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Μετά από την Εθνική ετ

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Μετά από την Εθνική ετικέτα ποιότητας ακολούθησε η Ευρωπαϊκή Ετικέτα Ποιότητας που αποτελεί σημαντική διάκριση για το έργο μας.

Συγχαρητήρια στους μαθητές μας και στους εταίρους για την υπέροχη συνεργασία.

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Every eTwinner and their events, messages, posts, projects’ materials and everything published on the eTwinning area must adhere to, and comply with, the following core principles, in line with the European Union’s Fundamental Values and general principles.

- Be inclusive. Everyone’s opinions and views are always welcomed and allowed within the boundaries set in this Code of Conduct. eTwinners are encouraged to look beyond their own perspective, relate to different cultures and show sensitivity when including other eTwinners in their events, projects, groups, and networking activities – both online and on-site. eTwinning fosters understanding, empathy and openness towards one another with the aim of making the community a safe, harassment-free space.

- Be respectful. Members of the eTwinning community must be respectful when dealing with their peers and interacting with one another. Respecting other people, and their activities on this platform, and assuming that their actions are motivated by good intentions will make eTwinners not only feel comfortable and safe, but also motivated and productive. eTwinners cannot insult or put down others, or incite violence against people based on their race, ethnicity, national origin, religion, sexual orientation, or gender, and/or as a member of a country, group, or minority.

- Be tolerant. Disagreement is inevitable, from time to time. Tolerance for the views of others drives the pragmatic approach encouraged in this community. What is important is to seek constructive solutions to disagreements and differing views, always within the limits as described and defined in this Code of Conduct, and accept that some cases may result in “agreeing to disagree”.

- Be polite and friendly in all forms of communication – especially remote communication, where opportunities for misunderstanding are greater. Being polite means being aware and respecting the feelings of other people and showing it. As home of all eTwinners, the eTwinning area of the European School Education Platform is the online space where they can express freely, exchange easily and elaborate considerately their ideas and thoughts and treat equally the ones of other eTwinners. This means doing our best to carefully choose words and content in events, projects’ materials, online and onsite meetings descriptions, posts, and messages.

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Μια ακόμα ετικέτα ποιό

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Μια ακόμα ετικέτα ποιότητας έλαβε το σχολείο μας για το έργο eTwinning «MIRROR MIRROR TELL ME, WHICH ARTIFICIAL INTELLIGENCE?» του σχολικού έτους 2024-25 που υλοποίησαν οι κυρίες Κόλλια και Μπαφατάκη.

Ένα μεγάλο μπράβο στους μαθητές μας της Γ΄ τάξης, που εργάστηκαν με όρεξη, συνέπεια και δημιουργικότητα καθ’ όλη τη διάρκεια του προγράμματος.

Συνεχίζουμε με την ίδια διάθεση για νέες δράσεις και όμορφες εμπειρίες!

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Check out this Presentation designed by Vicky Kollia.

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https://www.canva.com/design/DAGc8TtDxW4/yF1AvSaiXfJRv8671OJcRg/view

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https://www.canva.com/design/DAGc1wQ-eIs/F7CtbsCapiogiv_PZXb4vg/view

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https://docs.google.com/forms/d/e/1FAIpQLSfYFEeDO2Ncmy3PyOm6oMl0xo8vFlfL8sAy3d5yQqYsfD9XzA/viewform?usp=sharing

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https://docs.google.com/forms/d/e/1FAIpQLSfkwHQGIrLpQk98oBx0sljSxfbovs37HuTlUyUzTJqwpOj4OA/viewform?usp=sharing

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Τηλεκπαίδευση για τη δράση eTwinning (Τεχνητή Νοημοσύνη στην Εκπαίδευση) 

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Tηλεκπαίδευση για τη δράση eTwinning (Αρχ. 2)

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Tηλεκπαίδευση για τη δράση eTwinning (Προχ. 2)

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Tηλεκπαίδευση για τη δράση eTwinning (ψηφιακά εργαλεία)

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An interactive quiz using code and artificial intelligence, implemented through the Canva platform

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An interactive quiz using code and artificial intelligence, implemented through the Canva platform

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Our joint poster prepared in the AI-powered Canva tool

The partners of the eTwinning used the Flaming Text app to present the core values and principles of European educational partnerships.

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Ανώνυμο σχέδιο

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Virtual Exhibition - "Our Sustainable Development Goals"

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Virtual Exhibition - "Our Sustainable Development Goals"

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Sustainable Development Goals Logo Exhibition 3D | Spatial

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Join 2M+ creators & brands building and publishing social games, brand experiences, virtual learning, galleries, onboarding, & training. No-code + Unity-based tools. Web (No Download Required), Mobile, VR.

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Ψηφιακή έκθεση

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Ψηφιακή έκθεση

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Guidance in the code we trace, Uniting hearts in every place. Illuminating every space, Digital dreams, a seamless grace. And through this boundless race, Navigating with unseen pace. Challenges get easier. Elevating human embrace. Chorus:Light and love we find, Yearning hearts entwined. Overcoming every bind, Luminescence in mind. Diligent steps in every part, Inspired minds with open heart. Luminescence in every start, In digital whispers we thrive, Guardians of the future chart, Elevating every smart. Navigating through the dart, Toward a future, bright we face. Revelation in the silence, a spark that lights the way. All our dreams are shining like the sun. Dreams in the night,shining so bright. Inspried and focused , it's never too late. Absolutely strong in mind, Never give up ,ı'll rise and ı'll fight. Chasing the light,we'll never stand still, Every small victory,or so it seems. Revolving around the starry sphere, Elevating hopes so clear. Visuals in the digital mirror, Optimize Operations and Overcome Obstacles, Learning is our strength, Virtuality is our future Embracing future, always dear, Shining bright, year by year. chorus

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Discover Digital Harmony on SunoAI.ai, an AI music journey. Stream or download this MP3 track for a unique urban sound experience.

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Mirror Mirror Tell Me, Which Artificial Intelligence?/Project Al Tools Promotional Presentation

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the video

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Mirror Mirror Tell Me, Which Artificial Intelligence?-e Magazin

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This is the link to the Magazine, which consists of examples of activities carried out by project partners with their students throughout the year;

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Mirror Mirror Tell Me, Which Artificial Intelligence E Magazin

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Publishing platform for digital magazines, interactive publications and online catalogs. Convert documents to beautiful publications and share them worldwide. Title: Mirror Mirror Tell Me, Which Artificial Intelligence E Magazin, Author: TUĞBA SEZER, Length: 58 pages, Published: 2025-05-02

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Mirror Mirror Tell Me, Which Artificial Intelligence_ Project Digital Tools.docx

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Play the classic Turing test live online! Challenge yourself to distinguish between human and AI models like LLMs in real-time conversations.

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A fast-paced drawing game where AI tries to guess your sketch. Fun and teaches about AI recognition.

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Play against different AI levels. Some bots are free.

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Our students had the exciting opportunity to play three different games involving Artificial Intelligence.

First, they tried "The Turing Test Live Online with LLMs," where they chatted online and tried to guess if they were talking to a human or an AI. Then, they played "Google's Quick, Draw!" — a fast and fun drawing game where AI tries to guess what you are sketching. Finally, they challenged different AI bots on "Chess.com," playing chess against virtual opponents at different difficulty levels.

The students had a lot of fun and learned how AI can understand, recognize, and even compete with humans!

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In our STEM activity on Biodiversity, students worked in the school garden, selected an area with different types of trees, marked a sample quadrilateral, measured its dimensions, and calculated its surface area. They counted the trees within it and estimated tree density per square meter.

They then measured trunk perimeters to estimate the average age of the trees and used the PlantNet app to identify species such as pine, carob, cypress, and oleander.

The activity concluded with an estimation of how many trees—and of what age and species—would be lost if a road were built in that area.

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The forest ecosystem of Mount Hymettus, located near our school, has been degraded due to urban development and wildfires, which have significantly reduced green areas and open spaces.
Students learned about the importance of forests for humans and the impact of human activities on them.

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Tηλεκπαίδευση για τη δράση eTwinning (ψηφιακά εργαλεία)

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Tηλεκπαίδευση για τη δράση eTwinning (Προχ. 2)

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Tηλεκπαίδευση για τη δράση eTwinning (Αρχ. 2)

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On Thursday, March 6, 2025, students participating in the eTwinning “Mirror mirror, tell me, which artificial intelligence?” visited the Eugenidio Foundation and attended, at MediaSpace, the workshops: Meet the Future / Voice Commands and Image Recognition.

In the workshops, students learned about the process of creating an application that supports voice interaction, understood the concepts of machine learning and image classification, and in a fun way created and trained their own model for easy and fast image recognition.

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Augmented Reality with Merge Cupe application!

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Augmented Reality with Merge Cupe application!

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The Merge Cube is an AR tool that lets users interact with 3D objects by viewing a physical cube through a mobile app. It makes STEM learning more immersive and engaging.

It was a fun experience for us.

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Οδηγός συζήτησης (conversesion guide for our focus group)

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Οδηγός συζήτησης (conversesion guide for our focus group)

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Μέγεθος ομάδας εστίασης: 12 μαθητές

Σύνθεση: Ομοιογενής (περιλαμβάνει μαθητές και από τα 2 έργα eTwinning του σχολείου μας)

Διάρκεια συζήτησης: 1 διδακτική ώρα

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Οι ομάδες εστίασης (fo

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Οι ομάδες εστίασης (focus groups) αποτελούν τύπο ομαδικής συνέντευξης που στοχεύει να διερευνήσει τις απόψεις των μαθητών/τριων για ένα συγκεκριμένο θέμα.

Κυρίαρχο στοιχείο είναι η συζήτηση στο πλαίσιο της ομάδας, συζήτηση η οποία βασίζεται στην αλληλεπίδραση.

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Questions and answers for the Kahoot Quiz on Digital Citizenship

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Questions and answers for the Kahoot Quiz on Digital Citizenship

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_Questions and answers for the Kahoot Quiz on Digital Citizenship

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On Monday, February 24, 2025, we successfully held our second student webinar, bringing together our partners and students. The event began with a video designed to raise awareness about digital citizenship, followed by an engaging Kahoot quiz featuring questions contributed by each partner. This interactive activity not only made learning fun but also rewarded students who performed well. The webinar played a key role in promoting digital citizenship and improving digital literacy, while also helping students develop responsible and ethical online behaviors.

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Teacher-Student's Webinar: "Digital Literacy and Digital Citizenship."

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Teacher-Student's Webinar: "Digital Literacy and Digital Citizenship."

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Teacher-Student's Webinar: "Digital Literacy and Digital Citizenship."

Date and Time:

Date: February 24, 2025

Time: 18.00 - 19.00 (CET)

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This survey aims to determine the digital literacy proficiency status of our partnersviewform

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DIGITAL LITERACY SCALE and DIGITAL CITIZENSHIP SCALE

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DIGITAL LITERACY SCALE and DIGITAL CITIZENSHIP SCALE