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Merit Entry 「薬の時間」 26. Rayhan Rafif Aydin, Indonesia

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Merit Entry 「薬の時間」 26. Rayhan Rafif Aydin, Indonesia

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SMP Progresif Bumi Shalwat

This entry did not meet the full requirements of the competition. It exceeded the 1-minute time limit.

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JLfest 2025 KOBANASHI 「薬の時間」 26. Rayhan Rafif Aydin, Indonesia

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Best Entry 「手術」 18. Tan Yi Xuan, Malaysia

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Best Entry 「手術」 18. Tan Yi Xuan, Malaysia

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Tsun Jin High School, Kuala Lumpur

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JLfest 2025 KOBANASHI 「手術」 18. Tan Yi Xuan, Malaysia

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San Pedro Relocation Center National High School, Philippines

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Merit Entry「手術」 16. Noriel Tud Panis, Philippines

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Merit Entry「手術」 16. Noriel Tud Panis, Philippines

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San Pedro Relocation Center National High School

This entry did not meet the full requirement of the competition - the performer did not include a self-introduction at the beginning.

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JLfest 2025 KOBANASHI 「手術」 16. Noriel Tud Panis, Philippines

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Best Entry「手術」 7. Sean Corporal Tapang, Philippines

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Best Entry「手術」 7. Sean Corporal Tapang, Philippines

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NYK-TDG Maritime Academy

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JLfest 2025 KOBANASHI 「手術」 7. Sean Corporal Tapang, Philippines

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Best Entry 「手術」 27. Paraskevi Troiannou, Greece

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Best Entry 「手術」 27. Paraskevi Troiannou, Greece

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JLfest 2025 KOBANASHI 「手術」 27. Paraskevi Troiannou, Greece

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Judges Comment on Siddharrthen A/L Rajakumar

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Judges Comment on Siddharrthen A/L Rajakumar

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Best Entry 「断水」 19. Siddharrthen A/L Rajakumar, Malaysia

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Best Entry 「断水」 19. Siddharrthen A/L Rajakumar, Malaysia

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SMK Ghaffar Baba, Melaka

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JLfest 2025 KOBANASHI 「断水」 19. Siddharrthen A/L Rajakumar, Malaysia

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Judges' Comment on Kenzo Griffin Fathi Atmaja

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Judges' Comment on Kenzo Griffin Fathi Atmaja

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24. Kenzo Griffin Fathi Atmaja, Indonesia

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Best Entry 「交通事故」 24. Kenzo Griffin Fathi Atmaja, Indonesia

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Best Entry 「交通事故」 24. Kenzo Griffin Fathi Atmaja, Indonesia

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SMP Progresif Bumi Shalwat

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JLfest 2025 KOBANASHI 「交通事故」 24. Kenzo Griffin Fathi Atmaja, Indonesia

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Judges' Comment on Freya Piaoliang Althafunnisa

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Judges' Comment on Freya Piaoliang Althafunnisa

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25. Freya Piaoliang Althafunnisa, Indonesia

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Best Entry 「交通事故」 25. Freya Piaoliang Althafunnisa, Indonesia

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Best Entry 「交通事故」 25. Freya Piaoliang Althafunnisa, Indonesia

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SMP Progresif Bumi Shalwat

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The story 「交通事故」is exempted from the 1-minute limit.

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Judges' Comment on Rhianne Gabrielle A. Curabo

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Judges' Comment on Rhianne Gabrielle A. Curabo

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15. Rhianne Gabrielle A. Curabo, Philippines

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Best Entry 「白い紙」 15. Rhianne Gabrielle A. Curabo, Philippines

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Best Entry 「白い紙」 15. Rhianne Gabrielle A. Curabo, Philippines

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San Pedro Relocation Center National High School

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JLfest 2025 KOBANASHI 「白い紙」 15. Rhianne Gabrielle A. Curabo, Philippines

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Best Entry 「薬の時間」 17. Lim Ern Yii, Malaysia

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Best Entry 「薬の時間」 17. Lim Ern Yii, Malaysia

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Tsun Jin High School, Kuala Lumpur

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JLfest 2025 KOBANASHI 「薬の時間」 17. Lim Ern Yii, Malaysia

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カメラの先に伝えたい相手がいると想定しているように感じられた参加者の評価が高かったです。特に聞き手に興味をもってもらえるような導入や、話の展開に工夫があると、印象に残りました。

表情や発声も重要なメッセージになっていて、伝えたいという言外のメッセージを受け取ることができた方の評価が総じて高かったです。

場面にもよりますが、正確に伝えること以前に、伝えることに誠実である姿勢が、相手にあなたの意図や想いを届けると思います。

たのしく日本語を学びながら、多様な他者との関係を築いて、世界を拡げていただけたらと思います。

NAKANO Atsushi

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This was an exceptionally inspiring and forward-thinking competition. I would like to commend the organizers for taking the bold step of introducing such a meaningful and innovative challenge. The idea of appointing a “Japanese Language Ambassador” provides a wonderful platform for learners to express their individuality while engaging with the broader purpose of language as a tool for connection and public service.

The role of an ambassador inherently carries a sense of public responsibility. While many candidates showcased their strengths and passions with enthusiasm, it is also important to consider how those personal qualities can spark learning, inspire others, and contribute meaningfully to society.

In future competitions, I would encourage participants to reflect not only on what they can do or what they enjoy, but also on how their skills and intercultural experiences—as well as their Japanese language ability—can serve as bridges for mutual understanding. How can your voice make a positive impact? How can your passion be shared in a way that resonates beyond yourself?

From this perspective, the selection of ambassadors was made based on the candidate’s clear sense of purpose and potential for meaningful contribution.

To all the participants—thank you for your creativity and courage. I hope this experience becomes a stepping stone for discovering your unique voice and using it to connect with the world through Japanese.

FUJIMITSU Yuko

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I would like to thank all the contestants who participated in this inaugural competition for their courage, creativity, and effort. The purpose of this competition is to raise awareness among Japanese language learners about the importance of crafting an appropriate, meaningful, and purpose-driven self-introduction—rather than relying on textbook-style scripts that add little value for the listener.

I am truly amazed and proud of the three winners. Each delivered a compelling self-introduction by clearly expressing who they aspire to be, what they hope to achieve, and whom they wish to reach. They supported their message with personal experiences, sound reasoning, and sincere voice and body language.

That said, it is understandable that some entries still relied heavily on memorized phrases from textbooks, without much thought about how these details reflect their personality, abilities, or potential. What was particularly surprising, however, was that two entries used the exact same script. This undermines the very goal of the competition—creating a meaningful and personalized self-introduction that fulfills the task’s objective and helps you stand out, like a form of self-branding.

Edward LEE

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1 - SY . AMINAH FATHONAH BINTI MOHD AFFANDI

Instead of a typical textbook-style self-introduction, you adopted an interactive approach—like an influencer—showcasing your knowledge through visuals and copyright-free background music to captivate your audience. What an upbeat and refreshing self-introduction!

If you had also highlighted your expertise in Japanese culture by mentioning your experience or research, and incorporated Japan-related visuals, I would’ve become your fan instantly.

頑張れ、文化人の日本語大使！

Edward LEE

You have a captivating way of speaking—clear, expressive, and heartfelt. Your voice truly reaches the listener. It’s also evident that you’ve taken time to observe and research Japanese culture and customs with genuine curiosity. Well done!

FUJIMITSU Yuko

効果音や字幕が効果的でした。また、「日本語彩る文化」日本語大使を説明する内容が一貫しており、メッセージにまとまりと深みがあってよかったです。

NAKANO Atsushi

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JLfest 2025「〇〇日本語大使」Competition Entry: 1 - SY . AMINAH FATHONAH BINTI MOHD AFFANDI

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11 - SHEIKH AHMAD NURFAYYADH BIN SHEIKH MOHAMMED NAJIB

What a powerful message: 「日本語は難しいけど一緒に学べれば必ず楽しくなります」. In just one sentence, you’ve captured the essence of language learning—the importance of learning together with mutual respect, understanding, teamwork, and communication. Isn’t that exactly why we learn foreign languages? It’s truly comforting to hear such a perspective from a 15-year-old.

Throughout the video, you maintained a warm smile—perfectly in line with your image. Keep it up, ニコニコ日本語大使!

Edward LEE

Your calm and composed delivery create a sense of comfort and trust. It’s a quality that makes people feel at ease and truly listen to what you have to say. That’s a wonderful strength to have as an ambassador.

FUJIMITSU Yuko

話すスピードが適切で、発音の明瞭さが高かったです。また、ビデオを観てくれている人に「皆さん一緒に学びましょう」と呼びかけるなど、聞き手を意識したおわりかたが印象に残る自己紹介でした。

NAKANO Atsushi

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JLfest 2025「〇〇日本語大使」Competition Entry: 11 - SHEIKH AHMAD NURFAYYADH BIN SHEIKH MOHAMMED NAJIB

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12 - NUR ANIS QAISARA BINTI HERIZUL IZWAN

Comments from the Judges

A powerful and convincing self-introduction! You not only shared your experience learning Japanese through YouTube, but also made a strong and meaningful point with the statement, “Language connects people.” Your vision—“Connecting young people from all over the world through learning the Japanese language”—clearly reflects your role as a Japanese Language Ambassador and the audience you hope to inspire.

You’ve won me over! つながり日本語大使、応援しています！

Edward LEE

You demonstrated a deep understanding of the competition’s purpose. Your clear sense of mission—to serve as a bridge between cultures—came through with sincerity and conviction. A strong and thoughtful Jikoshokai.

FUJIMITSU Yuko

非言語の表現（浴衣、身振り手振りなど）が言語（日本語）によるメッセージをより分かりやすくしていて、話し手の意図がよく伝わる自己紹介でした。日本語の流暢さも高く、ききとりやすかったです。

NAKANO Atsushi

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JLfest 2025「〇〇日本語大使」Competition Entry: 12 - NUR ANIS QAISARA BINTI HERIZUL IZWAN

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It was truly exciting to see so many creative and thoughtful designs from all the students! Each team brought unique ideas and a lot of passion to their work. I was especially impressed by how well the games connected with Japanese language and culture. Some designs were simple but very fun, while others showed a lot of detailed planning and strategy. Great job to everyone – your hard work really showed! Keep using your creativity to make learning Japanese even more fun!

Tanatphon Suklap

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I think overall there are a lot of innovations and attempts on pushing the boundaries on what a boardgame could be. There are many creative ideas presented by the students on top of trying to incorporate language learning in the game which makes it very interesting. Balancing between playing the game and as a language learning tool is difficult, but nevertheless it is a good effort by the students. The depth of the code and the level they are written by some of the teams are also very high level, which surprises me a lot. The ones that are simple and straightforward are very well made as well. A lot of customization is implemented such as graphic design. I think it is good to keep it up as I hope this event can implement the curiosity and the passion in coding in students.

Heimrih Lim

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Participants of this year's Sugoroku Game Competition are very creative in coming up with interesting games! Compared to the previous years, students are coming up with more impressive games with different themes by using their basic knowledge in programming and Scratch. All the 10 teams did a great job in creating wonderful games with interesting designs, layout, and functionalities, where players can enjoy playing while learning Japanese. Some teams even created games with power-ups, multiple levels, and bonus tiles, which made the games more challenging and entertaining. Despite the short amount of time and their basic knowledge in programming, they did a great job in creating these games. Hope that the students had a blast throughout this competition and improved their programming skills as well as Japanese language!

WONG Pui Ching

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This year's Sugoroku Language eBoard Game Design Competition was a showcase of incredible creativity, with every team bringing fresh and imaginative ideas to the table. The level of coding skill was equally impressive — some groups even managed to flesh out complex game ideas with smooth, well-functioning features. It was clear that a lot of time, effort, and problem-solving went into each project. Beyond the technical achievements, the positive competition spirit truly stood out, with students supporting each other’s games and doing their best as players during other teams’ turns. I was happy to see some teams showing genuine interest in trying out sharing each other’s games. It was a fun, inspiring event all around!

Sabrina Anuar

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While many teams presented highly creative and engaging games, some quiz items revealed grammatical misunderstandings, especially regarding the use of Japanese particles. To further enhance the educational value of this wonderful contest, it might be helpful to introduce a step in the development process where students consult with a language specialist for feedback on the grammar and wording of the questions and answers. This would help ensure both accuracy and deeper learning through the project. If the game is intended to be used as a learning material, it is important to ensure that incorrect options in the quiz clearly contain grammatical errors. This helps avoid confusion for learners. In addition, providing brief explanations for the correct answers—especially clarifying the differences between similar particles—would greatly enhance the educational value of the game.

FUJIMITSU Yuko

どのチームもすばらしい創造力、オリジナリティー、チームワークを見せてくれ、とても楽しかったです。作品そのものもすばらしかったのですが、作品を作る過程で友達と力を合わせてがんばること、自分たちだけで困難を克服することなどを学んだと思います。この経験こそが一番の成果物ではないでしょうか。これからもいろいろなことにチャレンジしていってください。

MITSUYA Mayumi

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Congratulations to all of you for your hard work and creativity in the Sugoroku Language Boardgame Design Competition 2025. Your projects demonstrated originality, strong use of Japanese vocabulary, and thoughtful integration of language learning into enjoyable games.

The Sugoroku Language Boardgame Design Competition 2025 showcased an impressive level of creativity and dedication from all contestants. Each team brought unique ideas and themes, ranging from time-travel adventures and seasonal journeys through Japan to magical fantasy worlds and global explorations. The designs demonstrated thoughtful integration of Japanese vocabulary and grammar, and the language used was both rich and correct. Many teams also succeeded in making their games engaging, challenging, and suitable for the intended audience. While there is still room for improvement in visual design diversity and some minor language refinements, the overall quality of the submissions was very commendable.

We deeply appreciate your effort, creativity, and enthusiasm. Keep up the great work, and we look forward to seeing your next innovative ideas!

Nopi Kurniawan

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OTSUKARESAMA DESHITA!

This is JLfest’s most demanding competition—requiring not just creativity and teamwork, but months of preparation. It all began in January with a 3-day workshop by Sabrina-sensei, followed by proposal submissions, up to three consultancy sessions, and a tutorial video to accompany the final game for judging.

Throughout this journey, we were impressed not only by your ideas, but by your dedication and growth. Every team should be proud—well done!

That said, some games lost focus on language-learning in the excitement of game development. Overemphasis on grammar mechanics sometimes led to awkward phrasing or questions with multiple answers. Getting feedback—especially from a native speaker—can help improve both clarity and accuracy.

A special thank you to the two schools from the Philippines. Your participation raised the standard and brought fresh perspectives. We’re excited to welcome teams from Indonesia and Thailand next year to make the competition even more exciting!

Until then, try playing the winning games with your friends—the links are embedded in the game board images. Have fun, and see you next year!

Edward LEE

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Judges' Comments on BRONZE Prize Winner 

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Judges' Comments on BRONZE Prize Winner 

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Congratulations on being the first school outside Malaysia to win a prize in this competition!

Your team’s “out-of-the-box” thinking brought a fresh and creative perspective to the game—something I hope Malaysian teams can also be inspired by.

Firstly, instead of using the standard matrix-boxed gameboard, you chose a linear path with backdrop scenery and obstacles, resembling a typical computer game. This was a visually appealing and innovative approach. However, I found myself confused during gameplay, especially when the movement became unclear after rolling the dice. The transition between tiles was not always easy to follow.

Secondly, your team incorporated a wide variety of question types, such as matching sentence translations, explaining the functions of specific particles, and identifying correct or incorrect particle usage—as outlined in your Game Proposal. These questions had strong potential to enhance language learning. Unfortunately, players mostly landed on ‘safe’ tiles rather than ‘question’ tiles, which significantly limited opportunities for meaningful engagement with the content.

As a result, I was left questioning whether the game fully achieved its educational objectives.

A language game should be both engaging and educational, offering players a fun experience and meaningful learning opportunities.

Edward LEE

Very creative game with an interesting story layout. The team had made a lot of effort into creating the game board, with various elements and functionalities. For example, there is time limit for each question, elimination system, and various tiles with different functions. However, there might be a bit too much, as there is comparingly less question tiles and players does not have much chance to answer the questions. It will be better to take a balance between the technical side and learning side.

WONG Pui Ching

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Vlanaid: Isekai Reimagined (ブラネード: リ・イマジンド・イセカイ)

Team 5: Team Skibidi (すきびぢ)

Contestant

1.  Danielle Faith Mysia M. Marzoña

2.  Macario L. Inmenzo III

3.  Jayden Gabriel S. Sauquillo

4.  Dennis Stephen R. Cruz

Makati Science High School, Philippines

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What a beautiful and thoughtful game! I love how you combined learning Japanese particles with exploring the seasons, events, and traditions of Japan. The seasonal journey made the learning experience feel natural and exciting.

「Whispers of Japanese Seasons」は、日本語学習と文化理解を見事に融合させた、非常によくできた作品です。助詞や季節のテーマの活用が丁寧で、プレイヤーにとって魅力的で意味のある体験となっていました。 デザインの明快さ、文法内容への配慮、そしてストーリーテリング全体に込められた工夫は、みなさんの創造力とチームワークの高さをよく示していました。記憶に残る、すばらしい作品をありがとうございました。

FUJIMITSU Yuko

The theme of Japanese seasons is beautiful and culturally rich. It’s a great way to connect language with nature and traditions. The clean interface and accurate pronunciation help learners focus on the content without distractions. While it effectively teaches basic words, the game could be improved by incorporating simple sentences, grammar elements, and more engaging visuals or challenges to sustain learners’ interest and deepen their understanding. Overall, it’s a solid foundation that shows good potential for further development into a richer and more immersive learning experience.

Nopi Kurniawan

The game may have a simple concept, but it stands out for how smoothly it runs — all the features work well and contribute to player's experience. The game is easy to understand, with clear instructions and a user-friendly interface. We also appreciated how players are given ample time to read and respond to the prompts, which makes the game accessible to a wide range of learners. A particularly nice touch is the inclusion of trivia about Japanese culture after related questions which not only reinforces learning but also adds meaningful cultural context.

Sabrina Anuar

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Whispers of Japan Seasons

Team 2: HIMAWARI TEAM

Contestant

1.   EYLEEN YEH YEE LEN

2.  SARA LEIA HAFIZAH BINTI ABDULLAH

3.  ASHLEY DEANNA SATOR

4.  SHAZRUL QORYANSYAH BIN JOHARI

SMK Kota Marudu, Malaysia

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Congratulations to Team 1 for winning 1st place!

I really enjoyed your game design! The idea of dividing the game into chapters was very creative and kept the gameplay fresh and engaging throughout. I also loved how you added special items with unique abilities – that made the game even more exciting!

What impressed me the most was the learning part: each quiz included clear explanations about how to use Japanese particles, which is super helpful for learners.

Your game wasn’t just fun – it was also an excellent learning tool. Great job and once again, congratulations!

Tanatphon Suklap

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わくわくするようなゲームを共有してくれてありがとうございます。本の中に入って時間旅行をするという設定と4つのチャプターに分かれているという構成がすばらしかったです。ボードやキャラクターのデザインも魅力的でした。時間旅行という設定に合わせて時間を表す助詞を選んだのもいいアイデアだと思いますが、「もう」など、助詞ではないものも含まれていたので、事前に確認していたら違う助詞を入れることもできたでしょう。とにかくおめでとうございます。これからもがんばってください。

MITSUYA Mayumi

I enjoy the concept of the game. The theme of the game is very interesting, which translates smoothly into the learning theme. The design is very nice and some of the function or extra elements in the game keeps it very interesting. The coding itself is very robust and handles certain situations nicely. It is easy to follow the code, and the game operates smoothly as well without much trouble. Overall, a great game!

Heimrih LIM

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Time-traveller's Journey: The Lost Chapters

時空旅行者の冒険：失われた章

Team 1: TOMODACHIs

Contestant

1.   TAN WEI BIN

2.   NURUL KHAIRAH BINTI RAFIEE

3.   NICOLE TAN YI XUAN

4.   CHONG MIN YUAN

SMK Dato` Penggawa Barat

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A total of 14 entries were received, and only 3 best entries were awarded.

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Each postcard was able to convey one's unique dream. It was a very joyful experience to look at each one of them.

Sakinah Noor Badaruddin

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The drawings in this contest are full of ideas and effort. Everyone showed their own way of dreaming—some with balloons, stars, flames, books, or bottles. You all used your imagination very well.

It was a joy to see your work. Your drawings made us feel the power of hope and childhood dreams.

Keep drawing, keep dreaming, and never give up!

Aaron YAP

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参加者それぞれの夢についてどう感じている、どんな思いがあるかがポストカードを通してよく表現されていました。また、夢という文字の言葉の意味とその夢に自分がどんなものを描いているかがよく伝わった作品に高得点をつけました。皆さんの夢がこのポストカードのように自分の意志で描き、自分好みの色をつけて素敵なものにしていってください。

TANIGUCHI Ryou

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Best Entry：Nur Aliesya Sofea bt Badrulsham

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Best Entry：Nur Aliesya Sofea bt Badrulsham

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Comments from the Judges

The little astronaut chasing the star gives a playful touch—like a child’s wish floating in the night sky. Very endearing.

Aaron YAP

Very neat design.

Sakinah Noor Badaruddin

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Best Entry：Tuan Nur Ilyani bt Tuan Mohd Johari

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Best Entry：Tuan Nur Ilyani bt Tuan Mohd Johari

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Comments from the Judges

文字の飛び出すような構成と勢いが印象的だった。

TANIGUCHI Ryou

Interesting design of wording.

Sakinah Noor Badaruddin

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31 Tuan Nur Ilyani bt Tuan Mohd Johari.JPG

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Best Entry: Robeeah Al Adawiyyah Bt Mohd Farid

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Best Entry: Robeeah Al Adawiyyah Bt Mohd Farid

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Comments from the Judges

夢を貯金箱のように少しずつ貯めてかなえていくものと表現している創造性に心打たれた。

TANIGUCHI Ryou

The dream-in-a-jar concept is charming—like capturing a precious moment. The neat layout enhances its clarity.

Aaron YAP

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25A Robeeah Al Adawiyyah bt Mohd Farid.JPG

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Comments from the Judges

自身の夢を階段の最上階に見立てて、その最上階に向けどうやって進んでいくか想像しているイラストと夢がとてもマッチしていた。

TANIGUCHI Ryou

The staircase and monochrome style convey a quiet yet determined journey. Feels cinematic and emotionally layered.

Aaron YAP

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As the author of 雨の日, it was a delight to see such creative interpretations of the main character—from a frog to a bird to a cute yellow chick. The fun-loving and naïve nature of the character was beautifully captured.

In Kamishibai, illustrations are tools that support the storytelling. When used effectively, with well-timed transitions, they deepen the audience’s understanding and enhance their enjoyment. Equally important is understanding the story and delivering it with conviction.

A great example is how rain is expressed through sound. ぽつ represents a single drop—not yet rain—so ぼつ、ぽつ、ぽつ should be read slowly, with longer pauses. As the drops grow heavier and more frequent, the sound changes to ぱら、ぱら、ぱら. When it begins to rain, it becomes ばら、ばら、ばら. Finally, ざあ、ざあ、ざあ represents a downpour and should be read in a deeper tone, with almost no pauses. If these sounds aren’t delivered expressively and correctly, you risk losing the audience.

Edward LEE

Congratulations to everyone who participated. Your cute illustrations made me smile. Every ending was interesting, but I liked the ones with being saved by friendship. I wish everyone keeps studying Japanese and wish everyone a happy future! Best of luck to you!

KONISHI Yumi

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参加者はレベルの高く評価が難しく感じました。ただ、紙芝居は言葉を絵にするものではなく、大事なところだけを絵にしていきます。例えば初めの雨のシーンは雨に降られている登場人物ではなく雨を中心に絵にし、主役は後ろ姿の絵にすると趣のあるシーンが表現されます。このストーリーでは何を伝えたいかを考えながら絵を描くとよい絵が描けると思いますよ。日本語の発音も素晴らしくこれからもますます日本語に親しんでくださいね。

YOSHIDA Mayumi

どの作品も、語り口やイラスト、結末に個性が光り、とても楽しく審査させていただきました。

点数は評価というよりご自身へのご褒美であり、次へのヒントだと思ってくださいね。

私も数年前に、語学学習の一環としてeKAMISHIBAIに挑戦したことがあり、とても有意義な体験をしました。

何度も練習したフレーズは今も記憶に残り、イラストもその時の集中力の賜物と感じます。

作品作りを通して、仲間と協力したこと、自分と向き合ったことは、かけがえのない経験です。

試験やコンペは潜在力を引き出すチャンス。ぜひこれからも積極的に挑戦し続けてください。

主催者の皆様、素晴らしい機会をありがとうございました。

TAKEYA Sachiko

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Judges' Comment on the Grand Champion/Best Storytelling Award Winner (2)

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Judges' Comment on the Grand Champion/Best Storytelling Award Winner (2)

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Congratulations on winning two prizes in this competition! Your hard work and creativity have truly paid off.

I really enjoyed Irsa’s expressive voice and body gestures. They were convincing and engaging. I would have loved it even more if she had looked directly at the camera rather than at her script—it would have made the performance even stronger.

Sow did a wonderful job with the illustrations. I admired her thoughtful use of color and her effort in fully coloring each page without overwhelming the audience. It was visually appealing and well-balanced.

The ending of the story was both interesting and joyful. I especially appreciated the creative attempt to link the beginning and ending through the sound of rain—it added a lovely touch. If the rain sound had been delivered more convincingly, it would have been even more effective.

Overall, this team did an excellent job and truly deserves the two prizes.
おめでとうございます！

Edward Lee

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Judges' Comment on the Grand Champion/Best Storytelling Award Winner (1)

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Judges' Comment on the Grand Champion/Best Storytelling Award Winner (1)

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画面を見ないで暗記している部分も多く、話者の演技力がとても良い。イラストもキャラクターの表情や構図が大変良く考えられている。最後の後ろ姿もよく描けているし、虹が出ていて、明るい結末を象徴している。

TAKEYA Sachiko

絵や表現が素晴らしい出来上がりです。一つ残念なことは登場人物の声のトーンを極端に変えたため一部聞き取りにくい場面がありました。すばらしい！

YOSHIDA Mayumi

Easy to understand pictures. Nice ending.

KONISHI Yumi

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Judges' Comment on Best Story-Ending Award Winner (2)

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Judges' Comment on Best Story-Ending Award Winner (2)

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The ending scene—where the main character, a frog, pulls a stick out of his pocket while sliding down the snake to stop it from eating him—was both bizarre and creative. Portraying the frog as clever and able to solve his own problem sets a wonderful example for young readers.

I was also touched by the moment when his two friends rushed in to check if he was alright. After all, that’s what good friends are for. A happy ending for the three friends!

A heartwarming and imaginative story.

Well done!

Edward Lee

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Judges' Comment on Best Story-Ending Award Winner (1)

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Judges' Comment on Best Story-Ending Award Winner (1)

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イラストはきれいです。でも登場した「へび」は食べようとしていないのに、カエルさんが枝を口に入れ悪者ストーリーになってしまいました。カエルは蛇の口に入ってから木の枝を入れるとよかったですね。結末はとても良かったですよ。

YOSHIDA Mayumi

淡いタッチのイラストは、優しく幻想的な雰囲気があって個性的だ。キャラクターがかわいく、表情も非常に細かく表現されていてストーリーに良く合っている。話者の表情やジェスチャーも良い。特に「（ジェットコースター）大好き〜！」の表現が元気いっぱいでかわいらしく、とても良い。最後に全員の写真があるのもチームワークが伝わってくる。抑揚、アクセントを磨けば完璧！

TAKEYA Sachiko

Duck's scarf is a nice touch.

KONISHI Yumi

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Judges' Comment on Best Illustrator Award Winner(2)

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Judges' Comment on Best Illustrator Award Winner(2)

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The illustrations beautifully captured the essence of the story—the cheerfulness, naivety, and innocence of the main character. I was pleasantly surprised, as I hadn’t expected the main character to be a cute yellow baby chick. Congratulations!

In Kamishibai, illustrations are meant to help the storyteller capture the audience’s attention, enhance their understanding, and heighten their enjoyment—without overwhelming them with too much visual information or distracting their focus. The illustrator achieved this perfectly. Each card was simply drawn, with minimal distractions. Well done!

Edward Lee

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Judges' Comment on Best Illustrator Award Winner(1)

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Judges' Comment on Best Illustrator Award Winner(1)

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The illustration is thoughtfully hand-drawn, and despite the use of basic drawing techniques, it effectively captures the essence of the character. The use of vibrant colour tones enhances the overall expression and brings the character to life with charm and clarity.

CHAN Hui Qi

The picture card illustrations reflect the story very well. The expressions of the characters and the use of speech bubbles are well illustrated to express details of the story. By looking at the picture cards, one can easily understand the story. Moreover, the illustrations are cute and well-suited for storytelling.

WONG Pui Ching

The illustrations clearly convey the story and script, making the narrative easy to follow and engaging. Though simple in style, they are expressive and effectively show the emotions and actions of the characters. The colour scheme also makes the illustrations eye-catching without being overwhelming.

Sabrina Anuar

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Judges comment on Best Story Cover Design Award Winner (2)

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Judges comment on Best Story Cover Design Award Winner (2)

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Most people, including myself, would never expect birds to enjoy the rain. Yet, the illustrator has cleverly captured our attention and sparked curiosity—making us want to read the story to discover how the bird relates to the rain or what it might be doing on a rainy day.

While I would have appreciated seeing other characters from the book on the cover to give us a glimpse into the story, not revealing them also adds a sense of suspense and enhances the enjoyment of listening to the story. Well done!

Edward LEE

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Judges comment on Best Story Cover Design Award Winner (1)

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Judges comment on Best Story Cover Design Award Winner (1)

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The cover design, though simple and straightforward, adopts a clean and tidy approach that effectively directs the reader’s attention to the main character, while the inclusion of background scenery helps establish the story’s setting.

CHAN Hui Qi

The story cover card reflects the title of the story, 雨の日, while maintaining a bright and clean design. This helps to attract the reader's attention into reading the story. The main character of the story is clearly illustrated, while maintaining some mysterious feel into how the story will develop through its expression.

WONG Pui Ching

The cover design is clean and aligns well with the title. It immediately feels like a proper story cover as it draws focus on the story title and the main character. I also feel that the main characters lifted wing hints at the ending of the story.

Sabrina Anuar

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KAMISHIBAI 「雨の日」Best Story Cover Design Award Winner

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KAMISHIBAI 「雨の日」Best Story Cover Design Award Winner

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Entry 4

LIM JING HONG

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KAMISHIBAI 「雨の日」Best Story-Ending Award Winner

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KAMISHIBAI 「雨の日」Best Story-Ending Award Winner

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Entry 7

THARIQ ZIAD BIN FAZRUL IZWAN

MUHAMMAD ASYRAAF BIN MOHD NORAZAN

NUR ERYNA BATRISYIA BINTI IRWAN EFFENDY

SBP INTEGRASI SELANDAR, Malaysia

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KAMISHIBAI 「雨の日」Best Illustrator Award Winner

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KAMISHIBAI 「雨の日」Best Illustrator Award Winner

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Entry 1

AUDREY CHAN YU NING

ALLYCE CHAI YONG QI

SMJK KATHOLIK PJ, Malaysia

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KAMISHIBAI 「雨の日」      1. Grand Champion Award Winner  /  2. Best Storyteller Award

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KAMISHIBAI 「雨の日」      1. Grand Champion Award Winner  /  2. Best Storyteller Award

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Entry 3

IRSA ALIA BINTI MUHAMAD IZHAM

SOW XYN CHEN

SMK (P) Methodist Klang

Congratulations on winning the 2 prizes!

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JLfest 2025「雨の日」e-KAMISHIBAI Picture Story Telling Competition Entry No 3

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Best Entry: Robeeah Al Adawiyyah Bt Mohd Farid

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Best Entry: Robeeah Al Adawiyyah Bt Mohd Farid

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Comments from the Judges.

ポストカードの範囲を目一杯使いダイナミックな印象を持った。

TANIGUCHI Ryou

The scroll-in-hand clearly represents an academic dream. Clean composition, and it would shine more with livelier colours.

Aaron YAP

Good balance between the wording and illustration.

Sakinah Noor Badaruddin

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25B Robeeah Al Adawiyyah bt Mohd Farid.JPG

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Comments from the Judges

たくさんの夢の中から自身が飛びながらその一つを掴もうとしているイラストが素敵だった。

TANIGUCHI Ryou

The yellow stars and leaping figure create a whimsical, dreamlike feel—like a child imagining the universe and future possibilities.

Aaron YAP

Good design with catching the "dream".

Sakinah Noor Badaruddin

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Comments from the Judges

イラスト、文字のバランスが最も整っていた。

TANIGUCHI Ryou

Layout and typography are well-organized and polished. However, the linework could be refined to enhance overall execution.

Aaron YAP

Wording design is very dynamic.

Sakinah Noor Badaruddin

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Only 7 entries were awarded the Best Entry Prize.

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今回のビデオコンテストでは、どのチームも創意工夫を凝らし、それぞれの地域やテーマに対する熱意が伝わってくる作品ばかりでした。

中には実際に現地を訪れ、調査や撮影を行ったチームもあり、その努力と行動力に感動しました。

特に、ユーモアのある構成や、身近な場所を魅力的に紹介しようとする姿勢は高く評価できます。

一方で、いくつかの作品では、ナレーションと字幕のタイミングにズレがあったり、映像の構成面で改善の余地も見られました。

たとえば、冒頭のシーンにもっと自然な会話や現場の雰囲気が映っていると、さらに視聴者の関心を引く作品になったと思います。

全体として、学生たちの真剣な取り組みと、ふるさとへの思い、また自分たちの言葉で伝えようとする姿勢に大変感心しました。

今後の成長とさらなる挑戦を、心から楽しみにしています。

FOO LAI MING

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みなさんのいろいろな「地元の空」、たのしくビデオを見ました。その場所（ばしょ）の歴史（れきし）、文化（ぶんか）、食事（しょくじ）、人。それから、過去（かこ）、現在（げんざい）がとてもよくわかりました。これからは、みなさんが「地元の空」の未来（みらい）を作ってくださいね！魅力的（みりょくてき）なビデオをありがとうございました！

HIRATA YUNA

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どの作品からも、皆さんの地元愛が伝わってきて、とても楽しく拝見しました。素敵なビデオを作ってくださり、ありがとうございました。

ABR YOKO

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Contestant No. 6 (team):

1. ALEXA ELAYNDRA ADRIAN VALIDY

2. ZARA SHARAZAD BINTI MARZUKI

3. AARIZ DJIBRIL HAQ BIN SUMANTRI

SM Maktab Sabah, Malaysia

Comments on Contestant No 6

紹介してくれた場所を知らなかったので、とても興味深く、関心を持ってビデオを見ました。カダザン族の文化や生活を紹介する施設なのですね。歩きながらカダザンの世界に入っていく撮影の仕方も、一緒に探検していくような気持ちになり、とても魅力的でした。内容では、カダザン族の特徴をもっとはっきり伝えた方がよいと思いました。例えば、紹介された遊びがカダザン族固有のものであることを伝えるとか、カダザン料理やカダザンの人たちだけが食べる物があれば、それを紹介するとか。音声が聞こえにくいところがあったのと、サブタイトルがひらがなだけだったのが少し残念です。

ABE YOKO

「Monsopiad Cultural Village」についてよく分かりました。インターネットの情報だけではなく、実際に「Monsopiad Cultural Village」に行って調べましたね。インタビューもあって、Researchがよかったです。

HIRATA YUNA

三人とも現地での調査や撮影にとても熱心に取り組んでいて、とても素晴らしいと思いました。ただ、ナレーションと字幕がうまく合っていない部分がありました。また、最初のシーンが歩いている様子だけでなく、撮影当時のメンバーのやり取りなどが入っていると、もっと良くなったと思います。

FOO LAI MING

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JLfest 2025「地元の空」2-MIN Documentary Video Competition – 6. 「Monsopiad Cultural Village」DV

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2nd Prize: 「テルック・アンソン斜塔」

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2nd Prize: 「テルック・アンソン斜塔」

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Contestant No 2 (ind.):

JULIA QISMEENA BINTI JOHARI

SMK (P) Methodist Klang, Selangor, Malaysia

Comments on Contestant No 2

「テルック・アンソン斜塔」制作者が満面の笑顔で明るく元気に斜塔を紹介してくれたので、思わず引き込まれて見ていました。斜塔の歴史や斜塔になった経緯についての詳しい説明もわかりやすかったです。欲を言えば、街の人にとってどんな斜塔なのかを知りたいと思いました。例えば、時間を確認するほかに、斜塔の周りに屋台などが出て人が集まる場所になるのか、斜塔の中は使われているのか、などです。

ABE YOKO

楽しいビデオを作りましたね。元気に話しますから、ビデオを見て、私も元気になりました。日本語が聞きやすいです。本当に「テルック・アンソン斜塔」に行きましたね。ビデオで見ることができましたから、塔について、よくわかりました。

HIRATA YUNA

場所の選び方がとてもユニークで興味深かったです。ただ、どの州にあるのかの説明があると、もっと分かりやすくなると思いました。それでも、内容はとても魅力的で、私もぜひ行ってみたいと思いました。

FOO LAI MING

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JLfest 2025「地元の空」2-MIN Documentary Video Competition – 2. 「テルック・アンソン斜塔」DV

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Contestant No. 5 (team):

1. TAN KHAI WEI

2. TAN KHAI WEN

SMJK Katholik, Selangor, Malaysia

Comments on Contestant No 5

ビデオの冒頭の内容紹介の部分は、視聴者に興味を持たせ、ぜひ見たいと思わせる作りになっていると思いました。ＰＶからＰＪのオールドタウンを紹介しようという意図が強く伝わってきましたが、その意図をわかりやすく伝えるには、もう少し工夫が必要ですね。例えば、オールドタウンに人が住むようになったのはいつからなのか、少し歴史を紹介する。また、マレー系、インド系、中国系の人が交流している様子を見せることで、民族の融合を視覚的に伝えられます。ロティチャナイをインド系の人から買っているところを写真に撮るとか。ちょっとした工夫でもっと魅力的な動画になります。

ABE YOKO

文化、食事、人と人のコミュニティー、生活など、いろいろなペタリンジャヤについて、知ることができました。これは、YouTubeやインターネットだけでは、知ることができません。2人のとくべつなビデオです。Impactがとてもよかったです。

HIRATA YUNA

とてもユーモアのある双子でした。観光地ではなく、自分たちが暮らしているふるさとを多くの人に知ってもらいたいという思いが伝わりました。ユニークで分かりやすいビデオを一生懸命作っていて、とても素晴らしいと思います。

FOO LAI MING

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Judges' Overall Comments

コンペの流れは面白くて、オンライン式なのに、各チームの発表を聞けて、印象に残ったコンペだったと思います。それぞれの参加者の皆さんは若い年齢にも関わらず 、自信が強くて、独特な漢字マップの紹介と発表も上手にできました。これから、参加者の数が少しずつ増えていくと期待しております。 若い参加者の可愛い顔と声だけで、コンペをこれからもやる必要性があることが感じられました。

NUSUVALIEVA JYLDYZ

Overall, every participating team demonstrated great teamwork and commendable effort in mapping out the kanji in their posters. The creative use of colors and design made the posters visually appealing, and the information was categorized with precision, making them easy to understand.

However, a few minor typos were noted, and some examples were a bit confusing. I particularly liked the idea of using the kanji 入る to represent information entering the human brain — symbolizing learning and memorization. Another interesting point was how some teams introduced related vocabulary and then created short stories to demonstrate the usage of those words.

WEE YIN PEI

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Judges' Overall Comments

ポスターの作成やイラスト、例文、ストーリーを考えることから、学生の創造する力がよくわかりました。それから、2人での作業だったので、お互いに協力しながらポスターを完成させたことは、とてもすばらしいと思います。

DR SUNEERAT NEANCHAROENSUK

Congratulations, Minna-san!
It was great to see the creativity and effort in all eight posters for the Kanji Map Competition. Each group showed a solid understanding of kanji and made fun and interesting connections to maps and real-life ideas. Some posters were especially eye-catching, while others stood out for their clear and neat design.

There’s still room for improvement in areas like kanji accuracy and layout, but overall, everyone did a great job. Well done to all participants—keep learning and enjoying Japanese!

DR ROSWATI ABDUL RASHID

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Judges' Overall Comments

This year, contestants chose between 「人」 and 「入」—both simple to write but easily confused. Most selected 「人」, as it felt more relatable and had more resources. However, with so much material, some posters became less focused. In contrast, the three posters featuring 「入」stood out for their clarity and strong connection to the meaning of the kanji. Their ideas and illustrations clearly conveyed the concept of “moving into,” and their presentations showed deep understanding and creativity. Bravo!

What impressed me most was the creativity many teams showed—not only in their stories and manga, but in how they used vocabulary from the kun- and on-readings. This demonstrated not just understanding, but also usage mastery. That said, a few teams did not follow the commonly used 3-act storytelling structure.

It was also delightful to see some posters include added value—like hints on 'how human learns' and messages about connecting beyond communities to create a better world.

Still, some carelessness was observed. Typos could have been avoided with simple proofreading.

Overall, all eight finalist teams did a great job. Congratulations to all!

EDWARD LEE

今回のテーマの二つの漢字は形がとても単純なものでしたが、どのチームも漢字マップを作るためにとても工夫をしたことが、コンテスト当日の発表でよくわかりました。たとえば、「人」の漢字の場合、人体の形から漢字がイメージできるようなイラストをかいたり、背景に人々の写っている写真を使ったり、色彩心理学を応用して、色の使い方を工夫したりしていました。「入」の場合は、入（はいる）／入（い）れるの動作がわかるようなイラストや写真を使ったりしていました。どれもいいアイディアだと思います。また、みなさんの考えたストーリーは創造性にあふれていて、楽しく読みました。どのチームの漢字マップも、とてもよくできていたと思いますが、自分たちが考えたことを、見た人にわかりやすく、うまく伝えることができていた作品が入賞できたと思います。

SEKI MAYUMI

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SAGANA A/P GANESAN

AYISHA MUNAWWARA BT HAJA MYDEEN

Judges' Comments on GETSUMEI-TAI

ポスターの色やレイアウトがとても見やすく、すてきでした。ストーリーもおもしろかったです。

「あなたは人気がありますね」という文ですが、「あなた」ということばはあまり使いません。次の文に直したらよくなります。「まわりの人にとても人気がありますね。」

それから、ストーリーの文字をもう少し大きくすると、もっと見やすくなると思います。

DR SUNEERAT NEANCHAROENSUK

What I liked most about this poster was the story.

It uses all vocabulary from both kun- and on-readings, making full use of what was introduced.

It follows a clear 3-act structure, making it enjoyable to read.

It delivers a meaningful message: life is about meeting people and making friends. If we connect beyond our communities, the world could be more peaceful and joyful.

That said, the twist where the main character becomes famous felt abrupt and unclear.

Also, there's a small error in the reading of 一人—it should be written as one unit 「ひとり」, not split into 「ひと」and 「り」. The same applies to 二人（ふたり）.

EDWARD LEE

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3rd Prize GETSUMEI-TAI (Sagana & Munawwara) MGS

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ESTER TAN CHIN FEI

LEE YU CHENG

Judges' Comments on Kanji Bookworms

Congratulations to Team Bookworms on winning second place!
Your effort and creativity are truly commendable.

We hope this achievement inspires you to create even more Kanji Maps in the future—ones that can serve as valuable references and support both kanji learning and teaching. Keep up the great work!

DR ROSWATI ABDUL RASHID

本を開くと、そこには「入」の漢字の世界がありました。こんな漢字の辞書があったら、漢字の勉強も楽しくなりますね。とても魅力的なポスターだと思います。左のページでまず「入」を使ったストーリーを紹介して、さらに「入」についての詳しい情報を知りたい人は右のページで勉強する、という流れもいいと思いました。左のページの①の高速道路（こうそくどうろ、highway）に入るところの形が「入」の形になっている、というアイディアには、なるほどと感心しました。おもしろかったです。また、ストーリーの中で、「入る」と「入れる」の違いも示されている点も、ポスターを見た人にとって勉強になると思いました。ストーリーで、いくつか修正したほうがいい点があります。

１．うちを出かけて→うちを出て

２．これから→それから

３．はやま（端山）はあまり使わないので、山（やま）、または山（やま）のふもと（foot of a mountain）がいいと思います。

これらが残念でしたが、とてもすばらしいポスターです。

SEKI MAYUMI

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2nd Prize KANJI BOOKWORMS Ester & Lee (BMertajam)

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KAYLY LOO WEI YII

PUAH CHIEN YUE

Judges' Comments on Team Doraemon

参加者と直接会わず、ポスターの内容だけを審査するのは初めての経験でしたが、「Team Doraemon」の作品は色使いや例文、イラストの工夫が目を引き、八チームの中で最も優れていると感じました。内容に誤りがなく、教育的で印象的なポスターでした。

発表では詳細な説明もあり、「なるほど」と思わされる場面もありました。中学生とは思えないほど漢字の意味を深く考えており、強い内容のポスターでした。

書き方・意味・読み方が分かりやすく整理され、初めて見る人にも親しみやすい構成でした。明るく楽しいイラストや、漢字に合った例文の選び方も優れていました。

NUSUVALIEVA JYLDYZ

I like the eye-catching combination of graphics, designs, and colours on this particular poster, and I love the idea of having the "gate" to show the entrance for the Kanji 入る. I also specifically like the idea of showing the tent's entrance which resembles the Kanji, making it an easy way to remember this particular Kanji. The various examples given in the poster show that the team has done quite a bit of research for this Kanji, and is able to portray the different readings and usage for this Kanji. So, a big clap for a job well done, and heartiest congratulations to Team Doraemon!

WEE YIN PEI

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歯磨き粉や歯ブラシのように、はっきりとした日常の物を面白く会話にするのは難しいと思いますが、皆さんはうまく会話を作れていて素晴らしかったです。今年のマンガ・ダイアログの参加者は、本当に素晴らしい作品を見せてくれました。
吹き出し（バブル）の種類にはいろいろありますので、今後はキャラクターの気持ちがより伝わるよう、それらの使い方をもっと研究してみてください。

IHZZA ALIEF HIDAYATILLAH

全体的によくできています。特に会話の面白さが、評価の差につながっています。

YEOH LEE SU

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Overall Comments from Judges (1)

テーマのイラストが面白かったので、さまざまな会話のアイデアが集まったのではないかと思います。参加者の皆さんはオノマトペの使い方が上手で、日本語の運用力もよく身についているようです。
オノマトペを活用しながら日本語を学んでいけば、これからもっともっと上達していくと思います。

KUROGI NAOHIDE

身近な素材がテーマだったことで、やりやすく感じた人もいれば、逆に難しく感じた人もいたかもしれません。普段は当たり前のように接しているものにストーリーを与えることで、そうした身近な存在に思いを馳せ、ものを大切にする気持ちにもつながったのではないでしょうか。

MASUDA KAYAKO

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Merit Prize: Japheth Marie G. Fernandez De Leon

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Merit Prize: Japheth Marie G. Fernandez De Leon

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Judges' Comments

主人を心配する会話の内容が面白いです。

KUROGI NAOHIDE

主人を思いやる気持ちが素晴らしいです。もし、主人が歯を磨くきっかけとなった出来事が描かれていれば、さらに良くなったと思います。

MASUDA KAYAKO

ブラシが主人のことを心配しているという設定が面白いです。

YEOH LEE SU

背景はよく描かれています。キャラクター二人の気持ちは「モヤモヤとした心配」としてよく伝わってきます。「大丈夫だといいな」よりも「大丈夫かな」としたほうが、より自然な表現かもしれません。

IHZZA ALIEF HIDAYATILLAH

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Judges' Comments

オノマトペの使い方が良いです。「ぽっくりする」より「ぽっくりいく」のほうが自然だと思います。

KUROGI NAOHIDE

会話にぴったりなオノマトペが使われています。オノマトペは、吹き出しの外に配置するほうが、より効果的でしょう。

MASUDA KAYAKO

会話の内容が面白いです。

YEOH LEE SU

「引退」という言葉を使ったのは、とても良いアイデアだと思います。オノマトペは、会話パネルの中よりも外に描いたほうがよいでしょう。キャラクターの気持ちがさらに伝わるように、さまざまな種類のバブルを使ってみるのも良いかもしれません。

IHZZA ALIEF HIDAYATILLAH

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Judges' Comments

「つわものどもが夢の跡」の使い方がぴったりです。

KUROGI NAOHIDE

壁の角を使った背景により、立体感が感じられます。オノマトペが表す内容を、陰影などで視覚的にも表現できると、さらに良かったでしょう。

MASUDA KAYAKO

絵がとても綺麗です。

YEOH LEE SU

顔がとてもよく描かれています！面白くて、キャラクターの気持ちもよく伝わってきます。「今のうち」は最後ではなく、最初に入れたほうが効果的だと思います。

IHZZA ALIEF HIDAYATILLAH