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Assess, target, and engage, students in collaborative instances through quizzes that target new content learnings as well as recalling previous learnings.

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Kahoot! EDU | Site license for school, district and campus

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Empower and connect educators school-, district- and campus-wide with tools for engaging learning with Kahoot! EDU. Learn more.

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Blogger is a great tool for teachers to engage all students in a digital space promoting their digital citizenship, a vital tool to be more employable in post-schooling life. Students can present their own work individually or in groups making for creative and collaborative instances that can be shared with peers and teachers whilst limiting viewership from the general public, ensuring a safe interactive space, enhancing pedagogy through digital aides.

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This free-to-use digital tool allows teachers to showcase biological systems of the human anatomy. This can engage all students as 'weak-stomached' students can feel included and engaged in the lesson. The tool offers 3-D models, guided journeys for independent learning, and quizzes to assess knowledge.

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Human Anatomy and Disease in Interactive 3D | BioDigital Human Platform

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The BioDigital Human is a virtual 3D body that visualizes human anatomy, disease and treatments in an interactive 3D web platform

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This digital aide gives teachers and students the opportunity to collaborate and build ideas and can be used in other subject areas making it a great digital tool students can employ in future experiences.

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Create, Share, Collaborate, View your mind maps !
Try now !

Why WiseMapping ?

How it works ?

What's a mind map?

A mind map is a diagram used to represent words, ideas, tasks, or other items linked to and arranged around a central key word or idea.

WiseMapping is based on an Open Source project. Depending on your requirements, there are two options available.

WiseMapping is perfect for individual note-taking, collaborative planning, teamwork and class rooms.

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WiseMapping is a free, fast and simple online mind mapping for individuals and business. Sign up to start organizing and sharing your ideas and thoughts.

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Scootle is a nationally approved site that provides schools and teachers with resources that align with the Australian Curriculum. They can sort by year level, capability and by subject are as well as searching by key words too.

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Browsing by Australian Curriculum - Scootle

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Scootle provides Australian teachers with access to quality-assured digital learning resources aligned to the Australian Curriculum.

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This Government document outlines the expectations that Queensland teachers will uphold when engaging with students. This is to maintain a high level of professionalism and ethical understanding when in educational contexts.

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This is a government resource pool containing information on classroom planning resources (unit plans, lesson overviews, lesson plans, assessments and resources) and independent learning materials, all of which align with the ACARA guidelines.

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Sign in page for the Department of Education, Queensland

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The Australian professional teaching standards are centred around professional knowledge, practice and engagement to ensure an equal and equitable educational system is achieved for all its participants.

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Australian Professional Standards for Teachers

The Australian Professional Standards for Teachers help you understand and develop your teaching practice and expertise across 4 career stages. By demonstrating the Standards you can have maximum impact on all learners.

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australian professional standards for teachers

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Australian Professional Standards for Teachers

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This digital tool allows teachers to organise lesson sequences and create shareable folders with students to allow students access to still engage in lessons if they are sick or absent. As well as this, OneNote is a 'living document' meaning it can be altered live by teachers and others who have access privileges and is available on all platforms giving students access from any device at any time.

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Microsoft OneNote with a Microsoft 365 subscription is the latest version of OneNote. Previous versions include OneNote 2016, OneNote 2013, and OneNote 2010.

*Availability of mobile apps varies by country/region.

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Microsoft OneNote Digital Note Taking App | Microsoft 365

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Microsoft OneNote has your digital notebook needs covered. With OneNote 2016 we've made our notebook organizer tools even stronger and collaboration easier.

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Stile is an Australian science teaching resource that delvers world-class education for every student. When schools register for a stile account, students are able to access Stile from their computers and mobile devices ensuring all students are included in the education process. Not only this, students can answer anonymously or in small groups and can display their answers how they wish in diagrams, short response, flow charts or mind maps promoting individuality , creative thinking skills and improving social capabilities of students as well.

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Interactive science lessons based on real-world issues. The benefits of your favourite science textbook, workbook, videos, simulations, and assessments combined into a seamless teaching and learning experience.

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Google docs allows for students and teachers to engage in multi-authorship experiences to store, edit, and present information to teachers and peers. Teachers can be linked to the google document to monitor student input to see how individuals are contributing and students can actively edit the live document rather than having to email updated versions of word documents, a time consuming and limited technological approach to enhancing student education with digital aides.

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The Australian Association for Research in Education is an Australian publication from qualified individuals holding postdoctoral qualifications. This text contains information on how digital technologies can be used to inform teaching practices and enhance academic outcomes of students.

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Substitution to Redefinition: The Challenges of Using Technology

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Substitution to Redefinition: The Challenges of Using Technology

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This open-source publication from Sean Dowling and Geraldine Chell gives an overview of Dr Ruben Puentedura's SAMR model which is used in concert with technology to enhance education that traditional pedagogy cannot attain. The model promotes a high level of digital pedagogy and results in transformative teaching allowing students to strengthen their capabilities and knowledge base.

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This website goes into depth on the concept of the SAMR model, its applications and importance to improving digital pedagogies.

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What is the SAMR model?

The SAMR model is a framework that orders strategies for classroom technology implementation into four stages:

In each stage of the SAMR model, the use of educational technology (EdTech) becomes increasingly sophisticated.

Substitution and augmentation strategies use EdTech to enhance learning and add value, whereas modification and redefinition stages harness EdTech to transform learning and make new things possible.
The effectiveness of any of these four strategies depends on when and how it is used.
Here's how you can harness each stage for more powerful classroom learning:

Substitution

This is the simplest stage, where EdTech is used as a direct substitute for traditional practices.

Substitution strategies can save you time and space by cutting back on laborious pen and paper tasks. Instead of printing out twenty-plus paper resources that clog the cupboard, you can use technology to manage resources with just a few clicks.

Substitution also provides a much more accessible introduction to technological soft skills than modification and redefinition. It's the perfect opportunity for students to get comfortable with new technology before you start to transform their learning.

Examples of substitution

having students type their work instead of handwriting it

using online quizzes and programs instead of pen and paper

uploading a worksheet in PDF for student access, as opposed to photocopying

using a digital interactive whiteboard as opposed to a traditional whiteboard and saving the results as a document.

Remember: Substitution strategies do not change the learning process or outcome. Ask yourself what you and your students will gain from the technology before implementing it. If it adds nothing but hassle, stick to pen and paper.

Augmentation

At the augmentation stage, technology adds something to the learning process beyond just convenience. It might give your students a clearer understanding of a complex topic or making it engaging in a way that traditional methods can't.

It also allows for the introduction of more independent and student-centric learning. By using technology as a source of information, students can start actively learning without requiring constant teacher-led instruction.

Examples of augmentation

Students give more informative and engaging oral presentations accompanied by a PowerPoint or Prezi containing multimedia elements.

Students use the internet to independently research a topic, as opposed to relying on teacher input.

Students use an EdTech program that gamifies curriculum content for student engagement and allows students to track progress in an accessible way.

Teacher instruction is supplemented with a video that clarifies a particularly hard to explain concept.

Modification

At the modification stage, technology is used to design interactive and dynamic tasks that go beyond the limitations of a traditional classroom.

For example, students can collaborate on shared documents, or work in large groups, allowing for seamless collaboration and knowledge sharing. This peer-to-peer work nurtures a more cooperative and dynamic class culture.

Technologically modified tasks also allow students to generate inspired and innovative work that isn't confined to paper. Some students will jump at the opportunity to get in front of a camera, while others will do anything to make it onto the global Mathletics leaderboard.

Examples of modification

Students produce podcasts summarising a topic, which can then be accessed by other students as a revision resource.

Students create an informative video presentation in place of a standard oral presentation. They can use their voice alongside a broader variety of creative multimodal components.

Students use a technological tool that makes an abstract concept visible in a hands-on, responsive way (e.g. voyaging on Google Earth to better understand measurement and geography).

Redefinition

The most sophisticated stage of SAMR, redefinition sees you using technology to make entirely new learning opportunities possible.

Redefining learning has the potential to connect learning with the real world and produce authentic outcomes. It also gives students strong technological soft skills such as digital collaboration, communication, technological literacy, and the ability to adapt to new systems and processes.

Most importantly, using technology to redefine learning in your classroom translates to vibrant and engaged students who embrace a growth mindset.

Examples of redefinition

connecting your students with other people around the world as part of the learning journey

having students publish their work online where it can be viewed by peers and the broader community

recording students as they deliver a presentation or practice a physical skill, then using this recording to prompt student reflection

experimenting with tasks that use extensive multimodal elements (e.g. producing documentaries or short films, webpages, print documents with creative layouts).

Remember, redefinition isn't the same as 'high tech'. A learning experience is redefined when it integrates technology seamlessly and meaningfully to open new doors for student learning - regardless of how sophisticated that technology might be.

In an English classroom, this might involve learning how to critically assess online media during web-based research. In mathematics, students might look at data represented through amazing visuals and get inspired to create their own.

Find your purpose

Starting with a purpose avoids the 'technology for technology's sake' that sometimes infiltrates the classroom.

Ask yourself:

What am I hoping to achieve by using this technology?

How will it make a difference to my students' learning?

Why is it preferable to not using technology?

How equipped are my students and I to use this technology?

How much time do I have to invest in making it work?

These simple questions can make it simpler to determine which stage of the SAMR model suits your needs. Remember that you don't always have to redefine your students' learning. A few simple technological additions to an already effective teaching strategy might be all you need to make a difference.

Using technology in the classroom sends a clear message to students. It shows them that you're connecting learning to the rapidly changing world outside the classroom walls, and you aren't afraid to adapt to a new challenge. Get creative with technology and you'll inspire as well as teach.

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The SAMR Model Explained (With 15 Practical Examples)

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What is the SAMR model and how does it apply to learning? Here's how you can harness each stage for more powerful classroom learning.

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This digital tool is similar to Kahoot in it simple, engaging design however, also allows educators and students to design flashcards for independent study groups or class knowledge assessments as warm up exercises or as a conclusion to the lesson.

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A simulation application that engages students to explore, discover and interact with a virtual experience that cannot be provided in the real world, harnessing digital resources to improve educational experiences.

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Over 1.1 billion simulations delivered

160interactive simulations

97language translations

3001teacher-submitted lessons

Founded in 2002 by Nobel Laureate Carl Wieman, the PhET Interactive Simulations project at the University of Colorado Boulder creates free interactive math and science simulations. PhET sims are based on extensive education research and engage students through an intuitive, game-like environment where students learn through exploration and discovery.

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Founded in 2002 by Nobel Laureate Carl Wieman, the PhET Interactive Simulations project at the University of Colorado Boulder creates free interactive math and science simulations. PhET sims are based on extensive education research and engage students through an intuitive, game-like environment where students learn through exploration and discovery.

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A Queensland government website outlining how schools should ensure a students identity and wellbeing is not being negatively impacted on by engaging in digital spaces

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Stay safe online with info, resources and advice for students and parents.

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This website outlines how copyright guidelines work as well as what they apply to in terms of different digital mediums and how to correctly reference and use them.

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About Us

Contact Us

Disclaimer

Copyright

Sitemap

The Smartcopying website has been produced by the National Copyright Unit on behalf of the Copyright Advisory Groups (Schools and TAFEs).

Except where otherwise noted, content on this site is licensed under a Creative Commons Attribution 4.0 International Licence.

Icons by The Noun Project

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The National Copyright Guidelines provide an overview on copyright issues affecting schools and TAFE

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Click view offers student and teachers a pool of resources such as videos relative to curriculum domain and approved by the Department of Education. This resource can be accessed anywhere and at anytime by teachers and students alike for independent research or designated study when at home.

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Engaging, curriculum-aligned videos

For dynamic secondary teaching and learning resources to support you in any subject, ClickView is here to help. Explore our extensive, regularly updated library of ClickView-produced, curriculum-aligned videos, along with highlights from free-to-air TV.

What subject do you teach?

Choose your subject below to discover a comprehensive library of curriculum-related content produced by ClickView to engage students and boost learning outcomes in your classes.

TV content for secondary

With ClickView TV, the latest secondary video resources are on hand. You can find programs, news and documentaries relevant to your lessons that will engage your students.

Access TV recordings from free-to-air TV and Foxtel

We record free-to-air channels for you, plus Foxtel programs on request, to help you bring real world context into the classroom and enrich your subjects.

Extra value with ClickView Exchange

Access over 47,000 of the best educational programs from free-to-air TV and Foxtel. ClickView schools and colleges can easily find, keep and use TV programs, ad-free. Browse by category or topic or use subtitle search to find relevant and dynamic content quickly and easily.

Formative assessment for secondary classes

ClickView interactive videos are valuable secondary teaching resources. Help your students to take learning further by considering what they are viewing, checking their understanding and reflecting on key learnings. Interactives are perfectly suited to homework, flipped and independent learning, and the development of speaking and listening skills.

Maximising the benefits of interactive video

To take video watching from a passive to an active experience, you can add an interactive layer of inbuilt questions to any video. Choose from a range of different question types such as multiple choice, short answer or extended response. Once your students complete the questions, you receive detailed results to help you with formative assessment.

Measuring student success

Interactive videos help engage students in active learning, developing skills in higher order thinking and critical reflection. Built-in analytics give you detailed reports into student progress. These insights can help you to measure topic understanding and further target your teaching to boost student outcomes.

Centralised subscriptions for governing bodies and dioceses

A centralised, or shared, ClickView subscription can help you provide an equitable and inclusive learning environment for every school within your organisation. Centralised libraries deliver high-quality resources to all schools, regardless of their budget, school size or location.

If you're a state governing body, diocese or association, discover everything you need to know about representing a group of schools with a centralised approach.

Learn more

Support the teaching of set texts

ATOM study guides support students in both individual and group learning. They also help teachers confidently prepare units of work on contemporary, curriculum-relevant issues.

ClickView is the exclusive distributor of ATOM study guides for Australian educators.

Teaching strategies for the secondary school classroom

ClickView offers an extensive library of rich video content for secondary schools to help boost outcomes and deepen your students' understanding.

ClickView is so knowledgeable about what's required in schools and cognizant of the fact that teachers are time-poor, always thinking about how they can make things easier and more accessible.

Stories from schools with ClickView

Shani Schols, Head of Library

Leah Rose, Library Technician

Build skills in critical reflection

Interactive videos are ideal for use with secondary-aged students, as they encourage deep learning and critical reflection. They couldn't be easier to create. Just choose a video from the collection and overlay a set of questions from select question types. Strapped for time? There are plenty of existing interactives in the library, ready to go. Find out how secondary schools across Australia already use our dynamic video content in their classrooms. Explore the potential of interactive videos

Individual and whole-staff training

We're here to support you with training and upskilling to get the most out of ClickView. Book into an upcoming webinar on a topic of interest or watch a targeted tutorial. You can arrange for one of our advisors to visit your workplace and deliver group training to a subject or year level team, or address the whole staff. If you have questions or need advice around professional learning, please get in touch. Browse our upcoming webinars

Powerful video platform for collaboration and consistency

With ClickView available in all primary, secondary and P-12 government schools in Victoria, and throughout various dioceses and TAFE networks throughout Australia, opportunities abound for peer collaboration. We also work closely with various educational peak bodies. ClickView helps multi-campus schools and clusters share practice, and create consistency and continuity, while enabling individual schools to create their own needs-based resources. Facilitate workload-saving collaboration between networks of schools, support sharing and transition between different educational phases, and increase overall resource quality. Cloud-based shared libraries foster collaboration and reduce workload by:

Giving groups of schools the capacity to centrally create, manage and share video resources, including interactives and banks of curriculum content.

Facilitating resource sharing by specialist teachers in particular subject areas, such as formative assessment quizzes for pre-testing.

Learn more about our centralised subscriptions

A huge collection of high-quality resources

Your time is precious and we're here to support you with an ever-growing collection of high-quality resources. Our collection of more than 2,000 visually stunning and educationally impactful videos spans a broad spectrum of secondary subjects and topics. When it comes to secondary revision resources, you have peace of mind knowing the hard work has been done for you. We've compiled teaching and revision resources to help you and your students. From lesson plans to study guides, presentation slides to posters, you're sure to find something to capture the interest of your students. To boost your classroom confidence, we develop all our resources with subject experts to be sure they're curriculum-aligned. Teaching resources, such as downloadables for your class and lesson plan sequences, can save you time, while interactive videos are a great tool for formative assessment. Downloadable resource packs, including ATOM study guides, are available for free. Discover our free educational resources

Contemporary TV for learning

Using current, great quality TV is a valuable tool for engaging contemporary learners. At ClickView, we curate and regularly update our TV collection, to offer a wide range of contemporary choices. From documentaries on topical issues in the media to drama series, there's plenty of content to engage even the most restless students. You can also request any TV program ad-free. Check out the ClickView TV content

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Video Teaching Resources For Secondary Schools | ClickView

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Engaging, curriculum-aligned videos For dynamic secondary teaching and learning resources to support you in any subject, ClickView is here to help. Explore our extensive, regularly updated library of ClickView-produced, curriculum-aligned videos, along with highlights from free-to-air TV. Choose your subject below to discover a comprehensive library of curriculum-related content produced by ClickView to engage students and boost learning outcomes in your classes.

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Lucid visual collaboration suite: Log in

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Go from imagining the future to building it. Log in to access Lucidchart for intelligent diagramming or Lucidspark for virtual whiteboarding. Teams can collaborate, ideate, and build projects in real time.

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The timeline includes the differences between the first time a pathogen is encountered versus subsequent infections, including an explanation of how vaccines work. Different tabs, videos, images, questions, and a detailed glossary of terms allow this resource to be explored at varying levels of depth depending on the class.

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Homeostasis simulation

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Homeostasis-the monitoring and adjusting that goes on in the human body at any given time-is astounding. Your body continually makes adjustments to the body systems you use during everyday activities. In this interactive, make adjustments in respiration or heart rate or energy delivery in response to changing activities, and anticipate how a change in one system changes the balance in another system.

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Why We Created ImmuneQuest

Our ultimate goal is to inspire more students to be drawn to immunology and become our future leaders in life science and medicine.

As one of the most complex, daunting, yet rewarding areas of study in the life sciences, immunology is critical not only for advancing the study of infectious disease, but also autoimmune diseases (multiple sclerosis, rheumatoid arthritis, psoriasis, Crohn's arthritis, lupus), cancer, asthma, and many others.

Current approaches struggle to illustrate the systemic nature of immune responses. Educators from high school to medical school all described a pressing need to enable students to move beyond the nomenclature and the detailed nature of textbooks to grasp the immune system as an interconnected whole.

Therefore, our approach is to maintain focus on the immune system as a living and responsive mechanism, and to explore how various components of this system interact and affect the entire system in the presence of external or internal variables.

To bring this vision to reality, our PhD scientists and technologists - with significant support from the National Science Foundation - combined advanced game technology, systems-engineering, and modern learning methodologies.

Part 1: The First Responders

See full list of Concepts Covered

Level 3:
Sugar Coated Nightmare

Bonus Levels: More practice with challenging scenarios

Part 2: Reinforcements Cometh

See full list of Concepts Covered

Bonus Levels: More practice with challenging scenarios

Bonus Level 6:
Under Siege

Educator's Portal

Get Started in Three Simple Steps

1. Register your Class: Click this link to register your course with ImmuneQuest. Register as many courses/classes as you want.

2. Students register by opening ImmuneQuest and clicking "Student". They will enter your code, their name, and confirm to join the class.

3. Open ImmuneQuest, click "Student", click "Review Class Stats", and select the class you want to view.

Download the ImmuneQuest app to start building your virtual immune system today!

Windows 7,
Windows 8,
Windows 10

All trademarks are the property of their respective owners.

ImmuneQuest Pricing

To Purchase Additional Levels, launch ImmuneQuest and click the Store.

Purchase of additional levels will help fund development of ImmuneQuest Parts 3-5, which introduce even more immune components such as natural killer cells, B-cells, T-cells, antigen and antibodies to combat a horde of nasty new microbes. In the end, players will master how all eight components of the immune system work together to defend the body from all types of pathogenic microbes.

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ImmuneQuest, a college level virtual immune system game to inspire students in entry level biology courses and upper courses to experience cell biology in action.