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List And Describe 2 Creative Thinking Techniques

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List And Describe 2 Creative Thinking Techniques

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1. One creative thinking technique that I use and find most important is research. The process of research often involves looking into the topic of the brief to gain fact and evidence, and then producing a pinterest or mood board to show examples that best describe the vision desired.

2. Brainstorming ideas by creative mindmaps is incredibly important. Mind maps are a tool that allows for all initial ideas to be grouped and organized in one place. This makes initial sketches and designs much easier to produce, which allows for a smoother design process overall. Drawing thumbnail sketches is another big creative thinking technique when it comes to creating artwork.

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1. Initially, I discussed my hesitance to consider studying, and instead wished to look into opening art commissions in order to support myself and encourage myself to draw more often. This will assist in my desire to work from home, as well as not feeling pressured by a boss or anything like that; I can be my own boss and build my own career, which is what I'd prefer to do in the long term.

2. Recently, I mentioned a course involving Animation. This is the Diploma in Screen And Media - Animation, provided by the Swinburne Hawthorne Campus. This course will be useful if I ever decide to engage in the option of Concept Design.

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1. Dawit_Min.Kim is an artist that I gained a lot of respect and inspiration for over the past few months. I used his use mid tone and blending in the skin to allow for a more realistic view in my artwork. As well as this, I used his technique to render things like fabric and cloth to ensure my characters look complete and polished.

2. Orengiicha is an instagram artist that I found had brilliant expression. I used their artwork as an example for my own to study fluidity of portraits and to ensure my characters looked lively and humane as opposed to stiff. I used their thick brush strokes around the eyes, as well as their technique in terms of simple lines for the nose and mouth and heavy detail in the eyes.

3. I have used Umikochannart's heavy lineart technique when sketching my initial designs or whenever I want a more cartoony look as opposed to a rendered one. This has been useful in my study of anatomy and clothing. As well as this, I used her technique of adding detail with patterned brushes. For example, using a brush designed for individual blades of grass as opposed to drawing each blade individually. This also applies to lace and buttons in clothing, details in socks and textures in pants, ect. This has been tremendously helpful, as the small details seem less daunting now, and my artworks look far more full.

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1. Copyright would be a big issue in terms of my own artwork. For this reason, it is important that I not only follow these rules in terms of reference but also in terms of applying it to my own work to avoid having it be used without my permission.
2. Signing and dating my work is important in terms of intellectual property because it assists in not only valuing my work, but also claiming and organizing it.
3. In terms of references, it is very important to credit the artists in which i have referenced to avoid any legal trouble, especially if the artwork is copyrighted, but mostly in regards to artist etiquette.

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My first long term goal is to promote and begin working on freelance commissions.

Initially, I will need to set deadlines and reminders to ensure I remain on track. Next, I will plan the design for the promotion, as well as brainstorming appropriate prices for different aspects. ( i.e rendering will cost more than base colour ) After this, I will look into different freelancing websites, like fiverr and patreon. Once this is decided, I will begin work on the advertisement and, once done, I will both post and promote it.

This goal is attainable, primarily because social media is very reliable for freelance artists. This goal aligns with my desire to work as a digital illustrator, and will begin, ideally, in September.

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My second long term goal is to build my social media platforms.

To do this, it is important that my work is posted consistently, and with a plethora of relevant hashtags. Paying the social media platform to boost each post will also help, but primarily it is important to set reminders to post at least three times a week on each platform: TikTok, Instagram, Twitter.

This is an attainable task, as social media is quite good at promoting artists based on style and theme. This will not only allow for sponsorships and support, but also a boost in commissions and customers. This will assist in my desire to work as an illustrator, as it will provide me with experience in the field.
This is an ongoing goal, and thus has no end. I will begin this goal towards the end of 2022.

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My first short term goal is definitely to set up a workspace for myself.

To do this, I will initially need to scope out a space that is suitable. Several things need to be taken into account, particularly lighting and access to at least two power sockets. These need to be in comfortable reach, while also not being in direct eyeline of the sun. It is essential that my space is comfortable an organized, as well as flat and sturdy. I would need to move my desk into the space I choose, and ensure I have a comfortable chair, as I will be sitting in it for prolonged periods of time. Cleaning the space is important, and will need to be done before, Lastly, setting up my devices in the spot I choose.

This is attainable, and will assist in protecting my health while I work on my artworks. In the long run, this will ensure I am not in any pain when seeking out a career in art.

This goal can be done within a few weeks, and will be started before the end of 2022. If all goes to plan, it should be finished by January at the very latest.

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My second short term goal revolves around motivation, and curbing this. As a goal, over the next 6 months, I would like to create or work on at least one artwork each day.

Firstly, I will need to set daily, consistent reminders to let me know that I need to work on something for the day. These reminders will be repeated until the six months is over. Completion of the artwork isn't necessary, but it is important that some progress is made.

This is an attainable goal, though will be a little bit of a challenge, due to my struggle with motivation. Regardless, it will assist in making my hobby a constant habit, and thus will prepare me for a future in freelance work and meeting deadlines.

This goal will begin at the beginning of January 2023, and will end in June 2023.

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'Sadist' is an artwork of my original character, Theodore Dillon. He was created when I was in a bad place. His character primarily focuses on distaste towards himself, and his insistence on isolating himself as a result. I used a more realistic approach for the details of his eyes, and a less detailed approach for the remainder of his features. This was done to enhance his internal emotions, despite the otherwise calm demeanor of his expression. The theme of this artwork, having revolved around the negative aspects of his personality, was more of a sad one; Relating to his sadistic approach with both himself and with others.

Digitally created, this artwork was made with soft brushes, excluding the harsher brushes used to enhance the eyes, and assist them in standing out to some degree. Soft highlights are used on the face, whereas harsher highlights are placed in his eyes to resemble a look of reflection.

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'My Girl' is a portrait of my Best Friend, and was gifted to her as a result. Overall, the artwork is very pink, even in the small aspects of her skin, to symbolize both her femininity and her love for the colour. The portrait was based off of a photo of her, and resembles our terms of distance. She lives in the UK, and so this portrait was created and made for her to highlight how much I appreciated her. Due to this, the theme of the artwork is undeniably associated with love and warmth and care., as well as addressing her inner and outer beauty.

A digital medium was used with this artwork as well, a focus on harsh highlights and soft brushes to enhance the features of her face, as well as singular strands to show the individual strands of her hair. Lace detailing was applied to resemble her love for feminine, dainty dresses.

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When Did Your Interest In Art Begin?

My interest in art had been prominent ever since I was young. My Nana, having 11 grandchildren, made a habit of collecting the drawings we had done for her. The smile on her face upon receiving a new artwork was motivation enough for me to consistently create art.

People Or Events That Influenced My Art:

I was always an annoying younger sibling - My older sister is, and always was, a fantastic artist. Wanting to copy her in every regard, she inspired me just as much as my Nana did. She consistently assured me that there was more to the art world than realism, and helped me develop my style more than anyone else did. As well as this, my sister was the one to introduce me to anime. My style has always been influenced by this style.

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This artwork is a depiction of actor Joseph Quinn as his character Eddie Munson. Eddie appears in Season 4 of Stranger Things, and he is presented as a metalhead from the 80s.

I created this semirealistic artwork digitally, primarily because his character was quite impactful for me. I found myself relating to him in an intense amount, and appreciated how well-loved his character became across of social media and the internet overall.

With a digital medium, I used the program ClipStudio Paint to create this portrait. An array of soft brushes were used to create the smooth, less harsh lines of his features.

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Visionary Images is a non-profit organization that focuses primarily on supporting all sorts of artists, particularly those that experience hardships. The goal of this organization is to promote the artworks of such artists to bring light to the issues they all face as a result of their hardships and social difficulties, as well as allow for artists to create and work in a supporting environment with like-minded artists as well. Their target community is those aged 8-25, mainly those who are disadvantaged by experiences of exclusion/alienation from mainstream education, mental health issues, behavioral issues, social isolation, drug/alcohol misuse, childhood neglect/abuse, contact with the judicial system, unemployment and geographic isolation.

Artists get involved by contacting Visionary Images directly. They work to collaborate with each other on all processes of the artworks: Idea generation, development and production.

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This course is an opportunity that I have a great interest in, purely because it focuses on 2D and 3D animation, as well as concept art surrounding characters and environments. These are all things that I wish to study in the future, as well as the possibility of implementing it into a future career of mine.

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At Art Hubs, I would personally enjoy the opportunities:

Visual Arts In The Valley

Callout for artists and creators

HYPERSPECTRAL Digital Arts Festival

Each of these opportunities are open to promoting digital artworks, which is undeniably my favorite medium to work with. They all offer exhibition spaces to promote artwork, and therefore are opportunities I'd like to enter into.

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후딱 얼굴 하나 ( A SINGLE FACE ), November 25, 2021

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Dawit describes their work to be quickly designed and assembled. It is a digital artwork, and focuses primarily on the details of the face, while also briefly designing that of the clothes on the shoulders. They mention that the brushes they used in this artwork were new to them, making the work fairly experimental in comparison to their others. They often establish that they are a realism artist and, although they are able to draw anatomy in similar detail, they have a great preference for rendering the details of the male face.

Dawit has always been a huge inspiration to me, primarily because we share the same preference for portrait-based artworks. Their focus is semi-realism, with the occasional usage of cartoon-based aspects, particularly in the clothes and the hair. I implement the same sort of focuses in my artworks, with a heavy focus on the details of facial features: The skin, the eyes, the lips.

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https://instagram.com/orengiicha?igshid=YmMyTA2M2Y=

Orengiicha describes this work to be quite impulsive and sudden; They mention simply feeling the desire to create something like this, and that it came with no plan. They are rather self critical towards it, and note that their colour scheme is quite different in this artwork compared to their others, which presents bright, saturated colours.

The artist's work is similar to my own, in the sense that they focus very much on the anatomy of the human they are drawing. They emphasize muscles and tendons, which I do also. As well as this, this artwork displays an animal/human hybrid, which is a theme that I cover quite a lot in my work. On a level, as well, I relate to her in the sense that she is self critical of her own artwork. Not only is our artwork similar, but our setbacks are similar as well.

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ARTWORK NAME: Kaoru Sakura Yashiki
Created 11 of June, 2022

UMIKOCHANNART INSTAGRAM:
https://www.instagram.com/umikochannart/

Umiko uses the word confidence to describe the work she created. She notes that this is a full body, fictional character. She depicts him femininely in order to represent the confidence that the character has in regards to his own gender identity.

This artwork is similar to my own, in the sense that rendering and colour has taken place quite a lot. The background is plain, the artist noting that she prefers it this way in order to give the character a chance to stand out fully, which is also my view in regards to backgrounds in my artworks as well. She puts a lot of detail into the skin, and into the presentation and personality of the characters she draws, which is similar to my work also.

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07/2003, Melbourne, Victoria

Education:

February 2022 - November 2022:
-Certificate IV in Folio Preparation / Visual Arts, NCAT, Preston

February 2021 - October 2021:
- Certificate III in Music Performance, NCAT
- VCE, NCAT

February 2020 - December 2020:
-Certificate III in Visual Arts, NCAT
-Certificate II in Music Performance, NCAT
-VCE, NCAT

February 2019 - December 2019:
-Certificate II in Visual Arts, NCAT

Group Exhibition:

-2022 Graduation Exhibition, NCAT Gallery Space

Employment History:

2019 - Current:  Retail Cashier, Coles, Moonee Ponds
2019:  Assistant Teacher, Pascoe Vale South Primary School, Pascoe Vale ( Work Experience )
2018 - 2019:  Hospitality Cashier, McDonalds, Pascoe Vale South
2017-2018: Retail Assistant, Homing Instincts, Moonee Ponds

Strengths And Skills:

- Creative thinking
- Communication
- Researching
- Digital Skill
- Drawing
- Digital Art
- People Person