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https://assetstore.unity.com/packages/3d/environments/sci-fi/snaps-prototype-sci-fi-industrial-136759

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Snaps Prototype | Sci-Fi / Industrial | 3D Sci-Fi | Unity Asset Store

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Elevate your workflow with the Snaps Prototype | Sci-Fi / Industrial asset from Asset Store Originals. Find this & other Sci-Fi options on the Unity Asset Store.

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https://assetstore.unity.com/packages/3d/characters/creatures/fantastic-creature-1-103074

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Fantastic Creature #1 | 3D Creatures | Unity Asset Store

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Elevate your workflow with the Fantastic Creature #1 asset from GrigoriyArx. Find this & other Creatures options on the Unity Asset Store.

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https://assetstore.unity.com/packages/3d/characters/ghoul-zombie-114531

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Ghoul-zombie | 3D Characters | Unity Asset Store

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Elevate your workflow with the Ghoul-zombie asset from Dmitriy Dryzhak. Find this & other Characters options on the Unity Asset Store.

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Laboratory Ambience (Science Lab Interior Mad Scientist Professor Background Noise Clip) [Sound Effect]

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Laboratory Ambience (Science Lab Interior Mad Scientist Professor Background Noise Clip) [Sound Effect]

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lighting mood like this, hopefully busy like this, too

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smaller chambers, similar dim lighting and angular walls

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https://cubebrush.co/zb3d/products/clniiw/3d-sci-fi-cryo-pod-animated

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- eerie sounds
- heart monitor type beeping happens for a while until it flatlines
- create suspense/a feeling of unease

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- something chill but not quite lo-fi
- it would be really cool if you could choose your own music for part of it or make choosing music part of the game
- maybe there's a CD player or some music player that works with the game to escape
- different genres give different lighting to reveal something??

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- find an item and use it to unlock something
- maybe the door out, maybe another puzzle

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- between two dream worlds, you have to find the different items and put them somewhere?
- works with having multiple rooms to go between

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- memory-based; you move between two areas so you can only see one at a time

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- the fun stuff

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- but not a fun dream
- starts empty and backroomish
- later gets busy and "wtf how did that happen and why is that happening" like a dream
- honestly could go anywhere with this. I could also do multiple short escape rooms, leading you through different scenes with varying levels of absurdity

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- honestly just yourself
- maybe have an outer inner monologue getting annoyed at the door being locked

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- oh no, we're trapped in a creepy room of a haunted house
- maybe an attic?
- honestly weak storyline unless i choose to make it a teen that went up there to do acid or smoke then i add trippy visuals

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- ambient sound would be super fun and pretty easy to find. Would add greatly to immersion
- creaky sounds sometimes when you run into things
- make some crashes in the background to build suspense towards the escape or just to be worrisome
- hopefully creaking while walking (or maybe on a specific wooden plank you need to pull up?)

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- do things make sounds when I hit them?
- ambient sound
- does anyone talk?
- does walking make sound?

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- we want to keep movement at a minimum
- when storyline comes into play, how do I get them to focus on it?
- make use of having your hands. Make them reach and stretch. Make them bend down and try to peer over things. Make it immersive
- sound and sight are the only two senses we can really use, so put time into sound like you do for sight
- but also, this is online. What can you do that can't happen in the real world? Why should I do this escape room over a real one?

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- 8-yr-old boy
- show through height
- hopefully a text or something about an older sister being 10 or so
- parental presence to show the family dynamic and reason for being "locked" in room
- maybe the movie is for a friend's 9th birthday
- room decorations should be enough tbh

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- escape before movie with friends: pull up UI to mimic texts on phone, then look at your digital bedside alarm clock
- they're grounded, maybe we show text from parents or we start with sound
- (black screen) "Go to your room! Don't even think about seeing that movie with your friends tonight. I'd better see all your chores done tomorrow before we eat dinner, or you're grounded for another week and I'll take your phone away." (cut to screen in room) (please make this dialogue better what)
OR
- animation shows opening text messages to read mom/dad saying they're grounded (maybe for trying to ruin his big sister's 10th birthday (show age)), then swipe out to see friend group chat talking about the movie. They ask if MC is going, then you hesitate and eventually say yes. You say they'll meet them outside his house on their bikes at 6:30 or something. The game starts.

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- I want to say some alien/ugly looking thing like what Leo, Finn, and Fletcher's group had on their moodboard
- height should stay human
- see what you are when you look around and see the dead ones

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- who am I?
- how do I show that?

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- why do I need to escape?
- is there a time pressure?

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- sterile white walls
- many, many drawers; clock on wall; test tubes?
- maybe a panel of buttons with a glass wall showing some testing room?
- mechanical robot arm machine

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- out of cryo chamber, look around to see the other cryo chambers broken, but other subjects dead on the floor
- some chambers could still be intact
- you need to escape before whatever killed them comes back to kill you (how do I show that something killed them?)

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- escape the detention room
- I don't want to do this because it would be better executed by having a teacher watching and I'm not coding that

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- white, sterile walls with a little bit of blood, maybe a happy little rainbow and discarded doll or teddy bear
- may not be good for giving the room interactable items

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- kid's bedroom
- Avengers sheets, maybe; alarm clock on bedside table; dirty laundry in a bin or on the floor; drawers; desk; closet/dresser
- maybe access a bathroom? Prob not unless I need more room
- LEGOs on shelf, maybe some posters or something
- make sure it's a little messy

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- ugly, old wooden walls with some crooked items in scene
- plenty of drawers and such
- sound design could be fun
- this feels very stereotypical, but for sure a solid choice with plenty of assets
- can I code in a holdable/findable flashlight??

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- must be able to turn into a room, so no outdoor scenes
- where am I?