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testing strategies in new places

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Canvas MOOC by George Siemens

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Canvas Network | Free online courses | MOOCs

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The Canvas Network offers free online courses and classes from the world's leading universities. Find a MOOC and enroll now to get started on your new journey!

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MIT MOOC

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a new MIT Media Lab initiative that promotes creative learning: projects, peers, passion, and play.

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the things i used most

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classmates I connected with

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a conversation by yet others

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Press question mark to see available shortcut keys

E-Learning and Digital Cultures MOOC

About the Course
E-learning and Digital Cultures is aimed at teachers, learning technologists, and people with a general interest in education who want to deepen their understanding of what it means to teach and learn in the digital age. The course is about how digital cultures intersect with learning cultures online, and how our ideas about online education are shaped through "narratives", or big stories, about the relationship between people and technology. We'll explore some of the most engaging perspectives on digital culture in its popular and academic forms, and we'll consider how our practices as teachers and learners are informed by the difference of the digital. We'll look at how learning and literacy is represented in popular digital-, (or cyber-) culture. For example, how is 'learning' represented in the film The Matrix, and how does this representation influence our understanding of the nature of e-learning?

On this course, you will be invited to think critically and creatively about e-learning, to try out new ideas in a supportive environment, and to gain fresh perspectives on your own experiences of teaching and learning. The course will begin with a 'film festival', in which we'll view a range of interesting short films and classic clips, and begin discussing how these might relate to the themes emerging from the course readings. We will then move on to a consideration of multimodal literacies and digital media, and you'll be encouraged to think about visual methods for presenting knowledge and conveying understanding. The final part of the course will involve the creation of your own visual artefact; a pictorial, filmic or graphic representation of any of the themes encountered during the course, and you'll have the opportunity to use digital spaces in new ways to present this work.

E-learning and Digital Cultures will make use of online spaces beyond the Coursera environment, and we want some aspects of participation in this course to involve the wider social web. We hope that participants will share in the creation of course content and assessed work that will be publicly available online.

[[ How to use this Community ]]

Week 01 Looking to the past

Week 02 Looking to the future

Week 03 Reasserting the human

Week 04 Redefining the human

Discuss Final Assignments

E-Learning and Digital Cultures MOOC

E-Learning and Digital Cultures MOOC

About the Course
E-learning and Digital Cultures is aimed at teachers, learning technologists, and people with a general interest in education who want to deepen their understanding of what it means to teach and learn in the digital age. The course is about how digital cultures intersect with learning cultures online, and how our ideas about online education are shaped through "narratives", or big stories, about the relationship between people and technology. We'll explore some of the most engaging perspectives on digital culture in its popular and academic forms, and we'll consider how our practices as teachers and learners are informed by the difference of the digital. We'll look at how learning and literacy is represented in popular digital-, (or cyber-) culture. For example, how is 'learning' represented in the film The Matrix, and how does this representation influence our understanding of the nature of e-learning?

On this course, you will be invited to think critically and creatively about e-learning, to try out new ideas in a supportive environment, and to gain fresh perspectives on your own experiences of teaching and learning. The course will begin with a 'film festival', in which we'll view a range of interesting short films and classic clips, and begin discussing how these might relate to the themes emerging from the course readings. We will then move on to a consideration of multimodal literacies and digital media, and you'll be encouraged to think about visual methods for presenting knowledge and conveying understanding. The final part of the course will involve the creation of your own visual artefact; a pictorial, filmic or graphic representation of any of the themes encountered during the course, and you'll have the opportunity to use digital spaces in new ways to present this work.

E-learning and Digital Cultures will make use of online spaces beyond the Coursera environment, and we want some aspects of participation in this course to involve the wider social web. We hope that participants will share in the creation of course content and assessed work that will be publicly available online.

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Press question mark to see available shortcut keys E-Learning and Digital Cultures MOOC About the CourseE-learning and Digital Cultures is aimed at teachers, learning technologists, and people with a general interest in education who want to deepen their understanding of what it means to teach and learn in the digital age.

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a conversation by others

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a conversation by one group

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EDCMOOC has 4,121 members. Please feel free to post any information pertinent to the #EDCMOOC.

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my EDCMOOC finds

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edtech e-learning digital culture edcmooc

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All range of things related to technology, education, society.

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Fran Monaghan's blog

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Beth Dailey's blog

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Online meeting time is VERY LIMITED

(e.g., Only 1

or 2 sessions;

"too much to cover")

Learner and leader locations:

Learners are not in the same physical space as leader/facilitator/teacher but are all in the same room.

Learners and the leader are all in different locations.

The leader and some of the learners are in the same room and some learners are in other locations.

Cannot ensure that ALL the learners

will use Internet via the same combination of device, operating system, user interface, ...

will be fully ready to use any single designated tool for online interactivity before the first session begins.

Internet access

The teacher can not see the participants.

Some lessons learned from other situations that have SOME similar characteristics and SOME significant differences

Have BOTH A "voice of the room" ( a person who serves as an interface between distant learner and group) AND a "voice of the vote" (a person who serves as a counter/summarizer of the results displayed visibly via some physical devices for voting (eg. thumbs up/down; 5 fingers; colored cards)

Determine the extent to which participants have the same devices, they know how to log into the device, updated flash, etc

Have a back-up plan or continuity plan such as record the event, email the participants, leverage TodaysMeet, Kehoot activity, scavenger hunt activity,

When meeting more than once, introduce something during session one that you will use in session #2)

Send a recording with instructions on how to log into the application prior to the event.

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Online meeting time is VERY LIMITED (e.g., Only 1 or 2 sessions; "too much to cover") Learner and leader locations: Learners are not in the same physical space as leader/facilitator/teacher but are all in the same room. Learners and the leader are all in different locations.

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Rick Bartlett's blog

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A couple weeks ago I had a blog post published on the Youth Specialties website. I thought it turned out really well if I do say so myself.

If you didn't see it you can read the post here: https://youthspecialties.com/blog/revisiting-lament/

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A couple weeks ago I had a blog post published on the Youth Specialties website. I thought it turned out really well if I do say so myself. If you didn't see it you can read the post here: https://youthspecialties.com/blog/revisiting-lament/

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Keeley Sokoti's blog

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my Thinkglink journey

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