# data[].attributes.attachment_link.readable_text
Systems of Linear Equations: Graphing (page 2 of 7)

Sections: Definitions, Solving by graphing,Substitition, Elimination/addition, Gaussian elimination.

When you are solving systems of equations (linear or otherwise), you are, in terms of the equations' related graphed lines, finding any intersection points of those lines.

For two-variable linear systems of equations, there are then three possible types of solutions to the systems, which correspond to three different types of graphs of two straight lines.

These three cases are illustrated below:

The first graph above, "Case 1", shows two distinct non-parallel lines that cross at exactly one point. This is called an "independent" system of equations, and the solution is always some x, y -point.

The second graph above, "Case 2", shows two distinct lines that are parallel. Since parallel lines never cross, then there can be no intersection; that is, for a system of equations that graphs as parallel lines, there can be no solution. This is called an "inconsistent" system of equations, and it has no solution.

The third graph above, "Case 3", appears to show only one line. Actually, it's the same line drawn twice. These "two" lines, really being the same line, "intersect" at every point along their length. This is called a "dependent" system, and the "solution" is the whole line.

This shows that a system of equations may have one solution (a specific x, y -point), no solution at all, or an infinite solution (being all the solutions to the equation). You will never have a system with two or three solutions; it will always be one, none, or infinitely-many.

Probably the first method you'll see for solving systems of equations will be "solving by graphing". Warning: You have to take these problems with a grain of salt. The only way you can find the solution from the graph is IF you draw a very neat axis system, IF you draw very neat lines, IF the solution happens to be a point with nice neat whole-number coordinates, and IF the lines are not close to being parallel. Copyright © Elizabeth Stapel 2003-2011 All Rights Reserved

On the plus side, since they will be forced to give you nice neat solutions for "solving by graphing" problems, you will be able to get all the right answers as long as you graph very neatly. For instance:

Solve the following system by graphing.

I know I need a neat graph, so I'll grab my ruler and get started. First, I'll solve each equation for " y= ", so I can graph easily:

The second line will be easy to graph using just the slope and intercept, but I'll need a T-chart for the first line.

x

y = (2/3)x + (2/3)

y = -4 x + 24

(Sometimes you'll notice the intersection right on the T-chart. Do you see the point that is in both equations above? Check the gray-shaded row above.)

Now that I have some points, I'll grab my ruler and graph neatly, and look for the intersection:

Even if I hadn't noticed the intersection point in the T-chart, I can certainly see it from the picture.

solution: (x, y) = (5, 4)

<< Previous Top | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Return to Index Next >>

Cite this article as:

# data[].attributes.attachment_link.description
Systems of Linear Equations: Graphing (page 2 of 7) Sections: Definitions, Solving by graphing,Substitition, Elimination/addition, Gaussian elimination. When you are solving systems of equations (linear or otherwise), you are, in terms of the equations' related graphed lines, finding any intersection points of those lines.

# data[].attributes.body
Solving systems of equations using technology (calculator).

# data[].attributes.body
Solving system of equations word problems.

# data[].attributes.body
Solving Systems of Equations using the Elimination Method.

# data[].attributes.body
Solving Systems of Equations using the Substitution method.

# data[].attributes.body
Solving Systems of equation by graphing.

# data[].attributes.attachment_link.title
How Do You Solve a System of Equations by Graphing? | Virtual Nerd

# data[].attributes.attachment_link.description
Virtual Nerd's patent-pending tutorial system provides in-context information, hints, and links to supporting tutorials, synchronized with videos, each 3 to 7 minutes long. In this non-linear system, users are free to take whatever path through the material best serves their needs. These unique features make Virtual Nerd a viable alternative to private tutoring.

# data[].attributes.headline
Target 1: Graphing linear inequalities in two variables

# data[].attributes.subject
Target 1: Graphing linear inequalities in two variables

# data[].attributes.body
IXL - Algebra 1 - T.3