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In my experience, most students dislike Maths or feel incable of understanding the subject, due to the fact that they think it has to do nothing with their everyday life (especially when textbooks enhance this belief because of their content...).  Only when we try to reach to Maths through games or trying to solve riddles and problems in class the kids feel comfortable with Maths. So, if only we could offer them, game-based learning environments (for younger students) and both initiative and challenge (for older students), then every prejudice and frustration concerning Maths could be avoided.

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My students are really fond of technology and videogames, so I try to engage them with ICT activities when possible. We mostly use web 2.0 tools and I am trying to implement Scratch coding in my lessons this year.However, the fact that we only have access to the computer lab twice or three times a week, makes it difficult to be as consistent I'd like. Last year they were really excited about games such as Minecraft, a fact that gave me the chance to do some unplugged STEM activities too.

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Hello! I am Argiro, a primary School teacher from Greece. I strongly believe in Game Based Learning and I try to implement it in my classroom. Lately, I've been using ICT more methodically in class and I was really amazed at the students' acceptance of the new learning style by which they were taught.

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Applying Maths skills to a real-world problem - PBL in the Maths classroom

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Applying Maths skills to a real-world problem - PBL in the Maths classroom

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Considering that I usually work with students aged 7-10, PBL is part of my lessons but with an emphasis on the creative part of it. For example, we take part in our school’s Christmas bazaar by creating our ornaments in teams and calculating how many will we need to create in order to reach a specific goal referring to our profits. The students, also decide the way we are going to promote the ornaments during the bazaar, so that the sales are successful. Although, at first, they seem a bit overwhelmed by the process of calculating and trying to figure out how to come up with a plan that will meet our goals, in the end they always manage to achieve them and be happy and excited while they do it.

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Really useful and accessible for both students and teachers: https://learningapps.org/

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 Textbook-type problems in the real world

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 Textbook-type problems in the real world

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The lesson that my students always love is about division. In the textbook there are always some math problems which ask the kids to divide cards, fruits, candies etc., so I always take with me a bag with baloons, stickers, candies or whatever can be used to intruige my students' interest and ask them to share the content of the bag in a fair way. I must admit that at first there are some coflicts concerning the way they are going to share the "goodies", but every single time the kids find a way to divide them  fair and square. This way I introduce the way of thinking we need to solve a division problem for young learners!

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After I'd presented them with two pictures, one of our class's library and one of the school's library, I would ask them to observe and compare their size, their content, their shape. Afterwards, we could continue by estimating the average quantity of the books in both of the libraries.  As a result, the two pictures could be a starting point for us to study lots of aspects concerning Maths and even become a stimulus in order to combine Maths with other subjects, such as literature.

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Due to the fact that the school where I work is located in a rural environment, most of the locals are farming as a means of living. More than once, my students ask me and are curious about why they need to learn Maths since they prefer to be out in the fields tending crops or animals. That's the reason I asked one of the farmers to visit our class and describe to my kids how often was he using Maths in his everyday life. The students were impressed by the fact that Maths are everywhere and influence every aspect of their life.

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Teachers often use children's literature to enhance or supplement a lesson in language arts, social studies or science. It's not too often that you hear about teachers using children's literature in . I'm not sure if it's because teachers don't know how to, or if it's that they never realized how easy and effective it can be. Here we will take a look at how literature can enhance math lessons, as well as the stories that work well.
How Can Literature Enhance Math Lessons?
According to research, using children's literature in math lessons can enhance learning in many ways. It can help build an intangible perception of math skills through illustrations, as well as help students build problem solving skills. In addition to that, children's literature can:

Provide meaningful context for mathematical content.

Review a mathematics concept or specific skill.

Promote the development of number sense.

Model an interesting problem.

Explain a mathematics concept.

Promote critical thinking.

Increase the level of interest.

Math becomes more interesting when a child can make a math connection in a story. When children are reading or listening to a book, they learn to recognize that math is used all around them. They begin to use their prior knowledge to connect math concepts to the outside world.
Math-Related Children's Books
There are many children's books that have math-related content and themes. When choosing literature, you may want to select books that either have math concepts that drive the story, or that are embedded in the story. Here are a few examples sorted by concept or skill.
Counting, Adding
"Quack and Count," by Keith Baker. - This book teaches young children about the ways numbers can be added together. Students can look at the illustrations of the ducklings and count them, as well as learn different ways to add to get the same result. Related book: "12 Ways to Get to 11," by Eve Merriam.

"Mission Addition," Leedy, L. - Appropriate for grades K-3, this story teaches different strategies to solve math problems, math symbols, terminology, and writing equations.
Counting Backwards, Subtraction
"Monster Math" by Grace Maccarone -- A silly story about disappearing monsters. The descending monsters are a great way to teach students about subtraction and number sense.

"Ten Timid Ghosts" by Jennifer O'connell - This story uses rhyme and repetition to teach students how to count backwards. This book can be used to teach students how to write number sentences and subtraction. Related book" "Turtle Splash! Countdown at the Pond" by Cathryn Falwell.
Measurement
"Mr. Cookie Baker" by Monica Wellington - Students follow the process of measuring, mixing and baking cookies in this delightful story. Great book to teach students about measurement.

"Who Sank the Boat?" by Pamela Allen - Appropriate for students Kindergarten and up, this story introduces weight and balance concepts.
Money
"The Penny Pot " by Stuart Murphy - Students will follow along as Jessie counts coins in this fantastic coin counting story appropriate for children grades 1-3.

"Alexander Who Used to Be Rich Last Sunday" by Judith Viorst - Last Sunday Alexander's grandparents gave him a dollar and he thought he was rich! But somehow the money slowly disappeared. Students will learn the value of money in this beloved picture book appropriate for grades 1-3.
What is your favorite children's book to motivate math lessons? Share with us! We would love to hear your thoughts in the comment section below. Janelle Cox is an education writer who draws on her 15 years of professional experience in the education system. As a trained educational professional, she utilizes her experience to provide content and knowledge to the online community. Janelle holds a master's of science in education from the State University of New York College at Buffalo. She is also the Elementary Education Expert for , where she provides educational information and lesson plans for teachers around the globe. You can follow her at Twitter , or on Facebook at Empowering K6 Educators.

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Using Children's Literature to Motivate Math Lessons

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Teachers often use children's literature to enhance or supplement a lesson in language arts , social studies or science . It's not too often that you hear about teachers using children's literature in . I'm not sure if it's because teachers don't know how to, or if it's that they never realized how easy and effective it can be.

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A huge trend in education lately has been the infusion of Game-Based Learning (GBL). GBL is any type of game-play that has defined learning outcomes. Game-based learning provides our students with learning opportunities that engage them in fun, interactive instruction, while preparing them to participate in our globalized, technological 21st century society.

One site I really enjoy using with my students is SumDog. SumDog is a game-based math site, where a teacher is able to control what skills the children are learning. The site is free to use, and allows you to set up and monitor your class as well. You have the option to purchase a subscription to get progress reports on your students and analyze their strengths and weaknesses.

The website itself is really a fun place for the kids to practice their mental math skills. It requires quick thinking in a competitive environment. The students are able to choose from a large variety of different games. The games are played by having users race against three other players who are using the site, which adds a competitive element that they really respond to (especially when they are competing against their own classmates).

Each student is assigned an avatar. Based on how well they placed in the games, they are able to collect coins which allow them to purchase new items from the Shop, for their avatars' ensemble. Trust me, your students will spend hours practicing math skills to level up and get great accessories for their avatars to wear.

Check it out and I know you will love what you see! www.sumdog.com

They also have a free iPad app, but you'll need a log-in to use it!

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A huge trend in education lately has been the infusion of Game-Based Learning (GBL). GBL is any type of game-play that has defined learning outcomes. Game-based learning provides our students with learning opportunities that engage them in fun, interactive instruction, while preparing them to participate in our globalized, technological 21st century society.

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Alternatively, you can access the Pinterest version of this page here.

With the rapid advances in technology and the prevalence of interactive whiteboards and tablet devices in schools, schools must have an eLearning plan for integrating ICT and visualisation into the teaching of Mathematics.

Use the links below to navigate to the desired location:

Click here to access the student portal/version of this page (opens in a new window).

Developing a whole school or year-level approach to the delivery and dissemination of classes and activities via interactive whiteboards, one-to-one iPad or laptop programs or even IWB alternatives can have drastic impacts on student engagement and achievement.

Regardless of whether your school has interactive whiteboards, is looking into purchasing them, is researching alternative cost-effective methods or adopting a one-to-one iPad or laptop program, it is vital that year levels, coordinators and heads of school meet all together to extensively plan and create whole year-level technology and methodology rich Literacy and Mathematics unit using their collective expertise.

Working in London in 2012, I discovered a school that delivered a whole-school approach to integrating the use of ICT into their Writing modules (read about their Literacy approach here). Having viewed the benefits for both staff and students first-hand, I returned to Australia and spent three months full-time, researching, planning, creating and sourcing a wide-variety of units for all subject areas, particularly in the areas of Mathematics.

This effort resulted in the development of lesson resources for every content descriptor and elaboration contained within the Australian Curriculum and AusVELS Mathematics strands and sub-strands, for Foundation to the end of Year 7, ready to run on an IWB, laptop, android tablet/phone, iPad, iPod or iPhone!

These lessons and activities could be used in whole class, small group and independent work scenarios. When used independent of the teacher (by extension students or students who were absent and were catching up with the class) the lessons and activities had many parallels to the independent learner Goodger Maths program implemented primary schools in the 1980s and the Kent Maths program implemented in secondary schools in the 1990s.

Download three samples unit here:

Once schools or year levels have developed their unit resources for Mathematics and combine them with approaches to effectively integrate ICT into the other subject areas, it becomes a simple task to create additional lesson resources for the other curriculum areas.

As discussed in the Ted Talk below (see ST Maths), words can be a major hurdle for students to achieve success in Mathematics. Therefore it is important that teachers attempt to teach Mathematics using the most visual and practical approaches possible.

One of these approaches is to employ the philosophy of Visual Literacy, to use highly effective images to enable students to more readily interpret and make meaning from presented mathematical material.

Pictured right is a slide from the following Another presentation that uses visual literacy to explain index notation/exponents can be downloaded downloadable lesson that is designed around the use of visual literacy to teach students about:

1. The different ways that numbers can be categorised.

2. How to identify and complete number patterns and sequences such as square, cubed, triangular, prime and composite numbers.

here.

Teachers should attempt to employ a visual literacy approach and the rest of the ideas contained within this webpage to create ICT enriched visual ideas to help students learn mathematics.

ST Maths is a brilliant insight as to the role that visual imagery plays in teaching and learning mathematics. Watch the following TED Talk introducing why ST Maths was created.

As discussed in the Ted Talk above, words can be a major hurdle for students to achieve success in Mathematics. Therefore the MIND Research Institute created a visual approach to learning and teaching mathematics in the form of its ST Math software.

ST Math teaches mathematics through visual math games that are interactive and give visual feedback.

As ST Math removes words, it is also highly valuable when teaching mathematics to ESL/EAL students as well as pre- and emergent readers.

It is also an ideal mathematical game for young children to play as not only is it based on years of research surrounding the human mind, players must solve mathematical problems to navigate JiJi the penguin through a series of problems and puzzles.

Watch the videos below to learn more about ST Math:

Teaching students about angles and how to correctly use protractors is so easy when using the following ICT tools and one of the worlds most popular games, Angry Birds! Read the step-by-step guides below to install Angry Birds and the relevant interactive projectors below.

Students should use the following ICT tools to explore the concept of angles and how to use a protractor before embarking on the angry birds approach detailed below.

'What's my angle?' by Mark Robinson is a brilliant flash object that introduces angles, protractors and how to measure angles of various sizes.

Regardless of whether the tool is used in a whole class, small group or individual setting, students simply need to be taught the two rules:

1. One of the two "0" lines on the protractor must be placed on one of the rays originating from the vertex

2. The protractor's mid point must be placed at angle's vertex.

Ever needed students to measure an angle within the classroom or school that they couldn't reach or where a protractor wouldn't fit?

Augmented Reality Protractor is a free app that enables students to measure angles using an augmented protractor via an Android device.

Given its popularity with young children and adults, Angry Birds should be used in the middle and senior years classrooms to teach students about angles.

Generally speaking,

in the middle years, students need to classify angles to be more than or less than another angle

in the senior years, students need to be able to estimate angles within 10 degrees and mark and measure angles with 2 degrees.

Angry Birds is a great tool for teaching both of these requirements across whole, small and individual settings.

Angry birds is available on a variety of platforms. Read below for which platform(s) is best suited for the particular classroom learning setting.

For the following whole class lesson, teachers will need:

1. An interactive protractor for use on an IWB.

2. TeamBoard Draw installed on a Windows/Mac/Linux PC (which contains the interactive protractor).

3. Angry Birds (free or paid versions):

Windows/Mac/Linux: Angry Birds for Chrome browser or

Windows/Mac via (a free version of Android for Windows or Mac PC's. Once you have installed BlueStacks, link your Google Account to BlueStacks, download BlueStacks any Angry Birds from Google Play and then run BlueStacks in Windowed Mode by clicking the box next to the exit/cross)

iOS and (i) a PC with Reflector/ AirServer running in Windowed Mode or (ii) Apple TV connected to an IWB or TV running in Windowed Mode.

NOTE: Depending on the version of Angry Birds installed on the device, the bird's trajectory:

May be shown as the user pulls back on the bird in the slingshot (as pictured right in Angry Birds Space), or

Only after the first bird has been launched, then the previous shot's trajectory will be shown.

Teachers should:

1. Open Angry Birds (making sure that it is running in Windowed Mode so that you can access the task bar/clock area).

2. Choose a level.

3. Get a student to aim a kamikaze bird by holding their finger/mouse on the bird in the catapult, and then dragging their finger/holding the mouse click and moving the mouse backwards to build up power.

4. Ask the student to let the kamikaze bird go to see if their aim was successful (if all of the pigs are not defeated/eliminated, users will be given another shot but this time the trajectory of the unsuccessful attempt will be shown on the screen).

5. Ask the student to return to their table/floor.

At this point the teacher must activate an interactive protractor (such as the one contained within TeamBoard Draw's Annotate function). This can be done by the following steps:

1. As pictured left, locate the icons in the system tray by clicking on the upward facing arrow (that is located in the taskbar next to the clock in the bottom right-hand corner of the screen)

2. Right click on the TeamBoard Icon (The red box with the white 'T').

3. Choose Annotate.

4. A condensed version of the TeamBoard Draw/Annotate toolbar will appear (pictured below). Click on the camera/desktop capture icon.

As pictured below, the full TeamBoard Draw/Annotate toolbar will appear and can be moved anywhere on the screen as a floating toolbar.

1. As pictured above, place the centre point of the large protractor (interactive or handheld) onto first dot of the trajectory, keeping the "0" line horizontally in line with the top of the slingshot to measure the size of the angle.

2. Ask the class to discuss in pairs if the think the angle of the trajectory needs to be increased or decreased.

3. Determine how many degrees they believe that the angle should be increased or decreased.

4. Close the TeamBoard Draw window (and any other TeamBoard windows that pop up).

5. Choose a student to launch the next kamikaze bird using the student's or class' thinking.

6. Repeat all of the above steps until the pig(s) is/are defeated or the user has no more kamikaze birds remaining.

Small Group/Individual Learning Scenario
Angry Birds can be used on any platform for use by students in both small group and individual settings.

Students simply need: OR

Access to a PC containing an interactive protractor (e.g TeamBoard Draw)

AND ONE OF THE FOLLOWING:
A smartphone or tablet with Angry Birds installed (iOS | Android)

NOTE: Depending on the version of Angry Birds installed on the device, the bird's trajectory:

May be shown as the user pulls back on the bird in the slingshot (as pictured right in Angry Birds Space), or

Only after the first bird has been launched, then the previous shot's trajectory will be shown.

Students should:

1. Open Angry Birds.

2. Choose a level.

3. Aim a kamikaze bird by holding their finger/mouse on the bird in the catapult, and then dragging their finger/holding the mouse click and moving the mouse backwards to build up power.

4. Let the kamikaze bird go to see if their aim was successful (if all of the pigs are not defeated/eliminated, users will be given another shot but this time the trajectory of the unsuccessful attempt will be shown on the screen).

5. Place the center point of the hand-held or interactive protractor onto first dot of the trajectory, keeping the "0" line horizontally in line with the top of the slingshot to measure the size of the angle.

6. Determine if they need to increase or decrease the size of the angle.

7. Determine how many degrees they believe that the angle should be increased or decreased by.

8. Launch the next kamikaze bird.

9. Repeat steps 3 to 8 until the pigs are defeated or the user has no more kamikaze birds remaining.

Teachers should be integrating a variety of modern technologies when teaching mapping/location units. Here are just a few:

Students should be using Google Maps on a variety of platforms (ie. Windows/Mac/iPod/iPhone/Android) to:
(i) Locate landmarks in their local community, state and Australian, using:
(ii) Plan routes using the (click 'Directions') of journeys from school to home, home to extra-curriculua activities, and from school to excursions locations.

Alternative online maps such as Apple Maps (use the 'Flyover' feature), Street Directory and Whereis should also be used to compare a variety of approaches to locate the same landmark.

Students should be using Google Earth to explore the mathematical concepts of location, positional language, scale and distance in both Google Earth and Street View modes.

Use the Google Earth web browser plugin or download Google Earth for:

As shown in the images below, Google Earth can be used in measurement scenarios.

Schools should explore the ability to combine the use of Google Earth with Kinoogle, a gesture and body movement interface that harnesses the power of Microsoft's Kinect to have students using highly engaging virtual reality tools to learn Mathematics.

Watch the video below to see Kinoogle in action and then click here to learn more about Kinoogle (opens in a new window).

Educators and students should be using a variety of ICT tools to collect and represent data. Learn more about how to use and create infographics and other data displays below.

Infographics are visual representations of information or data that presents data (simple and complex) in an easy to understand visual form.

Data representation in schools normally consists of students creating, by hand or with the assistance of technology, picture (simple & where one picture can represent many values), bar, column and side-by side graphs as well as dot, stem and leaf plots. Whilst infographics have been around for decades, the use and creation of infographics in the senior year levels of schools is now an emerging trend, as the technology to allow students to create infographics has become more readily available and easy to use.

Image © Department of Education, Training and Employment, Queensland Government

Check out the following 13 reasons why we use infographics: Animated & Interactive Version.

The focus of any Mathematics curricula is to have students collect & represent data and to recognise, interpret & create various data displays. If schools are truly to prepare students to interpret and understand data in real world scenarios, infographics are naturally the next step in the teaching of the interpretation and creation of data displays.

Note: Currently in the Australian Curriculum, students are required to create a range of data displays, including picture, column & bar graphs and dot, stem and leaf plots. However, even though infographics are now in the mainstream, they are not specifically mentioned in the Australian curriculum, but there are two references to visualisation:

In the Year 5 and 6 band, students must ',...use a range of commonly available software to interpret and visualise data in context to create information (ACTDIP016), with the elaboration stating 'Using data visualisation software to help in interpreting trends, for example uploading data to a web application and building a visualisation of the dataset'

In the Year 7 and 8 band, students must 'Analyse and visualise data using a range of software to create information, and use structured data to model objects or events (ACTDIP026)'.

Step 1: Use the images and video below to introduce the concept of infographics:

Look at how effectively football statistics can be presented by using infographics instead of tables of data or simple graphs.

Image © Essendon Football Club

View a collection of infographics (search for 'infographics' on Google Images or download Infographics Hub on iOS devices) and discuss the features (i.e. layout, heading, suitability of graphics and colour schemes) of each of the infographics and identify the positive and negative features.

Step 3: View and discuss the data that students have collected or could collect, and then brainstorm how infographics could be used to best present the data (to tell a story, make comparisons, show context, processes, patterns, a hierarchy, relationships, order or chronology), including the use of:

appropriate graphics/shapes

colour

sizing

font and font styles

orientation/Rotation

spacing

flicker.

Plan/Sketch rough outlines/drafts of infographics (in pairs or individually) on paper and
reach students to use ICT to present their infographics by any of the following solutions:
Whilst schools normally limit themselves to teaching students how to use Microsoft Excel to input, sort and display data (using the chart tools), schools should be using both Mircosoft and third-party data display plugins for Microsoft Office.
Flevy Tools Plugin for PowerPoint
One such third-party solution is Flevy Tools, a free (for a limited time) PowerPoint plugin (pictured above) that provides a set of automated diagramming tools for generating waterfall charts, approach diagrams, step box diagrams, Harvey Ball diagrams, Gantt charts, circular approach diagrams, pyramid diagrams, relationship diagrams, segment diagrams, and rating diagrams.

To download the Flevy plugin for PowerPoint:

1. Visit the Flevy Tools website.

2. Enter your email address and share their link via social media.

3. Check your email.

4. Download the zip file sent to you by Flevy.

5. Navigate to your unzipped files from step 4.

6. Either double-click on the relevant file (e.g. flevy_tools__2007+.ppam) each time that you would like to use the tools or follow the steps from READ ME FIRST.txt to permanently install the Flevy plugin.

There are a myriad of online Mathematics lessons and activities that are designed for whole-class, small group and individual scenarios. Here are some of the excellent resources:

Image © Scholastic Education

Scholastic Study Jams provides free online interactive mathematics modules to help students learn and explore mathematics. Each Mathematics Study Jam is based around a wonderfully designed animated video involving students encountering and discussing mathematics in real life situations. After working through the applicable module in an interactive and animated step-by-step mode, students can undertake various activities and tests and attempt to discuss key terminology to show their developing understanding.

The Mathematics Study Jam are perfect for whole class, small group and individual learning scenarios. Check out the Mathematics Study Jam today!

Image © Alberta Education

Alberta Education (Canada) provide wonderful self-paced online tutorials to help students learn and explore mathematics.

Each lesson is based around animated 'Spy Guys' (e.g. FBI styled characters) who give students the "low down" on various areas of seniors years mathematics (it is stated Year 6 but is suitable for students in Years 5-7).
Strategies for solving mathematical problems, an interactive glossary and a rotational set of interesting mathematical facts are also available.

The are perfect for whole class, small group and individual learning scenarios. Check out the lessons M ath 6 Spy Guys today!

Image © Alberta Education

Alberta Education (Canada) provide another wonderful self-paced online tutorials to help students learn and explore mathematics.

In Math Live, cartoon characters teach various areas of seniors years mathematics (it is stated Year 5 but is suitable for students in Years 4-7). An activity sheet (pdf) is available for download for each lesson too as well as an online glossary.

The lessons are perfect for whole class, small group and individual learning scenarios. Check out Math Live today!

Mathway is a multi-faceted online problem solver. Users can enter just about any mathematical equation and Mathway will attempt to use it's complex system to solve the problem.
Mathway may even be a suitable replacement for a graphing calculator as users can also graph problems using the ' Graph' tool.

WolframAlpha is an internet-based free service that gathers and processes mathematical data and performs computations for the general public, essentially acting as Google for mathematicians. Users simply type in a mathematical equation or question into the search box (pictured below) and WolframAlpha will scan its databases for the solution for your query.

WolframAlpha also provides various examples of its services for students and teachers to browse. Simply click " Examples" which is located the search bar (pictured above) to discover the various uses of WolframAlpha.

One of their services provides graphical representations of socioeconomic data which is useful for showing senior years students a variety of data displays that can be used to present analysed data.

MangaHigh.com provides fun interactive mathematical games with highly detailed manga graphics.

Short versions of the free games are instantly available and full versions are also available for free when schools register and create an account.

Pat Hutchins' story Rosie's Walk is another great resource for teaching positional language to young students whilst also embracing the use of readily available technology.

Simply:

1. Use an interactive whiteboard to watch Scholastic's online animated and narrated version here. P ause the video each time that the students hear or see positional language used or depicted and discuss.

2. Once the class had viewed the whole book, then use a digital camera to take photos of various students re-enacting the story whilst positioning the photographs to depict the students demonstrating the actions and positional language of both characters.

3. Then either as a class or in pairs, the students can rewrite the book using PowerPoint, SmartNotebook or any other ebook creating programs, highlighting the positional language and using the student photos in replace of the original illustrations.

There are a wide variety of video games for PC, Mac, Nintendo, Playstation and X-Box that can be used both at home and in the classroom to engage students in learning mathematical concepts. Check out the various ideas below for your desired platform.

The original Timez Attack by Big Brainz was released in the early 2000s as the ultimate video game for Windows and Mac designed for students to learn or consolidate their knowledge of multiplication, division, addition and subtraction.

Check out the video below and download the original version here.

TimezAttack has now been integrated into Imagine Maths Facts by Imagine Learning. Check out the video below and be blown away!

Contact Imagine Learning here to enquire about licensing and pricing for Image Maths Facts.

Price: $7.49
Description: Numberlys ( iOS) is a part motion picture, part video game app for iPhone and iPad, created by the team behind the highly popular ' The Fantastic Flying Book Of Mr Morris Lessmore'.

The story/concept behind the design of Numberlys is that there once existed a world that was colourless and only contained numbers. The five protagonists (the numbers 1, 2, 3, 4 and 5) set out on a voyage of discovery to change the boring norm and create letters/the alphabet.
During the gameplay it is hoped that young children start to develop a sense of the shape and 'origins' of the letters of the alphabet.

Watch the video review below that explains and demonstrates exactly how the app works.

Pacman & Ms Pacman, the most classic of video games, can be easily used in the junior years classroom to teach students positional language (up, down, left, right, forwards or backwards).

Used in either a whole class, small group or a paired setting, setting, a teacher or a student can control Pacman/Ms Pacman with their eyes closed whilst following the oral instructions of the whole class, a nominated student or a partner (when working in pairs).

Pacman & Ms Pacman can be easily played for free (all 256 levels) on all platforms using the following links:

GeoGebra is a free (for non-commercial users) open source interactive geometry, algebra, statistics, and calculus software for a range of platforms.

Whilst parts of Geogebra can be used online, a GeoGebra download for each interactive tool is available for all platforms here.

Whilst there are a plethora of Mathematics apps for iOS and Android devices, here are just a few handy ones:

Price: Free
Description: Unlike normal calculator apps, this calculator allows users to write the equation using their finger!

Watch the video below to see the app in action:

MyScript Calculator is available for download on:

We've all seen students navigating themselves around a school or local area whilst learning about the points of a compass.

Spyglass takes this experience one step further by superimposing a compass, GPS data, distance measurements and angles over the local environment.

Spyglass is available for iOS devices.

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Comment

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Alternatively, you can access the Pinterest version of this page here. With the rapid advances in technology and the prevalence of interactive whiteboards and tablet devices in schools, schools must have an eLearning plan for integrating ICT and visualisation into the teaching of Mathematics.

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If you experience any technical difficulties with this video or would like to make an accessibility-related request, please send a message to digicomm@uchicago.edu. Eugenia Cheng, a mathematician who also is a concert pianist, describes how a mathematical breakthrough enabled Johann Sebastian Bach to write "The Well-Tempered Clavier" (1722).

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How Making Music Made Math Cool in this Classroom | Class Act

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I often use songs to help my students learn the time tables and they  find it really easy to familiarise with multiplication after that!

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Τα ποντίκια στο ψυγείο - πολλαπλασιασμός του 2

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0:00 / 2:52•Watch full video

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How I Teach Math & Dance at the Same Time

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Lately, Math Dance has become really popular and many teachers combine it with their lessons, which leads to the students' positive reaction to Maths. Especially in Game Based Learning, dance and music have an important role during the learning process.

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Origami Proof of the Pythagorean Theorem

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Paper folding is an activity my students always enjoy!!! Mainly, the crazy bookmarks!

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MakeBelieve Arts believes that children are driven to make sense of the world through story. We also believe that you can teach anything through the medium of story...even mathematics! Creative Mathematics takes the mystery out of maths and brings it to life in vivid colour.

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Collaborative learning

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Collaborative learning is a way that students always find fun to work with and understand whatever they are taught, since they learn from each other, having their teacher as a coordinator not an adept. However, if the foundations of this method are not well established from the beginning, mixed abilities could possibly be an obstacle. When the students realise that mixed abilities offer them the chance to collaborate more effectivelly, learning in teams seems to be the only way.

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eTwinning 2012 winner project: A Taste Of Maths, best eTwinning project 2012

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An etwinning project based on Maths sounds really interesting!! As I am already involved in multiple projects at the moment (one of them concerning coding, we do use lots of math abilities for that..!), I think that during the next school year it will be the first project I' ll start!! Especially, after this course. :)

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The benefits of using technology in the K-12 math classroom. Cautions are additionally addressed.

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Conrad Wolfram: Teaching kids real math with computers

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Conrad Wolfram: Teaching kids real math with computers

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Conrad Wolfram: Teaching kids real math with computers

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 Can you think of more reasons how digital technologies can help us teach Maths to our students? What are some of the downsides or dangers of using digital technologies in our Maths classroom? 

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 Can you think of more reasons how digital technologies can help us teach Maths to our students? What are some of the downsides or dangers of using digital technologies in our Maths classroom? 

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Using digital technologies in the Maths classroom is a one-way road nowadays, since they allow educators to experiment more in their pedagogy and offer countless resources to students, making learning more fun and effective. We do live in a digital world, after all! However, technology can be a distraction too, especially in crowded classrooms. Another downside could be the fact that students do not have equal access to technological resources. All in all, educators are the ones who play the most important part in the success of ICT use in their class!!

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 What other resources, apps and tools do you know that could be useful when trying to implement a flipped classroom model? What challenges do you see in implementing the model?

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 What other resources, apps and tools do you know that could be useful when trying to implement a flipped classroom model? What challenges do you see in implementing the model?

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Some truly interesting and useful resources for a flipped classroom model would be Desmos  (www.desmos.com), GeoGebra (www.geogebra.org) and Explore Learning Gizmos (www.explorelearning.com). Flipped classroom model is lately gaining more supporters in education because it offers students the chance to take the initiative during the learning process. On the other hand, there are challenges such as the transition from traditional to modern teaching itself. For sure, it won't be easy for the teacher at first to give up the role which he represented until now.

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One more tutorial for our project partners

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Minecraft Maths - Introducing VOLUME and CAPACITY - Mister Teach

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Hello! I make weekly Minecraft themed videos for use in class or at home. Please subscribe for more videos and leaving like really helps my channel too! I'd also love to know how you are using them, so please let me know in the comments. Introduce VOLUME and CAPACITY with this Minecraft video.

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Minicraft is very popular among kids and it would be a great way to stimulate students' interest for Maths. It is really useful for problem soplving and for teaching area and perimeter. A fantastic presentation using Minecraft in class is the following: http://theeducationscientist.blogspot.gr/2013/08/teaching-math-with-minecraft-impromptu.html#.WeZa-Gi0PtS

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How to Scan QR Codes and Ideas for Classroom Use (mainly math)

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Do you have any other ideas on how to use QR codes in a Maths context? And do you know of other interesting resources or tools to use together with QR codes? 

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Do you have any other ideas on how to use QR codes in a Maths context? And do you know of other interesting resources or tools to use together with QR codes? 

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A possible way to use it would be to create a worksheet that has qr codes besides each problem. Upon scanning the code a step by step tutorial is launched in YouTube explaining the process of solving the problem. Students can use it when they are stuch in a particular problem or when they want to check their work. Lots of similar ideas can be found in : http://minds-in-bloom.com/?s=qr
http://aftech.pbworks.com/f/40_Interesting_Ways_to_Use_QR_Codes_in_the_Cla(1).pdf