# data[].attributes.attachment_link.title
Free Storyboarding Software — Online Storyboard Creator

# data[].attributes.attachment_link.description
Storyboard That: Easy online storyboard creation! Perfect for filmmakers, teachers, and students. Create storyboards and comics with Storyboard That today!

# data[].attributes.attachment_link.readable_text
Create
Richer HTML5 Content in Existing Publishing Platforms

Share
Content Seamlessly Across Any H5P Capable Site

Reuse and modify
Content in Your Browser at Any Time

Start creating rich interactive content on your own website. It's free and easy to get started.

Get started with H5P

Supercharge your website with H5P

H5P makes it easy to create, share and reuse HTML5 content and applications. H5P empowers everyone to create rich and interactive web experiences more efficiently - all you need is a web browser and a web site with an H5P plugin.

Mobile friendly content

H5P content is responsive and mobile friendly, which means that users will experience the same rich, interactive content on computers, smartphones and tablets alike.

Share rich content

H5P enables existing CMSs and LMSs to create richer content. With H5P, authors may create and edit interactive videos, presentations, games, advertisements and more. Content may be imported and exported. All that is needed to view or edit H5P content is a web browser. H5P content types and applications are shared here on H5P.org. H5P content may be created on any H5P enabled web site like H5P.com or your own Drupal or WordPress site with the H5P plugin installed.

Free to use

H5P is a completely free and open technology, licensed with the MIT license. Demos/downloads, tutorials and documentation are all available for users who want to join the community.

Check out the content types

There are several H5P content types and applications to suit various needs.

Need help with H5P?

Take a look at the Documentation pages. If you can't find an answer there, you can post a question to the H5P community in the Forum. Selected companies also provide H5P related services.

Wed, 10/25/2023 - 10:18

Learn how to use Chat GPT to create H5P content.

Thu, 06/29/2023 - 14:39

Teachers, instructional designers and other authors may now build content more than three times faster with the help of AI and the new tool, Smart Import. We have also launched a new version of the Moodle plugin for H5P.

Thu, 06/29/2023 - 14:40

Falcon on the future of AI and H5P, and the results from last month's survey.

Want to help us spread the word?

# data[].attributes.attachment_link.description
H5P empowers everyone to create, share and reuse interactive content - all you need is a web browser and a web site that supports H5P.

# data[].attributes.attachment_link.title
Genially, a ferramenta para criar conteúdos interativos

# data[].attributes.attachment_link.description
A ferramenta online mais completa para criar conteúdos interativos e animados. Suas criações ficarão ainda mais incríveis.

# data[].attributes.attachment_link.description
Krita is a professional FREE and open source painting program. It is made by artists that want to see affordable art tools for everyone.

# data[].attributes.attachment_link.description
OpenToonz - Programa de código abierto para producción de animación

# data[].attributes.attachment_link.description
Boords is an easy-to-use storyboarding tool to plan creative projects.

# data[].attributes.attachment_link.title
Storyboarder - The best and easiest way to storyboard.

# data[].attributes.attachment_link.description
Storyboarder makes it easy to visualize a story as fast you can draw stick figures. Quickly draw to test if a story idea works. Create and show animatics to others. Express your story idea without mak

# data[].attributes.attachment_link.readable_text
You don't need to write any code to create a simple story with Twine, but you can extend your stories with variables, conditional logic, images, CSS, and JavaScript when you're ready.

Twine publishes directly to HTML, so you can post your work nearly anywhere. Anything you create with it is completely free to use any way you like, including for commercial purposes.

The latest version of Twine is 2.8.0, released 27 November 2023.

Looking for the 1.x version of Twine? It's on the IF Archive.

The Twine Reference is a guide to the Twine user interface. If you're new to Twine, start here.

Once you're familiar with Twine, you should learn more about the story format you're using. Story formats are like game engines, and determine the features you'll have access to and the way you'll write code.

The Twine Cookbook has advice on how to choose a story format and easy-to-follow examples of how to accomplish common tasks with each of Twine's built-in formats.

Each of Twine's built-in story formats has an online guide:

Chris Klimas, who created Twine and leads its development, has a Patreon.

You can also make donations in support of Twine to The Interactive Technology Foundation, a registered 501(c)(3) nonprofit organization that provides support for the infrastructure of the interactive fiction community.

Some story format developers also accept donations. Visit the web site of the story format you use to find out how you can support continued development.

Non-financial support is important, too. You can help someone out with a question, contribute to the Cookbook, create tutorials of your own, help fix bugs in Twine or its story formats, or translate Twine's user interface to another language.

There are repos for Twine's story formats, too:

Twine is a registered trademark of the Interactive Fiction Technology Foundation. Hosting for this web site is also provided by the IFTF.

# data[].attributes.attachment_link.title
Twine / An open-source tool for telling interactive, nonlinear stories

# data[].attributes.attachment_link.title
Storyboarder - The best and easiest way to storyboard.

# data[].attributes.attachment_link.description
Storyboarder makes it easy to visualize a story as fast you can draw stick figures. Quickly draw to test if a story idea works. Create and show animatics to others. Express your story idea without mak

# data[].attributes.attachment_link.readable_text
Co-write, create, and collaborate

We built Celtx for creative collaboration. Invite others to read, edit, or approve your script using text-anchored comments. See co-writers work on your script with presence awareness. As your script takes shape, Celtx keeps your project organized with a complete history of script revisions, feedback, and approvals.

# data[].attributes.attachment_link.title
Script Writing Software for Storytellers

# data[].attributes.attachment_link.description
Celtx is a scriptwriting and pre-production management software for film, TV, ads, short-format video, commercial video, documentaries, games, VR, and more.

# data[].attributes.attachment_link.readable_text
This section contains examples of using various CourseLab objects and techniques. Every example below can be viewed from our site (by "Open module" link). CourseLab source files can be loaded right into your CourseLab software.

Various techniques of using CourseLab popup window objects are explained in this module. Sample is created with free CourseLab 2.4 and will be open in separate window 792x536 px.

# data[].attributes.attachment_link.description
This section contains examples of using various CourseLab objects and techniques. Every example below can be viewed from our site (by "Open module" link). CourseLab source files can be loaded right into your CourseLab software. Various techniques of using CourseLab popup window objects are explained in this module.

# data[].attributes.attachment_link.readable_text
The eXe project developed a freely available Open Source authoring application to assist teachers and academics in the publishing of web content without the need to become proficient in HTML or XML markup. Resources authored in eXe can be exported in IMS Content Package, SCORM 1.2, or IMS Common Cartridge formats or as simple self-contained web pages.

eXe grew out of the New Zealand Government Tertiary Education Commission's eCollaboration Fund and was led by the University of Auckland, The Auckland University of Technology, and Tairawhiti Polytechnic. It was later supported by CORE Education, a New Zealand-based not-for-profit educational research and development organisation. It has also been greatly assisted by a global group of participants and contributors.

eXe was named a finalist in the New Zealand round of the IMS Global Learning Impact Awards 2008 and went on to claim a Leadership Award at the international judging. (eXe was rated Best in Show for "Content Authoring" and also one of the top 3 participant rated projects!)

There are now several projects inspired by eXe around the world.

Introduction to eXe - the eLearning XHTML editor

Documentation and Help

eXe Community

Download eXe

Latest Versions

Updates - updated builds of the eXe editor with the latest fixes

Older Releases

Windows

Windows (installer)

Ready-to-Run (run eXe on Windows from a USB stick or CD-ROM without installing)

Mac OS X (Universal binary, 10.3.9 or later)

Linux

Ubuntu Feisty (works with Ubuntu Feisty 7.04, Gutsy 7.10, and Hardy 8.04, see updated builds above for more recent releases)

Ubuntu Dapper (works with Ubuntu Dapper 6.06 and Edgy 6.10)

Fedora 7 (also for Fedora 8 and Fedora 9)

How to use this RPM with openSUSE 10.2 and 10.3

How to use this RPM with the One Laptop Per Child OLPC XO

Source (see also: SourceControl)

Screenshots

eXe Blog / News

Photos

eXe Learning photo gallery

# data[].attributes.attachment_link.description
The eXe project developed a freely available Open Source authoring application to assist teachers and academics in the publishing of web content without the need to become proficient in HTML or XML markup. Resources authored in eXe can be exported in IMS Content Package, SCORM 1.2, or IMS Common Cartridge formats or as simple self-contained web pages.

# data[].attributes.attachment_link.readable_text
HagáQuê

Todos conhecem o caráter lúdico das histórias em quadrinhos (HQs) e muitos a consideram uma forma de arte. Além de entreter, as HQs podem auxiliar no processo de ensino-aprendizagem dos mais diversos conteúdos, como geografia, matemática, história, português e idiomas estrangeiros. Baseado nestas características positivas das HQs, surgiu a proposta de desenvolvimento do software HagáQuê, um editor de histórias em quadrinhos com fins pedagógicos. O HagáQuê foi desenvolvido de modo a facilitar o processo de criação de uma história em quadrinhos por uma criança ainda inexperiente no uso do computador, mas com recursos suficientes para não limitar sua imaginação. E, como resultado do crescente uso por pessoas com necessidades especiais, o software vem passando por um processo de redesign visando melhorar sua acessibilidade.

Faça o download do HagáQuê neste link.

Coordenador do projeto : Heloísa Vieira da Rocha

Inicio: Julho, 1999 Fim: Agosto, 2003

Apoios: CNPq FAPESP

Linhas de Pesquisa:

Desenvolvimento de material

Desenvolvimento de software e hardware educacionais

Equipe:
Heloísa Vieira da Rocha
Outros Colaboradores:

Sílvia Amélia Bim

Eduardo Hideki Tanaka

# data[].attributes.attachment_link.description
Todos conhecem o caráter lúdico das histórias em quadrinhos (HQs) e muitos a consideram uma forma de arte. Além de entreter, as HQs podem auxiliar no processo de ensino-aprendizagem dos mais diversos conteúdos, como geografia, matemática, história, português e idiomas estrangeiros.

# data[].attributes.attachment_link.readable_text
Xerte Online Toolkits is an award winning suite of browser-based tools that allow anyone with a web browser to create interactive learning materials quickly and easily. Content can be delivered to all devices using standards compliant HTML5 and a responsive template can deliver material to both small screens and large desktop computers.

Xerte Online Toolkits provides a suite of tools for creating rich, accessible interactive content. For many educators, effectively exploiting technology in their teaching requires overcoming a number of technical barriers. Xerte Online Toolkits provides simple online tools that anyone can use to create effective interactive materials easily.

Xerte Online Toolkits provides a number of project templates for creating online presentations and interactive learning materials. Content is assembled using an intuitive interface, and multiple users can collaborate on shared projects, creating a powerful and efficient workflow for teams of subject matter experts, media specialists and interactive designers. Xerte Online Toolkits is free software.

2004 - 2006: The Xerte Project

The project began in 2004, when we began writing some general classes that would develop flash-based content faster, using some object-oriented programming techniques. At the time, Flash was the best solution for delivering interactive content on the web, and the team were looking for a tool that worked more like the flow-line development metaphor used in Authorware, which had been widely used in the team up until that time.

The engine used an xml file to define the structure of an interactive project, and used an interpreter to execute code included in the file to create interactivity. The engine loaded and parsed the xml file, and the presentation was created at runtime. Early projects were created by writing the xml by hand - which was tedious and error prone. Soon, work began on an editor for the xml files, which meant projects could be developed much faster, and the team at Nottingham began using the tools for a number of in-house projects. As more projects were developed with these new tools, new features were added and issues resolved. The work was presented at ALT-C in 2006 when the tools were first released under a free license, in the hope that others might find them interesting or useful. The name 'xerte' was adopted, an acronym for Xml Editor and Run Time Engine. Through sheer good fortune, Xerte also means 'to know' in Greek, an excellent name for an elearning development tool!

Development continued to place a very high value on native accessibility, and Xerte has since been used as a benchmark for accessible best practice.

2007 - 2008: Templates

During 2006 and 2007, the user community began to grow quite quickly. The tools were receiving a lot of positive reaction, although we saw that many users were struggling with the more technical nature of the tools at that time.

The first Xerte Community workshop was held at The University of Nottingham in June 2007, and it was becoming clear that there was a huge and largely unsatisfied demand for easy-to-use tools for non-technical content developers. The University of Nottingham began working with JISC TechDIS and Ron Mitchell to begin to build a new layer of tools that hid the technical authoring environment from users, and allowed content to be developed using simple forms. The approach also made it very easy for developers to create new tools for authoring new types of content, and before long the software included nearly 30 templates for presenting different types of media and interactivity. JISC TechDis and the JISC Regional Support Centres began actively promoting the tools.

2009 - 2010: Open Source

In January 2008, the team began a project known tentatively as 'Web-based Xerte', and the development of Xerte Online Toolkits began. Web 2.0 technologies were creating new opportunities for web developers at this time, and with the continuing development of web standards, it became possible to do things that would have been very difficult just a few years beforehand. The idea was to develop a suite of tools that hid all the technical complexities form users, who could develop content in a browser-based interface, and collaborate with other authors, subject matter experts and media specialists on projects.

In July 2008, The Xerte Project's suite of tools were released for the first time under an open-source license, with the source code being made available to the wider community of users and developers. Before the end of 2009, the team received their first taste of recognition after being shortlisted for the Times Higher Education Awards. JISC TechDis opened the Xerte sandpit, providing a place for potential users to try the software for free, and the first version of Xerte Online Toolkits was demonstrated at ALT-C in Leeds, where the team also won the ALT Team of the Year Award. Xerte Online Toolkits was made available to staff and students at The University of Nottingham for the first time, and take-up was rapid.

2011 - 2012: Community

The launch of Xerte Online Toolkits was a huge success. The user and developer communities began to grow very quickly. New developers joined the community and began to contribute significant pieces of work.

JISC funded the Xenith Project, a small 'rapid innovation' project that aimed to replace the existing Flash-based runtime with a runtime entirely devloped in HTML5. This would allow content to be delivered to devices that didn't support the flash player, and allow develpers to engage with the project through familiar technologies.

JISC also provided funding for the 2012 Xerte AGM. Here Professor Wyn Morgan introduces the event, Amber Thomas talks about the Rapid Innovation projects and Julian Tenney reflects on the project's development:

Here Fay Cross demonstrates the HTML5 output, and Alistair McNaught shatters some myths about accessibility:

2013 - 2014: Sustainability

Xerte Online Toolkits v2.0 was released in April 2013, and several incremental releases have been made since then. Reaction to the HTML5 based runtime has been very positive, making it much easier for developers to create new themes and templates using familiar HTML / JavaScript / CSS technologies.

During 2014, the main focus for the team has been the development of an HTML-based editor to replace the existing flash-based tools, and to put the project on a more sustainable footing given the success of the tools and the growth of the developer community.

The re-development of the editor is a significant piece of work which will allow authoring to be undertaken on devices that can't run the Flash Player. The work is still progressing and should be ready for release later in 2015.

In September, the project was accepted for incubation with The Apereo Foundation. After looking closely at all the options, it became clear that transitioning stewardship of the project from The University of Nottingham to The Apereo Foundation was in everyone's interests. Progression through the incubation process has been rapid, and we expect to graduate as a fully-fledged Apereo project with the next release of Xerte Online Toolkits. Apereo represents a fantastic opportunity for the project to grow into new user communities and attract new developers to the team.

# data[].attributes.attachment_link.description
Xerte Online Toolkits is an award winning suite of browser-based tools that allow anyone with a web browser to create interactive learning materials quickly and easily. Content can be delivered to all devices using standards compliant HTML5 and a responsive template can deliver material to both small screens and large desktop computers.

# data[].attributes.attachment_link.readable_text
Componere é um ambiente de autoria que está sendo projetado para operar em um navegador Web. Trata-se de um sistema derivado do ambiente de autoria Casa Mágica. O projeto do Componere ainda está em fase de desenvolvimento. Por enquanto, você pode fazer o download e utilizar o ambiente Casa Mágica, que funciona em desktop.

O sistema Casa Mágica constitui-se em um ambiente para construção de aplicações educacionais que combina os recursos de uma ferramenta de autoria com recursos que permitem a construção e exploração de modelos de estudo.

Este sistema organiza suas composições sob a forma de espaços de trabalho (Locais), nos quais aprendizes ou educadores dispõem de objetos, principalmente componentes, para a construção de projetos. Os objetos são interligados através da troca de mensagens e o conjunto final configura-se em uma rede intercomunicante.

Tal modelo incentiva uma participação ativa dos alunos na construção dos projetos e permite o intercâmbio de produções (e a consequente colaboração entre eles), seja sob a forma de componentes individuais ou composições completas.

# data[].attributes.attachment_link.description
Componere é um ambiente de autoria que está sendo projetado para operar em um navegador Web. Trata-se de um sistema derivado do ambiente de autoria Casa Mágica. O projeto do Componere ainda está em fase de desenvolvimento. Por enquanto, você pode fazer o download e utilizar o ambiente Casa Mágica, que funciona em desktop.

# data[].attributes.attachment_link.title
Voki | Speaking Characters For Education

# data[].attributes.attachment_link.readable_text
Audacity is no longer at SourceForge.

Audacity can be downloaded via AudacityTeam website instead: http://www.audacityteam.org/download/

Audacity is a free, easy-to-use, multi-track audio editor and recorder for Windows, Mac OS X, GNU/Linux and other operating systems.

Audacity is free software, developed by a group of volunteers and distributed under the GNU General Public License (GPL). Programs like Audacity are also called open source software, because their source code is available for anyone to study or use. There are thousands of other free and open source programs, including the Firefox web browser, the LibreOffice or Apache OpenOffice office suites and entire Linux-based operating systems such as Ubuntu

Features

Record live audio

Record computer playback on any Windows Vista or later machine

Convert tapes and records into digital recordings or CDs

Edit WAV, AIFF, FLAC, MP2, MP3 or Ogg Vorbis sound files

AC3, M4A/M4R (AAC), WMA and other formats supported using optional libraries

Cut, copy, splice or mix sounds together

Numerous effects including change the speed or pitch of a recording

And more! See the complete list of features: http://audacity.sourceforge.net/about/features

User Ratings

4.6 out of 5 stars

Additional Project Details

Languages
Korean, French, Ukrainian, Dutch, Persian, Polish, Slovene, Macedonian, Czech, Afrikaans, Finnish, Hebrew, Catalan, Bengali, Greek, Vietnamese, English, Portuguese, Slovak, Chinese (Traditional), Belarusian, Bulgarian, Swedish, Turkish, Hindi, Indonesian, Norwegian, Brazilian Portuguese, Chinese (Simplified), Danish, Bosnian, German, Japanese, Spanish, Russian, Arabic, Hungarian, Basque (Euskara), Georgian

Intended AudienceEnd Users/Desktop

User InterfaceX Window System (X11), Win32 (MS Windows), wxWidgets, GTK+, Carbon (Mac OS X)

Programming Language
C++

2000-05-28

Free, open source, cross-platform audio software. Audacity is an easy-to-use, multi-track audio editor and recorder for Windows, macOS, GNU/Linux and other operating systems. Developed by a group of volunteers as open source. Audacity can record live audio through a microphone or mixer, or...

Built on the solid open-source foundation of Audacity®, Audiotonic Pro is an easy-to-use, multi-track audio editor and recorder for the Windows 10 Platform. It provides you with a full set of tools that you can use to edit audio files and add effects through a clear and accessible interface....

Based on the Audacity® project rebuilt for Windows 10, Audiotonic is an easy-to-use, multi-track audio editor and recorder. It provides you with a full set of tools that you can use to edit audio files and add effects through a clear and accessible interface. Users of all experience levels will...

# data[].attributes.attachment_link.description
Download Audacity for free. A free multi-track audio editor and recorder. Audacity is no longer at SourceForge. Audacity can be downloaded via AudacityTeam website instead: http://www.audacityteam.org/download/ Audacity is a free, easy-to-use, multi-track audio editor and recorder for Windows, Mac OS X, GNU/Linux and other operating systems.

# data[].attributes.attachment_link.readable_text
A mysterious person showed up in Deniran City and claims to be an inspector of fences, or something. The king has started to buy royal equipment.

Marking of empty scrolls requires less effort now and conversations became sticky.

We still recommand to use the classic downloadable client written in Java, but experimental webclient saw significant improvements in this release.

Please see the complete change log for further details.

Are you looking for a larger keyring? Ari can help. Unfortunately he is in big trouble: He has lost his engagement ring at the beach. Can you fix the situation? Or will the marriage be doomed?

Thanatos has started an advertisement campaign for the Ados Deathmatch to draw more heroes into the fights.

If you prefer fighting animals for food instead, keep the remaining bits. Emeric is interested in them. Last but not least, Balduin will provide you with a replacement l/r hand sword. For a price.

Speaking of Deathmatch and trading: There are new achievements.

The experimental web-client uses the same optimized algorithms for drawing the world and smooth movement as the classic client does. Therefore it is significantly more responsive.

Furthermore it shows floaters for damage, health gains and awarded XP. All of this was possible by rewriting old-style JavaScript (pre-dating es2015) to TypeScript.

Please see the complete change log for further details.

Strong monsters wanted to feel really important, so they decided to carry more items around. Feeling all posh, lots of creatures have polished their appearance. And even some items got cleaned up.

While all this was going on, some animals suddenly realized, that you cannot eat money. But fear not, there are other ways to make good use of animals.

The population in Deniran has increased. While some new citizens are not very talkative, an old man has stories to share.

See the complete change log for this release.

Note for developers: After this release, an installation of Node.js will be required to build Stendhal from Source Code.

Our engine Marauroa adds support for compilation on Java 17 with release 3.9.7. Therefore support for Java version 6 and 7 has been dropped.

Database commands can now be prioritized in order to prefer operations, that are required by user interactions, over statistics.

KeepALive messages are now supported during login phase, in order to allow players to stay in the queue, when the database is extremely busy.

So much space an the new Deniran Air And Space Museum. Too bad the museum has a no-refund policy. But if you want to admire space, it might be worth the trip anyway.

In other news, construction have started for the Mine Town Revival Weeks festival north of Semos. But supplies are scarce, so help with logistics is appreciated.

There are more changes, which you can find in the change log for this release.

Read all the news items

# data[].attributes.attachment_link.title
A Multiplayer Online Role Playing Framework to develop games - The Arianne Project

# data[].attributes.attachment_link.description
Arianne is a multiplayer online games framework and engine to develop turn based and real time games. It provides a simple way of creating games on a portable and robust server architecture. The server is coded in Java and you may use Python for your game description, provides a MySQL or H2 database backend and uses an TCP transport channel to communicate with hundreds of players.

# data[].attributes.attachment_link.title
Phaser - A fast, fun and free open source HTML5 game framework

# data[].attributes.attachment_link.description
Desktop and Mobile HTML5 game framework. A fast, free and fun open source framework for Canvas and WebGL powered browser games.

# data[].attributes.attachment_link.readable_text
Submissions open for Godot 2023 showreel!

Showcase your Godot creations in 2023! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it!

# data[].attributes.attachment_link.title
Godot Engine - Free and open source 2D and 3D game engine

# data[].attributes.attachment_link.description
Godot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.

# data[].attributes.attachment_link.readable_text
If you see this page, the nginx web server is successfully installed and working. Further configuration is required.

For online documentation and support please refer to nginx.org.
Commercial support is available at nginx.com.
Thank you for using nginx.

# data[].attributes.attachment_link.description
If you see this page, the nginx web server is successfully installed and
working. Further configuration is required.

# data[].attributes.attachment_link.title
Игры онлайн. Играйте в 3500+ игр бесплатно

# data[].attributes.attachment_link.description
GamesGo - лучший сайт с кучей бесплатных онлайн игр доступных 24/7. Играйте и побеждайте уже сегодня на GamesGo.

# data[].attributes.attachment_link.readable_text
08-24-16: (manikus)

We've added a new feature to Dungeon Craft - Event Attributes. It works by attaching one or more attributes to an event in the same way you attach a special ability to an item, monster or spell. It allows the designer to customize menus for all events and to use different texts than the one written in the editor, useful for conditional statements. Download the demo and give it a try. Participate in the conversation or ask questions about functionality in the FRUA community forums.

08-22-16: (manikus)

Work continues on Dungeon Craft, and we're getting ready for another release (2.5). Lots of working being done on making additions to the databases. Add-on for monsters: Dinosaurs, is already live, with add-on for monsters: Underwater in testing and soon to be live. Both contain new monsters with all of the other database updated you need, not to mention some great new art.

09-22-14: (manikus)

Version 1.0 is live! Visit our site at SourceForge.net or if that is slow, try Paul's site. First update will be version 1.01 out on October 15th with additional updates on the 15th of each month after that.

12-31-13: (manikus)

Site updated with a new look for the top bar and some general housekeeping as 2013 ends and we get ready for the big push to the release of version 1.0 of Dungeon Craft.

05-23-11: (manikus)

Major site update, including update to links, downloads, designs to play and about web pages. New archived news pages for 2005 to 2008 have been added, as well as updating this main page with news from 2010 and earlier this year. All of this is in preparation for the release of Dungeon Craft version 1.0.

03-25-11: (manikus)

We've been really busy - we're up to build 180 of the engine since implementing the Special Abilities. That's about 3 to 4 new builds per week.

We're at the stage where we're fixing the SA Hook issues.

One thing that has been decided is to fill out the bestiary a bit more. Previously, we were operating with 96 monsters in the monster database, but in the last two weeks, I've gotten that number up to 125, and I'm not done yet. All of the additions use wonderful icons by Uatu.

Several testers including nologgie and Nol Drek have stepped up to show off some mad scripting skills, and because of this things are getting really cool - many of the previously unavailable special attacks, defenses and abilities for monsters are now added, like bear hugs for bears, rear claw raking by big cats, engulfing for the shambling mound, and draining for stirges, giant weasels and fire bats (just to name a few).

11-30-10: (manikus)

Tons of bugs have been fixed - thanks to all the beta tester for finding them and thanks to Paul for all the coding in the program and thanks to me for rewriting a bunch of scripts.

Nothing new had been added to DC, because, well, I think we have everything in it now. That's right your heard it here first, I think DC is done exept for the bug fixing and more testing and more bug fixing.

11-01-10: (manikus)

We've been working on or added the following since the last update: 7 distant walls missing wall fixed, lots of new linger icons for spells thanks to Dinonykos, security dialog before using "Import All" databases, sprites for giant rat and xvart thanks to Uatu, silver dragon added to monster database, icon by Uatu, beholder completed, Sweeping added, many, many bugs fixed and many, many more discovered, because...we are now testing with a select group of users what will be the version 1.0 releae of DC.

09-09-10: (manikus)

We have added the following: elf combat bonus when using bow or sword, dwarf/gnome/halfling saving throw bonus, paladin immune to disease, paladin protected from evil, Drain finally works the way it should, wight, wraith, and vampire finished.

08-31-10: (manikus)

We added a Transfer Module hook to allow removal of listed items from the party when they use the event, as laid out in the script.

Paul added a bunch of new functions to GPDL and engine use - most as a result of working on the Drain SA - we can now query level without listing a specific class, as well as set the level, max HP can now be gotten and set, plus several others that can be seen by looking in the end of the month updates for July.

Debugging and testing of scripts and databases has begun, and I have made more than a dozen corrections so far - just the really obvious ones. I'm sure there are lots more to be found.

The Help Documentation is continuing to progress, and as soon as Paul gets a chance, the itemized descriptions for the four databases' default entries are now done. Phew! You don't even want to know how long it takes to write descriptions for 400+ items, 60 or so monsters, 125+ spells and around 200 special abilities.

07-26-10: (manikus)

We have added the ability to export the baseclass database to a text file. "Wait" feature - spacebar can now be used to have the party 'wait' in current spot during 3D mode, which causes one minute to pass and step events to fire if applicable. $DAT_Baseclass_Experience(), $DAT_Baseclass_Level() - now you can input the XP and get the level and vice versa.

The monster database has been updated with: green slime, umber hulk, purple worm, medusa, basilisk, wight, wraithm vampire. The spell database has been updated with: restoration, gaze attacks. The Special ability database has been updated with: troll regenerate, troll get-up, drain (still in progress to incorporate Training Hall activity)

06-15-10: (manikus)

We now have regeneration, troll regeneration (starts 3 rounds after damage), troll get up (you think they're dead, but no...) vorpal attacks (this used to work, but it's been redone in the new system), purple worm swallowing, fire shield (as in the spell with the same name), cloudkill (as the spell), mind blank (as the spell), and a few to tweak the way spells work. Currently, Paul and I are hip-deep in figuring out how "drain" will work so that we can give vampires et al some teeth. An interesting side-effect of this is that we are now accessing the base class database more, specifically for level/experience point tables. What this means, and I know Uatu will be excited about this, is that level caps are working now - Druids only go to the 23 level. That also means with Paul's "billiard plaery" demo a couple of weeks back that we can add classes and limit how far they advance, per the 1e rules or the designer's whims. Assassins and Illusionists anyone? We can also now implement a psionics system if we so choose. (I"m not adding assassins, illusionists or prionicists for the version 1.0 release; but I expect I will be adding at least the first two shortly thereafter).

04-30-10: (manikus)

Paul has been able to fix 3 bugs with the editor and given me a first working "combat teleport" ability which we will now refine to fit what DC needs. He has also updated the Wiki documentation to reflect his changes.

05-14-10: (manikus)

PCs can now teleport in combat. PCs and monsters can now see invisible, and can be invisible (though I'm still working out some bugs on this, as invisible is really 'invincible' at the moment). PCs can now be protected from spells of certain levels as per the Minor Globe and Globe of Invulnerability spells.

03-29-10: (manikus)

Over the last few weeks, the developers have been visited by the fellow who started this wonderful project and have been able to successfully create two new Special Abilities - blink and fear. With Paul's help, I've got a nice set of scripts working for Mymmy Fear. Fear in DC will nor exactly work liike FRUA, because DC allows us to do more. Fear will work just like the 1e rules state. That means that Mummy Fear causes a PC to flee or be paralyzed, and it only works within a certain proximity. Dragon Fear will have all the innovations of Mummy Fear, plus it will effect PCs of differnt levels in different manners.

02-26-10: (manikus)

We're working on mummy fear, and soon as we get the fleeing part worked out, I'll be able to do dragon fear and the fear spell. We just got the initiative bug taken care of. Blink is now working and we'll be looking at teleport next (after fear is done). I've also heard tell that we can compile the code in newer versions of Visual Studio than I thought possible, which means that I will be able to putz around in the code again and fix a couple of little issues that aren't worth Paul's time as they are only changes to the forms used.

01-29-10: (manikus)

We're making some major headway into the Special Abilities. In the last few days to a week, we've added all of the dragon breaths, immunity to weapons (normal, all, less than +2, less than pluse +3, less than +4 [because I want it], and protection from normal missiles), and finally added immunity to damage types (acid, cold, fire, electricy, poison). I've also added paralysis and petrify and am working on immunities to them, respectively.

10-16-09: (manikus)

Announcing the winner of the first Dungeon Craft Design Contest - The Mystery of Filos by Jadefang.

You can download it right now from http://sourceforge.net/projects/uaf/files/ or in the Designs to play section of this site.

You do not need the editor to play this design, just download the zip archive and the Dungeon Craft Runtime engine (UAFWin.exe) and place the file in the folder you unzip from the archive. If you already have downloaded the Dungeon Craft Editor, you only need install the archive.

09-13-09: (manikus)

I've gotten around to doing a couple of minor updates to the site. The status and about pages are updated and the link to Paul's other project is fixed. I also have finally gotten all of the Help Documentation uploaded to the Wiki.

07-13-09: (manikus)

I have updated the links page. It's both a little easier to navigate and contains some important links, such as to the DC Wiki and the Help Documentation.

06-07-09: (manikus)

I have finallly regained reliable access to this web site and fixed an error in Links section that points to my homepage. I expect that there will be more changes coming very soon, and hopefully a lot more frequesntly.

# data[].attributes.attachment_link.authors[].name
manikus, Eric A. Cone, CocoaSpud, Richard Turner

# data[].attributes.attachment_link.description
We've added a new feature to Dungeon Craft - Event Attributes. It works by attaching one or more attributes to an event in the same way you attach a special ability to an item, monster or spell. It allows the designer to customize menus for all events and to use different texts than the one written in the editor, useful for conditional statements.

# data[].attributes.attachment_link.title
Castle Game Engine - Free open-source cross-platform 3D 2D game engine with editor and powerful Pascal API

# data[].attributes.attachment_link.description
Free open-source 3D and 2D game engine. Cross-platform, for desktops (Windows, Linux, macOS, FreeBSD...), mobile (Android, iOS), console (Nintendo Switch). Powerful visual editor. Powerful API for devs. Supports a lot of model formats, like glTF, X3D and Spine. Many rendering features (physically based rendering, shadows, mirrors, gamma correction).

# data[].attributes.attachment_link.description
Download Audio Game Kit for free. a game library to develop audio games. do you want to make your audio game? it is easy!

# data[].attributes.attachment_link.description
Download Silent Voice Generator for free. Processes dialogue text files exported by the Bethesda Softworks SDK. Silent Voice Generator is an audio file utility designed to process the quest dialogue text documents exported by the Bethesda Softworks SDK (Construction Set / GECK / Creation Kit) and generate silent voice and lip-synch files based on user-defined parameters.

# data[].attributes.attachment_link.description
Metaverse is the easiest way to create Augmented Reality experiences. No programming required.

# data[].attributes.attachment_link.readable_text
Ardora 9 creación de contenidos escolares para la web
Ardora no necesita ser instalado, únicamente debe descargar a su computadora el archivo zip para su sistema operativo. Descomprímalo en su ordenador y se creará una carpeta cuyo nombre empieza por "Ardora9_", en su interior existe un fichero ejecutable (es probable que en Linux y Mac tenga que dar a este archivo permiso de ejecución) con el nombre de Ardora, ejecútelo y el programa debería de empezar. Ahora, si lo desea, puede borrar el archivo descargado. Para llevar el programa a otro ordenador tan solo ha de copiar la carpeta creada.
DESCARGAR ARDORA 9
AVISO: Ardora se proporciona de forma totalmente gratuita y "tal cual", sin ningún tipo de garantía implícita o explícita. Ardora utiliza, en algunos apartados, software de terceras partes ajenas a Ardora, así como modificaciones específicas realizadas para Ardora sobre este software (manteniendo el mismo tipo de licencia).

El usuario en el momento de descargarlo y/o instalarlo así lo reconoce.

# data[].attributes.attachment_link.description
Ardora 9 creación de contenidos escolares para la web Ardora no necesita ser instalado, únicamente debe descargar a su computadora el archivo zip para su sistema operativo.

# data[].attributes.attachment_link.readable_text
Created by NASA's Jet Propulsion Laboratory, this stunning educational app uses native mobile augmented reality to bring spacecraft explorers from across the solar system to whatever space you're in. Find a flat surface and view interactive 3D models right in front of you, scaled to table-top size or in their true-to-life proportions. Take pics with the spacecraft in your favorite environments, and explore detailed info about their fascinating missions.

This tool is excellent for budding astronauts, teachers, and space enthusiasts. Bring NASA's journey of exploration to life in the classroom, home, or anywhere.

Features:
Interact with 3D spacecraft models of the Curiosity rover, Opportunity, InSight, SMAP, Voyager, Juno, and Cassini, the 70-Meter Deep Space Network Antenna and more.
Learn about missions that explore Earth, Mars, and beyond
True-to-life and adjustable size interaction
In-depth information about each space mission
Camera functionality

# data[].attributes.attachment_link.description
Created by NASA's Jet Propulsion Laboratory, this stunning educational app uses native mobile augmented reality to bring spacecraft explorers from across the solar system to whatever space you're in. Find a flat surface and view interactive 3D models right in front of you, scaled to table-top size or in their true-to-life proportions.

# data[].attributes.attachment_link.readable_text
Explore millions of models in 3D, VR, and AR on your mobile device. Teleport yourself to Rome, hold a beating heart, or walk among dinosaurs. Whether you explore 3D with touch, jump into VR using your favorite mobile headset, or use AR to bring models into the real world, let us transport you to new dimensions from the Sketchfab community.

- Follow your favorite Sketchfab creators
- Explore by category or search by keyword
- Like, share, and comment on your favorite work
- Subscribe to collections and build your own
- Pull up your profile, and share with friends
- Stay up to date with the latest Staff Picks
Classificações e resenhas

Sinalizar como inapropriado

O app não presta pra baixar os modelos e nem pra vizualizalos direito (a não ser que seu celular seja um top de linha) fora isso eu consigo deixar os modelos no favoritos pra depois ver direito no PC.

Essa avaliação foi marcada como útil por 46 pessoas

Você achou isso útil?

Sinalizar como inapropriado

O aplicativo está pior do que o site, pois eu não consigo baixar nenhum modelo 3D grátis, além disso, o mecanismo de pesquisa é mais limitado comparado ao site que é muito melhor.

Essa avaliação foi marcada como útil por 4 pessoas

Você achou isso útil?

Sinalizar como inapropriado

Mostrar histórico da avaliação

Muito bom, mas apenas celulares top pra rodar esse programa. Verifiquem formas de aumentar a compatibilidade do app com configurações de hardware mais básicas.

Essa avaliação foi marcada como útil por 46 pessoas

Você achou isso útil?

# data[].attributes.attachment_link.description
Explore millions of models in 3D, VR, and AR on your mobile device. Teleport yourself to Rome, hold a beating heart, or walk among dinosaurs. Whether you explore 3D with touch, jump into VR using your favorite mobile headset, or use AR to bring models into the real world, let us transport you to new dimensions from the Sketchfab community.

# data[].attributes.attachment_link.readable_text
Before buying this version, see the newer Human Anatomy Atlas 2023＋! Get visual Flashcards and cross-platform mobile and web access.

Human Anatomy Atlas 2023 gives you core anatomy reference content on your Android phone and tablet. Want to expand your library? Check out our in-app purchases for additional anatomy and physiology content!

Human Anatomy Atlas 2023 includes core anatomy reference content! Get the 3D interactive visual content you need to learn about the human body:
- Full female and male 3D models to study gross anatomy. View these alongside cadaver and diagnostic images.
- 3D views of key organs at multiple levels. Study the lungs, bronchi, and alveoli; Review the kidneys, renal pyramids, and nephrons.
- Muscle and bone models that you can move. Learn muscle actions, bone landmarks, attachments, innervations, and blood supply.
- See how fascia divides the muscles of the upper and lower limbs into compartments.

- Additional in-app purchases: Our video library allows you to explore and educate with more than 100 stunning patient education animations that cover key physiology and common pathologies, including cellular respiration, heart conduction, peristalsis, filtration, coronary artery disease, kidney stones, and sciatica.

- Additional in-app purchase: 3D Dental Anatomy includes cusps, fossae, and surfaces, and cross-sectional views of an incisor, canine, premolar, double root molar, and triple root molar; plus, an interactive, animated model of the upper and lower arches.

And so much more! All this content is organized so you can easily browse or search by topic and region.

A full suite of study and presentation tools:
- Dissect models on screen, in augmented reality (AR), and in cross-sections. Download free lab activities that walk you through key structures.
- Take 3D dissection quizzes and check your progress.
- Make interactive 3D presentations that link sets of models to explain and review a topic. Label structures with tags, notes, and 3D drawings.
Share content with patients, classmates, students, and colleagues!

# data[].attributes.attachment_link.title
Human Anatomy Atlas 2023 - Apps no Google Play

# data[].attributes.attachment_link.description
Before buying this version, see the newer Human Anatomy Atlas 2023＋! Get visual Flashcards and cross-platform mobile and web access. Human Anatomy Atlas 2023 gives you core anatomy reference content on your Android phone and tablet. Want to expand your library? Check out our in-app purchases for additional anatomy and physiology content!

# data[].attributes.attachment_link.readable_text
From Signal Garden Research, Atom Visualizer enables you to see and explore atomic models in Augmented Reality with Google ARCore.

Please note : AR Atom Visualizer requires Google ARCore and a compatible Android device. ARCore is not supported by all devices.

Atom Visualizer brings science home and to the classroom - what is everything around us made of?
Atom Visualizer is a valuable pedagogical tool that helps to begin answering questions about science, and is simple enough to be used even in kindergarten.

Many of us understand the basic structure of an atom: a nucleus containing protons and neutrons, surrounded by electrons - but how are those electrons organized? How do they move? What do they look like?

Scientists and science teachers use two common models to answer these questions and visualize atoms:

The Bohr model presents the atom as a nucleus with orbiting electrons. This helps us understand the energy level of the electrons and how they are organized in relation to the nucleus.

The quantum mechanical model presents the atom with an electron cloud. This helps us understand the possible location of the electrons in relation to the nucleus.

Atom Visualizer uses Augmented Reality to create 3D animated visualizations of both these models in the real world - just by using your camera.

Launching the app starts your camera...
Tap the Plus button and choose any of the 118 elements in the periodic table to create a 3D animated atomic model.
Place the atom wherever you want it in real space and view it through your screen.
Adjust the animation speed with the slider.
Switch between 3D animated visualization of atoms with the Bohr model - a nucleus with orbiting electrons, or the quantum mechanical model - complete with random animated electron cloud.
Learn more about the elements through the Wikipedia links.

--

UNM NSF STEP 2017 @ Signal Garden

Atom Visualizer was designed and built in just eight weeks by Jonathan Barndt using Electrolyte Engine™ during his National Science Foundation STEP 2017 internship at Signal Garden, as part of the NSF STEM Talent Expansion Program. Jonathan was mentored in Signal Garden by Dylan Hart (lead engineer of Signal Mapper for Google Tango) and Omar Shaikh (lead engineer of Solar Simulator for Google Tango).
Jonathan graduated from the Computer Science program at the University of New Mexico in 2020.

Program Advisor: Professor Cassiano de Oliveira
Program Coordinator: Kelly Cockrell
Project Supervisor: Dylan Hart
Project Coordinator: Omar Shaikh
Project Administrator: James Croney
Platform Architect: Danny Bernal
Platform Designer: Marcin Ograbek
Platform Engineer: Zachari Dahran
Produced by Chuck Knowledge
Powered by Electrolyte Engine™
© 2022 Signal Garden Research Corporation.
All rights reserved.

# data[].attributes.attachment_link.title
AR Atom Visualizer for ARCore - Apps no Google Play

# data[].attributes.attachment_link.description
From Signal Garden Research, Atom Visualizer enables you to see and explore atomic models in Augmented Reality with Google ARCore. Please note : AR Atom Visualizer requires Google ARCore and a compatible Android device. ARCore is not supported by all devices.

# data[].attributes.attachment_link.title
RPG Maker MV | RPG Maker | Make Your Own Video Games!

# data[].attributes.attachment_link.description
Check out all of the amazing features of RPG Maker MV!

# data[].attributes.attachment_link.readable_text
Docebo's corporate LMS supports 35+ native integrations to help you streamline your software applications and connectors, including HRIS, CRM, e-commerce, content authoring tools, and SSO.

Find the complete list here.

# data[].attributes.attachment_link.title
Scale your learning programs with Learn LMS | Docebo

# data[].attributes.attachment_link.description
Discover the AI-powered Learn LMS, designed for enterprises. It offers exceptional design, functionality, and scalability for all teams and use cases.

# data[].attributes.attachment_link.readable_text
Build online courses in minutes and start training today with an intuitive, cloud LMS

Try for free, upgrade on your own terms

Get started for free (no credit card required), test the platform, and upgrade to a plan tailored to your needs when the time is right.

Go live by end of day

Use your existing training materials or build courses from scratch. Either way, you'll go live 2x faster than the category average and share your courses today.

Access training anytime, anywhere

Whether on desktop or mobile, morning or night, your teams can easily access training on their schedule. No matter the device, operating system, or connection stability.

Go with a free LMS that people can use

Make learning easy and choose a free LMS that your learners will instinctively know how to use, even those new to online training.

Set up training in a few clicks

Forget about installation guides and slow implementation, since everything comes out of the box ready-to-use. Sign up, add courses and users, and you're good to go.

Connect face-to-face, even when apart

Host virtual training sessions right on the platform. Integrate with videoconferencing tools like Zoom, and keep your training personal.

Administer with ease

When there's no time to waste, stay ahead with an all-in-one solution. Create as many separate training audiences and environments you want, and control everything from a single account.

Gain insights with reports

Make better decisions and see how online training works for you. Generate clear reports about everything that happens inside your eLearning hub, and have complete control over your training.

Save time with automation

Get the platform to work for you so you can focus on the things that matter. Set automation rules to manage your training and put repetitive administrative tasks on autopilot.

Trusted by 70000+ organizations!

Start training at once with a library of ready-made courses

New courses added regularly

Created by learning experts

Animated & interactive with quizzes

Ready to use instantly with a TalentLibrary subscription

Meet TalentLibraryTM

No matter the industry, TalentLMS offers the best training solution

Train your people. Measure results. Drive growth.

TalentLMS gives you the tools to supercharge every step of your training.

# data[].attributes.attachment_link.title
The free LMS you've been looking for - TalentLMS

# data[].attributes.attachment_link.description
Build online courses in minutes and start training today with an intuitive, cloud LMS Get started for free (no credit card required), test the platform, and upgrade to a plan tailored to your needs when the time is right. Use your existing training materials or build courses from scratch.

# data[].attributes.attachment_link.readable_text
Comece agora.É grátis!

Transforma qualquer disciplina num jogo de role-play, promove a colaboração entre os alunos e encoraja um melhor comportamento.

Ferramentas poderosas para Compromisso de condução

Melhorar o comportamento na aula

Incentive os alunos com riscos e recompensas reais na sala de aula e observe-os para que se tornem melhores alunos à medida que progridem no jogo

Dê superpoderes às sua aulas

Com Gamificação da Classcraft LMS, ensine o seu currículo e atribua pontos de prêmio quando os alunos se ajudam mutuamente.

##Ensine as competências para o século XXI Desenvolva a colaboração significativa entre alunos com rica e cooperativa jogabilidade.

Conhecimento é Poder

Use Batalhas do Chefe para criar novas formas e interativas de fazer a avaliação.

Automatize a sua sala de aula

Inove na sua turma, com ferramentas integradas, a partir do rastreamento do comportamento e gamificação do LMS, para estatísticas e mensagens dos alunos e seus pais.

Colabore com os pais

Expanda o jogo para os pais e dê-lhes o poder de atribuir pontos em casa, gerir trabalhos de casa e ver estatísticas de seu filho. Fique em contato com mensagens na app!

Após a Amostragem Os 100 professores Usando Classcraft No ano passado:

Escolha de topo por senso comum Emergente Parceiro Tecnologico. Vencedor da Inovação Tecnológica Vencedor de Jogos Académicos

"Quando eu comecei a Classcraft, as minhas pontuações de AP Biology estavam na faixa C. A média aumentou para um A em um mês."

- Rebecca Osborne, Biologia, Anaheim, California

"A transformação foi profunda. Toda a minha sala de aula está tentando entusiasticamente participar para obter o XP e não deixar a sua equipa perder!"

- Darren McQuaid from Seoul, South Korea

"Classcraft salvou minha sala de aula! A minha turma mudou o comportamento e a aprendizagem melhorou depois de implementá-la nos meus cursos."

- Roy Rodriguez, Public Speaking, Theatre & Debate, Grades 9-12, College Station, Texas

# data[].attributes.attachment_link.title
Classcraft - All-in-One Plataforma de Gamificação da Educação

# data[].attributes.attachment_link.description
Transforme a sua sala de aula numa aventura épica, para os seus alunos jogarem durante todo o ano. Apreciado pelos professores em mais de 20 mil escolas em todo o mundo. Experimente Grátis.

# data[].attributes.attachment_link.description
Supercharge your e-learning with Edjet platform. It’s easy and free.

# data[].attributes.attachment_link.title
Project management for game development - HacknPlan

# data[].attributes.attachment_link.description
The best production tool for game development. Game design documentation and project management together in one single solution.

# data[].attributes.attachment_link.readable_text
An open-source GUI prototyping tool that's available for ALL platforms.

Pencil is built for the purpose of providing a free and open-source GUI prototyping tool that people can easily install and use to create mockups in popular desktop platforms.

The latest stable version of Pencil is 3.1.1 which contains stability fixes and many new features. More details can be found in the release notes.

Project News

Jan 1, 2023 Pencil 3.1.1 is released released.

Oct 19, 2019 Pencil 3.1.0 is released released.

Jun 27, 2017 Pencil 3.0.4 is released released.

Jun 06, 2017 Pencil 3.0.3 is released released.

May 11, 2017 Pencil 3.0.2 is released released.

Feb 20, 2017 Pencil 3.0.0 GA is now released.

Feb 09, 2017 Pencil 3.0.0 rc2 is available for testing.

November, 2015 Development for the new version of Pencil started.

# data[].attributes.attachment_link.description
Pencil is built for the purpose of providing a free and open-source GUI prototyping tool that people can easily install and use to create mockups in popular desktop platforms. The latest stable version of Pencil is 3.1.1 which contains stability fixes and many new features. More details can be found in the release notes.

# data[].attributes.attachment_link.description
Moodle is a Learning Platform or course management system (CMS) - a free Open Source software package designed to help educators create effective online courses based on sound pedagogical principles. You can download and use it on any computer you have handy (including webhosts), yet it can scale from a single-teacher site to a 200,000-student University.

# data[].attributes.attachment_link.readable_text
https://revistaverde.escolaverde.org

A Revista Verde (RV) é uma publicação periódica semestral do Programa Escola Verde e do Grupo de Pesquisa em Educação Ambiental Interdisciplinar (CNPq) com o objetivo de contribuir com a divulgação científica de pesquisas e experiências, nacionais e internacionais, de diferentes áreas do conhecimento relacionadas às problemáticas socioambientais e sustentabilidade.

Se você conhece algum repositório que não está nesta lista ou pensa que pode complementar as informações nela contidas, sua colaboração será muito bem-vinda!

Universidade Aberta do Sistema Único de Saúde (UNA-SUS)
https://ares.unasus.gov.br/acervo/

Repositório digital de recursos educacionais abertos da Universidade Aberta do Sistema Único de Saúde (UNA-SUS). Armazena, organiza, dissemina e preserva os recursos educacionais desenvolvidos para o ensino-aprendizagem de trabalhadores da saúde. Aqui você encontra vídeos, textos, imagens, entre outros conteúdos, para atender às necessidades de formação e capacitação desses trabalhadores. O repositório é alimentado de forma colaborativa pelas diversas instituições da Rede UNA-SUS, com base em diretrizes comuns e processos criteriosos de avaliação dos materiais, que garantem a sua qualidade. O ARES é de acesso aberto e garante a possibilidade de uso, por qualquer pessoa, dos recursos educacionais publicados.

http://www.soplaar.com/busca_material_individual.php

Rede social de conhecimento e cultura onde os Internautas podem contribuir disponibilizando material pedagógico, criando jogos educativos e textos literários.

A Biblioteca Digital Vérsila foi considerada o maior concentrador de acervos abertos acadêmicos do hemisfério sul. Inaugurada em novembro de 2015, a biblioteca reúnia e oferecia gratuitamente milhões de itens digitais de produção científica oriundos dos melhores centros de pesquisa do mundo. A plataforma era integrante do consórcio internacional Open Archives Initiative, na modalidade de Service Provider, e o acervo era composto quase exclusivamente de textos completos e abertos. A iniciativa, criada, desenvolvida e mantida pela Vérsila Educacional, havia sido reconhecida e destacada por vários centros de pesquisa do Brasil e exterior. O objetivo da Biblioteca Digital Vérsila era oferecer em um único local, de maneira simples, independente, relevante e gratuita o melhor da produção acadêmica aberta, tornando-se assim um serviço à comunidade científica e referência internacional em biblioteconomia digital.

Esse Banco Internacional tem o propósito de manter e compartilhar recursos educacionais digitais de livre acesso, mais elaborados e em diferentes formatos - como áudio, vídeo, animação, simulação, software educacional - além de imagem, mapa, hipertexto considerados relevantes e adequados à realidade da comunidade educacional local, respeitando-se as diferenças de língua e culturas regionais. Este repositório está integrado ao Portal do Professor, também do Ministério da Educação. Espera-se ainda com este repositório estimular e apoiar experiências individuais dos diversos países, ao mesmo tempo que se promove um nivelamento de forma democrática e participativa. Assim, países que já avançaram significativamente no campo do uso das tecnologias na educação poderão ajudar outros a atingirem o seu nível.

Copyleft foi um site criado pela Pearson Education do Brasil para promover o amplo acesso a obras educacionais ou de apoio ao aprendizado, não se restringindo a textos mas também abrangendo objetos de aprendizado nos formatos suportados (txt, xls, ppt, pps, doc, pdf, docx, xlsx, pptx, ppsx) Sem fins lucrativos, o Copyleft teve como meta propiciar uma distribuição democrática do conhecimento e criar uma base de referência para professores, estudantes, pesquisadores e para a população em geral, além de abrir espaço para novas idéias e abordagens que possam vir a ser publicados comercialmente. Se você é um autor e está disposto a compartilhar seu conteúdo, clique no botão "Publicar" e siga as instruções. A publicação é gratuita, não remunerada e somente pelo período desejado pelo autor. Se estiver buscando conteúdos, poderá fazer buscas por área ou título, por autor e por palavras-chave. Ao encontrar o conteúdo que deseja, clique em "Download" e siga as instruções. Tanto a busca como o download são gratuitos.

Secretaria de Educação do Estado de São Paulo
http://curriculomais.educacao.sp.gov.br

Iniciativa que, por meio de uma plataforma online de sugestões de objetos digitais de aprendizagem (ex: vídeos, animações, jogos, simuladores, infográficos, áudios), relacionadas ao Currículo do Estado de São Paulo, visa estimular e incentivar o uso de novas tecnologias como recurso pedagógico complementar pelos professores e alunos, em especial, na sala de aula.

Prefeitura Municipal de São Paulo
https://curriculo.sme.prefeitura.sp.gov.br/

O Currículo da Cidade de São Paulo foi criado a muitas mãos a partir dos conhecimentos produzidos e das práticas realizadas pelas professoras e professores da Rede Municipal de Ensino ao longo dos últimos anos. Segundo a Secretaria Municipal de Educação, o movimento de atualização do currículo envolveu mais de 43 mil estudantes e 16 mil professores ao longo de 2017, em paralelo às discussões sobre a Base Nacional Comum Curricular (BNCC) que se faziam nacionalmente, de forma a ser a primeira cidade a lançar o documento em sua versão já alinhada às diretrizes nacionais. O material faz referência aos Objetivos de Desenvolvimento Sustentável (ODS).

Plataforma online onde alunos e professores podem acessar atividades autoexplicativas de forma lúdica e prática. As aulas incluem planos de aula e apresentações voltados para professores que queiram utilizar as atividades com os alunos. Cada uma delas possui temas, competências e habilidades contempladas nas orientações curriculares da Secretaria Municipal de Educação do Rio de Janeiro. Essas orientações curriculares de cada ano e cada disciplina foram divididas em 32 aulas digitais, que correspondem às semanas do ano letivo, retiradas àquelas voltadas para avaliações e revisões.

Escola Digital é uma plataforma de busca que reúne objetos e recursos digitais voltados a apoiar processos de ensino e aprendizagem dentro e fora da sala de aula. O site foi criado com o objetivo de facilitar o acesso de educadores, escolas e redes de ensino a materiais educativos de base tecnológica, de forma a enriquecer e dinamizar as práticas pedagógicas. A plataforma também apoia alunos que querem aprofundar seus estudos e familiares preocupados em acompanhar a educação de seus filhos.

Espaço para o professor acessar sugestões de planos de aula, baixar mídias de apoio, ter notícias sobre educação e iniciativas do MEC ou até mesmo compartilhar um plano de aula, participar de uma discussão ou fazer um curso. Poderão se inscrever apenas pessoas ligadas às instituições de ensino públicas e privadas. As demais poderão navegar livremente, pois todas as informações são de acesso público.

Ministério da Educação
http://www.dominiopublico.gov.br

O "Portal Domínio Público", lançado em novembro de 2004 (com um acervo inicial de 500 obras), propõe o compartilhamento de conhecimentos de forma equânime, colocando à disposição de todos os usuários da rede mundial de computadores - Internet - uma biblioteca virtual que deverá se constituir em referência para professores, alunos, pesquisadores e para a população em geral. Este portal constitui-se em um ambiente virtual que permite a coleta, a integração, a preservação e o compartilhamento de conhecimentos, sendo seu principal objetivo o de promover o amplo acesso às obras literárias, artísticas e científicas (na forma de textos, sons, imagens e vídeos), já em domínio público ou que tenham a sua divulgação devidamente autorizada, que constituem o patrimônio cultural brasileiro e universal.

Desde setembro de 2011, com a assinatura do decreto nº 52.681, de 26 de setembro de 2011, do então prefeito Gilberto Kassab (PSD-SP), todo material didático produzido pela Secretaria Municipal de Educação de São Paulo é registrado sob licenças flexíveis e está disponível online.

O REA Dante é o espaço de Recursos Educacionais Abertos do Colégio Dante Alighieri. Nele, são disponibilizados alguns materiais didáticos em formato digital. Além disso, você pode conferir o material multimídia produzido pela equipe do Dante. A melhor parte desse projeto é que todo o conteúdo disponibilizado neste site pode ser utilizado e adaptado, já que está sob licença Creative Commons.

O ambiente PortoOpenCourseWare oferece conteúdos educacionais digitais produzidos pela comunidade escolar do Colégio Visconde de Porto Seguro. Todos os que publicam conteúdos aqui o fazem voluntariamente, respeitando os Termos de Uso. Adotamos licenças livres Creative Commons e nos associamos ao OpenCourseWare Consortium, que reúne respeitadas instituições de ensino de todo o mundo. Nós, da Fundação Visconde de Porto Seguro compartilhamos as ideias de democratização do acesso à educação propagadas pelo movimento REA. Por isso, somos a primeira escola de educação básica do mundo a fazer parte deste Consórcio. Acreditamos que o conhecimento produzido e difundido em nossa Escola deva ser compartilhado com todas as pessoas. Sejam todos bem-vindos!

http://planetabiologia.com

O site planeta biologia conta com um bom número de material relacionado a área de biologia e ciências. Entre os materiais você vai encontrar material em powerpoint que pode ser editado livremente, material em PDF, vídeos, animações e simuladores.

http://ambiente.educacao.ba.gov.br/

O Ambiente Educacional Web - AEW é um espaço pedagógico multidisciplinar criado para que estudantes e professores possam acessar, compartilhar e construir conhecimentos por meio das novas tecnologias da informação e da comunicação. No AEW, a comunidade escolar pode encontrar conteúdos digitais registrados em licenças livres, ter acesso a softwares livres que auxiliam na produção de mídias, e a sites temáticos das disciplinas e dos temas transversais. Futuramente, será possível interagir e compartilhar produções através de uma Rede Social Educacional.

http://edukatu.org.br/

O Edukatu é uma rede de aprendizagem que visa incentivar a troca de conhecimentos e práticas sobre consumo consciente entre professores e alunos do Ensino Fundamental de escolas em todo o Brasil.

Além de reunir informações e materiais de referência sobre o tema, o Edukatu convida os participantes a realizar atividades por meio de circuitos de aprendizagem. Essa navegação guiada é uma experiência inovadora que os levará: 1. a solucionar desafios de pesquisa e estudo; 2. a comentar e debater com outros internautas; 3. a compartilhar suas produções e/ou criações sobre o tema; e 4. a promover ações práticas de intervenção nas comunidades escolares envolvidas.

Por meio dos circuitos de aprendizagem e de outras ferramentas interativas, o Edukatu visa ser também um instrumento de mobilização, facilitando o desenvolvimento de uma comunidade de engajamento contínuo em favor do consumo consciente. Nessa rede, cada participante se tornará um disseminador do que aprendeu, ampliando de forma colaborativa o alcance dos debates e intervindo diretamente no dia a dia e nas práticas cotidianas daqueles que o cercam.

Esse é o repositório de recursos educacionais abertos mantido pelo Instituto de Matemática e Estatística da Universidade Federal do Rio Grande do Sul. Todo o material é produzido de forma colaborativa envolvendo editores de toda a comunidade. Disponibilizas diversos livros didáticos como: cálculo numérico, computação científica em linguagem C, álgebra linear, transformadas integrais, cálculo de uma variável, cálculo de várias variáveis e cálculo vetorial.

A enciclopédia sobre Linguagem de Programação R que todos podem colaborar!

Esse é o portal principal da coleção M³ Matemática Multimídia, que contém recursos educacionais multimídia em formatos digitais desenvolvidos pela Unicamp com financiamento do FNDE, SED, MCT e MEC para o Ensino Médio de Matemática no Brasil. São mais de 350 recursos educacionais no formato de vídeos, aúdios, softwares e experimentos, que estão licenciados sob uma licença Creative Commons - é permitido copiar, distribuir, exibir, executar a obra e criar obras derivadas, mas não é permitido o uso comercial ou o relicensiamento sobre uma licença mais restritiva.

A Fundação Getulio Vargas é a primeira instituição brasileira a ser membro do OpenCourseWare Consortium - OCWC -, um consórcio de instituições de ensino de diversos países que oferecem conteúdos e materiais didáticos sem custo, pela internet. Membro desde julho de 2008, o FGV Online venceu, em 2011, a primeira edição do OCW People's Choice Awards - premiação para as melhores iniciativas dentro do consórcio -, na categoria de programas mais inovadores e de vanguarda.

O RIVED é um programa da Secretaria de Educação a Distância - SEED, que tem por objetivo a produção de conteúdos pedagógicos digitais, na forma de objetos de aprendizagem. Tais conteúdos primam por estimular o raciocínio e o pensamento crítico dos estudantes, associando o potencial da informática às novas abordagens pedagógicas. A meta que se pretende atingir disponibilizando esses conteúdos digitais é melhorar a aprendizagem das disciplinas da educação básica e a formação cidadã do aluno. Além de promover a produção e publicar na web os conteúdos digitais para acesso gratuito, o RIVED realiza capacitações sobre a metodologia para produzir e utilizar os objetos de aprendizagem nas instituições de ensino superior e na rede pública de ensino.

Repositório de recursos educacionais abertos do grupo GEPETER.
https://gepeter.proj.ufsm.br/repositorio/

O repositório do Grupo de Estudos e Pesquisas em Tecnologias Educacionais em Rede (GEPETER), da Universidade Federal de Santa Maria (UFSM), certificado no DGP/CNPq e liderado pela professora Elena Maria Mallmann, sustenta-se em atos éticos e estéticos de autoria e coautoria, visando à construção e ao fortalecimento da cultura REA (Recursos Educacionais Abertos), em diferentes espaços e contextos educacionais. Com apoio da Fundação de Amparo à Pesquisa do Estado do Rio Grande do Sul (FAPERGS) para o desenvolvimento de projetos de ensino, pesquisa e extensão, o repositório constitui-se de REA de diferentes gêneros discursivos e formatos hipermidiáticos - planos de aula, mapas e redes conceituais, infográficos, jogos, guias, tutoriais, materiais didáticos, videoaulas, teses, palestras, cursos - das mais variadas áreas do conhecimento científico e tecnológico. Em movimento de ação-reflexão-ação, busca-se, no compartilhamento de REA, potencializar autoria e coautoria de professores e estudantes, Fluência Tecnológico-Pedagógica (FTP) e inovação educacional.

Laboratório de Tecnologia Educacional (Unicamp)
http://www.bdc.ib.unicamp.br/bdc/index.php

A Biblioteca Digital foi inaugurada em Abril de 2006 com todo material já desenvolvido pelo LTE e aberta à submissão de softwares, imagens, teses, monografias e apostilas voltadas ao ensino de qualquer disciplina da área biológica. Todo conteúdo aqui disponibilizado é oferecido gratuitamente para ser usado livremente, sendo de responsabilidade dos autores. Disponibilizamos inclusive os arquivos fontes de softwares, para que estes possam ser modificados, visando o ajuste mais adequado às necessidades de cada usuário. Além dos materiais já citados, a Biblioteca Digital do LTE também disponibiliza os artigos científicos publicados pela Revista Brasileira de Ensino de Bioquímica e Biologia Molecular. Todo conteúdo publicado pela Biblioteca Digital do LTE passa por um processo de revisão semelhante ao das publicações científicas tradicionais.

UFRGS
http://www2.mat.ufrgs.br/edumatec/

O site Educação Matemática e Tecnologia Informática tem como um dos objetivos a apresentação de material que trate do potencial da tecnologia informática no âmbito da educação matemática escolar. Especial atenção é dada a seleção de software, com escolhas que recaem sobre aqueles que se caracterizam como ambientes de expressão e exploração, o que significa a oportunidade de viabilizar práticas pedagógicas que coloquem os alunos no papel de ativos aprendizes. Pensando-se naqueles professores ainda com pouca experiência na utilização desta tecnologia também apresentamos atividades que podem servir como ponto de partida para trabalho em sala de aula. E dado o crescente número de informação que circula na Internet, procuramos também selecionar artigos e links que contribuam para a formação de professores e alunos. O site também e' utilizado ao longo dos trabalhos da disciplina, de mesmo nome, do curso de Licenciatura em Matemática da UFRGS. Esta disciplina tem como propósito preparar o futuro professor no uso de tecnologia informática no âmbito do ensino e aprendizagem da Matemática escolar. Parte da produção dos alunos tem sido aqui publicada, criando-se desta forma um ambiente para produção de cultura no uso de tecnologia informática. Sobre as licenças de uso do material disponibilizado no site EDUMATEC: é permitido copiar, distribuir, exibir, executar o material , desde que sejam dados os créditos de autoria, na forma especificada pelos autores. Não é permitido o uso do material com finalidades comerciais. Em cada cada novo uso ou distribuição do material deve ser deixado claro os termos desta licença de uso.

http://www.klickeducacao.com.br/

Universidade de São Paulo (USP)
http://futuro.usp.br/labvirt/

Universidade de São Paulo (USP)
http://www.bbm.usp.br

Atualmente, cerca de 3.000 títulos da Biblioteca Mindlin estão disponíveis, para livre acesso, na Brasiliana USP. São diferentes tipos de materiais que abordam temas variados da história do Brasil. As coleções de livros de literatura e de história, mapas, iconografias, e uma coleção de periódicos dos séculos XIX e XX são particularmente significativos. O pesquisador pode consultar o material no próprio site ou fazer o download das obras.

Centro Edelstein
http://www.bvce.org.br/LivrosBrasileiros.asp

A Biblioteca Virtual de Ciências Humanas do Centro Edelstein disponibiliza na Internet, para acesso gratuito, livros já publicados, de autores brasileiros ou residentes no Brasil, em português ou outras línguas, de todas as disciplinas das ciências humanas. Os livros que integram o site se encontram esgotados e os direitos autorais retornaram aos autores, ou seus direitos autorais ainda se encontram em mãos das editoras, mas estas autorizaram a colocação no site.

Centro Edelstein
http://www.bvce.org.br/SociedadeInformacao.asp

Este site disponibiliza livros e artigos sobre a sociedade da informação em varias línguas. Todos os textos podem ser consultados em forma gratuita.

Centro Edelstein e iFHC
http://www.plataformademocratica.org/BuscaPublicacoes.aspx

A Biblioteca dispõe de um fundo documental especializado nos temas da Democracia na América Latina. Nesta seção você poderá ter livre acesso a nossa coleção de 20.000 títulos. Os títulos podem ser buscados por autor ou por palavras-chave no título do trabalho.

Secretaria de Estado da Educação do Paraná
http://www.diaadiaeducacao.pr.gov.br/

http://multimeios.seed.pr.gov.br/resourcespace-seed/pages/home.php

UFRGS
http://www.lec.ufrgs.br/index.php/Fábrica_Virtual

http://www.uff.br/cdme/

Tradução ao português em parceria com a Fundação Lemann
https://www.coursera.org/

O Coursera é uma plataforma de ensino que realiza parcerias com as melhores universidades e instituições de ensino em todo o mundo, para oferecer cursos online e gratuitos a todos. Trabalhamos para que no futuro, todos tenham acesso a uma educação de qualidade a nível mundial, O Coursera promove a melhora na vida das pessoas, de suas famílias e das comunidades onde vivem através da educação.

Tradução ao português em parceria com a Fundação Lemann
https://pt.khanacademy.org/

A Khan Academy é uma organização que tem uma missão. Somos uma entidade sem fins lucrativos com o objetivo de mudar a educação para melhor, fornecendo educação de qualidade internacional para todos, em qualquer lugar. Todos os recursos do site estão disponíveis para todos. Não importa se você é aluno, professor, aluno a distância, diretor, adulto voltando à sala de aula após 20 anos ou um leigo interessado que procura uma mãozinha em biologia básica. Os materiais e recursos da Khan Academy estão disponíveis para você inteiramente de graça.

Mit Media Lab, Fundação Lemann (tradução)
http://scratch.mit.edu

Com o Scratch, você pode programar suas próprias histórias interativas, jogos e animações - e compartilhar suas criações com outros membros da comunidade online. O Scratch ajuda os jovens a aprender a pensar de maneira criativa, refletir de maneira sistemática, e trabalhar de forma colaborativa - habilidades essenciais para a vida no século 21. Scratch é um projeto do grupo Lifelong Kindergarten no Media Lab do MIT. Ele é fornecido gratuitamente.

http://www.geekie.com.br/

Baseados no conceito de aprendizado adaptativo, usamos a tecnologia para personalizar o estudo de acordo com as características individuais de cada um. Com base nessa tecnologia, oferecemos soluções integradas para escolas, levando em conta as diferentes necessidades dos gestores, professores e alunos. Com isto, o aluno é continuamente desafiado e incentivado de acordo com suas habilidades atuais, de modo que sua evolução seja constante. Nosso Propósito: Melhorar o aprendizado, tornando-o mais rápido, mais eficiente e mais prazeroso, sempre respeitando a individualidade e a liberdade de cada um na sua melhor forma de aprender, inspirando assim cada indivíduo a realizar seu potencial e atingir seus sonhos e contribuindo para elevar o nível da educação no Brasil e no mundo.

Centro Interdisciplinar de Novas Tecnologias na Educação - CINTED - UFRGS
http://cesta2.cinted.ufrgs.br/xmlui/

Este portal está usando o Manakin, uma nova facilidade criada pela Biblioteca da Universidade do Texas A&M. University. A interface pode ser extensivamente modificada pelos "Aspectos" e "Temas" baseado em XSL.

O Serviço Experimental Federação Educa Brasil (SE-FEB) a ser oferecido pela RNP consiste em disponibilizar uma infraestrutura nacional para confederação de repositórios de objetos de aprendizagem (OA) visando o reuso de OAs a partir de um único ponto de busca. Portanto, o SE-FEB prove mecanismos para integrar vários repositórios de OAs, através da recuperação de seus metadados, tornando-os acessíveis por um sistema de busca global. Assim, o serviço FEB destina-se basicamente a qualquer instituição educacional ou de pesquisa que deseje expandir o reuso e/ou compartilhar seus repositórios de OAs além da própria instituição que os criou.

Fundação Biblioteca Nacional
http://bndigital.bn.br/

A BNDigital materializa duas das tradicionais missões das bibliotecas nacionais: preservar a memória cultural e proporcionar o amplo acesso às informações contidas em seu acervo. Ao ser criada, a BNDigital tinha propósitos bem definidos que ainda se mantêm como objetivos de sua existência, são eles:- Ser fonte de excelência para a informação e a pesquisa; - Ser veículo disseminador da memória cultural brasileira; - Proporcionar conteúdo atualizado e de interesse dos usuários; - Alcançar públicos cada vez maiores, neutralizando as barreiras físicas; - Atender interesses das diversas audiências (pesquisadores profissionais, estudantes, público "leigo");- Preservar a informação através de sua disseminação; - Preservar os documentos originais evitando o manuseio desnecessário; - Ajudar instituições parceiras na preservação e acesso à memória documental brasileira; - Reunir e completar virtualmente coleções e fundos dispersos fisicamente em diversas instituições; - Aumentar os conteúdos em língua portuguesa disponíveis na web; e - Replicar para instituições interessadas através de cursos, estágios e treinamentos as tecnologias, normas e padrões adotados na gestão de conteúdos digitais.

Fundação Oswaldo Cruz
http://www.arca.fiocruz.br/

O Repositório Institucional(RI) da Fiocruz (ARCA), é mantido pelo Instituto de Comunicação e Informação Científica e Tecnológica em Saúde (ICICT), da Fundação Oswaldo Cruz, para dar visibilidade à produção cientifica e intelectual da Fiocruz (reunindo-a em um único ponto de acesso, com texto completo) e estimular a mais ampla circulação do conhecimento, fortalecendo o compromisso institucional com o livre acesso da informação cientifica em saúde, além de conferir transparência e incentivar a comunicação científica entre pesquisadores, educadores, acadêmicos, gestores, alunos de pós-graduação, bem como toda a sociedade civil.

Missão: Reunir, preservar e disponibilizar a produção intelectual da Fiocruz de forma mais ampla, em consonância com o movimento de livre acesso à informação científica.

Objetivo: Reunir e dar visibilidade à produção técnico-científica da Fiocruz em acesso aberto.

Sistema de Ensino CNEC
http://noas.com.br/

O NOAS é um núcleo de computação aplicada, destinado ao desenvolvimento de objetos de aprendizagem significativa, estruturados em simulações computacionais de fenômenos. Nesse cenário, foi criado o NOAS com a proposta de desenvolver objetos que contribuam para uma aprendizagem significativa. Esses atividades são baseadas em simulações computacionais (applets Java, animações em flash, realidade virtual) que permitem ao aprendiz a interação necessária à compreensão dos fenômenos estudados. A equipe do NOAS é constituída por educadores, especialistas em softwares, engenheiros, que se utilizam da tecnologia digital como elemento potencializador do processo de ensino e aprendizagem. Uma biblioteca virtual de aplicativos de diversas áreas, sob a concepção de software livre, acaba de ser lançada pelo NOAS - Galileu. Professores terão em suas mãos um fantástico material que, poderá propiciar o aprendizado que todos desejamos: significativo, na concepção mais profunda da palavra.

Sistema de Autoria Aberto (SAA) popularmente chamado "ELO em Nuvem"

https://www.elo.pro.br/cloud/index.php

O ELO em Nuvem é um sistema de autoria e (co)produção de Recursos Educacionais Abertos (REA) que serve também como repositório digital de materiais e atividades em formatos variados, como: Hipertexto, Quiz, Jogo da Memória, Cloze, Sequência, Vídeo, entre outros.

Centro de Trabalho Indigenista (CTI)
http://bd.trabalhoindigenista.org.br/

Nessa seção você terá acesso a links de destaque para a Biblioteca Digital do Centro de Trabalho Indigenista (Bd). A Bd está sendo lançada em versão piloto e nela podem ser encontrados registros de documentos, fotos, vídeos, livros, objetos de cultura material, entre outros registros, a respeito dos Povos Indígenas junto aos quais atuamos, tanto do Acervo próprio do CTI, como de outras acervos de instituições levantadas pelo CTI.

http://www.sabercom.furg.br/

O Repositório SaberCom promove o livre acesso aos objetos digitais de aprendizagem criados para os cursos de graduação, especialização, aperfeiçoamento e extensão oferecidos na modalidade de Ensino à Distância pela Universidade Federal do Rio Grande (FURG). A missão do SaberCom é democratizar o acesso a estes objetos digitais e fomentar o uso, reuso e a criação de novos materiais educacionais digitais voltados ao aprimoramento do ensino e da pesquisa. Através deste espaço, a Secretaria de Educação a Distância (SEaD) da FURG estimula o compartilhamento de saberes entre instituições de ensino e pesquisa, além de incentivar a cooperação criativa e intelectual entre professores, alunos e pesquisadores.

http://realptl.letras.ufmg.br/realptl/

O projeto Recursos Educacionais Abertos para Leitura e Produção de Textos nas Licenciaturas (REALPTL) desde 2014 vem desenvolvendo pesquisa em torno de materiais didáticos existentes para o ensino superior e, com base em tal pesquisa, desenvolvimento de recursos educacionais abertos (REA) para contribuir nos multiletramentos de alunos, principalmente, dos cursos de licenciatura, ou seja, para a formação de professores. No ambiente REALPTL pode-se encontrar REA diversificados em língua portuguesa, espanhola e inglesa. O projeto está vinculado à Faculdade de Letras da UFMG e conta com participação de membros de outras instituições, como UFTM, UENF, UFBA, entre outras. Como parte dos objetivos de extensão previstos no projeto, busca-se também difundir a metodologia de criação de REA entre professores da educação básica, por meio de oficinas. O projeto é aberto à colaboração de toda a comunidade, na criação, uso, adaptação e compartilhamento dos REA do site, que são licenciados em Creative Commons By.

http://plataformaintegrada.mec.gov.br

Plataforma criada a partir de uma iniciativa do Ministério da Educação para reunir e disponibilizar de forma centralizada os Recursos Educacionais Digitais de diversos portais do Brasil. Seu código-fonte está disponível de forma aberta e foi desenvolvida numa parceria coletiva entre: Universidade Federal de Santa Catarina (UFSC), Universidade Federal do Paraná (UFPR) e professoras(es) da Educação Básica de todo o Brasil. Tem como objetivo ser um ambiente de busca, interação e colaboração entre professoras(es). Em seus Termos de Uso, declara que os conteúdos devem ser preferencialmente REA e que estão disponíveis sob licença Creative Commons do tipo CC BY-SA, a não ser em casos em que seja especificado de outra forma.

http://sistemas.bage.unipampa.edu.br/tatu/

Este repositório digital é fruto das iniciativas do projeto "As Políticas Públicas de Formação de Professores em impressos pedagógicos: O caso da Revista do Ensino do Rio Grande do Sul (1951-1978)", que desde 2015 tem desenvolvido ações que permitiram a digitalização e disponibilização online de algumas edições da Revista do Ensino do Rio Grande do Sul.

A partir de 2018, situado no contexto do projeto "Educação, História e Políticas na região de abrangência da Universidade Federal do Pampa" e como resultado dos esforços do Grupo de Estudos em Educação, História e Narrativas (GEEHN), a proposta foi ampliada com a disponibilização de versões digitais de outros acervos e a criação do Repositório Digital Tatu.

Assim, este espaço tem como objetivo inventariar fontes de pesquisa relacionadas à história da educação, compondo um acervo digital acessível para outros pesquisadores. Além disso, imagina-se auxiliar na preservação e divulgação destes materiais.

Biociências em sinais do Programa de Pós Graduação em Ciências e Biotecnologia - PBBI

http://biocinais.uff.br/

O Biocinais é um portal digital que distribui materiais abertos por meio de tecnologias midiáticas, denominados objetos de divulgação científica (ODC) que permite transpor informações com conteúdos bilíngues, como: Português e Libras. A proposta se aplica como acervo digital para cursos e treinamentos, publicações de conteúdos técnico científico do Programa de Pós Graduação em Ciências e Biotecnologia (PPBI) da Universidade Federal Fluminense (UFF) com recursos disponibilizados na web para professores, alunos da graduação e pós-graduação no intuito de promover acesso, compartilhamento, uso e reuso de recursos pela internet.

http://proedu.rnp.br

Repositório de Recursos Educacionais Abertos (REA) para Educação Profissional e Tecnológica vinculado à Secretaria de Educação Profissional e Tecnológica (SETEC) do Ministério da Educação (MEC), hospedado no sistema da Rede Nacional de Ensino e Pesquisa (RNP) que tem por finalidade reunir os variados recursos educacionais digitais produzidos pela Rede de Educação Profissional e Tecnológica (EPT), a fim de facilitar o acesso, compartilhá-los publicamente e preservar a memória técnica e intelectual da Rede EPT. O público-alvo são alunos, professores e gestores de instituições de ensino e pesquisa, publicas e privadas.

uma livraria francesa oferece livros electrónicos científicos gratuitos em português :

https://www.editions-saphira.com/categorie-produit/ebooks+/libros-electronicos-gratuitos/

Estes livros electrónicos provêm do Instituto de Investigação para o Desenvolvimento (IRD, um instituto público) e do sítio OpenEdition Press.

Os temas dos e-books são : Arqueologia, sociologia, literatura, ecologia

# data[].attributes.attachment_link.title
Lista de repositórios de recursos educacionais disponíveis online - Wikiversidade

# data[].attributes.attachment_link.description
https://revistaverde.escolaverde.org A Revista Verde (RV) é uma publicação periódica semestral do Programa Escola Verde e do Grupo de Pesquisa em Educação Ambiental Interdisciplinar (CNPq) com o objetivo de contribuir com a divulgação científica de pesquisas e experiências, nacionais e internacionais, de diferentes áreas do conhecimento relacionadas às problemáticas socioambientais e sustentabilidade.

# data[].attributes.attachment_link.readable_text
No, storyboarding is not holding someone down and reading them your story until they beg you to stop, drowning them from your outpouring of words. Storyboarding is not another form of torture (or shouldn't be!), but rather a powerful tool to use in game design. When you storyboard your game, your are creating a set of interchangeable cards that will make a simple representation of your scenes in logical order. It's a visual way of designing your game's story with a series of "cards" or other visual elements, to encapsulate characters, scenes, items, tone, actions, gameplay functionality and more-it can be a great tool to use in the design process of your game!

Why Storyboard Your Game?

Storyboards can help give you a better visual overview, which is especially useful when building a game with a lot of steps or with a focus on a particular visual presentation. It's a very quick way of getting a perspective into what the game will look like prior to production or even before a game prototype is tested. Through storyboarding you also see where there are gaps in your gameplay actions, quest progressions or a particular story and easily fix or add depth, which will of course translate into a richer experience for the gamer.

Some games can survive off the merits of their mechanics alone with a story barely existing in the background, if at all, but the story can also make the difference between a game capturing the heart of a player forever or losing their interest quickly. In a gaming environment increasingly dominated by microtransactions for continued returns off of players, this can spell doom for indie development studies. That's why it's important to take the time to focus in on the details that will help your project stand out. When you storyboard your game lore and your various gameplay interactions, it can be an easy way to unravel problem areas before they arise at the expensive development stage.

Creating Your Game's Story Cards

The first step in storyboarding is creating "cards" that hold plot points and events. Each individual card might be a few lines of script, a scribbled-down idea, or a sketch of a scene. Big budget film companies like Dreamworks will usually storyboard each scene in preparation for their animators.

Here are some tactics to use when creating your cards:

Primary Event Cards - The plot points that define your universe and can't be scrapped or modified heavily without major impact. These can be assets like levels, main characters, items that drive the plot, etc.

Secondary Event Cards - The assets on these cards help give the story legs. Dialogue, character meetings, exposition, and other scenes that are more malleable. While many of these events are sometimes not needed for the game to be shipped, they are vital to add depth to your story and characters.

Gameplay Event Cards - These cards help illustrate action sequences, quick-time events, tutorials, and anything else that has more to do with gameplay than story.

Bonus Idea Cards - These are the things that sound great, but the game's story and play could survive without it. But have fun with these cards--you might find yourself creating a very cool idea and later finding a place for it in your game.

Character Or Asset Tabs - It can be helpful to use a sticky tabs or color marks for when a character is in a card. When the card is applied to development or a story later, all you have to do is reference the tab to understand the elements in the scene. It will also help keep track of all your characters and other assets and how much they are involved in the game scenes to provide a healthy balance for character rich stories.

Organizing the Board

Once you have all the story cards that you want, it's time to start putting them into order. What the correct order is will depend on the precise goals of your storyboarding session. The important thing in this first run of organizing is to get the cards down in some order, even if you're not absolutely sure. Storyboard cards are intended to be moved around over time, as additional cards are created and inserted between the initial cards. This inevitably unfolds as the important details are flushed out. You may start with only 5 primary cards, and then within a few days each of those primary cards could have completely rearranged and 10 secondary cards inserted in between each of primary cards.

Chronological Order

If you're starting with the story of your universe, then the order will likely be chronological: the world was created, good guys made a home, bad guys blew it up, millennia pass under their rule, they create super-soldier slaves, and then a hero is born who rebels and wins the day. Most boards that walk through a storyline are set in a predefined chronological order.

State or Sequence Order

If you're working on the script that a player will experiencing through the course of the game or a specific quest line, then the order of the elements will focus on state of the game and current step or entry point for the gamer. Action sequences may trigger when the user has achieved a prerequisite goal, or have a series of forked paths based on user choices.

Review and Revise

With your cards in some semblance of order, you can now step back and view your creation. Reading through it can highlight key issues, like a character ending up in a situation that is in conflict with their personality, or steps missing in a sequence. Since it's all on cards and not hard-coded into the game, you can just slide them around, make edits, or insert entirely new cards as needed. You can also reuse the resources when switching between major storyline crafting and player storyline crafting.

Go Boarding!

While storyboarding is not a requirement to game development, it could be a be a tool that you'll love using. Your lore can greatly impact the adoption and popularity of your game and should not be overlooked. And sharing and reusing cards can be even easier with digital storyboarding tools that are accessible and collaborative, like Plot or Canva.

For deeper dives into storyboarding tactics, check out these resources.

500 Storyboard Tutorials & Resources - Now, 500 is an overwhelming number and there is likely too much content to digest in one sitting, but this site provides you with a ton of info on storyboarding (primarily from a cinematic perspective, but the translation to game development is comparable).

Drawing and Composition for Visual Storytelling - This lengthy page provides a fairly comprehensive approach to storyboarding and visual storytelling. You might need to take some notes as you read this!

Now that you have some basic understanding of process, go start storyboarding on whatever medium you can find. When you're at a restaurant or something, grab a few napkins and start doodling stick figures and action scenes. These could lay the groundwork to your next triple-A quality sequence!

# data[].attributes.attachment_link.title
How to Storyboard Your Game - Gamescrye Blog

# data[].attributes.attachment_link.description
No, storyboarding is not holding someone down and reading them your story until they beg you to stop, drowning them from your outpouring of words. Storyboarding is not another form of torture (or shouldn't be!), but rather a powerful tool to use in game design.

# data[].attributes.attachment_link.readable_text
millions use Screencastify to create amazing videos

/* Sets tab pane to display block instead of default display:none */ /* Allows CSS opacity transitions */ .w-tab-pane, .w--current { display: block; } /* Any .w-tab-pane that does not have webflow .w--curent sets opacity 0 */ .w-tab-pane:not(.w--curent) { opacity: 0; } /* Any element with .w-tab-pane that has .w--tab-active sets the opacity 100% */ .w-tab-pane.w--tab-active { opacity: 1; } /* Set the opacity transition to 1 second ease-in */ .w-tab-pane { transition: opacity 1s ease-in; }

Educator, student, marketer, engineer, gamer. Whatever part you play, you'll have simple, yet powerful screen recording and editing tools.
Learn more

Easily share your creations in multiple channels. Let more viewers watch, pause and rewind on their schedule while maximizing time by eliminating unnecessary meetings.
Learn more

Collect video assignments to ensure any team or student is heard. Track viewing activity and add interactive questions and more to ensure your message is understood.
Learn more

Educator, student, marketer, engineer, gamer. Whatever part you play, you'll have simple, yet powerful screen recording and editing tools.
Learn more

Easily share your creations in multiple channels. Let more viewers watch, pause and rewind on their schedule while maximizing time by eliminating unnecessary meetings.
Learn more

Collect video assignments to ensure any team or student is heard. Track viewing activity and add interactive questions and more to ensure your message is understood.
Learn more

loved by everyday video creators

# data[].attributes.attachment_link.title
Screencastify | Screen Recording and Video Editing

# data[].attributes.attachment_link.description
Screencastify is the leading screen recorder for Chrome. Install the extension to record, edit, and share videos in seconds. Create video class assignments, training and tutorials, and make business communication faster.

# data[].attributes.attachment_link.readable_text
Animaker, Make Animated Videos on Cloud for free

We use cookies to provide a personalised experience for our users. Read more from our Cookie Policy. Got it

A platform for beginners, non-designers & professionals to create Animation
and Live-Action videos for every moment of our life

Create your first Video

Animaker was voted as the No.4 Best Design Product of the World.

Animaker's helped over 15M people create awesome videos by themselves!
And is trusted by some of the world's leading brands.

Animation

Create Eye-Popping
Animation Videos in just a few clicks

Live-Action

Effortlessly Create Visually stunning
Live-Action videos in mins!

The World's most complete Video Making Tool!

Simplest Drag and Drop Builder

So simple, even a child could use!

Super Powerful Character Builder

So diverse, you can create Billions of unique characters.

100M+ Stock Videos and Photos

So ginormous, you can find anything you want.

1000+ Templates

Pick from 1000s of templates! No matter what
occasion, you can create your videos in just 5 mins!

4K Video

Upload and Edit Videos at 4K Video quality

Instant Resizing

Instant Resizing for social platforms

Who is it for?

What our users say!

I think one of Animaker's best benefits is their super useful support. Whenever I tackled an issue or had a question, they responded very promptly. I never had to wait too long.

Ever since we started using Animaker, we've got 4X more new clients, and mostly all the clients that we've done a video for using animaker have returned wanting for more

What I loved about animaker is the flexibility and the amazing range of resources available. Be it a character or a property, it has everything in one single place.

The world is waiting for your first video!
Start now - It's free
Free forever. No credit card required.

# data[].attributes.attachment_link.title
Animaker, Make Animated Videos on Cloud for free

# data[].attributes.attachment_link.description
Animaker, Make Animated Videos on Cloud for free We use cookies to provide a personalised experience for our users. Read more from our Cookie Policy. Got it A platform for beginners, non-designers & professionals to create Animation and Live-Action videos for every moment of our life Create your first Video Animaker was voted as the No.4 Best Design Product of the World.

# data[].attributes.headline
Orientações para gravação de vídeos com celular ou webcam

# data[].attributes.subject
Orientações para gravação de vídeos com celular ou webcam

# data[].attributes.attachment_link.title
Orientações para gravação de vídeos com celular ou webcam.pdf

# data[].attributes.attachment_link.description
Learning Equality recognizes your right to privacy, and will take reasonable steps to protect this. Some parts of Website allow you to give us personal information, such as your name and email address. We may use the information you provide to improve the Website.

# data[].attributes.attachment_link.readable_text
Retrospectives

Run productive, engaging and fun retrospectives to help your team inspect and adapt their processes.
‍
The illustrated templates come with all the tools you need for the retrospective process - private writing, grouping & themes, voting, actions, import & export.

All boards are completely customizable, so you can tailor your retro to the needs of the team.

# data[].attributes.attachment_link.title
Free Agile Retrospective Tool | Metro Retro

# data[].attributes.attachment_link.description
Metro Retro is a free web app that helps teams run productive, engaging and fun retrospectives, backlog sessions, health checks, workshops and many other meeting types.

# data[].attributes.attachment_link.title
Find the Perfect Icon for Your Project in Font Awesome 5 | Font Awesome

# data[].attributes.attachment_link.description
Search all the Version 5 icons and match your project with a look and feel that's just right. Better yet, try Font Awesome 6 with the all-new Sharp Solid icons.

# data[].attributes.attachment_link.readable_text
Here, you can explore various authoring tools that can help you simplify and accelerate the process of developing courses so you can deploy relevant training programs in a timely manner. Our recommended authoring tools provide user-friendly interfaces, as well as features like readily available templates and engagement elements.

Elearning Authoring Tool # 1 - EdApp

EdApp is a completely free training platform that large and small teams all over the globe can use. It offers a cloud-based course authoring tool that enables you to design beautiful, engaging, and effective microlearning courses. Thanks to its template-driven authoring approach, you don't start with a blank page: they already know what a good microlesson looks like. All you need to do is choose the responsive template that suits your learning objective and add your content. Creating and updating agile eLearning courses takes minutes and hours, not weeks and months. It's a simple and effective tool to use regardless of how much experience you have.

Beyond an expansive template library, EdApp includes a completely free, editable content library that's full of ready-made courses, contributed by thought leaders from around the world. This high-quality content is there for you to access, edit, customize, and deploy to your teams with ease. What's great is the content library is always growing, meaning every week you will see new courseware ranging in topics from health and procedures to sustainability and everything in between. Additionally, EdApp provides additional account setup assistance and your first course, which will be created by a team of professional instructional designers.

Some of their impressive clients include the United Nations, Shell, Mars, and Pandora, to name a few. A collection of EdApp's clients have also shared their experience with the platform, to give insight into how they successfully train their teams with the innovative and intuitive Learning Management System (LMS).
Sign Up Free
Elearning Authoring Tool # 2 - CourseLab

CourseLab version 2.4 is another free authoring software for building eLearning courses that can be published on the web or an LMS. You can make slide-based courses with images, videos, complex multi-object interactions, and quizzes. However, it doesn't have a library of ready-made courseware available. Fortunately, CourseLab does come with a set of eLearning templates that you can edit and save in your library. Although, learning how to use and customize them may require quite a lot of time. Courses can be accessed on popular browsers and even mobile devices, which means that accessibility won't be an issue. The downside of this authoring tool is that the interface isn't as intuitive as others and may even feel a little outdated. This means it can feel quite complicated to those who are just beginning to work with authoring tools for eLearning. This tool is better suited to more experienced developers who have an idea of how LMS authoring tools work and are more comfortable navigating the platform.

Elearning Authoring Tool # 3 - IsEazy

To cater to your training content, isEazy offers two kinds of course formats: Classic and Express. The former is best suited for longer and structured courses, while the latter is perfect for bite-sized learning that works on any device. What makes this platform stand apart is the ability to create slide-based courses using modern design templates. There's an option to add voiceovers, videos, links, and cards. Courses consist of chapters, but sequential navigation is available only in a PRO plan. After a course, learners can be provided with a final quiz.

Elearning Authoring Tool # 4 - Moovly

is another authoring tool you should consider if you're looking to create training or videos to be shared with customers, students, or employees. With its online video editor, Moovly promises users that they can create beautiful and professional-looking videos in just minutes. You can opt to either create a clip from scratch or pull from an editable template for inspiration. Moovly also allows users to upload their own media, such as videos, pictures, text, and sounds. There's also an option to import Powerpoint slides, enable auto-subtitling, text-to-speech, and more. The built-in stock libraries of photos and videos can be combined with doodles, infographics, animations, and transitions. You can even automate the creation of videos from your CRM with email marketing software or a marketing automation tool of choice. Moovly also plays nicely with other apps and has integrations with Google Drive, Dropbox, YouTube, Vimeo, and many more. There's also a mobile app to view videos and upload media from a mobile device.

Elearning Authoring Tool # 5 - AdaptiveU

This authoring tool allows you to create simple lessons and combine them into courses. The free plan allows you to create up to 10 challenges and invite 10 active users to take them. Your courses are limited to 1 GB of storage space. The start page can be customized to be more personalized to your training, and courses are created using a simple, easy-to-use editing tool that contains all sorts of media components, such as files, documents and pop quizzes. You can do all this, while also viewing reports and tracking data, but it lacks an editable content library meaning more time is needed to create your content.

Elearning Authoring Tool # 6 - Crowd Wisdom

Crowd Wisdom LMS is designed specifically for large-scale professional education and partner and customer training. They allow users to personalize, manage and track education in one hub, and to better engage learners through personalized learning tracks. It's designed specifically for growing and mature learning programs. Unfortunately, Crowd Wisdom only offers a free trial and it's been reported on platforms like G2 that the platform is too expensive and provides little to no support after regular changes are made to the LMS.

Elearning Authoring Tool # 7 - Adapt

Courses built with Adapt provide a webpage-like experience - they scroll vertically, not flipped like slides. This open-source tool is designed for rapid content development. It stands distinctly apart from other content developing tools that have evolved from a 'PowerPoint' format design and is suited only to those who want to create long read courses with 'linear navigation.' It also lacks a free, editable content library and has limited built-in features to help support better learning outcomes.

Elearning Authoring Tool # 8 - GLOMaker 3.0

This free open-source tool enables you to create structured learning materials, by dividing the process of authoring into two parts: planning and designing. The planner tool offers instructional design guidance for using and setting up each block, and this is where the storyline learning design is created. The designer part is where slides are developed. There are a variety of templates that can be customized according to your training needs. GLOMaker provides a great number of options, including quizzes with feedback, slide-show viewer, photo display with zoom facility, video and audio players, and more. However, this tool is complicated to use, and novice course builders may have a hard time navigating the platform.

Elearning Authoring Tool # 9 - H5P

H5P is an open-source online course software that allows you to create HTML5 eLearning content and publish it on popular platforms like WordPress, Moodle, or Drupal. It is modular, and there are a lot of content types and applications available for use with no technical skills needed. These include videos, HTML5 presentations, branching scenarios, quizzes, flashcards, and more. However, the tool is quite limited as far as creating complex and customized eLearning projects.

Elearning Authoring Tool # 10 - Coassemble

Coassemble is an eLearning creator software designed to provide a user-friendly course creator that makes the creation of interactive learning materials easier for managers and effective for your personnel. This training software allows you to transform your old presentations as well as PDFs and documents into engaging online courses with its available screen templates that support various media forms and provide interactive elements. You can assess your personnel's knowledge retention through pop quizzes or activity-based challenges. A certificate is also given to your employees upon course completion.

Elearning Authoring Tool # 11 - ProProfs

As a platform, ProProfs is designed to help training consultants ease up the process of creating training content. Its course creator allows you to create courses and quizzes with hundreds of available templates and media content. It provides a premium course library available with pre-made courses on topics such as compliance, customer service , and many more that you can easily deploy to your personnel. A collaborative learning environment is also promoted through features like discussion forums and virtual classrooms. Through its training management system, you're able to efficiently streamline processes in developing training materials as well as track the progress of each employee.

Elearning Authoring Tool # 12 - Gyrus

is a cloud-based learning management platform designed with AI-driven intuitive features helping you bring world-class training and development objectives for your employees. This LMS serves as an e Learning creator software and blended learning solution by allowing you to develop training materials delivered through various digital formats - such as e Learning videos, webinars, documents, and virtual classrooms - which provide support in traditional onboarding and training activities, as well as 24/7 accessibility across any device.

Elearning Authoring Tool # 13 - Tovuti LMS

Elearning Authoring Tool # 14 - Raptivity

Elearning Authoring Tool # 15 - Accessplanit

Elearning Authoring Tool # 16 - Mural

As a digital workspace and brainstorming tool, allows team members to visually collaborate with one another. With its flexibility, teams can easily use the platform to share knowledge, plan projects, organize data, conduct workshops, outline content, and so much more. As an e Learning creator software, it allows project facilitators to create icebreakers and customize e Learning templates from the template library to enjoy a fun and interactive engagement activity with the team. While this is a great tool for remote collaboration, one disadvantage of this software is the difficulty in using its mobile version.

Elearning Authoring Tool # 17 - Academy LMS

Elearning Authoring Tool # 18 - VAIRKKO

e-Learning Cloud is built to meet the demands of L&D leaders looking for an intelligent training manual creator to manage their courses. Perfect for businesses of all sizes, you can create and publish as many business training courses as you wish, automatically assign lessons, and also monitor their completion and success rate, all using this easy-to-use platform. Course lessons can be uploaded in PowerPoint, PDF, images, videos, and audio clips, and they can be taken from mobile devices, laptops, and desktop computers.

Elearning Authoring Tool # 19 - 360 Learning

Elearning Authoring Tool # 20 - Arlo

is an LMS designed specifically for training providers aiming to empower learners through self-paced learning, live online learning, and blended learning . This LMS provides a blended learning solution by extending training with digital learning incorporated on live and interactive webinars, eLearning modules discussion forums, recorded videos, and assignments.

Elearning Authoring Tool # 21 - Chameleon Creator

Chameleon Creator is another rapid authoring solution that you can use to create fully-responsive learning content quickly, easily, and beautifully. It has a simple and intuitive user interface (UI) that allows you to choose dynamic interactions, where you can enter text, videos, animations, and more. You can even customize each interaction to match your branding by choosing different color themes. If you want to recycle or edit any assets you've previously used, Chameleon Creator features a built-in library to store your content safely in the cloud. Lessons that you create can be used in a different LMS since they're SCORM-compliant but you can also rely on their native platform to deliver your training. Chameleon Creator isn't free to use but they offer a 14-day trial.

Elearning Authoring Tool # 22 - Thinkific

Thinkific enables you to quickly develop professional-looking learning content for any kind of audience. Its user-friendly course builder doesn't need any coding knowledge or technical expertise as Thinkific provides ready-to-use templates at your disposal. Courses can include live lessons, quizzes, assignments, certificates, and more so you'll have plenty of options to lay out your content. Like other rapid authoring solutions, Thinkific offers a variety of media you can add to your courses, such as video, audio, images, PDFs, or presentations. One unique selling point about this platform is that you can sell the courses you've created and they don't take a cut off the sales you make.

Elearning Authoring Tool # 23 - Visme

Visme is an easy-to-use visual content creation and collaboration platform. Visme is easy to use yet can be used to create professional-looking training content. It has a great variety of templates, and you can add audio, voiceovers, visuals, and animations to keep your readers attention. Visme includes a drag-and-drop editor and a library of hundreds of charts, graphs, data widgets, maps, tables, diagrams, and flowcharts.

# data[].attributes.attachment_link.description
Here, you can explore various authoring tools that can help you simplify and accelerate the process of developing courses so you can deploy relevant training programs in a timely manner. Our recommended authoring tools provide user-friendly interfaces, as well as features like readily available templates and engagement elements.

# data[].attributes.attachment_link.readable_text
For companies looking for a way to save time, maximize investment, and provide their employees with diversified online training resources, online course software is the leading solution. With the challenges brought on by 2020, namely COVID-19 and its devastating effects, more organizations have adapted by shifting their training online.

With so many different online course software programs available and in order to select the best platforms to train your teams, discover the top 10 online course software in 2020.

Best Online Course Software - EdApp

Are you looking for a completely free Learning Management System (LMS)? If you're also looking for an LMS that's not only free but also includes an extensive library of ready-made content that you can access, edit and deploy to your teams? Then EdApp is the platform for you. It also includes a collection of tools that are built within the platform to help boost training results through beautiful lessons, easily track and report results. This mobile-first training solution trusted by leading organizations around the globe, such as the United Nations, Marley Spoon, Shell, and Mizuno. EdApp is only growing in popularity due to its sleek design, powerful authoring tool, and microlearning ethos, which delivers information in topical, bite-sized chunks to boost learning results.

Beyond the editable course library, EdApp's intuitive and powerful authoring tool also enables anyone to create beautiful and effective training content. This is achieved through the platform's collection of learning templates, which help you to easily produce the best online-learning content for your teams. The administration tools within EdApp's learning suite provide ultimate control and flexibility within the online course software. This means that managing learning content has never been easier. Analytics and reports are provided to allow for easy progress monitoring, and also gives you the option to easily pinpoint skill gaps and access trends. Collecting and measuring results is also extremely doable, through EdApp's analytics suite and actionable reports to help take your training to new heights.

1. LearnWorlds

This online course platform is considered an all-in-one tool. Creators are able to generate engaging courses and create a community via their platform. The website creator allows each learner to have an attractive workspace to learn.

The lms platform enables professionals with a solution that is available via a cloud-based eLearning platform that includes interactive templates, a built-in social community, and a modular page builder. There's no need to maintain a separate website since the informational pages can be edited and enhanced quickly. A branding and theme editor also makes it possible to customize the style, logo, and theme from within LearnWorlds. While the comprehensive plans are a bit pricey, the website builder is a nice feature. Organization falls a bit short with LearnWorlds, as course folders within the platform cannot be categorized. And while the software includes some built-in features like elements of social learning and blended learning, for the price you pay, LearnWorlds could include better tools to help drive cultivate better courses for your teams.

2. Teachable

This online course platform allows users to generate, manage, and sell online courses. Teachable has an easy to use course builder, a course sales feature, the competency to create a blog, and the option of adding mixed media into a single lesson. While this platform isn't ideal for workplace training, it is suited more towards indidivual learners that are looking to upskill or take on a new hobby. Some common lessons include teachings aroun bee keeping, pottery, and botany.

As such, this online course software tool is excellent for entrepreneurs who may have minimal knowledge hosting, creating, or managing web pages. While easy to use, there are minimal integrations, meaning you must be willing to use Teachable as a standalone platform. And while Teachable offers a free trial, you will need to upgrade to a paid plan to gain full access; the more you pay, the more features you have access to.

3. Thinkific

Like Teachable, Thinkifc enables users to create, market, and sell online courses. With customizable domains and brandable sites, you can create courses that are enhanced with PDF and voice-over slide presentations.

With downloadable capabilities, Thinkific features a course builder and a course management tool, possible white-labelling, course templates, payment capabilities, and file uploads. While Thinkific does make it possible to create aesthetically pleasing courseware, it is priced higher than its competitors. Furthermore, for users who are not already familiar with online course design, this software may prove difficult to use. It's also not ideal for workplace training, as it's difficult to measure and track learning results and is more focused on the transactional aspect of the course content.

4. Podia

This full-featured online course platform enables users to sell online courses, memberships, and digital products. The drag-and-drop functionality paired with customizable options creates a no-frills online course software experience.

There are also online course options that can be added to users' profiles. The digital learning platform allows for a wide variety of file uploads and members are supported with a step by step guide to creating a professional-looking design. With different plans, users can pick the plan that best suits their needs. Noted to be fair and affordable, Podia does lack design flexibility. This combined with the lack of critical features makes this course software stuck at the #5 spot.

5. Kajabi

Kajabi provides web hosting, an online course creation software, membership site business, and email list management. The interactive learning environment offers unlimited video hosting, homework assignments, drip content, and more, making it more suited to traditional education over workplace learning and training.

The platform also offers a blogging capability, product creation, and a community feature, making it a great resource for teachers to support their students. Different plans provide a variety of streaming capabilities and customizable options, but there is a lack of flexibility and an inability to create certificates with Kajabi.

6. EasyWebinar

This flexible webinar platform allows for online meetings, remote conferences, training, and marketing. With up to four presenters allowed at a time, it's a good option to help support participation for small groups.

EasyWebinar promises high-quality streaming, and there are multiple features including market landing pages that allow for live webinars. Real-time chat, recording and archiving are also available, making it easy to access content if you mostly want to train through video. Standard, pro, and enterprise packages are available but even that may not be enough to compensate for the outdated looking templates. There are also few engagement tools in comparison to other platforms but could be a simple solution for thosse looking for slightly more features than your basic Zoom account.

7. LifterLMS

LifterLMS is a WordPress plugin, which allows users to create and sell elearning courses. There are integrating extensions that expand the core functionalities along with some basic engagement tools one on one coaching.

The platform itslef is quite simple, giving you the option to create basic lesson content. The interface itself lacks modernity and can be difficult to host large volumes of content, so it's best for small groups or indivduals who have a limited amount of learners. Creating and selling bundles is one way to provide access to others using LifterLMS. Starting at free and coming up to $99 per year, the plugin is easy to install and use. While the initial configuration may be easy, beyond that things get a bit more overwhelming.

8. Masterstudy LMS

This online education and SCORM LMS is another plugin offered through WordPress. Masterstudy LMS includes template builders, quizzes, course announcements, a messaging system, and a course admin panel.

Masterstudy LMS' course builders can create text lessons, video lessons, and slideshow lessons. By adding elements, unique templates, and the ability to add text blocks, Masterstudy LMS offers the basics of an LMS and even includes some integrations. That being said, it's difficult to manage and update the content and includes a dated interface that lacks intuition.

9. Ruzuku

Ruzuku is an online course learning platform allows users to add namely PDFs to deliver basic learning content to studenst. Creating course outlines, editing and reordering steps, launching the curses, and generating sales are all attainable via the platform.

As Ruzuku offers integration with other platforms, it isn't best suited as a standalone product. While the platform does offer the ability to add video content, host webinars, and review trainer progress, it's geared toward classroom teaching, rather than high-volume training courses in the workplace. Notable cons include the pricing model, limited customization options for instructional design, limited marketing options, and paid add-ons.

# data[].attributes.attachment_link.description
For companies looking for a way to save time, maximize investment, and provide their employees with diversified online training resources, online course software is the leading solution. With the challenges brought on by 2020, namely COVID-19 and its devastating effects, more organizations have adapted by shifting their training online.

# data[].attributes.attachment_link.readable_text
Ren'Py is a visual novel engine - used by thousands of creators from around the world - that helps you use words, images, and sounds to tell interactive stories that run on computers and mobile devices. These can be both visual novels and life simulation games. The easy to learn script language allows anyone to efficiently write large visual novels, while its Python scripting is enough for complex simulation games.

Ren'Py is open source and free for commercial use.

Where does it run?

HTML5/Web Assembly (Beta)

Where do I get it?

The latest version of Ren'Py 8 is 8.1.3 "Where No One Has Gone Before", released on September 18, 2023. Ren'Py 8 is recommended for new development.

The latest version of Ren'Py 7 is 7.6.3 "To Boldly Go", released on September 18, 2023.

How do I keep in touch?

The best places to ask questions about Ren'Py are the Lemma Soft Forums, the Ren'Py Discord, and the#renpy IRC channel.

We make news about Ren'Py available on a number of social platforms:

Twitter: You can follow Ren'Py's lead developer @renpytom for release announcements, development news, and general commentary on life.

Facebook: We announce new releases on our Facebook page.

Who is it sponsored by?

To ask questions that aren't appropriate for a public forum, or to find a speaker for your visual novel-related conference or con, please contact us via email.

# data[].attributes.attachment_link.description
Ren'Py is a visual novel engine - used by thousands of creators from around the world - that helps you use words, images, and sounds to tell interactive stories that run on computers and mobile devices. These can be both visual novels and life simulation games.

# data[].attributes.headline
Texto sobre Auto-heteroecoformação "Formação tecnológica de professores: problematizando,refletindo, buscando...Maximina Maria Freire" p. 13

# data[].attributes.subject
Texto sobre Auto-heteroecoformação "Formação tecnológica de professores: problematizando,refletindo, buscando...Maximina Maria Freire" p. 13

# data[].attributes.attachment_link.title
Como Aprender TUDO Que Quiser: Técnica Feynman (5 Passos)