# data[].attributes.headline
level 3 was originally a a city in the 1920s - 1930s  and a maze but it was changed to a simple mirrors edgemaze 

# data[].attributes.subject
level 3 was originally a a city in the 1920s - 1930s  and a maze but it was changed to a simple mirrors edgemaze 

# data[].attributes.body
(something like this)

# data[].attributes.body
level 2 might have a clinical tone and theme

# data[].attributes.body
(it will probably look a lot different )

# data[].attributes.body
(a little more round )

# data[].attributes.body
hopefully i can keep the mirrors feel

# data[].attributes.body
(if i can the maze may glow to show where you have gone)

# data[].attributes.headline
scp containment rooms and portal levels are my main inspiration for level 2  

# data[].attributes.subject
scp containment rooms and portal levels are my main inspiration for level 2  

# data[].attributes.body
inside something like this