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How do I create my Learning Diary?

You can create your Learning Diary in any way you like but make sure that it can be easily shared and is easy to understand. It is essential that the answers to the module questions on your learning diary are in English. We would suggest that you use Padlet to create your Learning Diary and have provided you instructions for setting up your own Padlet below. As we will be using Padlet also in other parts of the course, it will be useful to get familiar with Padlet early on. However, you are very welcome to use alternative tools to create your learning diary such as Glogster, Dipity, Google Documents or Tackk or any other tool you think works well for this. The example of a Learning Diary you can see below was created by a course participant of another course using the Tackk tool.

Some rules to follow for your Learning Diary

1. Your first entry should briefly introduce yourself. Tell us a bit about who you are.

2. Your second entry should briefly introduce your teaching context. Tell us a bit about your school, classroom and what technologies you have access to.

3. All following entries should clearly identify which Module and which question the entry is linked to. The easiest way is to include the Module number and the question in the title of the entry (see the example below).

4. Make sure to include links, photos, videos, documents, etc. in your entries.

5. Don't forget to add any interesting piece of content you come across on the course to your Learning Diary.

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4.2 Tablet-based tools 2, Assessment and Schemes of Work

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4.2 Tablet-based tools 2, Assessment and Schemes of Work

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What tools & resources can I use to teach computing - part 1

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What tools & resources can I use to teach computing - part 1

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 What tools & resources can I use to teach computing - part 2

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 What tools & resources can I use to teach computing - part 2

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Other unplugged lessons that may be interesting to do

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Other unplugged lessons that may be interesting to do

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this video from the course is very proper for the children

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Last yearsome children of our classes had a bad experiences with Istagram. Somebody stolen the username of a girl and use it in a bad way.so we met Police and theyexplained  to our children how to use Internet and  the new Technology and  Social Network. They show us two  videos and children were very interested and made a lot of questions.

Students spend a lot of time on Internet and social networks. And I encourage them to pay attention to passwords, to tell to adults ( parents or teachers) if they have any problems.

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In my school, as I had already said, the internet connection  don’t work well. It’s very slowly, so it’s impossible to use it with the children.

Sometimes pupils  make their geographic or scientific research at home accompanied  by their parents.

Last year I designed a site of our class but I made it and it is only to cross again the subjects seen and listened in class. This is the address of our site:  http://mariangeladg.123homepage.it/

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Bee Bots rules!We are experienced before at WyTECC conference. Unfortunately we still don't have any time to improve this page. We are certainly ready when there are plenty time to do.
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We would love to say hello to you. We are programming learning game that you must follow.

​All hail Bee Bots!

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Bee Bots rules!We are experienced before at WyTECC conference. Unfortunately we still don't have any time to improve this page. We are certainly ready when there are plenty time to do.​We would love to say hello to you. We are programming learning game that you must follow. ​All hail Bee Bots!

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Bee-BoT subjets

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In our school we  don't have any experience of using  robots. I found really interesting what I saw in the Tullia Urschitz ‘s video. I went to watch the pages in internet connected  to these machines and they are very  nice!!!

I attached a text that speaks about  Bee-Bot and his use in  the different subjects  from http://bcegamesineducation.weebly.com/bee-bots.html

Next year, in our Institute, is going to be a robotics course. The secorndary school’s teachers are purchasing some robotics kits to be experimented in their classes. We’ll have the opportunity  to attend  a course with experienced teachers.

I’m looking forward  to apply some of the lessons I studied  by Code.org. I think it would be very interesting and  amusing. I hope I’llbe able to work with Bee-Bot.

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4.5 Module 4 Activity 1: Preparing a Lesson Plan

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4.5 Module 4 Activity 1: Preparing a Lesson Plan

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THE MYSTERIOUS IMAGE

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 3.3 Live Webinar: Educational robotics and coding inside
the curriculum  by Tullia Urschitz

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 3.3 Live Webinar: Educational robotics and coding inside
the curriculum  by Tullia Urschitz

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4.4 Digital Literacy & E-safety Resources

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4.4 Digital Literacy & E-safety Resources

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Share your views on when we should start talking to children about these important topics? At what age of the students and how do you start to address these topics in your classroom?

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3.2
Educational Robotics - Example Activities

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3.2
Educational Robotics - Example Activities

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Do you have experience of using robots in the classroom?

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   3.1
Introduction to Educational Robotics -Using robots across
     subjects

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   3.1
Introduction to Educational Robotics -Using robots across
     subjects

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Unfortunately,in  my class I have never developed activitieswith the robots.

However  we often proposed of some games, both during the foreign language’s  lessons and  the mathematics’ ones,  in  Geography or during the lessons  for the learningof the lateralization or of the cardinal points.  In these  games a child pretended to be a robot and he was driven by the instructions of the peers  to complete a course or to find an object.

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4.3 Tools & resources for teaching internet search,
web editing, and computer networks

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4.3 Tools & resources for teaching internet search,
web editing, and computer networks

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EC Roberta Project from "Scuola di robotica"site

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EC Roberta Project from "Scuola di robotica"site

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"The Initiative "Roberta - Learning with Robots"

The idea that girls are not interested in science and technology is a popular misconception. For the past five years, European school girls have been working with robots in "Roberta courses".
- See more at: http://www.scuoladirobotica.it/en/progettoecroberta.html#sthash.No5Ff3ss.dpuf

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EC Roberta Project

"The Initiative "Roberta - Learning with Robots"

The idea that girls are not interested in science and technology is a popular misconception. For the past five years, European school girls have been working with robots in "Roberta courses".

Roberta is an educational project launched by the Fraunhofer Institute IAIS in Bonn, Germany. It addresses the lack of engineers by raising girls' and boys' interest in the technical professions. The successful concept of the German project "Roberta" has been adapted in the EU-funded project "Roberta goes EU" to investigate its usability and explore opportunities for its dissemination to other European countries. With the use of standardized robotics kits, Roberta allows a hands-on introduction to technology.

In a special learning environment children can try out their ideas for themselves under advice and coaching of certified Roberta course instructors.Robots are an ideal educational tool for a hands-on introduction to technology. By designing, constructing, programming and testing mobile robots, children learn the basic concepts of today's technical systems. In a playful approach, they learn to handle sensors, motors, programs and a graphical software development environment. These are the main technical topics of Roberta courses. In addition, they learn that constructing technical systems is a creative process that is not easy but strengthens their self-confidence in their own technical skills. This helps them to gain knowledge in ICT, electrical engineering, mechanics and robotics.

Constructing and using robots is an ideal tool to communicate knowledge that is important for understanding technical problems, but also philosophical questions, such as those concerning intelligence and autonomy of artificial systems. A further major element of Roberta courses is teamwork. A group of two to three children commonly work on their robot. This develops their teamworking skills.

The attractiveness of Roberta courses helps to overcome inhibitions, because the playful approach reduces skepticism. In addition, children become fascinated by robot development, which encourages their interest in technical subjects and motivates them to learn more.

Robotics courses which are especially designed to be interesting to girls, but are also popular with boys. Roberta courses are conducted only by trained Roberta course instructors.Training for teachers (and others) who would like to offer Roberta courses. They become certified Roberta course instructors.

Teaching and learning materials that are included in the Roberta series, to be used by trained Roberta course instructors. The materials include, in particular, didactic advice for gender-sensitive teaching during robot courses. This is a main focus of the Roberta initiative.A European network of regional centres. A local regional centre provides training for Roberta course instructors and supports them by loaning robot construction kits to schools in their vicinity". (From Roberta's official site).

Since February 2008 the School of Robotics is Roberta Regional Center.

Acting as Roberta RegioCenter, we have contributed to the organizing of many Roberta courses all over Italy. Just to mention some of them: In Gambolò, Pavia; In Piacenza, at ISII Marconi; In Pinerolo, the Elementary school.

(0.46 MB)

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"The Initiative "Roberta - Learning with Robots" The idea that girls are not interested in science and technology is a popular misconception. For the past five years, European school girls have been working with robots in "Roberta courses". Roberta is an educational project launched by the Fraunhofer Institute IAIS in Bonn, Germany.

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I found a new site "The School of Robotics". it's italian but there is the English text too. I think that for Italian teachesr it would be very interesting to contact this association-

The School of Robotics seeks to:

Establishing new kinds of training and professional refresher courses

Designing and developing supplementary courses bridging different training systems and programs

Promoting collaboration among school systems, public institutions, industry, cultural and educational associations

Designing new educational content to be introduced into e-learning networks.

- See more at: http://www.scuoladirobotica.it/en/roboticanellascuola.html#sthash.10uFoTCz.dpuf

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The DISFOR and DIBRIS Departments of the University of Genoa together with Scuola di Robotica and Ilabgenova Associations propose an annual university course (60 CFUs with value in the School rankings) to deepen the interconnection between the technical and pedagogical aspects of Coding and Robotics.

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Computing Primary | M2 Webinar Recording

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a comprehensive CPD toolkit for the new national computing curriculum

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a comprehensive CPD toolkit for the new national computing curriculum

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I run through the different pages, I found it extremely interesting , I hope to have the opportunity , later , to review it .

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http://www.robotslab.com/Robot/NAO%20H25 is the best educational robot available today. In the video, teachers and students describe the experience of working with NAO in school

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We've designed a new kind of coding toy. It's a playful programming language you can touch. Montessori approved, and LOGO Turtle inspired. GET YOURS HERE: http://cubet.to/ks-2016

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Code.org   Teacher home page  ▶  Lesson Plans and Resources 

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Code.org   Teacher home page  ▶  Lesson Plans and Resources 

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There are many tutorial video to understand how we can work in code.org. in code.org we can hace a dashboard for the our class. This, below, shows how we can add students to our teacher dashboard?

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FAQ: How do I add students to my teacher dashboard?

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Rospo. I was inspired by a work among the examples on the Scratch.'s site . Remixed from
"Wizard Spells" by Scratchteam. I changed sprites and background, I added music and words.

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Press 1 or 2, to cast a spell! Press Space key or Green flag to reset.

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Since I don't have any experience in teaching of coding, I'm very glad I found a site that I didn't know.

Code.org is really usefull and it makes fun to learn the coding through its pages.

I think that my pupils will appreciate it a lot and they 'll have fun learning .

From the text of a child:

"A site full of amusing and educational games There are many different ones that can be used :
- To learn what lies behind video games,
- To use the logic thanks to the "artist" to deepen the geometry."

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This module's activity continues to focus on the development of your Learning Diary. As previously make sure to collect notes, resources and ideas from the module on your Learning Diary. However, on top of this, in this module we would like you to prepare a short/small game using one of the tools introduced by Ollie Bray in the videos of section 3.4 and 3.5. Choose one of the tools which you would like to use in your classroom and prepare a game that you can use as an example to show to your students of the type of game you would like them to create.

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Today, May 9th 2015, I went to our secondary school to partecipate at my first "Scratch Day". I stay near Dimitri, a kind and clever boy of the last class, who creates a good project about the the water cycle.

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: ) my first project on scratch

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It's very simple. It's my first project. :) Press on the green flag.

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Start date 04/05/15 00:01
End date 31/05/15 23:59

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IHow else can we link computing with other subjects? What classroom projects have you done that make use of computing related skills?

In my mind only the learning that it's connected with other our knowledge may be meaningful , so we try to link the most of subjects with others.

When girls and boys make a presentation with Impress or Power Point they insert their work and their school projects: for example in the text about "Odissea" they showed the link beetween poetry, literature, natural science, music dance, arts...

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With Scratch girls can make to dance their characters

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Cooperative learning with the computer - -  VIDEO

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Cooperative learning with the computer - -  VIDEO

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Created using PowToon -- Free sign up at http://www.powtoon.com/ . Make your own animated videos and animated presentations for free. PowToon is a free tool that allows you to develop cool animated clips and animated presentations for your website, office meeting, sales pitch, nonprofit fundraiser, product launch, video resume, or anything else you could use an animated explainer video.

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I believe that Cooperative Learning 's strategy is a good way to develope collaboaration when pupils work on computing.

In Cooperative Learning they assign specific roles to students to encourage positive interdependence, interaction.

Cooperative learning's strategy underlines that social abilities, as collaboration, listening, responsibility, encouraging
ecc. that are essential in work in pair , must be teach .

Steps of Teaching Social Skills

1. Discuss the Need for Social Skills Before you can help students improve their social skills, they need to understand why these skills are important. ... ....
2.Select a Social Skill When teaching social skills, it's best to focus on just one skill at a time. .....
3. Teach the Skill

This step is not as obvious as it might seem. " You have to help students identify exactly what they need to do and say in order to improve the identified social skill.
For this part of the lesson, I use the T-chart ....... . Write the social skill in the box at the top. Then ask members of the class to Brainstorm what students should do and say when they are demonstrating the social skill. ...

from http://www.lauracandler.com/strategies/socialskills.php

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Some days ago a 10 years old girl in my classes asked me the name of a software for creating video games. I think that girls like to invent stories with characters of imagination that take place in fantastic worlds....so i believe that scratch would be a good answer to her .

I don't know this program yet but I believe it's essential to teach computing.

Here it's a video from internet that show how to create a story.

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This video introduces the following programming blocks: new backdrop, say something, broadcast message, when i receive message, switch backdrop The Scratch 2.0 project used to build this video can be found here - beta.scratch.mit.edu/projects/10074252/ Background music - "I dunno" by grapes (http://ccmixter.org/files/grapes/16626) is licensed under a Creative Commons license: http://creativecommons.org/licenses/by/3.0/

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2.5 Live Webinar: What do students want to learn about computing?

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2.5 Live Webinar: What do students want to learn about computing?

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Module 2 - 2.4 Focus on links across subjects

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Module 2 - 2.4 Focus on links across subjects

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Module 2   - 2.3 Focus on engaging girls

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Module 2   - 2.3 Focus on engaging girls

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What do you think are good strategies to engage girls in computing topics? How do you address this challenge in your classroom. Share your ideas and reflections i

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Module 2    -  2. .2 Focus on collaboration

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Module 2    -  2. .2 Focus on collaboration

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What other methods you have used or could use to develop collaboration when working on computing related topics. How can we illustrate our students the importance of good communication when programming computers?

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I found the Computer Science videos and guide very usefull and interesting .

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Seven kids coding really  interesting  projects

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Seven kids coding really  interesting  projects

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An interesting article in www.theguardian.com

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There's currently a big buzz around the idea of kids learning to code, fuelled in the UK by the fact that from September, programming will be part of the curriculum for children as young as five years old.

There are also a number of communities emerging around this area: parents keen to give their children the chance to see if they take to coding; teachers figuring out what tools and languages to use in the classroom; volunteers running after-school coding clubs; and technology companies contributing funding and other resources.

There's another growing community that draws from all of those groups, though: an online crowd that is helping a number of coding-for-kids projects get off the ground by pledging money on websites like Kickstarter. Several of the most prominent projects took their early steps through crowdfunding, including apps, books and boardgames.

Those communities of backers are good for more than hard cash, though: they're providing early feedback on the resulting products, and spreading the word about them to other parents and teachers. Here are six successful examples (plus one that didn't meet its target) from recent times:

Kano

Pitched as "a computer anyone can make", Kano raised $1.5m on Kickstarter in December 2013. It aims to put a friendlier face on the pioneering Raspberry Pi computer: parents pay $129 to get a case, speaker and keyboard, although their children still have to build the computer before they can start exploring its Kano Blocks visual programming language. Manipulating jigsaw-like blocks which represent JavaScript and Python code, it helps them create their own programs, with a Minecraft tie-in ensuring the popular creation game is available too.
More information: www.kano.me

Play-i

US startup Play-i is all about the robots: a pair of toy robots called Bo and Yana, who are controlled by the code that children have created using a companion app. The company chose to crowdfund through its own website rather than Kickstarter, raising more than $1.4m in pre-orders in its first month and selling out of its first batch of bots. Yana costs $59, Bo costs $169 or the pair can be bought for $228. The app will support several age ranges too: 5-8 year-olds will use a playful programming interface with music, stories and animation, while kids aged eight and up will get their hands dirty with programming languages Scratch and Blockly.
More information: www.play-i.com

Primo

Primo is an example of blending physical play with early coding skills: "a playful physical programming interface that teaches children programming logic without the need for literacy" as the company put it when raising just under £57,000 on Kickstarter in December 2013. Aimed at 3-7 year-olds, it gets children to guide a robot called Cubetto to its destination by slotting coloured shapes into a board - essentially creating a string of commands. The company is now selling its playsets from £170 through its own website, with plans to run day-long workshops for teachers and children starting in April.
More information: www.primo.io

Hello Ruby

From board games to books, with Hello Ruby. It's the work of Finnish developer Linda Liukas, who had an idea for a combination storybook and workbook introducing early programming concepts through the story of Ruby - "a small girl with a big imagination". Liukas tried to raise $10,000 on Kickstarter to finish the project in February 2014, but ended up with more than $380,000 from more than 9,200 backers. "Code is the 21st century literacy," she said in her pitch. "Our kids should learn to bend, join, break and combine code in a way it wasn't designed to. Just as they would with crayons and paper or wood and tools." The book comes out later this year in digital and hardback form, with parents who didn't get in early still able to pre-order them for $20 and $40 respectively.
More information: www.helloruby.com

Robot Turtles

Another board game here, "accidentally" launched by Googler Dan Shapiro last year, when he smashed past his $25,000 crowdfunding goal to raise more than $631,000 on Kickstarter. Shapiro is now the CEO of Robot Turtles (the company) selling Robot Turtles (the game) which "sneakily teaches programming fundamentals to kids aged 3+". The game involves guiding turtles through mazes to collect jewels, playing "instruction cards" to control them. The initial run of 1,500 copies sold out in eight hours, but courtesy of a distribution deal with publisher Thinkfun, it's being relaunched in June, with $25 pre-orders being taken now.
More information: www.robotturtles.com

ScratchJr

ScratchJr hasn't actually finished its crowdfunding campaign yet, but with 35 days to go on Kickstarter, it has already nearly doubled its target with $45,000 of pledges. It's an "introductory programming language" inspired by the Scratch language developed by the Massachusetts Institute of Technology (MIT), but designed to be more accessible for 5-7 year-old children. MIT is working with researchers at Tufts University and kid-tech startup The Playful Invention Company on ScratchJr, which will make its debut as an iPad app this summer, with Android to follow. Like Scratch, it will be based on stringing together "graphical programming blocks" to make characters "move, jump, dance and sing".
More information: www.scratchjr.org

Craft Computer Club

Sadly, this project differs from those mentioned above in one crucial respect: it missed its £35,000 crowdfunding target on Kickstarter. Craft Computer Club is the work of Cardiff-based developer and educator Dan Bridge, who came up with the idea as part of his work as a Science, Technology, Engineering and Maths (STEM) ambassador. "The Craft Computer is a paper model of a computer children can make using everyday materials like card, scissors, glue, string," explained his pitch. Besides the computer, there would have been a book and online community for children, parents and teachers. All is not lost now though: Bridge is currently figuring out how best to take the project forward, and can be contacted via his own website below.
More information: www.inpractice.org
Topics

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Seven kids coding projects that crowdfunded their first steps

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Kano, Play-i, Primo, Hello Ruby, Robot Turtles, ScratchJr and Craft Computer Club turned to the crowd for first funding. By Stuart Dredge

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works in groups: some examples  from "Marcovaldo", Italo Calvino

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works in groups: some examples  from "Marcovaldo", Italo Calvino

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 Module 1 - 3. Task:, identify a classroom activity or project that is designed to address one of the skills identified in the video.  

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 Module 1 - 3. Task:, identify a classroom activity or project that is designed to address one of the skills identified in the video.  

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A classroom activity I have thought to do in groups is writing comics about a story that the chidren have just read.

For this activity the students, were divided into little groups (3 or 4) , and they had to break down the text into some parts, in each part they had to identify the environments, the characters and the dialogues. Then they had to draw pictures and to  write texts.

In this  project students had to  break up a bigger task into smaller tasks, to work in team, collaborate and share ideas.

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 Module 1 - 3. Task:, identify a classroom activity or project that is designed to address one of the skills identified in the video.  

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 Module 1 - 3. Task:, identify a classroom activity or project that is designed to address one of the skills identified in the video.  

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This activity or project does not have to do anything with computing.

Children love cartoons To help them to understand what is  behind them I have thought to propose them one of the "toys" useful to understand the visual perception and the creation of moving images in cartoons: the taumatropio.

With the thaumatrope the alternation of two complementary images leads to the fusion of the same with the creation of a unique virtual image.

This fusion of the images is caused by the rotation speed and the thickness of the same, creating a "disorder" that causes the brain to retain (to better understand) the previous image, uniting it to the next that overlaps ..

This principle is the basis for creating the illusion of movement and then of cinema, but also the formation of television images through the interlacing of the odd and even lines with ... the formation of dynamic images in all the audiovisual tools (computers, mobile phones etc ..).

Children really like this activity.

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Module  1. Why teach computing at primary and what to focus on?

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Module  1. Why teach computing at primary and what to focus on?

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I work in a school on the outskirts of the city; there are 10 classes, they are quite numerous. In my school pupils stay from 8.15 to 16.15, Monday to Friday. There isn't, unfortunately, any teacher really experienced in technology, but we are fortunate enough to have children’s parents available who  help us to manage the network in the computer lab.

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I attach a sheet with the instructions

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Module 1- 2.Task: Think about how you could explain to your students the importance of computing. 

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Module 1- 2.Task: Think about how you could explain to your students the importance of computing. 

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I think that one interesting activity, that can help children to understand their world and the human achievements through the  technology, is let them know the history of

the clock in the centuries and let them study how it works.

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Module 1 -1. Task: What is the situation of computing teaching in your country? 

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Module 1 -1. Task: What is the situation of computing teaching in your country? 

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In Italy the situation of computing teaching is really diversified, dipending on a lot of the different situations in....each school.

Although the Prime Ministry has recently sponsored the project "Programma il futuro" to facilitate computational thinking, as some Italian colleagues  have already well explained, in many school there's no activity with the children about coding or programming.

In our primary school (6 - 10 years), in Mestre, near Venice, each class can go to the computer lab only once a week. We have  classes of 20- 26 children but there are 9 old PC, and often they don’t work. We need, however, to split the class in two groups and have two teachers. Not having.enough working computers is, perhaps, an opportunity for the children to work in pairs and helping each others.

Finally this year  we have got a Promethean ActivBoard, which it is used by all the classes that wish to, according to a weekly schedule. Unfortunately most teachers do not have computer skills and use the interactive whiteboard only to watch video on Internet. Anyway, it is a beginning.

Do students work with computers at primary level?

First year pupils use computers in the lab, we have only a computer lab where the internet connection works badly and is very slow. So they can work only with software offline.

Do they learn how to use software?

Pupils have learned to write (Libre Office- Writer),draw (Paint) and, in the final year classes are learning to make simple presentations with Impress. But with Impress it’s difficult to include audioand video files…..

Do they already write basic code?

In my school "coding" is a “mysterious word for all the teachers. I’m glad to attend this course so I can understand what exactly it is and howto improve my teaching with it. I hope I will be able to explain it also to mycollegues.

Do you explore topics such as esafety with them?

At school we only talk about the dangers of mobile phones connected to social networks. Wehave watched some videos about it.

Identify anything that you do in your school that you think might link to computing

For several years pupils in my school have made their own books  writing and drawing by themselves, we didn’t buy the ministerial student's book, so we could use the money to buy books for reading and for the research. I think it was a good way for building their own knowledge and exploring topics step by step.

In this last year pupils of final classes edited together their book about Odissea. Theyhave read together some parts, they have written personal texts on the characters, have represented and dramatized scenes, created masks of  Polyphemus, they have entered drawings and stories for a small presentation with Impress. Step by step they have made their adventures of Ulysses.

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Hi everybody!

My name is Mariangela. I am an Italian teacher. I live near Venice. I'm married with Stefano and we have a wonderful daughter, Irene.

I teach Maths, Science and  English as a foreign language in a Primary school. Even if sometimes it's hard I love my job and I'm glad to stay with pupils and learn with them. I'm really interested in Cooperative Learning as  I think it is a good strategy to get better learning, however most of the time I' can’t use this method because it requires a long and careful preparation.

I am not very good with  tecnology and this is my first time with Mooc.

I'm realizing there are so many thing that I need to learn but I really  like to find out new ways and means of  teaching.

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How to Teach Computing: An Introduction to Concepts, Tools and Resources for Primary Teachers

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How to Teach Computing: An Introduction to Concepts, Tools and Resources for Primary Teachers

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European Schoolnet Academy MOOC- Started on 20 th April 2015