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The whole world has been brought to ruin due to a catastrophic event caused by natural causes which led to the destruction of all civilization and the massive depletion of resources. Governments around the world have ignored all warnings thrown at them and humanity is now at the brink of extinction. The world has come together to form a singular government to watch and control the actions of all the people, but not for the better...

The world has been living under cruel dictatorship 60 years after the catastrophic event and history’s truth was purposefully hidden from the public to ensure that the singular world government will stay in power forever. 4 young historians however believe that the government is hiding more than just the truth from the public, and that the catastrophic event that happened 60 years ago wasn’t caused by natural causes at all. They know they will be hunted by the government, but it’s a risk these 4 young historians are willing to take in order to reveal the real truth and history of the catastrophic event to the public and to finally topple the corrupt government that has been manipulating everyone’s lives for 60 years and to put an end to cruel dictatorship.

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The year is 3045, the continued war of the universe is coming to an end as the remaining galaxies of the five join the United Planets of the Universe, since earth’s inclusion of the UPU earth has supplied weapons and soldiers as their contribution to the war.  The UPU commences their first meeting to discuss which galaxies will receive urgent care first, it is decided with several discussions and disagreements that the MIlky way will receive the first urgent care. The ambassador of the Milky Way Lennard (45) suspects something is wrong when ambassador Greeg of the (Something) Galaxie proposes that the UPU invites distant galaxies into the organization. when Leonard returns home to Earth after an attack by galaxies outside the UPU, Leonard conducts a secret investigation against ambassador Greeg. Ambassador Greeg’s proposal is met and the something and something galaxies officially join the UPU. Three of the five chancellors of the UPU are assassinated leaving three spots available to the other Ambasores of the UPU. 

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Starting with one idea goes through the creative processes of others to improve on the concept. "Past The Bar" follows the creation of an upcoming false utopia in 2091 resulting from the United States Space Force Intelligence, creating the first Exo Suit to rid the world of unwanted threats and opposition.
Roger A. Towberman, the Ex-Chief Master Sergeant of the United States Space Force, unknowingly blocks the world of freedom through his actions.
"The world that I have created with my own hands has no life, no variety, the people that grow up inside this world now will not know what goes on outside these walls. All they know is that New Earth is a safe haven."
Towberman's realization of this upcoming world leads him to believe that what he created was not true world peace. The "USSF" forces Towberman to uphold his current mission, leading Towberman to rebel against the United States Military.
Being on the opposing side to the United States, Towberman has to face more pristine model Exo suits to save the real world everybody lives in. He uses his experience as the first Exo Suit pilot in the world to outwit the opposition.

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Imagine waking up to find that the world you once knew is all but lost? Such is the case for Evan who awakes from a coma of 10 years only to be greeted by nobody. Not a single being in sight-except for the artificial intelligence that informs him all that has happened since he was last awake.

A worldwide pandemic scared the world into hiding. Societies forced to quaratine to their own homes; for what began as a temporary state of living, is now a way of life across the globe. Governments enforced their people to stay at home and disassociate from all other humans-including their family. People now began to live their lives in pods to help distance themselves from others safely. With the introduction to a new way of life in the face of panic, came the importance of technology to allow some normalcy in life. Governments began producing robots that were assigned to each person as a way of allowing them to be provided with company. As well as creating a system of virtual reality that allowed people to still feel as though they are outside in the real world. People who haven't been outside or spoken to their friends and family in years have become brainwashed by the governement run technology and conveniantly are much more subject to suggestion and conformity due to the fear of the continually lingering virus.

Awaking to this new reality, Evan senses the the underlying picture behind this dicaying society. However, all chaos arises when Evan tries to breach the carefully crafted system and bring back what life once was.

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The year is 2145. You wear camera lenses, a new kind of “smart necessity” that captures your entire day through the lense of your own eyes. Photography has sufficed for centuries, but nothing has ever captured what something looks like directly from your own eyes until now. Much like smart phones, social media etc. have been utilised by tech companies and advertisement, this does exactly the same. The only difference here is that we are sold these devices believing that they are only for our own record keeping, memory management. When one day a young girl is caught in a troubling situation, the notices an officer of the law using something that she has said to herself in confidence against her. She searches through her memories for this exact moment to confirm her suspicions, and realises the truth. Privacy no longer exists. She enlists the help of her best friend and the only person she has ever met who refuses to wear the lenses to break into the Intelligence headquarters to find out what the lens data is being used for.

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The year is 2178. Humanity as we know it is only but a glimpse of what it used to be. The leadership of the world has crumbled under the much conflicted and controversial role-out of a mandatory “smart chip,” a microscopic chip being implanted into individuals brains, boasting intelligence and connectivity like never before. The role out of the microchip saw humans achieve greatness and levels of intelligence that had never been seen or achieved before, but the people to undergo the process have lost their individuality, becoming nothing more than a shell of their former selves, lacking emotion and connection between the ones they once loved. 
In this exciting story, Thomas Powell, a former neuroscientist involved in the research behind the microchip implants, questions his self worth as he abandons the work he has done towards this so-called “future”, and now is forced into hiding as he fights back against what is left of the corrupt government. He finds himself in accomplice with an underground group of individuals that, like himself, have sworn to never get the microchip implant, fighting back through guerrilla warfare. In this future dystopian world, Thomas is forced to deeply consider the power of his society’s government, and help to bring justice to the privacy and individuality of himself and the people around him. 

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Does the perfect world exist? In a society where history has been erased, books are a mere legend, the concept of family has been derogated and children are raised in 'pods', The Wall follows a false utopia/ eco-dystopia set in 2729. Where people grow up accepting media bias and surveillance all while a quiet struggle of government authoritative power happens behind the scenes.

The Shifters told us legends of the impoverished and the sick, but that was before The Wall.
We used to hear stories about war and violence, but that was before The Wall.
Our leaders were dictated by power and wealth, but that was before The Wall.

But the Shifters like to tell half truths...

All Jade Axl knew was white haven bliss, where technology thrived and everyone was happy. Safe guarded by the comfort that The Wall stood. The Wall was good; hammered into every New Earther from youth, Jade never questioned it's existence. But when she witnesses a break in from the outside and meets a girl who looks exactly like her, Jade's faultless perception of the world around her begins to crumble. Suddenly technology seems like a restraint and people's smiles no longer reach their eyes.

Thrust into a twisted reality, history begins to unfold itself and Jade discovers that the utopia she grew up knowing isn't as perfect as she thought. Will she be able to uncover the secrets of the New Earth and learn who she really is?

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On Mars in 2153, the colony is under threat of a sabotage from a bunch of notorious hackers known as Datadyne on Earth which are believed to be ran by an elite group who are against the colonization of Mars. It is their belief that the government organization that is in charge of the colonization is corrupt . With the advanced technology of the BCI (Brain-Computer interface) Humans and computers can sync information with each other making learning and doing other tasks remotely easier as well as feeding music directly to the brain, uploading and replaying dreams and accessing memories. Some human's however, are not compatible with such device in which there are a couple within the colonization. They are known as the non-connected.

Within the Colonization, you are mostly at free will as long as you abide by the rules set and anyone that decides to step out of line, will be put in the disciplinary room for 24 hours. Upon release, you're to say nothing about it other than "I'm sorry".

Datadyne managed to hack into the super encrypted network, uploading a Trojan Virus which will lay dormant until a particular learning event takes place, slowly corrupting the humans and turning them against each other. The only way this colonization can be saved is by the non-connected.

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SYNOPSIS - MISERY LOVE'S COMPANY (MLC)     Misery loves company, find a new friend in you and forget your quarantine blues! The latest technology of 2046 has expanded not only the boundaries of virtual reality but artificial intelligence. Brought together to bring a friend to your living room. Filling basic social needs, like building and maintaining your mental health during the ongoing pandemic and poverty restrictions. Max is a bright and artistically inclined seventeen-year-old girl facing adolescent lust, boredom, and self-destruction in isolation of her studio apartment. Indoors society is redefining what it means to be online, encouraging all new ways to connect with people. With a rising development in virtual reality, Misery loves company, Max eagerly indulges. A friend created from you. AI that can predict and reply to your thoughts by an easy brain scan within your VR headset. An echo. Max felt fuller the echo can understand her better than she ever could, define her in ways she’s always wanted. Greedy addiction to the connection begins to pull threads loose from her neglected reality. The echo now so whole starts questioning Max’s beliefs, their value, how one measures value. Successfully shaping and reimagining her memories until a new world is built in their place. Somewhere time is unilinear, a deconstructed form of creation. Max’s mind empty, where a fading echo die. 

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SYNOPSIS - MISERY LOVE'S COMPANY (MLC)     Misery loves company, find a new friend in you and forget your quarantine blues! The latest technology of 2046 has expanded not only the boundaries of virtual reality but artificial intelligence. Brought together to bring a friend to your living room. Filling basic social needs, like building and maintaining your mental health during the ongoing pandemic and poverty restrictions. Max is a bright and artistically inclined seventeen-year-old girl facing adolescent lust, boredom, and self-destruction in isolation of her studio apartment. Indoors society is redefining what it means to be online, encouraging all new ways to connect with people. With a rising development in virtual reality, Misery loves company, Max eagerly indulges. A friend created from you. AI that can predict and reply to your thoughts by an easy brain scan within your VR headset. An echo. Max felt fuller the echo can understand her better than she ever could, define her in ways she’s always wanted. Greedy addiction to the connection begins to pull threads loose from her neglected reality. The echo now so whole starts questioning Max’s beliefs, their value, how one measures value. Successfully shaping and reimagining her memories until a new world is built in their place. Somewhere time is unilinear, a deconstructed form of creation. Max’s mind empty, where a fading echo die. 

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To survive an apocalyptic event on Earth, humanity created the Ark - a vast spaceship equipped to allow humans to live in space with the hope that they would return to Earth once it has become habitable again.   However, as time passed, people grew content with life on the Ark, and memories of Earth began to fade.  Now, many generations later, humanity has split into two factions, with the top half of the Ark occupied by the Uppers leading a life of leisure, and the lower half housing the Workers.  They are governed by the Council, who have buried all knowledge of Earth and put in place strict rules to keep the two factions separate.

Six Walls follows Theo, an unusually inquisitive Upper, who one day decides to sneak down and explore the lower levels of the Ark.  This leads to a chance encounter with Worker Vi, and with that Theo discovers the horrific truth behind the Ark - that the Workers have been placed in a continuous state of hypnosis where all they do is eat, sleep, work and clean with clock-work efficiency to ensure that the Ark stays functioning.  After breaking Vi out of her hypnosis, the two continue to uncover the secrets of the Ark, whilst simultaneously planting the seeds of revolution in order to reclaim the Workers' rights to freedom, identity and power of choice.

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The year is 2648. John is a citizen of United Earth, a megacity that spans a third of Eurasia, who works as a scientist at the embryonic facility. Embryos are grown in this giant laboratory that produces new generations at a sustainable rate. All citizens receive electronic implants throughout their development which allows them neural access to an online network. As a whole, society functions perfectly - poverty and crime are non-existent, and physical human labour is no longer required due to widespread automation. United Earth is governed by AI and laws are determined by the population's online activity.

John's perspective of his society changes when a power failure during microsurgery causes his implants to become non-functional. He finds himself to begin experiencing heightened emotions and searches for the cause of this while hiding the damage to his implants. He discovers that the implants not only allowed him access to the online network, but was also altering his brain's neural structure. The implants function to subdue irrational behaviour by limiting emotional functioning. John, feeling revatilised by the loss of this limitation, decides to act by sabotaging the embryonic facility. He manages to disrupt the implant production systems, allowing the next generation to be released with disfunctional implants. Shortly after, John is discovered by the AI governance and executed. However, he dies with hope for the next generation.

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It’s 2198 and the powerful run the world. In 2085 technology achieved humanity's lifelong dream, eternal life. Leading scientist Andrew Laubenheim discovered how to replicate a person's consciousness into a server called PHANES, protected by Pyramid Corporation. Consciousness can be downloaded from PHANES, into robotic bodies called vessels. This procedure was sold to only the most powerful and wealthy people in the world. These elite few have continued educating themselves and multiplying their wealth and power, while everybody else struggles to survive.

Alex, a girl born in poverty, struggles to survive and is desperately looking for a way to help her family. Quinn - Alex’s best friend rummages through the dumps on the outskirts of the city where she finds a first-generation vessel. Quinn and Alex decide they want to change the world by taking the vessel to Pyramid Corp, uploading the v1.0 consciousness of Andrew, and convincing him to help destroy the server. They sell, borrow and steal their way into Skyward City. Through cunning and guile, they manage to locate the Pyramid servers and successfully transfer the data. They talk to Andrew and explain what has happened to the world. He is horrified and agrees to help. The three succeed in uploading a virus and destroying PHANES, including everyone connected to it, at the cost of Quinn’s life. Andrew decides to let himself die and leave the world to the ‘children’.

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The System is a dystopian science fiction film about Helen, a 40 year old Robotics technician who lives a "Highly Rated" life inside The System; an idyllic, futuristic Utopia where all scarcity, sickness, conflict and human contact are a thing of the past.  The System explored issues of Agency, Power and Media influence in a "Post truth" Authoritarian World where people's experience of and access to "life" is part of an enormous, persistent lie. Individual privilege is earned through conformity and rewarded by the Social Credit System. Individuality and human connection have been subsumed by functionality and societal utility.
Citizens inhabit a pod throughout their adult lives and live a highly curated and ordered existence inside the virtual System with their privileges and social position determined through surveillance of their Online Citizenship and in real-world 24 hour surveillance inside their pods. .
A Robot under Helen's supervision breaks down while maintaining an essential Ventilation duct, and The System opens the door to Helen's pod for the first time in almost 30 years. Helen is sent on a mission to repair the Robot and on her journey witnesses places and events she has no way of explaining within the scope of her curated life; the Mechanical Nurseries, the disposal of "Expired"  Citizens, the "Recycling" plant and the "Meeting" room.
But when she accidentally breaks through the Ventilation shaft during her thwarted repair effort, she glimpses the world outside - teeming with people, animals, noise, commerce, violence - life in a way she could never have imagined. Helen returns to her pod determined to know the Truth of the real world, but how will she escape The System?

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The year is 2070. The Earth is dangerously overpopulated and previously widespread technology like televisions, computers and mobile phones are now obsolete. When The media and Big Tech companies merged in 2030, so began the steep decline of humanism, giving rise to the post human era. Anyone that opted out of the free citizenlink implant chip that provides news, television, games, apps and banking beamed straight to the users mind are seen as Dangerous conspiracy theorists that good citizens must ignore at all costs, for their safety of course!.

With the implant becoming mandatory in order to receive government assistance or a passport, a small group of outcasts "the invisibles" find themselves hiding underground, struggling to validate accurate news sources and becoming increasingly suspicious of the governments agenda. When whole suburbs of the lower classes begin vanishing in succession, only the invisibles have the critical thinking skills to discover the truth, the "reality" citizenlink beams to you is decided by your income bracket and if you dont question your reality you will never see the bullet coming.

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Hi everyone, can you please copy and paste your project 1 'Future Jam' onto this padlet

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Hi everyone, can you please copy and paste your project 1 'Future Jam' onto this padlet