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http://v.gd/IrrfRq

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The technique of peer review is certainly more effective than any correction or suggestion of teacher. Students confront , discuss and accept positively the observation of the companions , setting in motion the process of self-criticism . I apply it to Primary School more in the final stage, when viewing the products and comrades express the strengths and weaknesses of what they saw.

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During the course, I was persuaded to structure a mini site for my classes, cotains spaces to dialogue with students , to load activities , share experiences , etc ... Work already with a free platform of our textbook but does not satisfy me much , so in November I will propose the idea to colleagues and we will get to work!

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Colleagues from Insafe and INHOPE should use this login to access the Better Internet for Kids (BIK) platform. Once logged in, you will be able to move between the public BIK portal, SID minisite and the closed BIK community.

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Gallery of video very well done to explain to the students the responsible use of social media (in Italian)

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I think the best way to use social media in school both in closed groups , like Facebook , Edmodo , Fidenia , etc ... But anyway pupils must be educated to a conscious use, legal and respectful of these means . Older kids should definitely learn how to use social media that address the world of work , most notably LinkedIn.

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In my country too , Save the Children has dealt with this issue so as to collaborate on a site that offers many resources for children , educators and families : www.sicurinrete.it

I also recommend the consultation of generations linked below

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Even in my experience are the three items listed in the video for the update. I would add even more specifically webinars and conferences.

Personally, I spend more time to interact and confront the Digital Open Communities.
To share as much as possible within our Institute using Symbaloo , so that each teacher adds apps , tools , resources, experience and divided into categories .

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I think that for our work social media are now fundamental . The sharing of work , suggestions , discussions and comparisons that are made in the various groups of teachers , make updating and design much more quickly and effectively .

The kids must be educated to a responsible use , as the pitfalls are always around the corner and the race of "liksdoor to post things even less sense. In this regard I report an app created just from a teenager to think before you post. I will use it as an introduction to the future work on the occasion of Safer Internet project .

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ReThink is an award-winning, innovative, nonintrusive, patented technology that effectively detects and stops online hate before the damage is done.
ReThink is a student-led movement too!
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rethink stop cyberbullying online hate shark tank google science fair ted steve harvey share america trisha prabhu 1871

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ReThink is a non-intrusive, innovative, patented software product that effectively stops cyberbullying before the damage is done. The world is currently in the midst of a technology revolution. With more adolescents being online, more are getting cyberbullied. Cyberbullied victims suffer from depression, anxiety, low self-esteem, and more likely to drop out of school.

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There are two main problems in my school : one technical (the line wifi is not always stable and functional for multiple simultaneous connections) and the other about openness to the new teaching (for lack of will, for fear , for low update in service).

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In my opinion the advantages of this mode of development is much higher than the disadvantages : as in any news you have to take risks , even when it comes to the possibility of hacking or privacy .

Internet of things opens many job opportunities , exchange and even school approach in different high schools or specialist . And ' the future that we can not give up.

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I attended a training course in which we have experience both Lego We DO that Bee - Bots . These tools have now been purchased by my Institute and are in use at the kindergartens with great enthusiasm of teachers and children . I think they are useful activities for the development of computational thinking and logic and to stimulate the motivation and curiosity of children and adults.

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Children are enthusiastic when it comes to creating robots ! ( Motivation is everything ) . And the educational use is manifold if you start reason over disciplines . Of course Robotics develops specific skills and transversal : First creativity , logic , collaboration. I have not yet available but the kits are planned for the next purchase plan . Post a video of one of my pupils who at home alone has designed this Lego toy car remote.

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Unfortunately I have no experience in touch development but I think it is one of the elements of the future that will integrate into work , in everyday life and family .

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Working on the primary school have never addressed the issue of developing an app with my students, but it would be interesting to submit to them the question : which app you would like to use ? What would you need ? And then send ideas to the students of Secondary of our Institute .

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For primary school we have been pursuing activities coding with history (chronological order ) and the Italian ( telling a story ).

With Scratch each pair created their own character and atmosphere, with the characteristics described above; then he planned a simple route depending on their story. Finally, each pair has presented their work to the class animating characters with the voice .

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I often do the students work in pairs to help and learn to communicate. I just saw that the method is very effective and challenging and will try it now!

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I agree with this statement. Even in my country they are starting numerous projects with national agencies like AE (INDIRE); unfortunately, however, the decision is left to individual initiatives and the teaching of coding is not yet standardized in schools. In my Primary classes the first approaches to coding were made ​​last year with the children of 7 years through Scratch, Tynker and Kodable, and fellow math is following a pilot project to continue and deepen this year.

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In the school where I teach the thing I like most is the relationship with my team . The harmony and mutual support are the key elements to discuss , collaborate and grow . We use Google Drive to discuss ideas and plan activities weekly ; Telegram but also to find solutions together day to day .

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Create games implies the development of multiple skills of students : planning , human creativity, logical , sequential , narrative . I believe that along with the coding should be included in everyday teaching of each school level also with a view to a job perspective .

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A website should be functional both the documentation of the activity is to allow students to interact via a blog , for example , to work ( publishing material and links ) , to communicate with families .

And is especially useful for mode flipped classroom because students from home directly access the material from view ; but also in school at any time , depth, study or group work , students can view and place their contributions .

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I distinguish between my video production (to document activity) and that of pupils.
I use mainly iMovie, Smilebox, animoto, GoAnimate, Videoscribe.
Children work with the app Educreations (very recommended to build lessons and record your own voice while you browse the pages), PowToon, the app Toontastic (to draw and tell stories), Tellagami useful for descriptions.

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In my team we use Google Drive to program teaching, plan activities, organize meetings and exchange ideas. Children not having e-mail on work tools , such as Storybird , to contribute in the writing of a story.
At home you can use the platform RCS related to the textbook that, in addition to the blog section where they can interact with each other in a safe environment, has a space to create ebooks in a collaborative way.

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Typically use the collaborative writing directing it to other students and parents . The fact of publishing online a product , makes the students more engaged and responsible activity.


I  prefer Storybird to invent stories or read starting from images , and PowToon to create  decalogues or tutorial.

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I'd like to develop the competence of the games design and in fact is one in which I feel weaker.

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I have never encountered the problem of plagiarism because I have not played yet these activities that could predict.

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I always have in mind the question of copyright is when I produce digital content myself is when I do make my students . Some students think that doing research is to copy and paste from reputable sites , so we need to be clear about the copyright as well as make a didactic speech . However it is very difficult to get the message to be careful about what you do not inhibit their creativity . But it is also important to talk of respect for the human creative and the work of others .

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My students that only now are approaching the study say do not consider only Wikipedia but to range searches on multiple sources . On the program this year is the creation of wikis to collaboratively.

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2.2.a. Reliability of digital contenents

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2.2.a. Reliability of digital contenents

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Browsing the site I noticed that In the " Medium - literature" there are links inactive or reporting to a literature that has nothing to do with the pacific northwest tree octopus.

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I've never used Google Alerts but it seems to me a very useful resource; I think for example that could be used by the leadership in the educational institutes to monitor the activities of sites, blogs, events, etc...

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Here's THINGLINK born in the 2006

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I also use the advanced search system but still have not taught my students because too younger.

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The main tip I give to my students is to be as accurate as possible about the terms and then focus mentally before they want to look for: category, age, etc ...

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Almost always use Google, but I recommend to my students other alternative search engines such as Ask or Yahoo.

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In general I like to try and test new tools and apps that can be adapted to my students and to your task. My main digital skill is that of content creation: for example to introduce a lesson or to document a path.

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The most important principle is that the resilience of 5 to me. It ' also important to be positive , although it is not always easy in the context of social and family where our kids live .

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I've never done interviews on line , or have a profile Linkednl. Working on my primary school pupils are still small to directly address the issue of work , but this year there is the idea of ​​starting a twinning via Skype with a school in the project E ​​- Twinning .

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I vote for: Designer of online teaching materials, Augmented reality architect, Biomedical Engineer, Augmented Reality teachers.

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The positive thing is that the work of the future will be based on merit and will be independent of geographic location . The self-training and free access , increasingly rampant, will specialize and bring into play their  skills . I think that competitiveness can be a downside if it is addressed as  "survival at the expense of the other"

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I agree with the 'list of digital skills and in my opinion this is the order of importance: 1. Google Docs and Microsoft Office, 2.Basic photo editing 3.Basic video editing, 4.Setting up to wifi networks, 5.Setting up a website domain, 6.Backing up to the cloud, 7.Converting files format, 8.Branding yourself, 9.On line banking, 10.HTML code and basic coding.

Now the most important skills are those of retrive acces and informations, present and exchange. In the future it will be essential competence of coding and design, branding yourself.

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The instruments we have are 20 ipad , video projector , computer workstation and apple tv . It 's just started the third year of the trial and we have a new multipurpose classroom: where to play , build , work in groups, to move freely, to practice with the app and access the Internet.

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I'm Silvia and I teach in Primary School.

With my team and pupils aged 8 we are experiencing the digital classroom and decomposed.