# data[].attributes.body
Hi it's Caitlin, I didn't feel like logging in for this response.

Lots of adults love the Labo because of its interesting use of hardware and the ability to customize the experience. It was designed for families to do together, but I see it as an all-ages activity.

# data[].attributes.headline
Reply to Emily Faucett's Bitmoji Classrooms

# data[].attributes.subject
Reply to Emily Faucett's Bitmoji Classrooms

# data[].attributes.body
Emily,
I love using Bitmoji to add my personality to different things in my classroom, but I have yet to create my own Bitmoji Classroom. I have seen so many teachers share their Bitmoji Classrooms on social media, and they look amazing! I think this is so engaging for distance learning. Maybe I'll find time to make one for my room soon! Great post!

# data[].attributes.headline
Reply to Sarah Anderson's Augmented Reality (AR) & Simulations

# data[].attributes.subject
Reply to Sarah Anderson's Augmented Reality (AR) & Simulations

# data[].attributes.body
Sarah,
I have used the AR equipment in our school system while teaching the Space unit. I took my students to the Solar System and The Kennedy Space Center. They absolutely LOVE it! They have all kinds of field trip options. I guarantee you could find something for your standards. It's an awesome experience for everyone.

# data[].attributes.body
The Top 22 Tech Gadgets Teachers REALLY Want for Their Classrooms

https://www.teacherlists.com/blog/the-top-22-tech-gadgets-teachers-really-want-for-their-classrooms/

While I was researching about emerging technologies, I found this website that includes 22 gadgets teachers really want for their classrooms. I noticed that the gadgets were mostly affordable which is a must when teaching secondary education because of the class sizes and changing throughout the day. The technology that caught my eye, and that I would love to have for my classroom is the 3D pen, specifically the 3Doodler brand. This emerging technology would transformer group research projects in my science class. The majority of my standards are about Earth and Space Science, so I can just imagine my students creating their own rockets, volcanoes, and mountain ranges. The selling point for me is that this brand offers education bundles, so the work of separating supplies into groups is already done!

3Doodler 2.0 Launch Video - The World's First 3D Printing Pen, Reinvented (Official)

# data[].attributes.attachment_link.title
3Doodler 2.0 Launch Video - The World's First 3D Printing Pen, Reinvented (Official)

# data[].attributes.body
I have seen some many teachers on social media who post their ppt with Bitmojis. I think it is so engaging.

# data[].attributes.body
https://www.scirp.org/journal/PaperInformation.aspx?PaperID=70562

https://elearningindustry.com/digital-education-tools-teachers-students

https://storybird.com/

Storybird is an interactive platform where teachers and students can tell stories throught project based assessment. The point of the platform is to improve reading and writing skills so it could be used across grade levels and content area. It is a great way to use formative assessment and differentiation.

# data[].attributes.attachment_link.title
Storybird - Read, write, discover, and share the books you'll always remember.

# data[].attributes.attachment_link.description
Become a better writer with Storybird's creativity tools. Online courses, challenges, and reader feedback will help you improve your writing.

# data[].attributes.body
I had no idea Bitmoji had this platform. This is such a fun way to create a digital version of your personal classroom!

# data[].attributes.body
This is so cool! Such a fun way for students to create using technology in the classroom. It is definitely something they would be interested in too!

# data[].attributes.body
https://www.lexialearning.com/products/core5

Lexia Core5 Reading is an online technology designed to help pre-k to 5th grade students with reading instruction. It provides instruction and practice that are self-paced and delivered in more of a gaming format. It also avoids using test-like assessment to evaluate students progression. It's a good way to allow students to practice their reading skills without the normal pressures such as deadlines and test environments present in most classrooms.

# data[].attributes.attachment_link.description
Literacy Acceleration for Students in Grades Pre-K–5

# data[].attributes.body
Nintendo Labo is so cool and fun! There is so much to do and I know students would be really interested in such a fun activity.

# data[].attributes.body
https://www.lexialearning.com/products/core5
Lexia Core5 Reading is an online technology designed to help pre-k to 5th grade students with reading instruction. It provides instruction and practice that are self-paced and delivered in more of a gaming format. It also avoids using test-like assessment to evaluate students progression. It's a good way to allow students to practice their reading skills without the normal pressures such as deadlines and test environments present in most classrooms.

# data[].attributes.body
I love this platform that teachers can create their own avatar and personality in the digital world. Teaching during the Pandemic is hectic enough, however, I think Bitmoji has allowed teachers to be creative and help their students connect and feel like they are part of their classroom community. I have started one, but not completed it.

# data[].attributes.body
I think that 3D printers are so neat! I have a friend who has a 3D printer at work, and he is always showing us neat things he has made with it! Having one in a school would be awesome!

# data[].attributes.body
Augmented Reality seems like a really cool resources for social studies and even science classrooms like you said! It would have been awesome to have had a virtual dissection of a frog in my high school biology class!

# data[].attributes.body
As I know that many universities have used some sort of cloud storage/computing in their educational process, it has been a new and interesting adventure using this sort of software. Using software like Microsoft TEAMS, Google Classroom, or even Dropbox has been an interesting learning experience, but has given educators the opportunity to expand their students' learning experiences beyond the walls of their classrooms! It has provided teachers with ways of teaching students when they aren't at school, ways of equipping students with extra resources, assigning online assignments, etc. It has made these past two school years much easier in some ways for teachers and students!

https://eduxpert.in/10-emerging-technologies-education/

# data[].attributes.body
I really LOVE this! I had no idea Nintendo was doing anything like this. It takes something students already love to do outside of school and engages them in the classroom and allows them to work with others and create.
I could definitely see our school incorporating this into both our STEM lab and computer labs. What a great way to get students engaged and collaborating.

# data[].attributes.body
While Bitmoji itself is not necessarily new, it has emerged in classrooms, traditional and virtual, all over the world. Basically, Bitmoji, allows the user to create an avatar that is then personalized to look like its user, clothing and all. Teachers have been incorporating their Bitmojis into digital classrooms that they have created, many to look like their school classrooms.
It allows the teacher to embed links to read alouds, classroom expectations, school calendars, assignments, etc, while also building a classroom community, especially for those distance learning students. Bitmoji classrooms allow teachers to better connect with their students.
I am currently still building my Bitmoji classroom, but many of my colleagues use them on a daily basis to display the agenda and incorporate links to daily classroom activities as we work 1:1 with our students.

# data[].attributes.attachment_link.readable_text
Since remote learning started this past spring, Bitmojis have taken the education community by storm.

Available through the Bitmoji app, these customizable, mini-me avatars have become stand-in teachers running virtual classrooms, enforcing rules and expectations, collecting assignments-and making students smile, we've heard. Simply put, they're fun.

Amber Weaver, a second-grade teacher in Louisville, Kentucky, says she likes that her Bitmoji classroom-a virtual replica of her real one-makes resources like the school calendar easily accessible to her young students and provides them with a sense of virtual familiarity and stability during a tough time.

But not everyone is a fan of the Bitmoji craze. Some educators believe that they're a distracting fad and that teachers should be focusing more on creating effective lessons and supporting students' well-being instead of creating cutesy virtual classrooms, according to an article in Education Week. They also claim that Bitmoji resources raise issues of digital equity, as not all students have easy access to the internet or to digital devices to use them. Proponents counter that effective instruction and Bitmojis aren't mutually exclusive, and say they're broadly helpful in engaging students in virtual learning.

As teachers prepare for the fall, many are considering ways to bridge virtual and hands-on learning to keep kids engaged-and Bitmoji may provide the leg up to do so. We talked to more than 50 K-12 educators about how they're using Bitmoji and gathered links to their resources that you can download and customize for your own use.

Getting Started

To get started creating your Bitmoji universe, you need to download the app (available for iPhone and Android) and create your Bitmoji by selecting physical features like hair and eye color and an outfit. After creating your character, you can cast it in a huge array of activities, such as reading, dancing gleefully, or even eating a sandwich.

Next, download the Google Chrome extension, which allows you to choose a favorite image of your Bitmoji-perhaps your doppelganger washing its hands or saying "hello"-to copy and paste it into whatever format you'd like, such as Google Slides where you host your virtual classroom.

For inspiration, Facebook groups like Bitmoji Craze for Educators offer a range of templates and tutorials that show newbies the ropes, like this step-by-step video tutorial on setting up a Bitmoji classroom, and hacks that inspire veterans with new ideas. And of course, the examples below are a great starting point.
Note: Most of the examples mentioned in this article are linked to templates that can be downloaded. One type of link goes directly to a copy that can be customized to your heart's desire. The other goes to an open Google Slide. If taken there, click "File," pause your cursor over "Make a copy," and select "Entire presentation." From there, it's yours.
Bitmoji Classrooms

The most popular use of Bitmojis in education is for creating virtual classrooms, or virtual learning hubs (typically hosted on Google Slides, which can be integrated into a learning management system (LMS) like Seesaw, Google Classroom, or Schoology) where teachers post classroom materials and resources for students. Every teacher's Bitmoji classroom is unique. Some teachers have made them resemble their real-life classrooms or homes, while others have leaned toward fantasy.

Kindergarten teacher Sara Hannah's Bitmoji classroom looks a lot like her real classroom, she says, but with some elements of fun. In the virtual room, clickable icons link to assignments, games, read-alouds, and short video lessons-even the virtual cats are clickable. Incorporating Bitmojis has created more excitement around classes, which she says helps motivate students in virtual learning.

Brittney Harvey, an elementary school-certified occupational therapist assistant, created an occupational therapy room for her students in Oklahoma. The virtual room links to resources like Zoom for one-on-one sessions, pre-writing video lessons, and GoNoodle-a video library filled with exercises that help Harvey's students develop gross motor skills.

The Bitmoji classroom isn't limited to core subjects. Educators have created Bitmoji classrooms for at-home recess (grades pre-K-3), art classes (first grade), and maker spaces (grades K-6).

Setting Expectations and Norms

Teachers say they've found that Bitmojis can be a helpful (and fun) way to get students to remember the rules and expectations in their virtual classrooms.

Jillian Graham, a high school math teacher from Fort Mill, South Carolina, created norms around how to act during Google Meet classes and used her Bitmoji character to remind students about them, for example. While her students waited to join a Google Meet session, they saw her Bitmoji explaining how they should act on video calls with instructions like "dress appropriately" and "be an active participant."

Aimee Wilson, a 10th-grade U.S. government and English teacher, on the other hand, created a Bitmoji cell phone policy poster that outlined when it is and isn't OK to use a cell phone, while Brandi Dudley, a first- and second-grade teacher in California, created Bitmoji Covid-19 posters to remind her students of protective measures like handwashing.

Bitmoji Libraries

Many educators say they are using Bitmoji to create "libraries," or virtual bookshelves, linked to video read-alouds, PDFs, and digital books.

Cammie Duval, an elementary school teacher in Milwaukie, Oregon, created a K-2 growth mindset library for her district, for example, and has 29 libraries in total on different themes like " Mad Scientist," which have been downloaded as templates more than 90,000 times by teachers. To stimulate excitement, Duval hides a digital worm ("a bookworm") in every library that kids can search for as they peruse the books.

"Most of my students cannot read and don't have family members who have a lot of time to read with them," says Duval of the benefits of the digital read-alouds. "Bitmoji libraries give those kids the ability to fall in love with reading at home by themselves."

In light of recent events, some educators have been inspired to create libraries with a host of diverse books. Overcome with emotion after the murder of George Floyd, Tracey Burton, a pre-K-5 technology teacher in Ishpeming, Michigan, created a Bitmoji library that houses VideoLink links-YouTube links without the ads-that connect to read-alouds of books about different races and cultures like Mixed Me and Too Many Tamales.

"I didn't think I could change the world, but I do feel like I [can] make a change," says Burton. "Reading about other cultures makes the world smaller and more connected."

Relationship-Building Activities

Other educators have found that Bitmojis can play a role in building relationships and making deeper connections with their students from afar.

Last spring, Angie Baton Ritenour, a fourth-grade teacher in Farmington, Michigan, collaborated with two grade-level colleagues to create an iSpy Bitmoji room, which they used during a video call to get students more engaged in remote learning. They filled the virtual room to the brim with objects, like photos of students and items from their classrooms. During the video call, students took turns saying "I spy with my little eye...," and their peers had to guess what object they had picked-helping students build connections with one another.

And Amanda Wells says she plans on having her eighth-grade students complete an All About Me Bitmoji assignment so she can get to know them better this fall. On a templated Google Slide, students will share their interests coupled with a drawing or photo, such as a drawing of them playing with their dog, and write two complete sentences explaining why they enjoy each activity.

While some educators argue that teachers should be spending their time on developing engaging lessons rather than creating superfluous Bitmoji resources, educators have proved that they can do both.

Laura Hoomes, a kindergarten teacher in Huntsville, Alabama, says she's spent more time planning this summer than in previous ones, having already created over 40 Bitmoji libraries to use next year. She's also created home learning kits, weekly at-home crafts, and 22 center games for each of her students-none of which are Bitmoji-to give students a range of activities to choose from.

"I have two young kids, so it's mostly what I can accomplish at night after they go to bed!" says Holmes. "I'm just trying to be ready for virtual kindergarten."

# data[].attributes.attachment_link.title
Educators Turn to Bitmoji to Build Community and Engagement

# data[].attributes.attachment_link.description
Both fun and practical, Bitmoji classrooms are adding some levity to fall planning this year.

# data[].attributes.body
Hey Thuy, you’re on point with your assertion that the benefits of 3D are limitless! In a lot of cases, it’s really about getting creative and linking the technology with a perceived real-world need. Really cool what your school system has done to not only utilize 3D printers for students’ skills development but also to respond to the COVID-19 crisis.

# data[].attributes.body
Geared towards the pre-K, kindergarten, early elementary and ELL, and special needs crowds, Alive Studios Zoo incorporates 3D animals and shapes that “come to life” in the classroom. Young learners are engaged and intrigued as these thematic animals guide them along in exploring foundational reading, math, and science. The Alive Studios kit involves a camera hookup, card decks, and a tracking mat as hardware devices, and software installation onto a computer unit. The elements in the card decks form 3D animations when placed under the camera and allows for touch screen interaction depending on the laptop interface.

https://alivestudiosco.com/classrooms-alive/

# data[].attributes.body
Caitlin,
This is SO COOL!!! This actually quite smart and innovative of Nintendo.  I love the collaboration among students with these kits. I think the kits are fairly affordable.

What age group do you think this is geared towards? I think this would be amazing for my Librarian to use with Coding students at my school!

# data[].attributes.headline
My School system on EdTech to support frontline workers during COVID

# data[].attributes.subject
My School system on EdTech to support frontline workers during COVID

# data[].attributes.attachment_link.provider_name
Technology Solutions That Drive Education

# data[].attributes.attachment_link.readable_text
Hamilton County (Tenn.) Schools has put their 3D printers to work in recent weeks in support of frontline COVID-19 responders.

At the outset of the crisis, the district rounded up its digital fabrication resources in a single lab and has since digitally printed nearly 4,500 headbands to secure face shields for healthcare workers. "We want to educate future leaders who can be thoughtful and can work together to solve real-world problems. This is a great example of that," says Jill Levine, the district's chief of innovation and choice.

The district is not alone. Around the nation, K-12 schools have leveraged their 3D printers to help close critical shortages in personal protective equipment, or PPE.

Students at Camdenton High School in Missouri have used 3D printers to create hundreds of face shields for healthcare workers at a local hospital. West Ashley High in Charleston, S.C., is producing 3D-printed masks with HEPA filters to assist healthcare professionals, and Barboursville ( W.Va.) Middle School has 3D printed over 600 masks.
MORE ON EDTECH: Learn about the classroom benefits of 3D printers.
Using 3D Printers with an Innovative Mindset

Hamilton County was deeply invested in 3D printing even before the recent pandemic. Three years ago, the district partnered with a local Volkswagen plant, tapping $1 million in state tax incentive money to create digital fabrication labs in 19 schools. (Five more district schools are set to launch similar labs this summer.)

"The innovative design-thinking mindset was already prevalent in our district," Levine says. "One K-8 school has worked with people with disabilities to create prosthetic devices and tools that help them to work. One school has created a rearview mirror for bikes as a safety feature. Other schools have been making parts for musical instruments, things like 3D-printed reeds for reed instruments."

COVID-19 ⁦@tiktok_us⁩ ⁦@STEMcha⁩ ... 3D printing face shields process ⁦@hamcoschools⁩ #impact #StrongerTogether pic.twitter.com/EO6XOlcTVi

- Tony Donen (@tonydonen) April 7, 2020

When the need for PPE emerged, the district gathered all 73 of its 3D printers, including equipment from Dremel, to create a 3D printer farm at STEM School Chattanooga. Teachers volunteer their efforts in the open space - no more than eight at a time, for social distancing - and some share the fabrication process with students via Zoom for Education.

In addition to 3D printing the headbands, the district is also using its tools to laser-cut foam padding to ensure the plexiglass masks can be worn comfortably for many hours.

"We worked with local doctors to prototype the kinds of things they would be using, and we've heard feedback that the ones we are producing are more comfortable than the standard-issue ones," Levine says.

3D Printing Protective Gear for Healthcare Workers

At Cleveland County (N.C.) Schools, educators are using MakerBot Replicator 5th Generation printers and two smaller MakerBot SKETCH Classroom machines to fabricate masks for healthcare workers.

"My mom is a nurse, and she was telling me how they have to wear the same masks day in and day out because they don't have enough materials," says Beverly Owens, an 8th-grade science teacher at Kings Mountain Middle School. "Then I started seeing the same thing in pictures from all over the country, and I realized just how big a problem this was."

The school already had 3D printers on hand as an aid to classroom education. "I use it to print out things like fossil replicas that the students can use for different lab exercises," Owens says.

When the COVID-19 crisis hit, she pulled down designs from the MakerBot design-sharing platform Thingiverse and has since printed over 400 pieces of PPE, including masks, face shields and ear guards to make masks more comfortable for long-term use.

"I've always felt that if you have the ability, then you have the responsibility," she says. "I have these machines, I have the capability, and I am happy to do whatever I can to help."

In Hamilton County, Levine says it took just two days to get her district's 3D printers up and running in support of PPE production. The rapid repurposing of the technology reflects K-12's inherent ability to shift on the fly, she says.

"Schools have to able to respond to crises," she says. "It took us 48 hours to set this up and start producing, where businesses took five to six weeks to get up to speed. School districts are used to continually responding to new challenges and new problems. It makes us very nimble."

# data[].attributes.attachment_link.title
K-12 Schools Leverage 3D Printers to Make a Difference

# data[].attributes.attachment_link.description
With 3D printers, school districts help create personal protective gear and save lives.

# data[].attributes.headline
3D Printers to the rescue with medical supplies during COVID-19

# data[].attributes.subject
3D Printers to the rescue with medical supplies during COVID-19

# data[].attributes.attachment_link.readable_text
Staff photo by C.B. Schmelter / East Hamilton Middle/High School eLab Specialist Patrick Daverson, right, checks a 3-D printer at The STEM School on Wednesday, March 25, 2020 in Chattanooga, Tenn. Hamilton County Schools complied 3-D printers from around the district and set up a "3-D printing farm" at The STEM School to help produce face shields for local health practitioners in the fight against the coronavirus.

Inside the STEM School, Hamilton County's science-focused high school nestled on Chattanooga State Community College's campus, dozens of 3-D printers, gathered from across the school district and the community, are churning.

Like previous wartime efforts - victory gardens, women-led factories and scrap metal collections - the printers are manufacturing a public service.

This time though, they are printing personal protective equipment to help local medical professionals fight the new coronavirus sweeping the nation.

The effort, led by Michael Stone of the Public Education Foundation (PEF) of Chattanooga and dozens of educators who work in the district's 16 Volkswagen eLabs, is a grassroots one that has developed since health care workers and the U.S. Centers for Disease Control and Prevention first started predicting an impending medical equipment shortage earlier this month.

The idea is to use approved materials to 3-D print 500 face shields, which cover health care workers' eyes and are used in addition to surgical masks or N95 respirators, for Erlanger Health System by Monday.

And the eLab specialists are also working round-the-clock to produce a usable N95 respirator.

So far, they've created several iterations - some have even been tested by Erlanger hospital executives - but they haven't worked yet, Stone told the Times Free Press.

"The first prototype had major holes in it," Stone said. "But it sparked a big conversation among eLab specialists, community experts and medical personnel."

Schools participating in the Tennessee Higher Education Commission's efforts:

- Austin Peay State University

- East Tennessee State University

- TCAT Elizabethton

- TCAT Jackson

- TCAT Shelbyville

- TCAT Morristown

- TCAT Murfreesboro

- Tennessee Technological University

- University of Memphis

- University of Tennessee - Knoxville

"Then we create a second iteration and a third iteration, which is wearable," Stone continued.

It uses N95-compliant material that screws in two spots on the side of the mask, which would make the mask reusable.

But Stone said the respirators are in the early phases. He wouldn't be personally comfortable relying on it yet.

"You have to go through a fit test. It has to create an airtight seal," he said. Stone can demonstrate the test on-site at the STEM School now, with kits provided by Erlanger. District officials anticipate they will be mass-producing a mask next week.

Both the masks and the face shields cost under $1 each to create. Face shields take about four hours to print and require some assembly by the specialists staffing the "printer farm," as they affectionately call it.

Hamilton County Schools' Chief Innovation Officer Jill Levine first saw other districts experimenting with similar projects and wondered why Hamilton County couldn't do it.

Hamilton County has one of the largest number of digital fabrication labs in one area, stocked with high-tech equipment including the 3-D printers, laser cutters, CNC routers and other supplies typically being used by students to create and innovate all kinds of projects while schools are open.

"We have more digital fabrication labs than anywhere in the world. As the world leader in digital fabrication, we should be able to do something about this," Levine said. "This could be a real great service to our community and could help out in a real significant way."

The district has gathered nearly 100 3-D printers at the STEM School thanks to community partners and even hobbyists who might have machines at home. The district is also working with other countries that are grappling with shortages of medical supplies through the International Fab Lab Network.

Photo Gallery

How Hamilton County Schools is using 3-D printers to create needed medical supplies amid the coronavirus pandemic

View 13 Photos

Personal protective equipment supplies, such as surgical masks and N95 respirators, are expected to dwindle in hospitals at the epicenters of the U.S. outbreak. Such supplies are critical to protect physicians, nurses and other medical providers as they treat patients diagnosed with COVID-19.

The federal and state governments have already issued orders for such supplies, and local organizations such as the Tennessee Valley Authority are donating supplies or funds to purchase them. But in many cases, mass producers are already working on backlogs of orders.

On March 23, the Tennessee Higher Education Commission (THEC) announced that public post-secondary institutions, such as the state's Tennessee Colleges of Applied Technology (TCAT), will be using existing 3-D printers to start supplying needed equipment, as well.

"In unprecedented times, Tennessee higher education is united in doing our part to support the state's brave health care professionals," said Mike Krause, executive director of THEC, in a statement. "Our colleges and universities have always been incubators for innovation, and this is a perfect example of the ingenuity and dedication of that work. The credit for this incredible effort goes to the leaders of the colleges, universities and systems, our faculty who have worked tirelessly this weekend, and community volunteers who have also stepped up."

This effort is a result of Gov. Bill Lee's request to find new ways to serve Tennesseans during the COVID-19 crisis, Krause said.

The Tennessee Board of Regents and respective universities began to locate their own 3-D printers last week and began work on creating 1,500 face shields using the 3-D printers in just three days.

That first batch was completed Wednesday and is expected to be centrally packaged at Austin Peay State University before the supplies are delivered directly to the Tennessee Emergency Management Agency.

"After three days of intensive around-the-clock efforts" that included a range of community and business partners, the effort produced critically needed pieces of PPE for health care professionals in only three days.

Intense efforts will continue in the coming days and weeks, Krause added.

At least 10 colleges and universities in Tennessee are partnering in the effort.

"Our colleges - all of whom were busy preparing for the shift to online education - stepped up, expanded their focus and jumped into action to help. Many nurses, doctors and other health professionals are alumni of our colleges and we're delighted to help protect them and their colleagues who are doing so much to protect us all," said Flora Tydings, chancellor of the Tennessee Board of Regents.

Locally, Hamilton County Schools is striving to do the same unprecedented work. Levine said the district even has potential donors lined up to help fund the work.

Stone credits school officials and the eLab specialists for the progress the district is making to find a solution. He notes their commitment to their students, even though they aren't able to engage them physically in this work.

"The eLab specialists are really a tight knit community of teachers. ...They've been meeting regularly [and] their meetings have focused on two things, this project and how they can engage students remotely," he said.

Though Hamilton County Schools' own small operation hasn't gotten a respirator prototype quite right yet, Stone is hopeful. He said the ball is rolling.

"There is actually a lot of pushback [in the community] on the type of material being used, and some have a deficient mindset approach to it," Stone said. "Hamilton County Schools leadership has been clear that you jump in and make a difference immediately. You build the ship while you're sailing it."

Holding one of the failed prototypes, Stone said that particular mask won't be the one that doctors end up using.

"But [the fact] that we are printing this mask is keeping the ball moving. It will help to solve the problem," he said. "We have a clear plan of action, it's an example of what that looks like and the long-term implications could save lives."
Contact Meghan Mangrum at mmangrum@timesfreepress.com or 423-757-6592. Follow her on Twitter @memangrum.

# data[].attributes.attachment_link.title
How Hamilton County Schools is using 3-D printers to create needed medical supplies amid the coronavirus pandemic

# data[].attributes.attachment_link.description
Inside the STEM School, Hamilton County's science-focused high school nestled on Chattanooga State Community College's campus, dozens of 3-D printers, gathered from across the school district and the community, are churning. Like previous wartime efforts - victory gardens, women-led factories and scrap metal collections - the printers are manufacturing a public service.

# data[].attributes.body
I know there is already another post about this  1 year ago, but hear me out and I will also share a couple of news shared from my local newspaper company as well as EdTech.

What makes 3D printers/printing cool for students is that it serves as valuable tools for students while engaging and hands on. The benefits are endless with 3D printer such as; Math and Science comprehension, but also problem solving skills, creative coding and design, collaboration, and speaking skills. Students with various learning styles can benefit with this, too. MakerBot offers free online training courses for students and teachers to enroll in.

# data[].attributes.attachment_link.title
The Resurgence of 3D Printers in Modern Learning Environments

# data[].attributes.attachment_link.description
3D printing technology is returning to the spotlight as K–12 educators use the classroom technology to teach coding and problem-solving skills.

# data[].attributes.attachment_link.description
See all the wonderful things Stephanie Meadows has made

# data[].attributes.body
Here's a video to give you a better idea of what the cardboard creations look like.

# data[].attributes.body
In 2019, Nintendo partnered with the Institute of Play to distribute Nintendo Labo kits for the Nintendo Switch to 100 schools. The Labo kits include the pieces for several cardboard constructibles and software to bring children’s creations to life (see the article for images). These kits allow students to work cooperatively towards a common goal, and students can experiment with their own original cardboard creations. One instructor said that the Labo, “supports 21st century learning—critical thinking, communication, cooperation and design.”

The specific hardware components used by the Labo software (infared, controller rumble, touch screen capability, and gyroscopes) are commonly found in gaming hardware and phones. The Labo reminds us to think outside the box… and maybe cut that box up for parts to make a RC car.

# data[].attributes.attachment_link.readable_text
All those '90s kids who used to try sneaking their Game Boys into class and playing discreetly under their desks-to no avail, of course-may soon be feeling like they were born in the wrong decade.

The gaming devices aren't being treated as contraband anymore, at least not in the 100 K-12 schools that have welcomed Nintendo products into their classrooms this year to help students develop collaboration, creativity, critical thinking and problem-solving skills.

The classroom program, which began in fall 2018 and runs through the spring, pairs Nintendo technology with a curriculum designed by the Institute of Play to create a STEM-focused, hands-on learning experience that combines digital and physical elements.

It started as a small pilot in 11 schools last September, says Arana Shapiro, executive director at the Institute of Play, a nonprofit that builds learning experiences around game design. But after receiving immediate and emphatic feedback that teachers enjoyed using Nintendo Labo with their students, the two organizations decided to expand the scope to 100 teachers in 100 different U.S. schools-this time, accompanied by a teacher guide filled with lesson plans, instructions and ideas.

More than 700 teachers applied to be part of the 2018-2019 rollout, which required a commitment to spending 15-20 hours of total class time to the experience and to working with kids between ages 8 and 11.

The 100 educators selected received a copy of the teacher guide the nonprofit had produced, then joined a webinar where they learned the ins and outs of Nintendo Switch, a gaming console, and Nintendo Labo, a cardboard-based variety kit filled with do-it-yourself activities that build on the Switch. Representatives at both Nintendo and the Institute of Play introduced the product as well as some of the activities the educator would be able to lead with their students.

Adam Renard, a fourth-grade science and math teacher in the Forest Hill School District in Cincinnati, Ohio, is one of the educators involved in the Labo program. He remembers hearing about it and eagerly submitting an application. "When we found out we got it, there was a lot of rejoicing among five of us on staff who understand what it meant and what we could do with it," he tells EdSurge.

Renard, like each teacher in the program, received two Nintendo Switches and two Labo kits. The kits include cardboard materials for five different "toy-con" creations-an RC car, a fishing rod, a house, a motorbike and a piano-and enough of it so each student in the class can get a chance to build, says Shula Ehrlich, the creative design lead at the Institute of Play.

Some of the creations available through Nintendo Labo. From left: RC car, piano, fishing rod. (Image credit: Nintendo)

The projects vary in difficulty, starting with the simplest creation, an RC car. A lesson plan in the teacher guide explains how to build the RC car and suggests roles each student in the class can play-one drives the Switch, another folds the cardboard into its proper shape and a third might orchestrate the process and keep time. When the RC car is ready, they can build obstacle courses for other teams' cars and then take turns navigating.

The most common feedback Ehrlich hears from teachers is that Labo gets kids working closely with one another. "The collaboration piece is huge," she says.

That's been Renard's experience. His students started with the RC car, as recommended, and, working with partners, used the template provided to put it together. When the cars were complete, "they went wild," he says. "And just having all 20 kids in my classroom cheering for each other, it was such a neat opportunity to see kids who don't commonly work together come and encourage each other and work toward a common goal."

Labo inspired and sparked some creativity in Renard, too. He didn't want the fun-or the challenge-to stop, so he decided to call up a nearby pizza restaurant to see if they had any cardboard to spare. The manager gave him 100 pizza boxes, which they used to recreate the RC car-this time, without looking at the template.

Using the pizza boxes, "the kids had to figure out how to recreate shapes, how to outline the material and try to cut it out," Renard says. "They were so proud of themselves."

A K-2 school in the Mohonasen School District in upstate New York has had similarly positive results with its special education students, says Bill Vacca, the assistant principal at Bradt Primary School.

"It's taken off like nothing I've ever seen before," he says.

The special-ed students were able to put together the RC car, with some help from their teachers. Then something amazing happened, Vacca says. A group of kindergarteners built the fishing rod on their own, then they helped the special-ed students construct theirs. The students worked together to "go fishing," and one of the special ed students caught a fish, creating an exciting, emotional scene in school that day, Vacca describes.

After building a cardboard-based fishing rod with Nintendo Labo, students connect to the Switch console and "go fishing." (Image credit: Nintendo)

"The teachers in our building, they're going nuts," Vacca says. They've already presented about Labo in front of other school districts. Two of them are holding a 90-minute professional development session at the end of March focused on how to use Labo with students from kindergarten to fifth grade.

The district is even thinking about applications for high schoolers, Vacca says.

"This is perfect for our students. It motivates them," he says. "That learning is contagious. If you have a student who hates spelling and you can't get him to focus on it, [and] you've tried everything else, you can give him a Switch and I guarantee you 100 percent of kids would jump at doing that."

The teacher guide doesn't include much for assessment, Ehrlich says, mostly because the Institute of Play wants educators to use Labo to cultivate skills that standardized tests can't measure. It does, however, encourage the use of "exit tickets" and reflections, as well as small group and class discussions.

The idea of Labo isn't to take the place of another activity or lesson, Ehrlich says, but rather to be a fun, play-based alternative for engaging students around skills that are increasingly in demand.

"I don't think it will replace content or learning experiences tit for tat, but more supplement them," she says. "For us, it's about how Labo supports 21st century learning-critical thinking, communication, cooperation and design."

Vacca has seen these skills come out in students who are using Labo, and for that reason, he wants to "double, if not triple" the number of kits available in his school next year, he says.

The program will wrap up in April, at which time teachers involved will have a chance to provide feedback and ideas about how it can be improved.

"We'll do iterations and refinement to the teacher guide after that," Shapiro, the executive director, says, then Nintendo will decide how much to scale the program from there.

# data[].attributes.attachment_link.title
For Today's Kids, Playing Nintendo in the Classroom Isn't Just a Dream - EdSurge News

# data[].attributes.attachment_link.description
All those '90s kids who used to try sneaking their Game Boys into class and playing discreetly under their desks-to no avail, of course-may soon be feeling like they were born in the wrong decade.

# data[].attributes.body
I'm so sad you beat me to AR! My undergrad capstone paper was about video games, AR, and VR and their relationships with learning. A lot of people don't realize that AR has been around for a long time, and that they've likely encountered it in a museum/learning center in the 90's or earlier.

# data[].attributes.body
How do you envision flexible OLED displays being used in the classroom/at home education?

# data[].attributes.headline
Response To Stephanie's OLED Flexible Displays

# data[].attributes.subject
Response To Stephanie's OLED Flexible Displays

# data[].attributes.body
This is so fun!! I have never seen anything like it, and your post makes me want to get one. 2020 has brought some crazy stuff.

# data[].attributes.body
I think it would be amazing to use AR and simulations to "visit" places, Sarah! My daughter uses the Osmo Little Genius AR learning tool for iPad to learn math, and it's very engaging (even for her flighty personality). I imagine older students would love the experience of exploring with today's technology. (P.S. Padlet's system allows you to see people typing in real time, which is cool...and strange.)

# data[].attributes.body
This technology makes me wish I taught history or some subject where visiting places aligned with standards. Maybe I can squeeze some math history one day! My school system actually just recently brought this one, and it was the coolest experience. Students put on these glasses/goggles and got to explore anywhere!

# data[].attributes.attachment_link.readable_text
When you talk about the emerging technologies in our world today, you are most likely to see that the number practically appears endless. Technology has changed the way we see the world. With different kinds of unique technology appearing every year, we should not be surprised to see several parts of the world experiencing huge changes. Education is not an exception.

Education is an important part of every society. As a student, there are sometimes difficulties that can be experienced. Luckily, there are top tools that have been created to help them get past their hurdles. For instance, Canadian students can always get canadian academic assistance from known tools created especially for them.

Since the dawn of digital systems, learning has never been easier. The Educational system of the world today is the way it is today due to these broad changes that various technologies have brought. If you are aware of this, then you should also know there are still emerging technology projects which are sure to reshape education by the year 2020.

Here is the list of new technologies that will change education in 2020

Emerging technologies in education all share a similar objective; to revolutionize the learning process of learning for students. These technologies pledge to better enhance the way teachers and students work. And with such technologies ruling our modern world, education is sure to get a reshape.

To give you better insights on which emerging technologies will help in reshaping education in 2020, we will need to take a better look at each one. Here's the deal:

1. Augmented Reality (AR) & Simulations

Augmented Reality and Simulations have left a mark in the world of visuals. Today, it's great impact has started to control the way students learn and collaborate with their teachers.

AR has been around for some time now. However, through its ever-developing nature, it is regarded as one of the world's best-emerging technologies. According to studies carried out on AR and education, it has been put forward that it will make a greater impact on how education is viewed by 2020.

Augmented Reality claims it is the best way to capture the dreams and imaginations of humans. And by 2020, it promises to help students capture such imaginations with the sole aim of improving their learning process.

2. Adaptive Learning

As the name implies, adaptive learning is a technology that provides learning activities to students, based on their needs and learning style/behavior. Consider adaptive learning as a piece of tech which adapts to every students' needs in a short time. It helps students to adapt to unique learning paths that are entirely based on their interests and learning ability.

Research carried out on the technology has proven that it will play a huge role in the educational system of the world in 2020. Through its presence, the system can be reshaped, as it uses computer algorithms to orchestrate the interaction with the learner. Although adaptive learning originated from artificial intelligence, it still actively provides customized resources as well as top learning activities to address the special needs of a learner.

Adaptive learning has its primary application in the field of education. However, the technology was also built to assist business trainers in carrying out business training more effectively. Taking a look at the level of growth the technology is experiencing, it is regarded as one of the many which will reshape education in the year 2020.

3. Education Technologies Based on Artificial Intelligence (AI)

Artificial Intelligence is very well regarded as one of the most discussed technology trends in the world. Due to its smart approach towards various systems, the world has come to trust its technology in its development. Although used in various fields, AI is not limited to the field of education. In more detail, its existence has helped the world evolve, and luckily by 2020, education is set to experience more levels of evolution from it.

By 2020, AI will reshape education. It is most likely to do this by supporting the distribution of first-person perspectives. This can come in handy in times when students need to work on essays, term papers, or research papers about a specific culture of tradition.

For instance, Google bot and most search bots will attempt to read off a short synopsis from an online search. However, a better scenario which includes the sharing of stories from first-hand sources. And this is something AI aims to achieve.

4. Usage of 5G Technologies in Education

5G is the fifth generation of wireless technology. Through its improved enhancements, just about anyone using it can get high speed and low latency wireless technology. Students are more likely to benefit from this unique innovation, as this promises them quick downloads of student files and resources and more powerful networks.

Suggestions have been made concerning the special features 5G can bring to education by 2020. One of many includes a holographic teacher who can lead discussions on specialized topics. Another suggestion is students can engage better in distant learning and gain better engagement from virtual reality experiences.

5. Automation

Automation drives a huge part of the world we live in. Business and economic sectors provide automation to better provide faster experiences as engagement grows. By 2020, the education sector is sure to benefit from the features of automation.

With automation, students can get a better chance of receiving lectures automatically at specific times. Lectures can be digitally scheduled. Not to mention, through automation, a better way to adopt the use of artificial intelligence is well-aided.

6. Competency-Based Education

In 2020, people should expect competency-based education to be playing a vital role in the system of education. Through this special technology, students get to be matched with learning activities that arr6dit for their level of learning ability. In more detail, competency-based education provides a means for students to advance their learning experience based on their ability to master a skill. This allows students to learn at their own pace regardless of the environment.

Through competency-based education, students can efficiently provide better outcomes. It helps to measure outcomes that are entirely based on a student's objective demonstration of competency in a given area.

7. Learning Analytics

Learning is a very broad process and requires efficient tracking and analyzing to better understand results. As an emerging technology, learning analytics is now being used by teachers to better record the learning behaviors of students.

Another unique benefit of keeping track of student learning rates and behaviors is that most teachers will stand the chance of providing targeted improvements to courses. In education, improvement is a very important factor that aids the learning experience of every student. This is what learning analytics can help teachers deliver to their students. Luckily, by 2020, this will become a majorly used technology.

Conclusion

In conclusion, education is set to experience a huge level of reshaping from many emerging technologies. Students can make better use of each of the above technology by looking into each one. By researching each one, they obtain special insights on just how they can get the best out of their usage. On the other hand, teachers can use online course platforms to enhance the learning environment.

This article has aimed to accomplish this by providing key details into technology. As a student, you should be ready to accept technology to better improve your learning experience. Good luck!

# data[].attributes.attachment_link.title
7 Emerging Technologies That Will Reshape Education in 2020

# data[].attributes.attachment_link.description
When you talk about the emerging technologies in our world today, you are most likely to see that the number practically appears endless. Technology has changed the way we see the world. With different kinds of unique technology appearing every year, we should not be surprised to see several parts of the world experiencing huge changes.

# data[].attributes.body
Flexible OLEDs are an emerging tech that I think will gain traction over the next decade or so, with improvements to design and implementation. Our current "life situation" with COVID and restrictions make it imperative that we find a solution to accommodate learning and working from different settings (at the moment, namely, our homes). OLED screens have the potential to make transitional learning and employment easier to handle in a variety of environments.

# data[].attributes.attachment_link.readable_text
Lee Min-Cheol, Samsung Electronic's PC Marketing VP says that Samsung is collaborating with "display makers" (Samsung Display? or an error in the quote?) to develop OLED laptops with foldable displays. Samsung says that it aims to bring "new value and user experience" and not just create a laptop and can simply fold in and out.

Samsung will hopefully release its first foldable smartphone device by the end of 2018 or in early 2019, but apparently the company is already thinking about other form factors. Earlier this month a report from Korea suggested that LG Display is collaborating with Lenovo to develop a 13" foldable tablet, with aims to start panel production in H2 2019.

# data[].attributes.attachment_link.description
Lee Min-Cheol, Samsung Electronic's PC Marketing VP says that Samsung is collaborating with "display makers" (Samsung Display? or an error in the quote?) to develop OLED laptops with foldable displays. Samsung says that it aims to bring "new value and user experience" and not just create a laptop and can simply fold in and out.

# data[].attributes.body
My students love posting with Padlet. A lot of students love that the comments or discussions are hidden to others.

# data[].attributes.body
There are so many neat ways to do coding in school. I wish that we could have had access to things like this when we were in school. Coding is great for STEM. It can be used in so many ways!

# data[].attributes.body
This would be so cool to have! It makes me think of the interactive things at Wonderworks. I love doing those things even now, so I'm sure students would too!

# data[].attributes.body
Merge Cubes are a neat way to bring in AR/VR without needing an AR/VR lab. Students hold merge cubes in their hands and then look at the marge cubes through a program downloaded onto a tablet/iPad. The program used determines what the merge cube transforms into. The students can hold anything in their hand (relatively speaking) by just holding the merge cube. I recently helped host a STEM night at JWES where we had a space theme. The students used the merge cubes to hold the solar system in their hands! The programs are also interactive. At our STEM night, students could tap on any planet or the sun for interesting information.
https://mergeedu.com/cube

# data[].attributes.body
Those look and sound so cool! They would give students so many more ways to interact with the material and give teachers many more options when creating lessons.

# data[].attributes.body
Ambassador isn't specifically designed for an educational setting, but it's super cool and could easily be used in a classroom. It's an earpiece than instantly translates different languages into your native one.

https://www.waverlylabs.com/

# data[].attributes.body
I am a huge fan of hands on learning and what better way to get this than augmented reality?! I love that students can have this type of learning literally at their fingertips. I did not realize their were options of this technology that followed different state standards. This type of learning can really help a child experience learning that they may otherwise have not experience due to the type or environment or even the location of the learning. I hope this is a technology that is affordable and will start to be used more in classrooms.

# data[].attributes.body
https://www.hongkiat.com/blog/future-classroom-technologies/

https://www.infoworld.com/article/2683784/what-is-cloud-computing.html

This technology seems to have began in China in order to modernize the education system. This resource sounds seems to be taking the place of books and back packs. It is basically 'the cloud' for all things school. The students have a computer that they can pull up all their homework (to complete, review, and turn in to their teacher) and students can also read their text books with this technology. Essentially, no more books to carry around. This emerging technology is not something I have seen or even heard of until researching for this week. This seems like something that could be beneficial for older students and could possibly cut down on a child's forgetfulness. No more, "I forgot my homework at home" because it would be on the student's cloud! These are private clouds only accessed by the school.

# data[].attributes.body
The best use I saw in the article was for Chemistry students. Having a sensor detect harmful gases that a student is being exposed to is a terrific idea!

# data[].attributes.body
While trying to find new hardware for education, I came across a few articles about the big change in internet access. It is the replacement of 4GLTE about to go nationwide. Our school system made some "upgrades" over the summer which actually knocked all devices offline. The technology department's "repair" only made school devices accessible to the wifi.  According to TopHat https://tophat.com/blog/technology-in-education-2019/ 5G will be 40 times faster than home wifi and "it has two aims relevant to technology in education: it will be more robust for connecting large numbers of devices, and work equally well inside and outside of buildings." This is great news!

# data[].attributes.body
This is a really innovative idea. Fun and easy. The video with the little girl named Emerson was a great example of how to use this technology. Great way to keep students focused.

# data[].attributes.body
This would be an awesome resource to have in the school! Maybe the library or other special area to allow access for every grade level.

# data[].attributes.body
Thanks for sharing! We are always looking for new ways to implement coding at our school!

# data[].attributes.body
https://buyqball.com/
Qball is a throwable/kickable/tossable microphone ball. It is a microphone that has a soft foam covering. This can easily hook up to speakers in the classroom and allow for every voice to be heard loud and clear. I think this is an amazing new resource and would increase student engagement in any classroom setting.

# data[].attributes.body
What a great way to help keep students tuned into the material at hand. I especially liked the idea of customizing questions around natural pauses to make things go even more smoothly. This would definitely have me paying greater attention to detail!

# data[].attributes.body
I like the idea of Game Based Learning in the classroom. There are many students that would thrive and feel more successful in the classroom based off the different game based learning activities that could be brought inside a classroom. I definitely see the benefits this could bring teachers in them making learning fun for their students.

# data[].attributes.body
I find it an interesting idea to bring into a classroom. I see the benefits in certain content areas to use wearable technologies. I would definitely like to see the different types of benefits that could come from using it in a Social Studies classroom.

# data[].attributes.body
https://www.hamilton.co.uk/images/smarttable.pdf

This emerging technology is under the same idea as a SMART Board. However, I believe this Table has more advantages and opportunities for students to interact with it. Students have the opportunity to work together and problem solve with one another. It has multiple apps that the teacher can choose from for their students to work on. It definitely encourages a more hands on learning experience in the classroom. I think this is a super cool technology that many students would benefit from and also enjoy it!

# data[].attributes.body
This is such a great idea! I have seen several of these at museums and sporting events, but I never thought about using it as an educational tool. The Active Floor defiantly goes along with my sticky note about Game-Based Learning.

# data[].attributes.body
https://thelearningcounsel.com/article/why-game-based-learning

Since teachers are always looking for new and improved tools to use in their classroom and everything is becoming more digital by the day. Why not try out game-based learning? Educational games can be very useful because students are learning while having fun. During my residency, I saw first-hand students using Prodigy, (https://www.prodigygame.com/)a game-based learning game for math, and the students loved it so much, they were always wanting to play it. Another game-based learning I read about is Dig-It Games (https://dig-itgames.com/educational-games-social-studies-science-math/).

# data[].attributes.headline
Emerging Technologies : Anatomage Table 

# data[].attributes.subject
Emerging Technologies : Anatomage Table 

# data[].attributes.body
https://www.anatomage.com/table/

The Anatomage Table is a virtual dissection tool that allows students to work with digital cadavers to learn human anatomy in complex three dimensional      sections with great detail and accuracy.  I would assume this type of technology would be useful in other settings and could be scaled down and adapted to  scientific dissections at the middle and high school levels as well.

# data[].attributes.body
I will have to check this out we have a class ipad the kids could use for this!

# data[].attributes.body
This sounds really fun! It makes me think of target. In the kids section they have games that are projected on the floor and the kids can play using their feet!

# data[].attributes.body
I love this idea! This really brings active learning to a level that I hadn't thought of and allows for students to get much more excited while learning! Definitely something I need to look into!

# data[].attributes.body
I love using augmented reality! The idea that students can get that true feeling of hands-on without actually being in the real environment is so useful for practice and growth!

# data[].attributes.body
https://www.teachthought.com/the-future-of-learning/10-specific-examples-of-emerging-educational-technologies/
Word of Google Glass has been a topic of conversation for years now, but Google's "Project Glass" is implementing educational uses to allow for students and teachwers to communicate and update each other in the classroom. This is all done from a device that we would simply wear! With applications in so many concepts of education, this technology has much potential for growth in the classroom!

# data[].attributes.body
https://www.playpiper.com/
Coding in education is a great way to incorporate STEAM into your school. There are so many devices and resources out there for every age! This company is a great place to start when introducing your students to computer science. The kits it provides help students not only learn how to code, but problem, critical think, create story lines and so much more!

# data[].attributes.body
I have never heard of anything like this before! So many students need movement to stay focussed and to learn, so this is a great technology to incorporate into the classroom!

# data[].attributes.body
I have used Flipgrid a few times this year! I think it's a great alternative to class Discussion boards! Students can even respond to each others posts with another video! I also love how easy it is to use!

# data[].attributes.body
https://go.playposit.com/

Playposit-

Playposit is a way to embed questions into any  video. You can use YouTube videos, upload your own video, or use any video you can download into Playposit. The instructor can choose how many questions and what kind of questions to embed in the video. When students are watching the Playposit videos, the video will pause when it gets to the question the instructor has created, and the video will not continue until the student has answered the question. This is a great way to introduce students to topics and make sure they are paying attention to videos!

More information- https://www.commonsense.org/education/website/playposit

# data[].attributes.body
I believe that virtual and augmented realities are incredible ways to immerse students in learning. Although not every school will be able to have access to as great of resources like our own VISION Lab, there are still more cost effective ways for teachers to implement this into their classroom!

# data[].attributes.body
I love the idea of incorporating 3D printing into the classroom. I found this particular 3D printer:
https://www.youtube.com/watch?v=9ZwJ2ZB4yLs  and loved how its purpose is to create manipulative for the students to use in the classroom. When they are involved in the process of building these tools, not only are their design and problem solving skills being enhanced, but they also have a motivation to use the manipulatives!

# data[].attributes.body
Active Floor is an interactive technology that allows students to integrate movement into classroom activities to stimulate learning. This projected floor screen gamifies learning by allowing teachers to create their own interactive games with specific content, pictures, videos, and texts. Students constantly move while participating by using their feet to interact with the projection on the floor, which reacts to students' movements!
Take a look at the video on this page for a glimpse of what opportunities are available:
https://activefloor.com/en/frontpage/

# data[].attributes.body
Kids LOVE videoing themselves and watching the videos of others. I think this would be a great way to engage the kids for assignments!

# data[].attributes.body
http://www.classvr.com/school-curriculum-content-subjects/

Virtual Reality seems to be the up and coming technology in today's classrooms. ClassVR has virtual, augmented, and mixed realities aligned with state standards that allows students to get an immersive experience as they go through the learning process. It allows students to study things like organs, space, and different habitats by placing them in realities that are not otherwise accessible to them. Students and teachers can even make their own content and share it. This tech can be bought by a classroom to include the software and headsets used.

# data[].attributes.body
One of the most common questions I receive about our school's makerspace, "So, do you have a 3D printer?" The answer is no. Currently, replacing the printer filament is an expense that we cannot accomodate

# data[].attributes.body
As schools move to address the socio-emotional needs of students, mindfulness apps are gaining popularity as a tool to decrease student anxiety. Headspace teaches users to meditate.

# data[].attributes.body
We have 3D printers in the STEM pathway classes at my school. I have found chemistry element symbol and science cookie cutters that I need to share with them so they will make me a set!!

# data[].attributes.body
How fun!! I love recording myself and sharing it with the students. They really enjoy it, and then it empowers them to do the same!!

# data[].attributes.body
I absolutely love this emerging technology.  The students create a short video (up to 90 seconds) and show how they answer a question that has been posed by the teacher.

# data[].attributes.attachment_link.readable_text
Flip (formerly Flipgrid) is a free web and mobile app from Microsoft where educators create safe, online groups for students to express their ideas asynchronously in short video, text, and audio messages.

# data[].attributes.attachment_link.title
Flip is a video discussion and sharing app, free from Microsoft.

# data[].attributes.attachment_link.description
Flip (formerly Flipgrid) is a video discussion and video sharing app, free from Microsoft, built for classrooms and beyond. Learn more.

# data[].attributes.body
WEVIDEO sounds like a fun technology opportunity for students in middle/high school to create assignments besides always using iMovie. I think students need to be exposed to different technologies to introduce to them what all is out there.

# data[].attributes.body
3D Printer:

https://www.makersempire.com/7-benefits-of-using-3d-printing-technology-in-education/

This emerging technology is on the rise in the educational world through STEM. Students have the opportunity to use various types of skills such as designing, creating, inventing, and innovating when using this technology. These types of skills help prepare students for the real world.

# data[].attributes.body
https://www.wevideo.com/
WEVIDEO!!!
This emerging technology is very cool as it enables teachers and students to create videos! It's easy to use, so anyone can do it. It is available across all types of technological items. (Apple, Android, iOS, etc.) Teachers can make videos for classes and/or students can make videos as assignments!

# data[].attributes.body
Have fun posting!