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Use if and then statements for an EV3 robot to keep it within a border.

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Use if and then statements for an EV3 robot to keep it within a border.

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Pro-bots have light and touch sensors so students can program the car to reverse if front bumper is touched or lights to turn on if it enters a tunnel.

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Pro-bots have light and touch sensors so students can program the car to reverse if front bumper is touched or lights to turn on if it enters a tunnel.

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Family Trees

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20 Questions
now then/if then
picking paths on a map

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Choose you own adventure non linear book

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Choose you own adventure non linear book

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Dichotomous key to classify students' shoes

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Using if/then coding blocks.

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English - Factual report

Flow chart
Art - colour

Branching
Science - living, non-living, once living things.

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Branching key in Science unit - Living or Non-living

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Branching key in Science unit - Living or Non-living

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Choice of buying a Hibiscus plant, use if then statements

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What if statements in games and making sprites move in certain directions.

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flowchart using if / else possibilities 

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flowchart using if / else possibilities 

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incorporating If/else blocks into their games.

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Flowchart of mixing colour, for example mix yellow with blue, mix yellow with red then mix warm yellow and cool yellow etc.

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Flowchart of mixing colour, for example mix yellow with blue, mix yellow with red then mix warm yellow and cool yellow etc.

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diagram/flow chart using IF or ELSE possibilities

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diagram/flow chart using IF or ELSE possibilities

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Classification of Non-living things as Once Living, Never Living, Product of living thing

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Classification of Non-living things as Once Living, Never Living, Product of living thing

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Use Inspiration or Kidspiration to develop flowchart to plan activity 

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Use Inspiration or Kidspiration to develop flowchart to plan activity 

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Looking at convicts, children can make choices about what happens when a convict finishes his/her sentence e.g. reoffends - back to jail, free - ticket of leave.  Keep going with options for the remainder of his/her life.

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identifying or classifying a material according to its properties.

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identifying or classifying a material according to its properties.

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classification of living and non-living things

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classification of living and non-living things

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Flowcharts - behaviour choices that include If, Then scenarios

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Always a favourite with kids. Simple branching of choices takes people back to different paths. You can even add in loops where taking the wrong path brings you back to the same spot at some stage.

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Science - species charts

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Flow chart of choices and consequences in school; class and playground

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Flow chart of choices and consequences in school; class and playground

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Something very simple to start eg steps and choices when making a sandwich, using Shapes in a Word diagram, and then looking at creating other flowcharts on websites, and exporting the

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create a dichotomous key to identify 6 Australian animals

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PowerPoint sequence answering 'Living or Dead?' and hyperlinking to a next slide depending on response of student.

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PowerPoint sequence answering 'Living or Dead?' and hyperlinking to a next slide depending on response of student.

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Designing Class Behaviour charts using 'if' 'then' 'else'

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Designing Class Behaviour charts using 'if' 'then' 'else'

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Use a flow chart for problem solving options which lead to the completion  of a problem correctly.

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Read a story together and stop at the complication.  Work in teams to make decisions about possible solutions.  If / then scenarios for what could happen at the end of the story.

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Branching Database Ideas (activities attached in link provided)

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Branching Database Ideas (activities attached in link provided)

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Guess Who (game)

Class Branching (Use chalk on concrete to create the branching - Branch the following:

Girls/Boys.....Glasses/No glasses.......Brown air/Black hair/Blonde hair etc

http://www.teachingideas.co.uk/databases/branching-database-ideas

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Choose your own ending stories in the "Just Kidding, or Just Disgusting" books.  Using Kodu to practice the IF, Then commands.

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There is an unplugged game on Code.org which teaches conditionals if..then...else

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There is an unplugged game on Code.org which teaches conditionals if..then...else

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https://code.org/curriculum/course2/12/Assessment12-Conditionals.pdf

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Power point using the hyperlink function - e.g if you want to find information on this topic click here. The use of a flow chart in planning the Power point would provide a visual of the branching.

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Power point using the hyperlink function - e.g if you want to find information on this topic click here. The use of a flow chart in planning the Power point would provide a visual of the branching.

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By using decisions in flow charts, to map activities or choices, the concept of branching is shared.

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Using apps like Scratch, the if and then or else commands allow the teaching of branching concepts.

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Using the "You choose" adventure books where you can decide what you want to read next.  e.g. If you think Mick is right go to page 14. If you think Carly is right go to the next page.

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Using the "You choose" adventure books where you can decide what you want to read next.  e.g. If you think Mick is right go to page 14. If you think Carly is right go to the next page.