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today i worked on my main paragraphs.

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today i worked on my site and did the main page a little clean up adn stuff.

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today i did my interview and thats it. tommorow we will finish the project and work on our site

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today i worked on my google site a lot and worked on the home page for the replit. tommorow we will do invtervgiews

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today i worked on site and also figured out how to attach the link os i can have people go and play the game from our site.

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today i helped sydney with organizuing numbers same tommorow

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today i glitch tested everything and fixxed a couple typos and also cleaned up 21 slots. tommorow we will implem,ent texas holdem to the main game.

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sydney tarr did not finish texas holdem so i couldnt do anything

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today i worked on revision and cleaned up some code and made it more clean and understandable and shorter. tommorow we will see depends if sydney finishes texas holdem

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this is the end code for the mega slots that i finished this week.  it has the randomizing slots that randomize and every intervull of 100 the next one sets.

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today i worked on my site for the most part and made the artifacts for mega slots. next week i will find out when sydney finishes the texas holdem

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today i tried to fix the betting system in the game and it did not work because of 2 main problems. the first one is you cant define a variable in a definition and then imedietly transfer usage of that variable to another definition and two is how the integer problem where integers did not work for some reson. tommorow i will make a new slots or something else

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cleaned up normal and main game made some more visuals. will do same tommorow

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today i finished the mega slots so i am going to either make one more or clean up all my other coded games.

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theres the code for the start and there is 10 slots which they each change rapidly and after 100 changes the first one sets. and after another 100 the second sets and so on.

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today i worked on the mega slots and almost finished them. tommorow i will finish the mega slots and make some possible visuals and maybe start Omega slots.

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today i worked on a new slots called mega slots so its gonna have 10 slots instead of 3 and its gonna be a lot of random intervals. tommorow i will do it a lot.

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Today i worked on game of life and i figured out that there are to many glitches and errors fix one 3 more occure. so i decided to give up on it and im going to make a lot of variations of slots. thats what i will do tommorow

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today i worked on restarting the code of game of life as i can not fix the problem with reference before assignment even though it is deffined and im trying to fix it. tommorow i will find the fix or at least a work around.

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https://sites.google.com/d/1iHTM47s3cuILJ7vPzIp2yYwicyJOQUBd/p/1K_bstcEmKN0QwykEymgjOw9-r04VEvRh/edit
this week i worked on my artifacts page and my sites a lot so i could have it all done by today and it is finished.

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Meet Google Drive - One place for all your files

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Google Drive is a free way to keep your files backed up and easy to reach from any phone, tablet, or computer. Start with 15GB of Google storage - free.

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today i worked on my artifacts page and a little bit of board of life and i decided to start over the main definition for board of life. tommorow i will work on board of life a little and the artficats page will be finished

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today i woked on my code a lot and i made the dice roll the player space and the board print was not working so i have to fix that tommorow.

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today i worked a lot on my site and finished most of it then i worked on my board of life game and almost finished the board positions. tommorow i will start making board definitions.

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today i worked on my google site a lot and made it a lot more organized and there are images with links that you can click then it takes you to a certain page. tommorow i will finish what i can.

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today and the past few days ive been working on a single player board game. i call board of life. you put in a certain amount of money to start and you roll a dice. there are gonna be different spaces. such as random money action or disaster spaces. there will be job spaces school spaces and other things. and you can go around as much as you want.

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today i started a new game that will be a board game of the sorts where you can put as much money in as you want cant take any out and the winn gets all of it. tommorow i will continue this project right now i was working on the board.

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today mr merill did not reply to me so i had to keep double checking games and found a glitch in sydneys blackjack where it ends the code instead of going to the game start. tommorow i will fix that or sydny will.

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today i worked on the main game as mr merril has not replied so i cant work on timed slots. tommorow i will hope he does if not find something

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today i worked on the main thing and made it as clean as possible.

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i couldnt find to much to do so i fine tuned the main game and made it seem more smooth. tommorow i will just keep fine tuning

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today i finished what i could have of the main game where you chose which game you wanna play. tommorow i dont know what i will do yet.

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absent

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this is some of the code i made this week for the main game when sydney finishes texas holdem i can add that. next week i will fully finish this.

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today i worked on the actual gambling house with all the games because mr merril has not replied to me yet. tommorow i will finish that unless mr merril replies

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today i tried three ways i found which were import keyboard and pip3 install keyboard which both of those didnt work. so i am hoping that mr merril will reply with something that will help a lot

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today i attempted to find an answer to the problem but i cant and i needed to email more information to the highschool teacher so i have to wait for him to respond.

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i was unable to fix the glitch in timed slots. tommorow i will hope the highschoo l teacher responded to my email and keep working

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today i started a game and made it that i dont think exist where theres ten slots they randomize between 1 and 10 and everytime you click the space key the first one stops and at the end it adds all the values and multiplys them by .05 and then multiplys your money by that outcome and i call this timed slots. today i got the explanation done and i need to code it so you only see one and not a tone of them at random.

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i made coin flip and going to make something else beside yahztee cause it would have 7 thousand copy paste lines that would take way to long. tommorow i will find a new game to work on.

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today i worked on making the 2400 lines of code and got a bout 200 of them done. tommorow i will do as much as possible.

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today i started to work on the 2400 lines of code for the checking for 5 numbers in a row. tommorow i will work on it some more and maybe finish it/.

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below is the code i was able to complete in 3 days time today i finished all 60 combonations for the 3 of a kinds. monday i will try to work on straights but those are the hardest

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import random
import time
aok = False
fok = False
tok = False
d1 = random.randint(1, 6)
d2 = random.randint(1, 6)
d3 = random.randint(1, 6)
d4 = random.randint(1, 6)
d5 = random.randint(1, 6)
def yaht_points():
win_type_y = 0
#all of a kind
if d1 == 1 and d2 == 1 and d3 == 1 and d4 == 1 and d5 == 1:
win_type_y = 'straight_1'
if d1 == 2 and d2 == 2 and d3 == 2 and d4 == 2 and d5 == 2:
win_type_y = 'straight_2'
if d1 == 3 and d2 == 3 and d3 == 3 and d4 == 3 and d5 == 3:
win_type_y = 'straight_3'
if d1 == 4 and d2 == 4 and d3 == 4 and d4 == 4 and d5 == 4:
win_type_y = 'straight_4'
if d1 == 5 and d2 == 5 and d3 == 5 and d4 == 5 and d5 == 5:
win_type_y = 'straight_5'
if d1 == 6 and d2 == 6 and d3 == 6 and d4 == 6 and d6 == 6:
win_type_y = 'straight_6'
#4 of a kind
if d1 == 1 and d2 == 1 and d3 == 1 and d4 == 1:
win_type_y = '4straight_1'
if d1 == 1 and d2 == 1 and d3 == 1 and d5 == 1:
win_type_y = '4straight_1'
if d1 == 1 and d2 == 1 and d5 == 1 and d4 == 1:
win_type_y = '4straight_1'
if d1 == 1 and d5 == 1 and d3 == 1 and d4 == 1:
win_type_y = '4straight_1'
if d2 == 1 and d3 == 1 and d4 == 1 and d5 == 1:
win_type_y = '4straight_1'
if d2 == 1 and d1 == 1 and d4 == 1 and d5 == 1:
win_type_y = '4straight_1'
if d2 == 1 and d3 == 1 and d1 == 1 and d5 == 1:
win_type_y = '4straight_1'
if d2 == 1 and d3 == 1 and d4 == 1 and d1 == 1:
win_type_y = '4straight_1'
if d3 == 1 and d1 == 1 and d4 == 1 and d2 == 1:
win_type_y = '4straight_1'
if d3 == 1 and d1 == 1 and d2 == 1 and d5 == 1:
win_type_y = '4straight_1'
if d3 == 1 and d2 == 1 and d4 == 1 and d5 == 1:
win_type_y = '4straight_1'
if d3 == 1 and d1 == 1 and d4 == 1 and d5 == 1:
win_type_y = '4straight_1'
if d4 == 1 and d5 == 1 and d1 == 1 and d3 == 1:
win_type_y = '4straight_1'
if d4 == 1 and d5 == 1 and d3 == 1 and d2 == 1:
win_type_y = '4straight_1'
if d4 == 1 and d3 == 1 and d1 == 1 and d2 == 1:
win_type_y = '4straight_1'
if d4 == 1 and d5 == 1 and d1 == 1 and d2 == 1:
win_type_y = '4straight_1'
if d5 == 1 and d1 == 1 and d2 == 1 and d4 == 1:
win_type_y = '4straight_1'
if d5 == 1 and d1 == 1 and d4 == 1 and d3 == 1:
win_type_y = '4straight_1'
if d5 == 1 and d4 == 1 and d2 == 1 and d3 == 1:
win_type_y = '4straight_1'
if d5 == 1 and d1 == 1 and d2 == 1 and d3 == 1:
win_type_y = '4straight_1'
if d1 == 2 and d2 == 2 and d3 == 2 and d4 == 2:
win_type_y = '4straight_2'
if d1 == 2 and d2 == 2 and d3 == 2 and d5 == 2:
win_type_y = '4straight_2'
if d1 == 2 and d2 == 2 and d5 == 2 and d4 == 2:
win_type_y = '4straight_2'
if d1 == 2 and d5 == 2 and d3 == 2 and d4 == 2:
win_type_y = '4straight_2'
if d2 == 2 and d3 == 2 and d4 == 2 and d5 == 2:
win_type_y = '4straight_2'
if d2 == 2 and d1 == 2 and d4 == 2 and d5 == 2:
win_type_y = '4straight_2'
if d2 == 2 and d3 == 2 and d1 == 2 and d5 == 2:
win_type_y = '4straight_2'
if d2 == 2 and d3 == 2 and d4 == 2 and d1 == 2:
win_type_y = '4straight_2'
if d3 == 2 and d1 == 2 and d4 == 2 and d2 == 2:
win_type_y = '4straight_2'
if d3 == 2 and d1 == 2 and d2 == 2 and d5 == 2:
win_type_y = '4straight_2'
if d3 == 2 and d2 == 2 and d4 == 2 and d5 == 2:
win_type_y = '4straight_2'
if d3 == 2 and d1 == 2 and d4 == 2 and d5 == 2:
win_type_y = '4straight_2'
if d4 == 2 and d5 == 2 and d1 == 2 and d3 == 2:
win_type_y = '4straight_2'
if d4 == 2 and d5 == 2 and d3 == 2 and d2 == 2:
win_type_y = '4straight_2'
if d4 == 2 and d3 == 2 and d1 == 2 and d2 == 2:
win_type_y = '4straight_2'
if d4 == 2 and d5 == 2 and d1 == 2 and d2 == 2:
win_type_y = '4straight_2'
if d5 == 2 and d1 == 2 and d2 == 2 and d4 == 2:
win_type_y = '4straight_2'
if d5 == 2 and d1 == 2 and d4 == 2 and d3 == 2:
win_type_y = '4straight_2'
if d5 == 2 and d4 == 2 and d2 == 2 and d3 == 2:
win_type_y = '4straight_2'
if d5 == 2 and d1 == 2 and d2 == 2 and d3 == 2:
win_type_y = '4straight_2'
if d1 == 3 and d2 == 3 and d3 == 3 and d4 == 3:
win_type_y = '4straight _3'
if d1 == 3 and d2 == 3 and d3 == 3 and d5 == 3:
win_type_y = '4straight _3'
if d1 == 3 and d2 == 3 and d5 == 3 and d4 == 3:
win_type_y = '4straight _3'
if d1 == 3 and d5 == 3 and d3 == 3 and d4 == 3:
win_type_y = '4straight _3'
if d2 == 3 and d3 == 3 and d4 == 3 and d5 == 3:
win_type_y = '4straight _3'
if d2 == 3 and d1 == 3 and d4 == 3 and d5 == 3:
win_type_y = '4straight _3'
if d2 == 3 and d3 == 3 and d1 == 3 and d5 == 3:
win_type_y = '4straight _3'
if d2 == 3 and d3 == 3 and d4 == 3 and d1 == 3:
win_type_y = '4straight _3'
if d3 == 3 and d1 == 3 and d4 == 3 and d2 == 3:
win_type_y = '4straight _3'
if d3 == 3 and d1 == 3 and d2 == 3 and d5 == 3:
win_type_y = '4straight _3'
if d3 == 3 and d2 == 3 and d4 == 3 and d5 == 3:
win_type_y = '4straight _3'
if d3 == 3 and d1 == 3 and d4 == 3 and d5 == 3:
win_type_y = '4straight _3'
if d4 == 3 and d5 == 3 and d1 == 3 and d3 == 3:
win_type_y = '4straight _3'
if d4 == 3 and d5 == 3 and d3 == 3 and d2 == 3:
win_type_y = '4straight _3'
if d4 == 3 and d3 == 3 and d1 == 3 and d2 == 3:
win_type_y = '4straight _3'
if d4 == 3 and d5 == 3 and d1 == 3 and d2 == 3:
win_type_y = '4straight _3'
if d5 == 3 and d1 == 3 and d2 == 3 and d4 == 3:
win_type_y = '4straight _3'
if d5 == 3 and d1 == 3 and d4 == 3 and d3 == 3:
win_type_y = '4straight _3'
if d5 == 3 and d4 == 3 and d2 == 3 and d3 == 3:
win_type_y = '4straight _3'
if d5 == 3 and d1 == 3 and d2 == 3 and d3 == 3:
win_type_y = '4straight _3'
if d1 == 4 and d2 == 4 and d3 == 4 and d4 == 4:
win_type_y = '4straight _4'
if d1 == 4 and d2 == 4 and d3 == 4 and d5 == 4:
win_type_y = '4straight _4'
if d1 == 4 and d2 == 4 and d5 == 4 and d4 == 4:
win_type_y = '4straight _4'
if d1 == 4 and d5 == 4 and d3 == 4 and d4 == 4:
win_type_y = '4straight _4'
if d2 == 4 and d3 == 4 and d4 == 4 and d5 == 4:
win_type_y = '4straight _4'
if d2 == 4 and d1 == 4 and d4 == 4 and d5 == 4:
win_type_y = '4straight _4'
if d2 == 4 and d3 == 4 and d1 == 4 and d5 == 4:
win_type_y = '4straight _4'
if d2 == 4 and d3 == 4 and d4 == 4 and d1 == 4:
win_type_y = '4straight _4'
if d3 == 4 and d1 == 4 and d4 == 4 and d2 == 4:
win_type_y = '4straight _4'
if d3 == 4 and d1 == 4 and d2 == 4 and d5 == 4:
win_type_y = '4straight _4'
if d3 == 4 and d2 == 4 and d4 == 4 and d5 == 4:
win_type_y = '4straight _4'
if d3 == 4 and d1 == 4 and d4 == 4 and d5 == 4:
win_type_y = '4straight _4'
if d4 == 4 and d5 == 4 and d1 == 4 and d3 == 4:
win_type_y = '4straight _4'
if d4 == 4 and d5 == 4 and d3 == 4 and d2 == 4:
win_type_y = '4straight _4'
if d4 == 4 and d3 == 4 and d1 == 4 and d2 == 4:
win_type_y = '4straight _4'
if d4 == 4 and d5 == 4 and d1 == 4 and d2 == 4:
win_type_y = '4straight _4'
if d5 == 4 and d1 == 4 and d2 == 4 and d4 == 4:
win_type_y = '4straight _4'
if d5 == 4 and d1 == 4 and d4 == 4 and d3 == 4:
win_type_y = '4straight _4'
if d5 == 4 and d4 == 4 and d2 == 4 and d3 == 4:
win_type_y = '4straight _4'
if d5 == 4 and d1 == 4 and d2 == 4 and d3 == 4:
win_type_y = '4straight _4'
if d1 == 5 and d2 == 5 and d3 == 5 and d4 == 5:
win_type_y = '4straight _5'
if d1 == 5 and d2 == 5 and d3 == 5 and d5 == 5:
win_type_y = '4straight _5'
if d1 == 5 and d2 == 5 and d5 == 5 and d4 == 5:
win_type_y = '4straight _5'
if d1 == 5 and d5 == 5 and d3 == 5 and d4 == 5:
win_type_y = '4straight _5'
if d2 == 5 and d3 == 5 and d4 == 5 and d5 == 5:
win_type_y = '4straight _5'
if d2 == 5 and d1 == 5 and d4 == 5 and d5 == 5:
win_type_y = '4straight _5'
if d2 == 5 and d3 == 5 and d1 == 5 and d5 == 5:
win_type_y = '4straight _5'
if d2 == 5 and d3 == 5 and d4 == 5 and d1 == 5:
win_type_y = '4straight _5'
if d3 == 5 and d1 == 5 and d4 == 5 and d2 == 5:
win_type_y = '4straight _5'
if d3 == 5 and d1 == 5 and d2 == 5 and d5 == 5:
win_type_y = '4straight _5'
if d3 == 5 and d2 == 5 and d4 == 5 and d5 == 5:
win_type_y = '4straight _5'
if d3 == 5 and d1 == 5 and d4 == 5 and d5 == 5:
win_type_y = '4straight _5'
if d4 == 5 and d5 == 5 and d1 == 5 and d3 == 5:
win_type_y = '4straight _5'
if d4 == 5 and d5 == 5 and d3 == 5 and d2 == 5:
win_type_y = '4straight _5'
if d4 == 5 and d3 == 5 and d1 == 5 and d2 == 5:
win_type_y = '4straight _5'
if d4 == 5 and d5 == 5 and d1 == 5 and d2 == 5:
win_type_y = '4straight _5'
if d5 == 5 and d1 == 5 and d2 == 5 and d4 == 5:
win_type_y = '4straight _5'
if d5 == 5 and d1 == 5 and d4 == 5 and d3 == 5:
win_type_y = '4straight _5'
if d5 == 5 and d4 == 5 and d2 == 5 and d3 == 5:
win_type_y = '4straight _5'
if d5 == 5 and d1 == 5 and d2 == 5 and d3 == 5:
win_type_y = '4straight _5'
if d1 == 6 and d2 == 6 and d3 == 6 and d4 == 6:
win_type_y = '4straight _6'
if d1 == 6 and d2 == 6 and d3 == 6 and d5 == 6:
win_type_y = '4straight _6'
if d1 == 6 and d2 == 6 and d5 == 6 and d4 == 6:
win_type_y = '4straight _6'
if d1 == 6 and d5 == 6 and d3 == 6 and d4 == 6:
win_type_y = '4straight _6'
if d2 == 6 and d3 == 6 and d4 == 6 and d5 == 6:
win_type_y = '4straight _6'
if d2 == 6 and d1 == 6 and d4 == 6 and d5 == 6:
win_type_y = '4straight _6'
if d2 == 6 and d3 == 6 and d1 == 6 and d5 == 6:
win_type_y = '4straight _6'
if d2 == 6 and d3 == 6 and d4 == 6 and d1 == 6:
win_type_y = '4straight _6'
if d3 == 6 and d1 == 6 and d4 == 6 and d2 == 6:
win_type_y = '4straight _6'
if d3 == 6 and d1 == 6 and d2 == 6 and d5 == 6:
win_type_y = '4straight _6'
if d3 == 6 and d2 == 6 and d4 == 6 and d5 == 6:
win_type_y = '4straight _6'
if d3 == 6 and d1 == 6 and d4 == 6 and d5 == 6:
win_type_y = '4straight _6'
if d4 == 6 and d5 == 6 and d1 == 6 and d3 == 6:
win_type_y = '4straight _6'
if d4 == 6 and d5 == 6 and d3 == 6 and d2 == 6:
win_type_y = '4straight _6'
if d4 == 6 and d3 == 6 and d1 == 6 and d2 == 6:
win_type_y = '4straight _6'
if d4 == 6 and d5 == 6 and d1 == 6 and d2 == 6:
win_type_y = '4straight _6'
if d5 == 6 and d1 == 6 and d2 == 6 and d4 == 6:
win_type_y = '4straight _6'
if d5 == 6 and d1 == 6 and d4 == 6 and d3 == 6:
win_type_y = '4straight _6'
if d5 == 6 and d4 == 6 and d2 == 6 and d3 == 6:
win_type_y = '4straight _6'
if d5 == 6 and d1 == 6 and d2 == 6 and d3 == 6:
win_type_y = '4straight _6'
#three of a kind
if d1 == 1 and d2 == 1 and d3 == 1:
win_type_y  = '3straight_1'
if d1 == 1 and d2 == 1 and d4 == 1:
win_type_y  = '3straight_1'
if d1 == 1 and d4 == 1 and d3 == 1:
win_type_y  = '3straight_1'
if d4 == 1 and d2 == 1 and d3 == 1:
win_type_y  = '3straight_1'
if d1 == 1 and d2 == 1 and d5 == 1:
win_type_y  = '3straight_1'
if d1 == 1 and d5 == 1 and d3 == 1:
win_type_y  = '3straight_1'
if d1 == 5 and d2 == 1 and d3 == 1:
win_type_y  = '3straight_1'
if d1 == 1 and d4 == 1 and d5 == 1:
win_type_y  = '3straight_1'
if d5 == 1 and d2 == 1 and d4 == 1:
win_type_y  = '3straight_1'
if d5 == 1 and d4 == 1 and d3 == 1:
win_type_y  = '3straight_1'
if d1 == 2 and d2 == 2 and d3 == 2:
win_type_y  = '3straight_2'
if d1 == 2 and d2 == 2 and d4 == 2:
win_type_y  = '3straight_2'
if d1 == 2 and d4 == 2 and d3 == 2:
win_type_y  = '3straight_2'
if d4 == 2 and d2 == 2 and d3 == 2:
win_type_y  = '3straight_2'
if d1 == 2 and d2 == 2 and d5 == 2:
win_type_y  = '3straight_2'
if d1 == 2 and d5 == 2 and d3 == 2:
win_type_y  = '3straight_2'
if d1 == 5 and d2 == 2 and d3 == 2:
win_type_y  = '3straight_2'
if d1 == 2 and d4 == 2 and d5 == 2:
win_type_y  = '3straight_2'
if d5 == 2 and d2 == 2 and d4 == 2:
win_type_y  = '3straight_2'
if d5 == 2 and d4 == 2 and d3 == 2:
win_type_y  = '3straight_2'
if d1 == 3 and d2 == 3 and d3 == 3:
win_type_y  = '3straight_3'
if d1 == 3 and d2 == 3 and d4 == 3:
win_type_y  = '3straight_3'
if d1 == 3 and d4 == 3 and d3 == 3:
win_type_y  = '3straight_3'
if d4 == 3 and d2 == 3 and d3 == 3:
win_type_y  = '3straight_3'
if d1 == 3 and d2 == 3 and d5 == 3:
win_type_y  = '3straight_3'
if d1 == 3 and d5 == 3 and d3 == 3:
win_type_y  = '3straight_3'
if d1 == 5 and d2 == 3 and d3 == 3:
win_type_y  = '3straight_3'
if d1 == 3 and d4 == 3 and d5 == 3:
win_type_y  = '3straight_3'
if d5 == 3 and d2 == 3 and d4 == 3:
win_type_y  = '3straight_3'
if d5 == 3 and d4 == 3 and d3 == 3:
win_type_y  = '3straight_3'
if d1 == 4 and d2 == 4 and d3 == 4:
win_type_y  = '3straight_4'
if d1 == 4 and d2 == 4 and d4 == 4:
win_type_y  = '3straight_4'
if d1 == 4 and d4 == 4 and d3 == 4:
win_type_y  = '3straight_4'
if d4 == 4 and d2 == 4 and d3 == 4:
win_type_y  = '3straight_4'
if d1 == 4 and d2 == 4 and d5 == 4:
win_type_y  = '3straight_4'
if d1 == 4 and d5 == 4 and d3 == 4:
win_type_y  = '3straight_4'
if d1 == 5 and d2 == 4 and d3 == 4:
win_type_y  = '3straight_4'
if d1 == 4 and d4 == 4 and d5 == 4:
win_type_y  = '3straight_4'
if d5 == 4 and d2 == 4 and d4 == 4:
win_type_y  = '3straight_4'
if d5 == 4 and d4 == 4 and d3 == 4:
win_type_y  = '3straight_4'
if d1 == 5 and d2 == 5 and d3 == 5:
win_type_y  = '3straight_5'
if d1 == 5 and d2 == 5 and d4 == 5:
win_type_y  = '3straight_5'
if d1 == 5 and d4 == 5 and d3 == 5:
win_type_y  = '3straight_5'
if d4 == 5 and d2 == 5 and d3 == 5:
win_type_y  = '3straight_5'
if d1 == 5 and d2 == 5 and d5 == 5:
win_type_y  = '3straight_5'
if d1 == 5 and d5 == 5 and d3 == 5:
win_type_y  = '3straight_5'
if d1 == 5 and d2 == 5 and d3 == 5:
win_type_y  = '3straight_5'
if d1 == 5 and d4 == 5 and d5 == 5:
win_type_y  = '3straight_5'
if d5 == 5 and d2 == 5 and d4 == 5:
win_type_y  = '3straight_5'
if d5 == 5 and d4 == 5 and d3 == 5:
win_type_y  = '3straight_5'
if d1 == 6 and d2 == 6 and d3 == 6:
win_type_y  = '3straight_6'
if d1 == 6 and d2 == 6 and d4 == 6:
win_type_y  = '3straight_6'
if d1 == 6 and d4 == 6 and d3 == 6:
win_type_y  = '3straight_6'
if d4 == 6 and d2 == 6 and d3 == 6:
win_type_y  = '3straight_6'
if d1 == 6 and d2 == 6 and d5 == 6:
win_type_y  = '3straight_6'
if d1 == 6 and d5 == 6 and d3 == 6:
win_type_y  = '3straight_6'
if d1 == 6 and d2 == 6 and d3 == 6:
win_type_y  = '3straight_6'
if d1 == 6 and d4 == 6 and d5 == 6:
win_type_y  = '3straight_6'
if d5 == 6 and d2 == 6 and d4 == 6:
win_type_y  = '3straight_6'
if d5 == 6 and d4 == 6 and d3 == 6:
win_type_y  = '3straight_6'

def yahtzee():
print('this is yahtzee i will explain the basics beside that find a website or a sheet of paper to explain it further.')
print('keep in mind it may be a little different from what you are used to')
print('you will get three turns')
print('after that in each turn you get 6 total re rolls')
print('an example of that would be you roll 3 2s  a 5 and a 6 if you re roll the five and six you have 4 re rolls left you can re roll 6 times and you dont have to use all of them')
print('your looking for a few main values or combos')
print('3 of a kind 4 of a kind 5 of a kind full house small straight large straight')
print('3,4,5 of a kind is that many of one number')
print('small straight is when you have a 1 2 3 and 4 or 2 3 4 5 or 4 5 6 ')
print('large straight is when you have a 1 2 3 4 5 or 2 3 4 5 6')
print('3 of a kind is that number times 4,    4 of a kind is that number times 5,    5 of a kind is that number ')
print('there will be 3 other players your goal is to have the most score of them all')
print('lets do this')
d1 = random.randint(1, 6)
d2 = random.randint(1, 6)
d3 = random.randint(1, 6)
d4 = random.randint(1, 6)
d5 = random.randint(1, 6)
rerolls = 6
vari = 0
print('d1 is', d1,'d2 is', d2,'d3 is' ,d3, 'd4 is' ,d4, 'd5 is', d5)
print(f'you have {rerolls} re rolls left')
print('would you like to re roll d1 yes or no')
d1re = input()
if d1re == 'y' or d1re == 'Y' or d1re == 'yes' or d1re == 'Yes':
d1 = random.randint(1, 6)
vari += 1
print('would you like to re roll d2 yes or no ')
d2re = input()
if d2re == 'y' or d2re == 'Y' or d2re == 'yes' or d2re == 'Yes':
d2 = random.randint(1, 6)
vari += 1
print('would you like to re roll d3 yes or no')
d3re = input()
if d3re == 'y' or d3re == 'Y' or d3re == 'yes' or d3re == 'Yes':
d3 = random.randint(1, 6)
vari += 1
print('would you like to re roll d4 yes or no')
d4re = input()
if d4re == 'y' or d4re == 'Y' or d4re == 'yes' or d4re == 'Yes':
d4 = random.randint(1, 6)
vari += 1
print('would you like to re roll d5 yes or no')
d5re = input()
if d5re == 'y' or d5re == 'Y' or d5re == 'yes' or  d5re == 'Yes':
d5 = random.randint(1, 6)
vari += 1
print('d1 is', d1,'d2 is', d2,'d3 is' ,d3, 'd4 is' ,d4, 'd5 is', d5)
rerolls -= vari

yahtzee()

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today i worked on a lot of copy and paste code which will determain the points you get per each turn as of right now i have made the 5 of a kind and the 4 of a kind. tommorow i will finish the 3 of a kind and if i get that done tommorow i will do the straights like getting 1 2 3 4

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today i worked on the re rolls for yatzee and now it works almost no way to win. tommorow i will work on the continues part of it

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today i started to code yahtzee and it is going well i finished the explanation

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(not a picture but the code(
def slots():

print('welcom to slots')

print('this is where there are three slots with a few symbols')

print("each symblol has a different value")

print('there are 4 symbols')

print('most valuble is ⑦')

print('second most valuble is 🍒')

print('the third most valuble is 💲')

print('the least valuble is 👎')

print('with three slots if you get three ⑦\'s the money you bet is multiplied by 50 if you get 2 ⑦\'s the money you  bet is multiplied by 15 if you get just one nothing happens   ')

print('with three slots if you get three 🍒\'s the money you bet is multiplied by 25 if you get 2 🍒\'s the money you  bet is multiplied by 7 if you get just one nothing happens   ')

print('with three slots if you get three 💲\'s the money you bet is multiplied by 10 if you get 2 💲\'s the money you  bet is multiplied by 3 if you get just one nothing happens   ')

print('with three slots if you get three 👎\'s the money you bet is multiplied by 4 if you get 2 👎\'s the money you  bet is multiplied by 1 if you get just one depending on the other 2 your money is lost   ')

print('how much do you want to bet')

bet = input('it has to be less then you have: ')

slot1 = random.randint(1, 10)

slot2 = random.randint(1, 10)

slot3 = random.randint(1, 10)

if slot1 == 10:

slot1 = '⑦'

if slot1 == 9 or slot1 == 8:

slot1 = '🍒'

if slot1 == 7 or slot1 == 6 or slot1 == 5:

slot1 = '💲'

if slot1 == 4 or slot1 == 3 or slot1 == 2 or slot1 == 1:

slot1 = '👎'

if slot2 == 10:

slot2 = '⑦'

if slot2 == 9 or slot2 == 8:

slot2 = '🍒'

if slot2 == 7 or slot2 == 6 or slot2 == 5:

slot2 = '💲'

if slot2 == 4 or slot2 == 3 or slot2 == 2 or slot2 == 1:

slot2 = '👎'

if slot3 == 10:

slot3 = '⑦'

if slot3 == 9 or slot3 == 8:

slot3 = '🍒'

if slot3 == 7 or slot3 == 6 or slot3 == 5:

slot3 = '💲'

if slot3 == 4 or slot3 == 3 or slot3 == 2 or slot3 == 1:

slot3 = '👎'

print('ARE YOU READY')

print('YOUR SLOTS ARE')

time.sleep(2)

print('', slot1 ,'')

time.sleep(2)

print('', slot2 , '')

time.sleep(2)

print('', slot3 , '')
)end of code)
this is what i worked on all week which is a game of slots where there are three slots and there are four symbols which they all have different combos for different things. tommorow i will either start my last game or make more slot machines.

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today i worked on my slots and started over and now it works for some reson but i am not complaining and sense it works i can add it to the actual game soon. tommorow i will finish the slots game or get close

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worked on site a little and did a lot of the slots. tommorow i might start over to make it overall more clean and nice

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today i figured out how to print the definitions which is gonna help out a lot BUT i need to fix the math for slots. tommorow i will do that

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Today i worked on the site page a good bit and couldnt figure out the printing a variable in a definition from a different definition im gonna ask mr.knowlten if he knows what might fix my problem.  tommorow i either will fix it myself or do what mr knowlten suggested

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today i worked on slots and almost got it done it almost works just have to make the printing the variable lines and do all that. tommorow i might finish it completly in only 2 days

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today i did not finish all the text art cards but i did finish my google site for now and start the code of a slot machine that will hopefully work a decent amount. the code so far is not much but it will not be easy to code every combo of a slot machine as there isnt realy a way to make it that random i have to define every singe possibility

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today i decided to make all the cards with text art and i have finished all the spade cards but i need to do the rest.  tommorow i will do the rest and if i finish before class ends ill try to fix the last glitch for printing a variable in a definition

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today i watched a video and tried to fix the betting which i fixxed one of the two issues but i cant find out the issue of how it wont let me print a variable in a definition. tommorow i will ask mr knowlten

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today i worked on my website a lot and finished a couple pages and all that stuff. tommorow i will code and maybe work on the website some more

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today i asked teacher to ask other teacher for book for betting system in the mean time i just finished the roulete game and because of that i just need to see if tommorow the teacher has the betting system book thingy wingy

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as i figured out how to partialy fix it it is not printing the right value when i try to use a print statment to print a value of moeny so they know how much they have. tommorow i will more then likely finish the problem

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today i tried to fix it but the way i am familiar with to fix this problem did not work so i will have to find a work around to fix it. tommorow i will fix it or at least try to fix it if i cant find it out.

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today we ran into a error as we were about to finish roulette but we couldnt fix it but i remembered it as class ended. monday ill fix it or on the weekend

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today i got a lot of work done on the roulette and learned how to check if a variable is a odd or even and then convert it to a integer. tommorow i will work on roulette and if i finish it i will work on black jack.

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today we switched to python coding instead of unity with c# and me and sydney are doing a duo project on a las vegas game house thing. tommorow we will hopefully finish the roulette we are making

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today i watched videos that didnt help because none of them used replit for c#.
tommorow i will most likely try to just code in unity and maybe change my project to python instead of unity.

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i worked on coding this week and so far this is what i was able to come up with i ran into to big of an error so i started over and this is what i was able to acomplish

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today i had to do some bug fixing with the file names and other things so i didnt finish the movement.  tommorow i will hopefully not have bugs.

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Worked on a jump and decided to do third person view instead and made the capsule a litlle more detailed. tommorow i will finish movement and make slight adjustments to the capsule

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ABSENT

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watched a video for fps movement and its almost done. tommorow i will finish fps movement

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worked on first person movement coding by watching a video. tomorow i will finish first person movement.

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today i worked on first codings of unity mainly just making graphics and watching a video for first person movement. tommorow we will do a website and if i have time i will work on code and continue watching that video

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we torubleshooted the log in and the install and opening the unity editor so we can code. tommorow we will hopefully start actualy coding in unity

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i worked on watching videos to tell me how to code in unity 3d basics. tommorow i will either watch videos or try to code in unity and maybe both