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This is a real case that happened on me. It had been a lot of trouble for me for a while. My parents often conflict with me about playing games. They believe that children are addicted to games very easy and have great impacts on learning and their habits. The understanding of games from my two cousins. One cousin initially had great grades in high school. However, some family reasons forced he entered the Internet café and started his game career. In the end he was not enter in an university which was his parents want. Another cousin are not allowed to contact online games from an very early age. But now he was excellent grades and can enter the top universities in China. This is main reason why my parents don't want me to play video games. Not allowed for a moment. This is the thing plaguing me. I think proper entertainment can help me learn better. Video game is not a simple harmful thing, It also has the advantages and benefits of it.

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1.Parents pay attention to their children's life and their learning states.
2.Parents have an instinctive resistance to the game.
3.Parents think children play videos will make them fail in the way to the succeed.

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1.Damage Health
2.Became an isolated character
3.Influnece learning
4.Indulge in the virtual world
5. Idle childhood

What percentage of teens and children are addicted to video games?

The problem in answering this question is that, video game addiction is not officially classified as a mental health condition. Although the parents of children who are addicted to computer games, protest every time they are asked to quit, and have little interest in other activities would probably argue otherwise, video game addiction has not been recognized as a “true” psychological disorder. Therefore, unlike a problem like compulsive gambling, there is no list of universally accepted video game addiction symptoms.

As a consequence, researchers wishing to study child video game addiction have been forced to define the problem using their own set of symptoms. Not surprisingly, this has resulted in many different conclusions about how many kids and teens may be addicted to computer games. Nevertheless, findings the 2 - 12% range are common in most studies - depending on the population sampled and the criteria used to define video game addiction. Given the current limitations of the research, as a general guideline, 5% seems to be a safe prevalence estimate for video game addiction in children.

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In the last decade, video games have become the dominant form of entertainment worldwide - especially given the steady decrease in TV viewing habits. No longer confined to arcades or the home, today video games can be found almost everywhere. Portable systems, smart phones, and tablets make gaming a possibility regardless of where you happen to be. Of course, home consoles and computers also remain popular gaming systems for children, teens, and adults. What percentage of teens and children are addicted to video games?
Why are video games so addictive to children and teenagers?
What are the most addictive types of video games for children and teenagers?
Although the most addictive computer and video games will obviously differ from child to child, research has consistently found that online role playing games (MMOs), and to a lesser extent first person shooters (FPS), are the genre of games with the greatest potential for obsession and addiction.

There are numerous reasons for MMO computer game addiction, including:

Video games target the natural interests of children and adolescents

There is no single factor that makes video games so appealing to kids (or adults for that matter). Something about a game that is fascinating to one child may seem rather boring to another. The key is that no matter what the child happens to be interested in or engaged by...there is likely a video game that allows him or her to easily escape into this virtual world.

Children who in past generations may have spent hours playing "cops and robbers" or "war" may today be fascinated with first person shooters like "Call of Duty" or "Halo". Children that are interested in sports may today be more likely to live out their fantasies in a video game than on an actual field. Teens that are interested in fantasy worlds and exploration may be drawn to games like "World of Warcraft" rather than reading novels such as "Lord of the Rings". Children who would previously spend hours creating impressive structures out of Lego may now find greater appeal in a game like "Minecraft" which arguably allows for even greater creativity with much less effort.

Online gaming, social connections, and the appeal of virtual worlds

The online components of most modern video games adds not only to their general appeal and replay value, but also is thought to significantly increase the likelihood of addiction. During the first video game boom of the 1980s, games were largely single-player activities designed to keep the player engaged with increasingly difficult hand-eye coordination challenges coupled with the goal of obtaining a high score (think Super Mario Brothers and Tetris). True, some young players did become obsessed with mastering the games, but the possibility that children or teens could truly become addicted to video games really started when online gaming was introduced in the late 1990s and early 2000s.

Suddenly, gaming was no longer a single player challenge focused on mastering and memorizing a series of jumps and button presses. They were multi-player gaming experiences in which the players themselves became an essential part of highly detailed, constantly evolving, user-created virtual worlds. Gamers designed their own characters, started alliances with other players, created their own game objectives, and built digital universes that some players found more enjoyable than living in the real world. These online universes became more than just games - they were now approaching fully-realized societies with towns, currency, classes, stores and services, histories and mythologies, political systems, and even law enforcement!

Why some kids become addicted to video games

In summary, it can be argued that video games take what children naturally find interesting and:

...offers opportunities to explore these interests in a seemingly more engaging and visually stimulating format

...which allows the player to temporarily adopt a more exciting, powerful or appealing virtual identity

...which allows for virtual experiences impossible in the real world

...which requires much less effort than pursuing these interests otherwise

...and reinforces continued play though online social connections, obligation to teammates, rewards for continued play, a carefully crafted sense of gradual accomplishment, and well-established principals of psychological and behavioral reinforcement

Again, the previous passages describe just a few factors that potentially contribute to video game addiction in children and teens. For many (many) more, see the article " Why Are Video Games Addictive?"

The problem in answering this question is that, video game addiction is not officially classified as a mental health condition. Although the parents of children who are addicted to computer games, protest every time they are asked to quit, and have little interest in other activities would probably argue otherwise, video game addiction has not been recognized as a "true" psychological disorder. Therefore, unlike a problem like compulsive gambling, there is no list of universally accepted video game addiction symptoms.

As a consequence, researchers wishing to study child video game addiction have been forced to define the problem using their own set of symptoms. Not surprisingly, this has resulted in many different conclusions about how many kids and teens may be addicted to computer games. Nevertheless, findings the 2 - 12% range are common in most studies - depending on the population sampled and the criteria used to define video game addiction. Given the current limitations of the research, as a general guideline, 5% seems to be a safe prevalence estimate for video game addiction in children.

Not surprisingly, the ubiquitous nature of video games coupled with children and teens who do not always know when to stop playing, has resulted in parents who are concerned about child video game addiction. Parents understandably worry when video games become the number one priority in a child's life. They may neglect hobbies, sports, friends, argue frequently with family members who try to limit gaming, and put little or no effort into schoolwork.

The purpose of this article is to review the growing problem of teen and child video game addiction. The article is intended primarily for parents and those who work with young people who may be obsessed with video / computer games. Is video game addiction a real problem for children and teens? Why do some children and teenagers become addicted to computer games? What are the risk factors and warning signs for video game addiction? What can parents do to help teenagers or children addicted to video games?

Read on for the answers to all of these questions and many more.

The goal is to present a complete look at teen and child video game addiction which is based on current research and best clinical practice.

How many hours per day should parents allow children to play computer games?
First, it is recommended that any screen time (whether it is television, computer games, console games, games on an iPad, etc.) should come only after children or teenagers have attended to other responsibilities (e.g., homework and/or household chores). The American Academy of Pediatrics recommends limiting a child's viewing of movies, watching TV, and playing video games to How many hours of video games per week indicates that a child is addicted?
There is no set number of hours per day or week that signifies that a child or teenager is addicted to video games. Obviously, the more a child or teen plays, the more likely it is that he or she is playing too much. Extreme cases of computer game addiction are quite obvious (for example, 10% of the gamers in How does child video game addiction affect school grades?
Although there is a "common sense" assumption that kids who play video games do worse in school, the research generally does not support this conclusion! Simply being interested in and playing video games (as most children and teen do) does not appear to negatively affect school performance. Most kids can play video games without becoming addicted and their academic grades do not suffer as a result of occasional play. How should parents handle homework and video games?
Again, any video game time should be seen as a privilege that comes only if the child properly attends to other responsibilities. I strongly encourage parents to get their children into a daily habit of completing homework before allowing video games. Even if your child's school doesn't assign homework (yes, this is unfortunately becoming very common), I highly recommend that time be set aside each day for academic-related work. What psychological and social problems are associated with teen and child video game addiction?
Although child video game addiction research is still in its early stages, there is growing evidence that teens and children who are addicted to computer games can experience a host of social, emotional, and behavioral problems:

There are very good workbooks available for all school grades and subjects (try a quick search on Amazon) and many excellent educational apps for tablets (the iTooch series is excellent and one that I often recommend). The earlier parents start a regular schedule the better, but it is never too late to begin. With consistent enforcement of homework before video games, before long your child will understand that "learning time" must be a priority over video games, and that gaming time is earned, not an entitlement.

However...for teens and children who are addicted to video games and play much more than their peers, the research has consistently shown that obsessive and excessive play is associated with lower grades in school.

For more on this distinction, see the research article " Children and Video Games: Addiction, Engagement, and Scholastic Achievement".

this study played an average of 63 hours per week). A child who spends 5 hours per week playing video games is unlikely to be addicted. A teen who spends 10 hours per week is also likely to have gaming under control.

However, most parents start to worry when gaming creeps into the 15 - 30 hour per week range. Is this an addiction? In most cases, the definition of a problem will depend on how excessive computer gaming is affecting other areas of the young person's life. Is an obsession with video games resulting in poor grades at school? Conflict with parents? Extreme inactivity? Neglect of household responsibilities? Poor sleep habits? Lack of interest in other activities or hobbies? Loss of friends?

To assess whether your child may be addicted to video games, see The Video Game Addiction Test for Parents.

one or two hours per day. I personally recommend a limit of one hour per day of video games for school age children and no more than two hours per day for teens.

What are the risk factors for child and teenage video game addiction?

For more, see Ten Video Game Addiction Risk Factors and
Is teen and child video game addiction caused by an "underlying issue"? Short answer: Sometimes, but not always. Are other mental health issues caused by video game addiction? Again, sometimes, but not always. Can these issues exist independently from the other difficulties? Absolutely.

Yes, of course excessive gaming can occur in response to other difficulties (for example, depression or social anxiety). But, and this is the point some health professionals still seem to miss, excessive gaming can almost certainly exist independently as the primary problem...and as the underlying cause of other difficulties. Video Game Addiction Statistics - Facts, Figures, Percentages, & Numbers.

If a child or a teen is addicted to video games, is this just a symptom of a larger "underlying issue"?

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The truth about child video game addiction - TechAddiction

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In the last decade, video games have become the dominant form of entertainment worldwide - especially given the steady decrease in TV viewing habits. No longer confined to arcades or the home, today video games can be found almost everywhere. Portable systems, smart phones, and tablets make gaming a possibility regardless of where you happen to be.

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5 Life Skills That Video Games Can Help You Develop 

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5 Life Skills That Video Games Can Help You Develop 

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1.Patience and Perseverance
2. Forward Thinking and Strategic Planning
3.Leadership and Socialization
4.Mental and Creative Prowess
5.Sympathy and Empathy

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Video games can help you succeed at life. That might sound crazy to say, especially when some people believe that video games cultivate immaturity, violence, and even addiction. However, like most kinds of media, video games can be both good and bad.

Video games can help shape you into a more productive member of society. They can teach you good traits, skills, and knowledge that you will carry with you for the rest of your life. So, here are the life skills that you can learn from playing video games.

1. Patience

Old arcade games forced you to suffer through tons of repetitive gameplay to see how far you could go. Role-playing games with a level-up mechanic often encouraged repetitive monster fights to grow stronger. MMORPGs cemented the grinding concept while the free-to-play craze perfected it.

The ability to endure routine and repetition is one that will come in handy no matter what you pursue: grinding through homework, work projects, or money for a vacation.

Or in other words, the ability to suffer through something that's unpleasant right now in order to secure for yourself something even better in the future. Some call it delayed gratification. Others call it patience and perseverance. Either way, life requires it.

2. Strategic Planning

Puzzle games and strategy games will never go out of style and reach an even wider audience now thanks to mobile gaming. There are even puzzle games to play in your browser. Both casual and hardcore gamers love and appreciate the kind of gameplay that stimulates planning and strategy.

It doesn't take much imagination to see why this is such a valuable life skill. Can anyone argue against the practicality of planning income vs. expenditure? Of laying out a realistic five-year plan? Of navigating a fulfilling career path? As long as these aren't taken to the extreme, they can be very helpful.

But even more so, this kind of thinking a few steps ahead is immensely important in social contexts. Should I say what I'm about to say? If I do, what are the potential consequences? What's the right way to approach a tense subject or situation? Again, don't let it paralyze or overwhelm you, but it's a good skill to have in moderation.

3. Socialization

Perhaps the most popular gaming stereotype is the antisocial gamer who resides in a basement. Look past the stereotype and gaming is just another outlet, rather than a fallback, for social interaction.

Starting with the earliest consoles, before broadband allowed online play to take off, gaming with friends involved a physical gathering in front of a single TV. Even in today's climate of online multiplayer gaming, gamers can communicate over voice and video chat.

It could be argued that gaming enables stereotypically introspective individuals to be more social, ultimately improving social skills.

In the case of guilds and clans, socialization can evolve into leadership. It may sound silly, but there's a lot of overlap between managing a guild and, say, managing a project team. Synchronizing schedules, mobilizing people towards a goal, inspiring motivation, and resolving interpersonal conflicts are all skills that can be learned from gaming and applied to real life.

4. Mental Prowess

There are games specifically designed to train and improve brain functionality---Nintendo's Brain Age was one of the biggest mainstream hits. It offered plenty of activities that help with mental math, reading speed, and concentration.

But brain training isn't limited to games that explicitly train the brain. Sudoku is all about logical deduction. Tetris helps develop pattern recognition skills. In fact, there are plenty of mobile games that make you smarter by exercising memory, matching, and thinking outside the box.

Like muscles, the brain will atrophy if you don't work it. The interactivity of games is one way to exercise your mind while having fun.

5. Empathy

Game designers are really starting to explore and incorporate the emotional elements that exist in other forms of media; the most important element being narrative. Some of the most groundbreaking and revolutionary titles ever are those emotionally weighty games that jerk at your heartstrings.

These types of games force you to relate to the characters and imagine yourself in their shoes, even if their experience isn't something you've personally lived through. Sometimes you are given a choice where there is seemingly no right or good outcome. These situations develop a player's sense of sympathy and empathy.

6. Literacy

Video games that have a heavy narrative focus can help people learn languages and improve their literacy, even introducing them to words they might not come across elsewhere.

Classic point-and-click adventure games are the perfect example of this, where you had to read the dialog between characters in order to understand the story and often understand culture-specific phrases and jokes.

Games like Minecraft and The Sims also get people interested in telling their own stories. This can then leap off the screen onto the page, with many gamers inspired to write their own fan fiction based on their favorite series or even a new creation of their own.

These text-based adventure games are great examples of titles that improve literacy.

7. Hand-Eye Coordination

To play even the most basic video game, you need good hand-eye coordination. Whether that's moving a character around or just clicking on something, the ability to synchronize your eye and hand movements is vital.

Of course, the better you are at this, the better you will be at some video games. Improve your hand-eye coordination and you won't have to look down to see what button to press. Your reaction times will improve too.

Studies have shown that games help strengthen our hand-eye coordination. There's so much that this skill helps with outside of games, whether it's in sport, music, or just basic day-to-day tasks.

8. Observation

You need to be aware of your surroundings in a game. Perhaps you're on the battlefield and an enemy just landed in the distance or maybe you're a detective and notice a vital bit of evidence in the corner of the room.

Some games take this further and are built around the concept of observation. For example, L.A. Noire requires you to study the expressions of people you interview to try to determine if they're telling the truth or not.

In the real world, these observation skills can be used to inform us about our environment and the motives of other people.

How to Make a Living Playing Video Games

These are some of the many life skills that you can learn from video games. Obviously, constantly playing video games with no other interests or hobbies isn't going to turn you into a well-rounded person, but they can support a varied lifestyle.

But don't go overboard. Too much gaming can lead to gaming fatigue and gaming burnout. Check out these tips on what to do if you're feeling gaming fatigue and gaming burnout!

If you work hard and get lucky, you may even be able to earn a living from your hobby. Here are some ways to make money playing video games.

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8 Life Skills That Video Games Can Teach You

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Video games can help you succeed at life. That might sound crazy to say, especially when some people believe that video games cultivate immaturity, violence, and even addiction. However, like most kinds of media, video games can be both good and bad. Video games can help shape you into a more productive member of society.

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about the video games

She is not a video game player, but just a fan, and a 45 yrs old mom of a 16 yrs old teenager who is playing games since he was 5, and she was never contrary to it, even if she was most of the time seen as really weird mom.
But since she was engaged in marketing business, and within in it, studied also communication, psychology and NLP, to understand socio-behaviors of subjects in my researches, she has understood how games can help her son with his low self -esteem and low concentration that he had in school.
she had no idea about lots of other skills that he learned as well (like you described here) I figure it out he was better in concentration and motoric, but she can say that now, he has developed huge number of life skills than she put more than 20 years to learn, and as a single mom on a teenier boy she was so happy with his behavior more than other moms who laughed at me and judged me badly.

Money management, true, really important skill to learn in young age.. her son most of his games he buys himself, he also found a way to auto-finance himself with you tubing about games.. so one of the skills is entrepreneurship too.
Also learn how to deal with people, is priceless.

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1.  Can communicate with parents reasonably and make game time.
2. Children can communicate reasonably with their parents about the benefits that games can bring to people.
3.Parents can tell children about the harm of games to people's lives and learning.

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Video games can help you succeed at life. It’s an uncommon opinion to have, especially in mainstream media and pop culture, and most anti-gaming activists are quick to point out that video games tend to cultivate immaturity, violence, and even addiction Video Game Addiction In Teens - What Is Too Much and How to Curb the Problem Video Game Addiction In Teens - What Is Too Much and How to Curb the Problem Video game addiction is a serious issue. I know this because I am an ex-video game addict. . However, like most kinds of media, video games can be both good and bad.
As one who grew up immersed in gaming culture, I can attest that some areas of my life were negatively influenced by my gaming habits. I can also attest that games have helped shape me into a more productive member of society.

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Something talk with parents about videos games

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Something talk with parents about videos games

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If you’ve noticed your child exhibiting aggressive tendencies after playing video games, what is the best course of action? According to Dr. Anderson, reassuringly, “A kid who has no other risk factors for violence, and plays for an hour a day for a couple of days, he’s not going to become a school shooter. Extreme forms of violence like school shootings and kids who get into lots of fights—they occur only when there are multiple risk factors. If you look at the school shooters in Columbine, or Paducah, Kentucky or Virginia Tech, there are multiple risk factors present. Since we started thinking about media violence in the last couple years we’ve found it’s just one additional risk factor that increases the likelihood of aggressive behavior. But people without risk factors, it might increase the likelihood of them getting into a fight at school, but it’s not going to turn them into a school shooter. However, with other risk factors present, it may increase the extremity of the kind of violence they might be willing to use if provoked. Instead of just slapping and hitting, they might consider doing much more serious damage, and using rocks or sticks or a knife.

What I typically suggest to parents is that they don’t allow violent video games in their home. If and when the issue comes up, that is actually a good opportunity to talk about their values, how to resolve conflicts and disputes in a non-violent way, which are useful conversations to have with kids. In any case it’s useful to convey your values to your children that violent solutions are not appropriate. Non-violent solutions can almost always be found.”

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When children and teens use violence to get what they want-whether it's punching a parent, a sibling, or a hole in the wall-it usually involves a situation where they're being told "no" to something they want to do.

Or, similarly, they're being told they have to do something they don't want to do.

In both cases, the child gets frustrated and angry, and the only way he or she knows how to deal with these feelings is to strike out at someone or something.

And yes, perpetrators of violence can be any gender. So even though I may reference "he" or "him" in this article, know that this discussion pertains to all genders.

Violence is Used to Solve Problems

Kids often use violence to deal with frustration, disappointment, and anger. It's how they solve these problems. And they do it because it actually works. Their violence and threats of violence actually get them what they want. And it's how they gain power in the home.

When the violent child hears the word "no" and feels frustrated and powerless, he hits someone or something. To diffuse the situation, or out of fear, the parents give in and don't require him to comply. Striking out gives the child a sense of power and control in a world where, as a young adult, he has little of either.

The Power of Violence Needs to be Taken Away

If kids are gaining power by being violent, the first thing that you have to do is take away the power by not tolerating the violence. Violence is a seductive shortcut to power. And once it works, it's hard to get kids to accept more productive ways of gaining influence, such as through working, learning, and building life skills.

Many times, parents need a comprehensive behavioral program to manage this problem. And they may need the help of professionals.

As the parent, you have to teach kids problem-solving skills so that they have an alternative way of dealing with these situations and feelings. The following are steps you can take to help your child.

There's No Excuse for Abuse

Accept no excuse for abuse in your home. Write this on a piece of paper and put it on the refrigerator. Let "there's no excuse for abuse" become the motto of your household.

Hold your child responsible for her violent behavior no matter what the justification. And remember, being verbally provoked is not an excuse for abuse and does not justify a violent response. I'll say it one more time-there's no excuse for abuse. Ever.

Hold Kids Accountable and Give Consequences

When kids are violent or abusive, you must hold them accountable every time. You need to ensure that there are consequences for their actions. And make sure those consequences are set up as learning experiences. You want the consequence to teach your child what to do differently next time.

Know the difference between a punishment and a consequence. A punishment is retribution (or vengeance) for a wrongful act. Consequences are usually natural or logical outcomes that result from one's behavior. You can't punish your child into good behavior, but you can get him to want to behave better through effective consequences.

A consequence is typically the loss of a privilege until your child completes a task or behaves acceptably for a specified period of time. This isn't a punishment, although it may feel like one to your child. A good consequence is tied to the behavior in such a way that if the behavior improves, the consequence goes away as a result.

I urge you to read my article on consequences below for more information on what a good consequence is, what it isn't, and how to give kids consequences that work.

Related content: How to Give Kids Consequences That Work

Monitor the Media in Your Home

Monitoring and excluding violent media, including TV, videos, music, and computer games, gives the whole family the message that violence is not going to be glamorized in your home.

There's a lot of debate about whether or not violent media is harmful and parents should do what they think is best. But if violence or abuse is a problem in your home then I say get rid of the violent media as a way to help create a non-violent culture in your home.

Be a Role Model for Your Child

As a parent, you need to be a role model. If you and your spouse are hurting one another or hurting your children to get your way, don't be surprised if your child mimics you.

Kids watch parents for a living. It's their job. It's what they do. If parents model violence and poor problem-solving, it's natural for the kids to do the same.

Let me be very clear: if one parent is behaving violently, it's the other parent's job to protect that child. I'll say it again-there's no excuse for abuse in your household. No one should be allowed to abuse anyone else.

This is my nice way of saying that if you're locked in a relationship where your partner is being violent with your children, it's your job to protect your children no matter what the cost to that relationship.

There are cases where parents cross the line into violence because they're frustrated and angry with their child's constant behavior problems. But that's still no excuse for abuse. Children who are treated violently often grow up to be violent adults.

If parents find themselves crossing the line, that's a sure sign they need outside help. My advice to them is to seek it as soon as possible before things get any worse.

Also, parents should understand that if you lose your cool and hit your child because he is unmanageable or out of control, it is still against the law. And understand that you will be blamed for your child's bad behavior even if your child has a history of violence and you only crossed the line once. It may not seem fair, but that's the way it is and parents need to understand that.

Unfortunately, violence in the home is an all too common problem. It's complex and dangerous. If you think that you are in danger and need help, please contact one of the organizations below:

For our full list of resources: Empowering Parents Resources Page

Violence in Younger Kids

If you have a younger child who is displaying violent or destructive behavior, think of it as a warning sign. Kids who are violent at age five, six, and seven have an extraordinarily high rate of being violent as teens and young adults.

Violent behavior at this age would include hitting other kids, biting, and kicking on a consistent basis to get what they want. It's very important to hold young children accountable and to teach them social problem-solving skills they can use to replace violence.

Don't ignore the problem. Don't assume he will grow out of it and it will go away on its own. Having a system of consequences and rewards that you use consistently can be very helpful in curbing violence. Many kids are under-socialized and need extra teaching, structure, and patience to learn these skills.

Abuse Masquerading as Play: Where to Draw the Line

Parents should not tolerate physical or verbal abuse masquerading as play. Many parents have good instincts when it comes to recognizing the difference between normal roughhousing and physical aggression. These parents can also recognize the difference between playful teasing and verbal abuse. For these parents, my advice is simple: trust your instincts. If it doesn't feel right to you, don't let them do it.

Remember, our job as parents is to teach our kids which behaviors are acceptable and which are not. Kids are excessive and require adults to set limits on both the intensity and frequency of physical roughhousing or verbal teasing.

For parents who are uncertain about the threshold between roughhousing and violence, below are some guidelines for when to step in. Stop an activity immediately whenever any of the following occurs:

One child wants it to stop, and the other child doesn't stop.

Someone gets hurt, even if both parties want it to continue.

The roughhousing is in retaliation for something.

The roughhousing is designed to dominate a younger or smaller child.

It's done at the wrong time or in the wrong place.

And understand that we're not judging kids by their motives, we're judging them by their actions. Therefore, if one kid says, "I didn't mean to hurt my brother or sister," that's irrelevant to us as parents. You just need to say:

"You did hurt your brother, and it has to stop."

Hold them accountable and give them consequences for these behaviors.

Kids with Learning Disabilities or Disorders

Kids with learning disabilities and neurological problems may not develop the problem-solving skills they need to deal with anger appropriately. As a result, they may also use violence to solve problems. A kid with ADD or ADHD who struggles in academics may, for the same reasons, struggle in understanding how to accept limits, read social situations, and solve social problems.

Often, when an adult and a child look at a social situation, they don't see the same picture. Children with a learning disability may see something completely different altogether. These kids may need extra structure and support to learn more effective problem-solving skills so that they don't resort to abuse or violence.

Violent and Destructive Behavior at School

If your child is behaving violently at school, work with the school to find out as much about the situation as you can. Is there something that triggers your child's violent or destructive behavior? Is it something that you can help him learn how to manage? This will help you decide how to respond to the behavior at home.

Misbehavior in school can be dealt with by just letting the school give consequences. I think that is a good approach in most instances. But when violence or destruction is involved, parents have to also hold the child accountable at home with effective consequences. Effective consequences could be to link privileges such as phone or electronics use with school behavior. In other words, your child would retain these privileges as long as there is no violent or destructive behavior in school that day.

Unfortunately, many kids who are violent in school are also violent at home. If this is the case, parents may need external help in the form of parental training or family therapy to get the support they need.

Should I Call the Police?

There are times when your authority as a parent isn't enough. If your adolescent has escalated to the point of physical abuse and destruction of property then you already know you need help. Calling the police on your child poses a risk that you might not be willing to take, but it's an option you should consider.

I personally would not hesitate to call the police when the crimes of property destruction and violence are committed in my home. I just don't want to live under those circumstances in my own home.

If you are considering calling the police, I urge you to read the two articles referenced below.

Related content: When to Call the Police on Your Child

I think that many parents need to face two facts. The first is that violent and destructive behavior is a clear sign that the child cannot solve the problems appropriately and is not responding to parental authority.

The second is that violent behavior will eventually lead to legal problems and it is actually better for that to happen sooner rather than later. The system is much more tolerant of young offenders than it is of older ones. In other words, the earlier an intervention is made using outside authorities, the better the chance the child will save himself and others a lot of grief down the road.

Is There Hope for My Violent Child?

Of course there is hope. But hope is a tricky word. I believe hope without an observable change in behavior is misguided.

Also, parents can hope all they want for their kids to change their behaviors. But, if parents don't make changes in how they deal with their violent child, hope is fruitless.

If you have a child or a teen who is using violence to get their way, you need to learn how to handle it. Fortunately, help is available. There are behavioral management programs as well as therapists and parent coaches who can work with families.

I developed The Total Transformation® Program to deal with these parenting issues. But whether it's from my program or some other place, there's hope if parents get help.

Related Content:
Parental Abuse: What to Do When Your Child or Teen Hits You

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How to Manage Violent Children | Empowering Parents

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When children and teens use violence to get what they want-whether it's punching a parent, a sibling, or a hole in the wall-it usually involves a situation where they're being told "no" to something they want to do. Or, similarly, they're being told they have to do something they don't want to do.

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What Do Parents Really Think of Video Games?

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What Do Parents Really Think of Video Games?

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Some key things we discovered included:

Parents in the sessions grew up playing video games, and the majority of them still continue to play them today. Some even lamented about today’s games not being as challenging as the games they grew up with, such as The Legend of Zelda.

The parents who grew up playing video games expressed their enjoyment of playing games as a whole family or watching each other play.

Parents of younger children (ages 7-9) were generally more concerned about violence than the parents of older children since the 10- to 11-year-olds are already exposed to mature games, often beyond parental control.

Parents in the session came to realize that many of the games they consider age-appropriate do contain violence in the tradition of the Road Runner and Wiley Coyote cartoons, but it’s the realistic stuff that parents most object to.

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Back in 2012, the Joan Ganz Cooney Center embarked on a multi-stakeholder game design project, also known as "Hard Fun: Learning Mathematics," funded by the NSF with lead designers at E-Line Media and premier researchers in neuroscience from University of Rochester and Johns Hopkins University. The goal was to design and research an educational game that both parents and kids would find just as interesting and fun to play as commercial entertainment games like Call of Duty or Mario Kart. To best inform design and marketing decisions, the Center conducted two rounds of focus groups with parents and kids ages 7-11. We designed the questions to help gauge parent beliefs and attitudes about video games and how they shape decisions around purchases and mediation of kids video game play. We also wanted to know what filter parents approach these decisions with and where they draw the line between what's appropriate and inappropriate.

Some key things we discovered included:

Parents in the sessions grew up playing video games, and the majority of them still continue to play them today. Some even lamented about today's games not being as challenging as the games they grew up with, such as The Legend of Zelda.

The parents who grew up playing video games expressed their enjoyment of playing games as a whole family or watching each other play.

Parents of younger children (ages 7-9) were generally more concerned about violence than the parents of older children since the 10- to 11-year-olds are already exposed to mature games, often beyond parental control.

Parents in the session came to realize that many of the games they consider age-appropriate do contain violence in the tradition of the Road Runner and Wiley Coyote cartoons, but it's the realistic stuff that parents most object to.

Given that these findings were from a small set of parents and children, we wanted to dig deeper using multiple research methods to further explore this issue with a wider U.S. population. The Joan Ganz Cooney Center has developed a survey, known as The Digital Games and Family Life Survey, that will further inform design and marketing decisions for the "Hard Fun" project as well as others who want to design learning games. This is an exciting and important time to conduct such a survey given that more affordable and portable gaming platforms are popping up left and right and thus, have led to video games showing up in other life settings. Both schools and the workplace have realized the motivational power of video games, and in recent years started to seek out strategies to deepen learning and improve productivity. For this survey of parents of 4-13-year-olds, our research team sets out to get a sense of the role that digital games are playing in modern family life and routines, across both place and time.

This survey ties back to the focus groups by recognizing that parents today grew up playing video games themselves and that their histories and relationships with video games essentially impact their parenting practices around video games. This focus is unlike past surveys that have typically focused on adults separately from children, or asked parents about their children's gameplay rather than their own. The survey also serves to help us understand parents' attitudes and practices around video game play and how it varies across demographics such as children's ages, family structure, location, etc.

With this post, we officially launch the survey! The Cooney Center, in partnership with the Center for Games and Impact at Arizona State University, invites parents of children ages 4 through 13 to take the Digital Games and Family Life Survey. We will keep the survey open for about a month and will release findings in Spring 2014. By taking this survey or disseminating it to your networks, you will be helping designers, developers, and researchers create the best games for families to enjoy, while also moving this exciting research and design project forward!
** Edited: 2/28/2013: This survey is now closed. **

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What Do Parents Really Think of Video Games?

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This survey is now closed. ** Back in 2012, the Joan Ganz Cooney Center embarked on a multi-stakeholder game design project, also known as "Hard Fun: Learning Mathematics," funded by the NSF with lead designers at E-Line Media and premier researchers in neuroscience from University of Rochester and Johns...

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For the case we can see Games play a very bad role in the eyes of Chinese parents. Most parents have an instinctive rejection of games. Like my parents, their first reaction to games is disgust. I think changing the idea requires time to run in and replace the times.

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The game of electronic games reaches the level of athletics. E-sports is a kind of intelligence confrontation between people using electronic equipment as a sports device. Through sports, we can train and improve the participants' thinking ability, reaction ability, coordination ability and willpower, and cultivate team spirit. E-sports is also a profession, similar to the game of non electronic games such as chess. In November 18, 2003, the State Sports Administration formally approved the e-sports as ninety-ninth formal sports competitions. In 2008, the State General Administration of sport changed E-sports to Seventy-eighth official sports competitions.            At the sixth International Olympic Committee summit in Lausanne, Switzerland, in October 28, 2017, delegates discussed the rapid development of the current e-sports industry and agreed to see it as a "Sport".  In February 6, 2018, China's first university electric Consortium alliance "Fu alliance" was established.            2022 Hangzhou nineteenth Asian Games will be E-sports as an official event.

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I think solution 1 is very nice way to solve the problem, It is necessary to communicate with each other. There is a generation gap between parents and children. We need to use reasonable methods to tell the objective facts, let the parents accept the children's views, the game is not bad, play a reasonable game, can help the children to improve in a lot of convenience, for example, big. The ability of the brain to react. And video games have reached the same international status as other sports. I think they should be treated the same way. The increasingly development of E-sports will give the industry more space in the future. Such contents are acceptable to parents. But the premise is to ensure that the learning and living entertainment two is not wrong