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R: We liked how this games starts out with just getting used to the 10 frames - would be great for kinder and 1st grade. The battleship style game is fun and requires some creative thinking to get started, but as far as math goes it is not super involved.

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R: the game follows simple rules and doesn’t rely on mathematical thinking as much as observations. It would work for Kindergarten, but not other grades.

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This game was very simple but may help students gain a better understanding of ways to make 10.

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Conceptual: many ways to go about playing. Counting on, using the # chart to help solve, etc. Great for 2nd grade! Needs explicit instructions/modeling.

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C: this game helps to work on grouping tens by counting up by ones. I would say this game would work for lower elementary, but is too basic to work for upper grades. It was made more fun by adding new math rules and raising the steaks. Overall, it could be adapted and edited to be better.

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Following rules but no real concepts. We played the "Battleship" style one and had fun! Kinda concept: Paying special attention to 10 in Kinder. With modification or numbering the boxes we thought the kiddos would enjoy it and be able to engage with base 10

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This game was a little boring but did create a good visual of what makes a ten. It could be fun for younger learners who are still working on counting within 10.

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C- I liked how it showed different ways to build 10, it’s engaging and collaborative. It was hard to get a specific number at the end, and that’s where it became repetitive.

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I don't think this game creates conceptual understanding on tenths and hundredths. I probably would not use this game with my 5th graders even though we are learning about decimals like these. I am not sure what this game is lacking but it just doesn't work for me. 

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I don't think this game creates conceptual understanding on tenths and hundredths. I probably would not use this game with my 5th graders even though we are learning about decimals like these. I am not sure what this game is lacking but it just doesn't work for me. 

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math battleship!

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Pretty frustrating and fun when constrained for accuracy.

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C: Love that it visually represents decimals in an accessible way and combines decimals with fractions. Very strategic and fun!

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C: This game helps students practice their base-10 skills by having them use blocks to build groups of 10. Not the most enjoyable due to no competition.

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We felt like this game had a lot of rules but with modification could be great. Grade 2 concept of adding and subtracting within 1000 was used.

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I liked that this game visually represented decimals, which can be difficult for students to comprehend. I also like that it required the students to add decimals to reach 1 whole.

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I enjoyed this game, it was difficult to wrap my head around at first but after I got the concept I could see the use for upper elementary.

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Although it doesn’t explicitly tell you how to add or subtract the number, this is building addition and subtraction fluency. to us this game felt like it would need to be 4th grade +.

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C: Dynamic way to work with multiples of 5's. Even we had to think for a second with some of them. It's nice that it is a bit of a race.

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Conflicting views. Seems a bit complicated. 

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Conflicting views. Seems a bit complicated. 

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R: this is a great game to help students understand and practice multiples of 5 while having a lot of fun doing it!

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R: There are a lot of rules to start the game. Feels like disguised busy work. There is not really an end goal and not a lot of room to be creative.

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Good idea to have students work together, builds teamwork 

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Good idea to have students work together, builds teamwork 

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I think this could be a good "icebreaker" math game for introducing predictions or visualization math problems 

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I think this could be a good "icebreaker" math game for introducing predictions or visualization math problems 

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C: This game seems unnecessarily confusing in how students are supposed to being going about filling in the two separate hundredths grids. Has potential.

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This game was not super exciting, but the visualization of base-10 was appreciated. I liked that the mats were set up to contain a multiple of 10 both in length and width, so students would easily be able to tell that there are only 10 cubes for a 10 stick and are easily able to see how many cubes (ones) in order to make a 10-stick

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This game was not super exciting, but the visualization of base-10 was appreciated. I liked that the mats were set up to contain a multiple of 10 both in length and width, so students would easily be able to tell that there are only 10 cubes for a 10 stick and are easily able to see how many cubes (ones) in order to make a 10-stick

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In my group we played the 2 player version, I thought that it was entertaining but is a short quick game. I think this could be a great 5 min activity for students. I think adding the physical markers is also a bit more engaging when playing the game. It reminded me of battleship.

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I didn't enjoy this game because I don't think that it asked students to really dig in and use math strategies and relied more on rules

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Great for practicing prediction problems 

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Great for practicing prediction problems 

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pretty boring, but did give a good visual

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Great way to understand multiples of 5 and adding them together. Notice patterns of 5's and 10's on the 100's chart and how it works. We think it connects to grade 2 concepts of skip counting by 5's and 10's

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Very simple but allows everyone access despite math levels. Great for promoting visual processing of quantities.

Concept: viewing ten ones as a unit of ten

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I think its a good game but it went really fast for us. I think it would be better if it included in multiples of smaller numbers. 

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I think its a good game but it went really fast for us. I think it would be better if it included in multiples of smaller numbers. 

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This game is fabulous! Would play in our free time for sure! This game really stretches students capacity to add by 5s and 10s and to break apart larger numbers like 25 into smaller groups of 5 and 10 to make the addition easier.

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C-                                                            The mat's length is the size of 10 cubes. The width is the number of rows to get the total mat number. Good collaboration to achieve common goal and understand regrouping.

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I liked that this game makes students create a visual representation of the decimals. It could be challenging for students and they may need extra support. 

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I liked that this game makes students create a visual representation of the decimals. It could be challenging for students and they may need extra support. 

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This has more group involvement and is more competitive. Involves dice which could increase engagement.  

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This has more group involvement and is more competitive. Involves dice which could increase engagement.  

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Could be difficult to grapple with at first but once there is an understanding students will be able to have a better understanding of decimals 

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Could be difficult to grapple with at first but once there is an understanding students will be able to have a better understanding of decimals 

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C The game definitely has the potential to teach students the conceptual understanding of adding decimals and the importance of place value and decimal location.

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C The game definitely has the potential to teach students the conceptual understanding of adding decimals and the importance of place value and decimal location.

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R. Seems like this is for building fluency which makes me think it is procedural

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R. Seems like this is for building fluency which makes me think it is procedural

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This game has students adding and subtracting but pretty simple. They don't need conceptual understanding. Fluency with addition and subtraction.

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R rule did good job training us in logical yes no questions. pretty fun, kind of like battleship

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This game helped students work on place value using addition, but there was no satisfying goal to achieve, so it was kind of boring.

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could be interesting with other multiples as well

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could be interesting with other multiples as well

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Good use of 100's chart to help skip count by 5. A challenge would be to use 1 cube.

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Good use of 100's chart to help skip count by 5. A challenge would be to use 1 cube.

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Good way to practice skip counting by 5s. Procedural

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R - quick mental calculations. Should be maybe a 3rd grade game which means they already understand place value and this is just a procedures game

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R - quick mental calculations. Should be maybe a 3rd grade game which means they already understand place value and this is just a procedures game

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Students are adding up numbers with a 100's chart. They won't really question or have complex questions as to why they got the calculation they did.

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I liked that this was fairly simple, but also lead several times (for me at least) to having to add or subtract between hundreds (like 297 + 20) which may be more challenging for students. 

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I liked that this was fairly simple, but also lead several times (for me at least) to having to add or subtract between hundreds (like 297 + 20) which may be more challenging for students. 

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I like using the starting number previously created because they scaffold on each other for better learning.

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This game helps students both create groups of ten and also see a visual of addition when the numbers added go beyond the initial grouping of ten. The students have to both successfully add the correct number of blocks from the two die. And they are facilitated with the 30s sheet in making groups of 10

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R- Requires mental calculation, less of a question of why we are adding.

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R- Requires mental calculation, less of a question of why we are adding.

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C. Tactile, fun, competitive, and uses the 100s chart.

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C. Tactile, fun, competitive, and uses the 100s chart.

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Procedural. Doesn't need conceptual understanding. They can choose easier numbers and can choose to add or subtract. 

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Procedural. Doesn't need conceptual understanding. They can choose easier numbers and can choose to add or subtract. 