# data[].attributes.body
-Redesigning learning spaces. Investment is required in order to renovate or construct these types of spaces. This is something we are lacking in HRCE for sure.

# data[].attributes.body
Surprised us: Deeper learning approaches went by the waste side as a trend after 2012 and again in 2017. This seems contradictory to the many other articles and reports we have read about fostering Critical Thinking in our students.

We question the drive behind cultures of innovations being driven by corporate interests.

# data[].attributes.body
-creative, innovative learning is what needs to be supported.
-old school methods are not enough on their own and need to be updated to current pedagogy and methodology.
-we address failure as a part of the learning curve and helps create the grit and perseverance that students are lacking. To our surprise, Universities still see failure as not acceptable - you fail, you are done.

# data[].attributes.body
Jenn and Jason
Games and gamification fell off the Horizon report from 2015 onward.

# data[].attributes.body
-The 21st century skills (6Cs) have completely replaced rote methods (3Rs) of instruction in the classroom.
-The tech we should be using to engage kids is expensive, but funding is limited, so much of it being used will be teacher funded
-Confirms differentiated instruction and a student centered approach to learning
-It's the teacher that must change to reflect the modern education system, more so than the student

# data[].attributes.headline
Are millennial's killing gamification? (Robyn & Ash)

# data[].attributes.subject
Are millennial's killing gamification? (Robyn & Ash)

# data[].attributes.body
Apparently, to our surprise,Gamification has been falling off the radar since 2015!!??

# data[].attributes.body
In our Tech Cohort we seem to be ahead of many other programs in terms of technology and independent learning.

# data[].attributes.body
Jenn and Jason

Virtual Assistants (i.e. Alexa, Siri) are being used in multiple educational settings especially in universities however the device capabilities are globally uneven.

# data[].attributes.body
PD for tech tools that included students AND Faculty were noted to be successful - kind of a neat idea...

# data[].attributes.body
- Mainly focuses on the importance of fostering the 6 C's of education, including: Makerspaces, flexible seating, stem learning, digital fluency ( the ability to utilize various tools) , blended learning ( combination of face to face/ flipped classroom design)

- lacks specific discussion regarding tech and assessment

# data[].attributes.body
"The topics in this year’s trends section reflect a strong
focus on meeting students’ expectations of constant
access to platforms, learning materials, and resources
to learn anywhere and anytime."

This surprised us because it mirrors what we felt the Mount should focus on in our Notepad comments.

# data[].attributes.headline
Not a lot of diversity in the authors of the Horizon report - most from the US, Canada & UK.

# data[].attributes.subject
Not a lot of diversity in the authors of the Horizon report - most from the US, Canada & UK.

# data[].attributes.headline
blended learning design has not scaled and remains a short-term trend!

# data[].attributes.subject
blended learning design has not scaled and remains a short-term trend!

# data[].attributes.body
Jenn and Jason
AI in the American education sector
is expected to exceed a market value of $85 million
by 2022, with a compound annual growth rate of
nearly 48%, and the trend is similar globally. (p. 27)