# data[].attributes.body
HORIZON REPORT :
1. Massive Open Online Courses (MOOC).
2. Game/ gamification
3. 3D Printing
4. Wearable Technologies
5. User Modeling
6. Networking Tools
7. Serous Games
8. Intelligent Environments
9. Edu Data Mining
10. rich Interfaces
11. ITS

Roadmap for Educational Technology

1. Personalized Education

2. Assessing student learning

3. supporting social learning

4. diminishing boundaries between working and learning

5. alternative teaching methods

6. enhancing role of stakeholders

7. understanding how policies affect learning, instruction and the adoption of new technologies

# data[].attributes.body
What are some of the areas of research which will become important in the coming years?

Horizon NMC (2013)
1. Massive Open Online Courses (MOOC).
2. Game/ gamification
3. 3D Printing
4. Wearable Technologies
5. User Modeling
6. Networking Tools
7. Serous Games
8. Intelligent Environments

Roadmap for Education Technology Woolf (2010)

1. Personalizing education
2. Assessing student learning
3. Supporting Social Learning
4. Diminishing boundaries between working and learning
5. Alternative teaching methods
6. Enhancing the role of all
7. Understanding how policies affect learning, instruction  and the adoption of new technologies.

# data[].attributes.body
What are some of the areas of research which will become important in the coming years?

Horizon Report:
1. Massive Open Online Courses (MOOCs) and tablet computers
2. Games/gamification and learning analytics
3.  3D printing and wearable technologies - Google Glass
4. Intelligent tutoring systems (ITSs)

Roadmap for Education Technology:
1. Personalizing education
2. Assessing student learning
3. Supporting social learning
4. Diminishing boundaries between working and learning
5. Alternative teaching methods
6. Enhancing the role of all stakeholders in applications of new technologies
7. Understanding how policies affect learning, instruction and the adoption of new technologies
8. User modeling
9. Mobile tools
10. Networking tools
11. Serious games
12. Intelligent environments
13. Educational data mining
14. Rich interfaces

The National Education Technology Plan:
1. The adoption of cost‐effective strategies to improve learning outcomes and graduation rates
2. Embracing innovation, prompt implementation and continuous improvement
3. Leveraging technology to provide engaging, powerful, and authentic learning experiences

# data[].attributes.body
1. MOOC Massive Open Online Courses) and tablet computers

2. Gamification, Games & Learning analytic

3. wearable technologies

4. 3D Printing

5. User Modeling

6. Mobile Tools

7. Networking Tools

8. Serious Games

9. Intelligent environments

10. Edu Data Mining

11. rich Interfaces

12. ITS

The Roadmap for Education Technology (Woolf, 2010)

personalizing education, (b)assessing student learning, supporting social learning, diminishing boundaries
between working and learning, alternative teaching methods, enhancing the role of all stakeholders in
applications of new technologies, and understanding how policies affect learning, instruction and the adoption of
new technologies.

# data[].attributes.body
What are some of the areas of research which will become important in the coming years?

# data[].attributes.body
What are the some of the areas of research which will become important in the coming years?

Horizon Report

1. MOOC

2. Gamification and Games

3. Personalized Learning

4. 3D Printing

5. Wearable Technologies

6. User Modeling

7. Mobile Tools

8. Networking Tools

9. Serious Games

10. Intelligent environments

11. Educational Data Mining (Big Data)

12. Rich Interfaces

13. Intelligent Tutoring System (ITS)

Roadmap for Educational Technology

1. Personalized Education

2. Assessing student learning

3. supporting social learning

4. diminishing boundaries between working and learning

5. alternative teaching methods

6. enhancing role of stakeholders

7. understanding how policies affects education

# data[].attributes.body
What are some of the areas of research which will become important in the coming years?

Horizon Report: Higher Education Report for 2013 (NMC, 2013)

Near-term technologies
MOOCs (Massive Open Online Courses) and tablet computers.

Mid-term technologies
Games/gamification and learning analytics

Long-term technologies
3D printing and wearable technologies

Roadmap for Education Technology (Woolf, 2010)
New technologies for education

1.User modeling
2. Mobile tools
3. Networking tools
4. Serious games
5. Intelligent environments
6. Educational data mining
7. Rich interfaces

Trends mentioned in Horizon Report (NMC, 2013
1. More open content, data, resources and access, as exemplified in MOOCs
2. Increase demands from business, industry and the government for more informal, work-related instruction delivered online
3. New sources and methods to support personalized learning
4. Changing roles for educators and changing educational paradigms

Roadmap for Education Technology (Woolf, 2010)
a) more personalization of education
b) more emphasis on assessment
c) increasing emphasis on socially-situated learning

Recent trends in Educational Technologies
1. Smaller, more portable and more flexible devices to support learning
2. Larger and more powerful data sets and information repositories
3. Richer educational envirnoments
4. More holistic approaches to the use and integration of learning and associated evaluation and research efforts

# data[].attributes.body
Horizon Report:

1. MOOCs (Massive Open Online Courses) and tablet computers.  (near-term)
2. games/gamification and learning analytics  (mid-term)
3. 3D printing and wearable technologies.  (long-term)
4. user modelling
5. mobile tools
6. networking tools
7. serious games
8. intelligent environments
9. educational data mining
10. rich interfaces
11. personalized learning
12. intelligent tutoring systems (ITSs)

The Roadmap for Education Technology (Woolf, 2010) : -

(a) personalizing education,

(b) assessing student learning,

(c) supporting social learning,

(d) diminishing boundaries between     working and learning,

(e) alternative teaching methods,

(f) enhancing the role of all stakeholders in applications of new technologies, and

(g) understanding how policies affect learning, instruction and the adoption of new technologies.

# data[].attributes.body
HORIZON REPORT :
1. Massive Open Online Courses (MOOC).
2. Game/ gamification
3. 3D Printing
4. Wearable Technologies
5. User Modeling
6. Networking Tools
7. Serous Games
8. Intelligent Environments
9. Edu Data Mining
10. rich Interfaces
11. ITS

Roadmap for Educational Technology

1. Personalized Education

2. Assessing student learning

3. supporting social learning

4. diminishing boundaries between working and learning

5. alternative teaching methods

6. enhancing role of stakeholders

7. understanding how policies affects education