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Supervision_Brief Research Proposal (1) (2)

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Key Terms in each chapter for purposes of game/activity/research development

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Key Terms in each chapter for purposes of game/activity/research development

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You may choose one of the following key terms corresponding to your assigned seminar chapter for purposes of game/activity development.
Perception:
Apparent Motion
Blind Spot
Metacontrast Masking
Muller-Lyer Illusion
Signal Detection
Visual Search
Garner Interference

Attention:
Stroop Effect
Change Detection
Spatial Cueing
Attentional Blink
Simon Effect
Von Restroff Effect

Short-Term and Working Memory:
Partial Report
Brown-Peterson
Memory Span
Phonological Similarity Effect
Operation Span
Apparent Movement
Irrelevant Speech Effect
Modality Effect
Position Error
Sternberg Search

Long-Term Memory:
Serial Position
Implicit Learning
Suffix Effect
Levels of Processing
Encoding Specificity
Von Restroff Effect

Everyday Memory and Memory Errors:
Remember/Know
False Memory
Forgot It All Along Effect

Knowledge:
Prototypes
Lexical Decision
Absolute Identification

Visual Imagery:
Mental Rotation
Link Word

Language:
Word Superiority
Lexical Decision
Categorical Perception - Identification
Categorical Perception - Discrimination

Reasoning and Decision-Making:
Wason Selection Task
Typical Reasoning
Risky Decisions
Decision-Making
Monty Hall