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Great tool to engage and use during face to face or remote learning

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This is what I wrote up for first grade academic honesty.

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This allows me to support families through communication tools and lesson delivery. Students can respond, as well.

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Seesaw creates a powerful learning loop between students, teachers, and families

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This website provides digital supports. Picture cards, emotion wheels, and calendars are some of the tools available.

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Do2Learn began in 1996 through a National Institutes of Health Small Business Innovative Research grant. Our team searches out the most talented and creative teachers and clinicians across the world. These gifted individuals work with our technical experts to transfer their knowledge into formats that we can make available to you.
Since beginning, we have grown into a world-wide resource with over 11 million hits a month. While based in North Carolina, approximately half of our users are from outside of the U.S. Thousands of sites link to us and we can be easily found on most search engines using topics such as 'picture cards', 'facial expressions', and 'job tips'. We hope you find our resources helpful and pass on our link to others.
We believe that simply telling busy teachers, parents, and professionals what they should be doing is not enough. If we explain how to devise a visual communication system using picture cards, we provide free cards to get you started.

When we present the Teacher Toolbox on how to adapt a classroom for children with special needs, we provide resources for behavior management plans, literacy tools, and the materials to create everything in your classroom.

Our approach is to use the latest technology and expert guidance to create innovative and usable solutions.

Learn about DiagnoseFirst, our newest project to help teachers and clinicians recognize the symptoms of ASD.

Pre-employment screening assessments are online or paper tests that some companies require applicants to complete during the application process. Read more about JobTIPS Student Version!

JobTIPS Toolbox PRO is filled with resources to help you coach your students through the challenges of assessing their skills, finding and applying for jobs, and practicing the social skills needed to do well in the workplace.

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picture exchange communication system cards

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Do2Learn: Educational Resources for Special Needs

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picture communication cards, songs, games and learning activities for autism, aspergers, fetal alcohol syndrome and disabilities

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This site allows you to create visual calendars for students that need that support. (It is only for apple products currently)

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Bee Visual, LLC™ was founded to help improve the communication between children and caregivers. The Choiceworks and Choiceworks Calendar apps incorporate the use of picture and choice in a practical and easy-to-use format to help children learn social skills, develop self control, and complete daily routines.

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This website provides more book options (like Epic and Reading IQ).  They also have audio books. This is a great option to suggest books to students or to assign books for an activity.

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Bookshare | An Accessible Online Library for people with print disabilities

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Bookshare makes reading easier. People with dyslexia, blindness, cerebral palsy, and other reading barriers can customize their experience to suit their learning style and find virtually any book they need for school, work, or the joy of reading.

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This Chrome extension can help draw a student's eye to the text by the color gradient

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BeeLine helps you read more quickly and easily. Try it free and see how much it can help you!

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With Class DoJo I can pick students at random. I can also set a timer for discussions. There are various tools that allow me to structure my time with students.

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ClassDojo helps teachers, parents, and students build amazing classroom communities.

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This wheel will help me to plan and implement digital lessons. Using this will help guide motivation and keep Bloom's Taxonomy in mind with the activities I decide to utilize.

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contributed by Allan Carrington

The Padagogy Wheel is designed to help educators think - systematically, coherently, and with a view to long term, big-picture outcomes - about how they use mobile apps in their teaching. The Padagogy Wheel is all about mindsets; it's a way of thinking about digital-age education that meshes together concerns about mobile app features, learning transformation, motivation, cognitive development and long-term learning objectives.

The Padagogy Wheel, though, is not rocket science. It is an everyday device that can be readily used by everyday teachers; it can be applied to everything from curriculum planning and development, to writing learning objectives and designing centered activities. The idea is for the users to respond to the challenges that the Wheel presents for their teaching practices, and to ask themselves the tough questions about their choices and methods.

The underlying principle of the Padagogy Wheel is that it is the pedagogy that should determine our educational use of apps. It's all very well to come across an exciting new app and to think to yourself, 'That's really cool, now how can I use it in the classroom?,' but what you need to do at the same time is to think about how that app might contribute to your set of educational aims for the program you are teaching. It was in fact this very concern, my desire to help teachers make good decisions as to how to make the pedagogy drive the technology, and not the other way around, that led to the birth of the Padagogy Wheel.
So how does it work?
The Padagogy Wheel brings together in the one chart several different domains of pedagogical thinking. It situates mobile apps within this integrated framework, associating them with the educational purpose they are most likely to serve. It then enables teachers to identify the pedagogical place and purpose of their various app-based learning and teaching activities in the context of their overall objectives for the course, and with reference to the wider developmental needs of their students.

It's useful to see the Wheel as providing a series of challenges and questions, a structured set of prompts asking you to reflect on your teaching, from planning to implementation. These prompts are interconnected like mechanical gears where a decision in one area often affects decisions in other areas. Consider each area as a grid through which you filter what you are doing. There are five of these grids; let's look at each one in more detail.

THE FIVE GRIDS
1. Graduate Attributes And Capabilities
Graduate Attributes are at the core of learning design. Graduate Attributes address the long-term, enduring aims of our educational activity. They involve thinking about the type of people that emerge from our educational programs - their ethics, responsibility, and citizenship, for example - and their employability in our current and future society. Teachers must constantly revisit how their programs are contributing to the development of these attributes.

They need to do the hard yards of articulating what they expect a program graduate to 'look like'-i.e. what is it that a graduate is and does that we regard as successful and meets the expectations of their communities as change agents and leaders. How else can teachers help students know what transformation 'looks like'?

Many universities around the world are constantly working on their graduate attributes and are mapping their programs to them. The blog post "If you exercise these capabilities.. You will be employed!" where I interviewed Prof. Geoff Scott, is really eye opening for college educators as it highlights the attributes and capabilities the CEOs in the marketplace want in graduates, the things they look for in hiring. If educational leaders don't have a clear picture of the qualities and capabilities of an excellent graduate of their program, then how can teachers help students strive for excellence and to be leaders in their worlds?

Every teacher needs to examine their courses and pedagogy and ask, "How does everything I do support these attributes? Is there any way I can build content and activities that help students become 'excellent'?"
2. Motivation
Motivation is vital to achieving the most effective learning outcomes. It is valuable for teachers to regularly ask themselves "Why am I doing this again?" That is not a joke. I am referring to the choices of learning outcomes, development of activities and design of content e.g. writing text and even making videos. So the wheel introduces a 21st century model of motivation that science has developed and is so well presented by Dan Pink in the TEDtalk "The Puzzle of Motivation".

Thinking through the grid of Autonomy, Mastery and Purpose (AMP) and filtering everything you do from idea-creation to assessment will, I believe, significantly help your teaching be transformational.
3. Bloom's Taxonomy
Bloom's Taxonomy is really a way of helping teachers design learning objectives that require higher-order thinking. You start with 'remembering and understanding', which is the easiest category to serve with objectives but produces the least effective outcomes in achieving transformation. When supporting teachers, I recommend they try to get at least one learning objective from each category and always push towards the domain category of Creating, where higher order thinking takes place. This is the 'By the time you finish this workshop/seminar/lesson you should be able to. . .' type of thinking. Only after you have developed your learning outcomes are you ready for technology enhancement.
4. Technology Enhancement
Technology Enhancement serves your pedagogy. When you choose any app or technology remember to apply the app selection criteria. The model only suggests apps that can support the learning objectives and activities at the time of publishing. The Padagogy Wheel constantly needs updating with apps as they are released. Teachers also should think about customization all the time - is there a better app or tool for the job of enhancing my defined pedagogy?
5. The SAMR Model
Developed by Ruben Puentedura, the SAMR model - standing for "Substitution, Augmentation, Modification, Redefinition" - is a framework that assists teachers to assess the degree to which digitally empowered learning and teaching is (or is not) moving beyond what can be taught using analog technologies. The SAMR Model is extremely useful when considering how you will use the technologies you have chosen. SAMR is a widely used model with a wealth of resources online, like Kathy Schrock's excellent SAMR resources page. A very useful perspective about SAMR is through the eyes of the students. The 3:55 min Youtube video below, subtitled for when I teach about the Padagogy Wheel in China, explains:

Take each of your activities and think through how you will use the technology for each task. Ask yourself "Does this activity just substitute (i.e. students could easily achieve the tasks without this chosen technology) or can I augment or modify the tasks to improve the activity and increase engagement?" Finally, sieve your curriculum-building activities and teaching practice through the SAMR grid of Redefinition. Is there any task you can build into the activity that without the technology would not be possible?
The history of the Padagogy Wheel
In 2012 on a teaching trip to the UK, I got the idea of putting apps around the outside of Bloom's Taxonomy Wheel and organizing them according to his cognitive domain categories. The taxonomy was based on Kathwohl and Anderson's (2001) adaption of Bloom (1956) and it was their work that combined Remembering and Understanding.

The first version of the Padagogy Wheel had at its core Bloom's cognitive domain categories and teachers started their exploration of the wheel by making decisions about learning outcomes from each of those categories. They were aiming for those outcomes that promoted higher-order thinking skills, in the 'Analyse' and 'Create' domains. I was the first to show 65 educational apps around the outer rim of the wheel. These apps were categorized by their strengths in helping learners reach better outcomes. I knew I was onto something useful by the requests for my permission to use this infographic after the seminars.

Back in Australia, I thought about 'what is good teaching' and 'what is its core concept.' I added Graduate Attributes and Employable Capabilities for version two, then Motivation and the SAMR Model for version three. Two years and 150,000 downloads later I updated the apps and doubled the number available per category for version four. I also added further advice on app selection criteria.
I want to issue you with a challenge
Spend time thinking through how to apply all five of the grids to your curriculum design, lesson plans, and teaching practice. Learn more about each grid and take the Padagogy Wheel out for a spin. Please share your best practice examples. I would love to hear from you.

This year an objective is to build an online resource of how teachers have used the model, showcasing best practice and including research projects. We learned from our recent trip to China that they have over 14.5 million teachers. Yes, just teachers! And they all are extremely committed to change, hungry for professional development and collaboration.

Your own work on the Padagogy Wheel could help many thousands of educators in China, as well as others around the world. This will help students become excellent practitioners and graduates, leading their communities into transformational change and making the world a better place. After all isn't that why you became a teacher?

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The Padagogy Wheel: It's Not About The Apps, It's About The Pedagogy

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The Padagogy Wheel brings together in one chart several different domains of thinking with education apps for learning.

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These are very clean, simple slide templates for Google Slides that may help me to create some presentations for students.

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Education Powerpoint Templates and Google Slides Themes

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Create engaging presentations with our professional education PowerPoint templates. Easy to customize and free to download.

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Make learning accessible for all students with Google

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Read and Write
*can simplify page
*can read text to students
*students can record themselves
*other options provided

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Boost reading and writing confidence across all types of content and devices, in class, at work, and at home.

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This tool allows me to create infographics to present information to parents or peers.

Great for newsletters or presenting info to parents

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Canva is a free-to-use online graphic design tool. Use it to create social media posts, presentations, posters, videos, logos and more.

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Websites to engage all learners with individual needs
*provides ideas for audio book resources
*provides websites for digital calendars

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Resources for Supporting Learners with Disabilities - Digital Promise

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This site provides safe search engines (some that are ad-free)
This would be great for student research, for them to explore information independently.

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Safe Kids Search Engines is the topic of our blog post today!

Our foremost responsibility as educators and parents is to ensure the safe, secure, and appropriate usage of the Internet by our children and students. This task is best accomplished through conscientious education and consistent practice.

Media literacy and digital citizenship form the bedrock of such education, equipping students with essential understanding and navigational skills to traverse the web safely and efficiently.

To further aid our children in reaping the benefits of the Internet while avoiding its potential pitfalls, we can turn to safe kids search engines. These tools form a more secure pathway for children's online exploration.

While mainstream search engines like Google, Yahoo, and Bing do offer safe search features to sieve out explicit and irrelevant content, their safeguards are sometimes insufficiently robust. This is where dedicated kids safe search engines step in.

These specialized search engines meticulously filter out unsuitable content, delivering only results from websites that have passed rigorous scrutiny by educators and librarians. Children can confidently conduct their online research, free from the worry of stumbling upon inappropriate material.

Key features of safe kids search engines

Safe Search Engine offer various features including:

1. Content Filtering: This is perhaps the most crucial feature of a kid-safe search engine. The engine should automatically filter out inappropriate content, blocking adult-oriented or potentially harmful results from appearing.

2. Monitored Browsing: Some search engines offer monitored browsing, allowing parents or educators to track the search history. This feature provides an extra layer of security by letting adults know what content the child is accessing.

3. Kid-Friendly Interface: A safe search engine for children should have a user-friendly interface, often featuring larger icons, simplified navigation, and appealing visuals. It should also provide age-appropriate search results.

4. Privacy Protection: Safe search engines for children often don't track, store, or share personal data. They don't use cookies or keep a record of searches, thus safeguarding children's online privacy.

5. Ad Restrictions: Kid-safe search engines usually have strict policies about advertising. Some don't display ads at all, while others ensure that all ads are child-friendly and non-intrusive.

Safe Kids Search Engines

Here are our top picks for safe kids search engines:

Kidtopia is both a search engine and a directory designed by school librarians for kids. Its search functionality is enhanced by Google Custom search allowing kids to enjoy Google features with the least possible amount of commercial and distracting content.

Kidtopia also features a huge collection of kids friendly websites curated by teachers and school librarians covering areas such as social studies, arts, language arts, animals, math, technology, games, and many more.

Kid's Search Engine, as its name indicates, is a safe search engine for kids. It provides kids with an age-appropriate platform where they can search the Internet in a safe and secure way. It uses Google's Safe Search technology and a host of filtering tools to provide kids with appropriate search content.

The site also features a directory containing links to peer-reviewed and kids-friendly platforms and websites. Kid' s Search Engine also includes an image and video search functionality that enables young learners to search for and access educational video content online.

Kiddle is 'a visual search engine for kids powered by Google, offering safe kids web, image, and video search. Results are vetted by editors.'

DuckDuckGo is not necessarily designed for kids but it does however offer features that allow users to search the net without compromising their private and personal information. DuckDuckGo does not store search history, doesn't run ads, and does not track users.

GoGooligans is another kid search engine that provides a number of important features including: use of Google index to retrieve results, apply different kinds of filtering features, excludes inappropriate sites and keywords, offers search in over 30 languages , and many more.

KidRex is 'a fun and safe search for kids, by kids! KidRex searches emphasize kid-related webpages from across the entire web and are powered by Google Custom Search™ and use Google SafeSearch™ technology.'

Safe Search Kids uses Google Safe Search to provide search results. It also provides other features for safely searching for images, videos and wikis.

"Family-friendly safe search engine for children. KidzSearch safe search technology is always on and cannot be turned off by clearing cookies or using a different computer. Results are always Strict Filtered. Nothing to install. Free public service."

SweetSearch is an online search engine that allows kids and other users to safely search the web without worrying about inappropriate or unreliable results. SweetSearch uses a proprietary algorithm to filter out results that may be inappropriate or unhelpful for young users.

It only returns websites that have been reviewed and approved by educators and librarians. The results are ordered by relevance, but with additional filtering options such as subject, age range, etc. SweetSearch also features a safe image search where users can safely look for photos and images.

The search engine also provides kids with useful educational tools such as a citation builder and a research guide. The citation builder helps kids format their citations correctly according to the chosen style (e.g. APA, MLA, Chicago). The research guide provides tips and steps on how to conduct research. It is a great resource for kids to learn how to properly search for reliable information.

Swiggle is an innovative search engine that not only offers a safe and secure way to explore online content, but also encourages responsibility among its users. With the help of SwiggleBot, users can search for useful information and images without having to worry about inappropriate content. In addition, if they come across anything that they deem to be inappropriate, users can immediately report it and have the content blocked.

Swiggle is powered by Google Custom Search and utilizes Google SafeSearch to ensure that the content returned is appropriate. Additionally, Swiggle has also been configured to prioritize educational content, making it an ideal search engine for students and educators alike.

Final thoughts

The kids safe search engines I shared above offer a much-needed layer of security, filtering out inappropriate content and prioritizing educational and child-friendly results. Features like content filtering, monitored browsing, and stringent ad policies make these search engines tailored solutions for young web explorers. As someone who's deeply involved in educational technology, I can't stress enough how crucial it is to introduce these platforms early on. The options we've explored here, from Kidtopia to Swiggle, offer varied functionalities that cater to different needs and age groups.

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10 Safe Kids Search Engines - Educators Technology

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Safe Kids Search Engines enable children to confidently conduct their online research, free from the worry of stumbling upon inappropriate material.

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Interactive Game for students to play (or to play with them) that teaches them digital safety

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Interland is an adventure-packed online game that puts the key lessons of digital citizenship and safety into hands-on practice. Play your way to being Internet Awesome.

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This link has some lessons for K-2 students on digital citizenship. I could see starting the year off with some of these videos and revisiting them as the year progresses.

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Interactive lessons and activities for all students!

Use digital citizenship lesson plans to address timely topics and prepare students to take ownership of their digital lives. Browse lessons by grade and topic below, or see an overview of the curriculum.
We've got more new lessons! Explore all lesson plans or check our lesson collections!

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DigCit Curriculum | Common Sense Education

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Research-backed digital citizenship lesson plans help schools navigate timely topics, such as cyberbullying, online safety, privacy, and media literacy.

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Acceptable Use Policies
Academic Honesty
Digital Citizenship

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Lesson plans

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Open Author helps you build and publish Open Educational Resources for you and for the benefit of educators and learners everywhere.

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OER Commons is a dynamic digital library and network. Explore open education resources and join our network of educators dedicated to curriculum improvement.

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This tool allows you to stop videos at certain points to engage students in the learning.
I could use this for:
*phonics
*comprehension questions
*story problems
*writing hooks/closures