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We created an interactive people where people can cast their vote for a world they would love to see. No matter what you wrote in the ballot, when you come close to the voting box and cast the vote, the result was always the same.

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We decided to come back to the beginning and start all over again, defining key points:

1/ Target Group: Communists & Ex-Communists

2/ Taboo: The Reality of Communist Regimes

3/ Question: "What's the HIDDEN?"

4/ Method: showing the Duality between Ideology and Reality

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Inspiration: Puzzle with Missing Pieces

Ideation: We want to create the puzzle which is:

1. Containing missing pieces which are symbols that trigger people curiosity.

2. Double-sided: to show the duality between reality and ideology.

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Zeke went to Vietnam Embassy in the Netherlands to test the piece, since we wanted to stimulate the conservative Communism environment where people are not allowed to discuss negativity of Communism regimes.

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We wanna create a voting booth to create a contrast between people’s wish and reality of so-called Democracy where you always have only one option to vote (which is Communism party of course)

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Findings/ Feedback:

1/ the piece is more interactive and narrative than inviting people to talk or ask questions. Kim concerned about the “conversation part” where we couldn’t ensure if people talked about it or not.

2/ the piece is far from our own taboo of “showing the reality of communism regimes”. Mathijs concerned talking about Communism in general was not a taboo (since it’s legal to talk about Communism here)

Note for iterations:
1/ Going back to the taboo and the question
2/ Consider your target audience

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Zeke went to the Vietnamese Ambassy and invited students to make the puzzle together.

We didn't write or take a video of the conversation, because in Vietnam it is forbidden to talk about the negatives of the regime, but theses are some reactions:

- Can we talk about this?
- There could be hidden cameras or microphones?
- There is a famous female singer who fled to the US after the Vietnam war and wasn’t allowed to come back to Vietnam after singing illegal songs about communism. (And the story kept going with our keywords of media control)

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Finding: The survey responses are nice and friendly, which is quite surprising to us since what we were depicting of communism was more negative and aggressive.

Iteration: we approach in a more gentle way with the next piece to create the contrast of reality and ideology of Communism regimes.

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The puzzle design can be more interesting on both sides (intertwined)

Spend more time on the box design

We liked working on it, which we really needed