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Angela Di Ruocco (Italy): let's discover our roots!

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Angela Di Ruocco (Italy): let's discover our roots!

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Seyhan Pullukçu/Istanbul Fatih IS Sciences And Art Center

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Seyhan Pullukçu/Istanbul Fatih IS Sciences And Art Center

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The main objective of an eTwinning project that involves the inclusion of music as a communication vehicle promotes intercultural understanding and collaboration between students from different schools through the use of the universal language of music. Music is an art form that transcends language and cultural barriers and can be used as a tool to create a sense of unity among students from different countries.

The STEAM approach fosters collaboration between the different disciplinary ambitions, allowing the partner teachers involved, to deepen the distinct curricular objectives: Technology (coding, robotics, digital storytelling...), English (presentation, communication...), Music (creative composition, choral and orchestral activities, body percussion, audio editing...), Art (artifacts and themed artistic works...).

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Graça Dias, Madeira Island, Portugal: Découverte du village/Discovering the village

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Graça Dias, Madeira Island, Portugal: Découverte du village/Discovering the village

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The  project is to find, to meet and to know new European  peers  around Europe and learn about their  learn about history, culture and celebrations, traditional games people, famous places, environment, they create maps including important objects, make videos and presentations with the information about their villages.  Share the activities and even play the traditional games in schools/families.

The project start will start finding an european school/colleague in Facebook group or in the ESEP Platform or even in the training course, plan  the activities between teachers and students;

Calendar:

October: 1st meetings between teachers to plan all the activities

November: Meeting with students: presentation/ presenting the project/logos

December: Activities about Christmas celebrations

February: Research about Traditional Games/ presenting a traditional game

April: Meetings students/teachers: presenting the history, culture and celebrations, famous places, environment, famous local people/ evaluation of the process of the projet

May: Play all the games from all the other school and upload pictures

June: Create an online exhibition,  evaluation and closure

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Elena Pirvu

I teach in a high school. This project is aimed for students aged 15-16 years old, whose native language is Romanian , but the 2nd language of study is English or French. It is a very simple project, but in the same time efficient, and it also follows the topics, curriculum integration and students' interests. I think it is a good way to exchange information with partners and it can be adapted to any level, according to the language proficiency.

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Culidiuc Militina Cleopatra, Romania- ”Close to nature”

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Culidiuc Militina Cleopatra, Romania- ”Close to nature”

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Goal to be achieved: Students will learn to value nature, apply meditation techniques in nature, be able to observe shapes and colors in nature
Age of students: 14-16 years
Subject: ecology, protecting nature, art and music, relaxation techniques
Students will go through a series of activities together such as:
- presentation of student groups
- presentation of the locality, school, country
- studying the natural environment within the localities and highlighting the main plant species encountered
- creating a joint virtual album with plant species- representation of nature through drawing and color
- joint virtual exhibition-planting some flowers or aromatic herbs in the school garden and creating a common guide with planting rules- the research of the color of plants and the diversity of forms in nature
- online collective album
- relaxing in nature - common collection of natural sounds recorded by students (birds singing, leaves rustling, the sound of rain, etc.)
- evaluation of project activities and dissemination.

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Heal the World!

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Legends around Europe! This is an idea that can be developed

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 "The Musicians of Bremen'' for the enviroment

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 "The Musicians of Bremen'' for the enviroment

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The purpose of the project is for kids to meet friends around Europe and learn about their traditional games, what they do in the playground… We will share the games and ideas and then we will test all of these games in school… this will motivate kids to exercise. We will also promote positive relationships, sports, and gaming for fun, not for competition. Children will have a great time, as well as they will learn to follow the rules, develop self-confidence, and perseverance and acquire a healthy lifestyle.

They will also understand the importance of learning foreign languages from an early age.

How did this project start?

Talking with partners we realize that we live in a time of accelerated development and technical progress, children spend more and more time in front of different screens (and they start already as babies). Teachers are often looking for a way to motivate children to move, how to get them started, and how to make moving, sports, and healthy life fun for them.

TIMELINE

MARCH: Getting together, presenting the project, and starting working.

First task: traditional games

Every group will present a traditional game and the other groups will try them.

APRIL:

Second task: accessories

Every group will propose a game with an accessory... the other groups will try them.

MAY:

Play all the games from all the other school and upload pictures

JUNE:

Evaluation and closure

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This project aims at helping students get in touch with the countries that share borders . Through research and information analysis they will learn to understand and respect different culctures and lifestyles.I hope that by the end of the project they will have become aware of the fact that we all belong to the same 'colourful' part of Europe, we share common interests and we should promote peaceful coexistence.

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From Antikythera Mechanism to A.I., Melina Kiziridou, Greece

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From Antikythera Mechanism to A.I., Melina Kiziridou, Greece

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This project aims to inform students about the evolution of technology and computers from the Antikythera Mechanism to the present, in the age of Artificial Intelligence and the meaning of the last.  Also, to let them think about the consiquences of A.I in our lives.

Grade level: Senior High School (ages 12-14)
Project Duration: 3 months

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Project name: Enhancing Wellbeing Skills

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It's a project plan for activities to celebrate Etwining Day. Thus the students will promote the Etwinning community and show their project results.

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The main idea of this project is to raise awareness of our students to the need of a healthy diet and healthy habits. They are supposed to calculate their ecological footprint and understand the consequences of a bad diet on them and the environment.
At the end they will create a cookbook with healthy recipes and tips for a healthier life.
They will also develop transversal skills, such as: critical thinking, global citizenship and interpersonal and digital skills.

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Sign up | Miro | Online Whiteboard for Visual Collaboration

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Scalable, secure, cross-device and enterprise-ready team collaboration whiteboard for distributed teams. Join 35M+ users from around the world

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Mine is a simple project about Houses in Europe, involving different subjects (English, ICT, Art, Science) and curriculum goals.

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The main idea of the project (4-6 months) is to use the current news in the world/country in order to promote and develop several transversal skills - media and information literacy, global citizenship, critical thinking and interpersonal and digital skills.
Students will be engaged in selecting the and evaluating news stories, debating solutions to the problems presented, creating the monthly news boards and writing editorials in English and mother tongue, and creating a final e-book compilation of the news and views. They will be using various digital tools - Padlet, Canva, Book Creator, Tricider or Kialo for online debating and practicing both spoken and written English actively.

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meme and life
exploring cultures throw meme our students will have to learn about food, dances, customs, habits etc.

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After introducing themselves and their environment (city, school), the students, grouped in international teams, work on a celebration common to both countries to find out the similarities and differences. Finally, they create videos, in foreign language, presenting their partner's celebration and the differences and similarities with their country. the final product will be a padlet with all the videos talking about celebrations

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Ružica, Croatia  - Tell a fairy tale in a STEM way

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Ružica, Croatia  - Tell a fairy tale in a STEM way

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The basic idea of the project is to choose several fairy tales and present students with some real problems and situations, ask them to put themselves in the role of the main character and imagine how they would feel, how to think and how to overcome obstacles without a magic wand?

GOALS OF THE PROJECT:

- Instruct students to follow the basic rules of STEM (ASK, IMAGINE, PLAN, CREATE, IMPROVE)

- Encouraging students to learn languages as a way of communicating with children from different countries.

- Encourage students to experiment with materials, to persevere in their work

- Learn to cooperate, communicate and think critically

- Internationalize teaching in our classrooms through cooperation with other countries of the European Community.

-Developing interest in books and reading skills in our students.

Project participants will be offered four fairy tales. For successful participation, it is necessary to choose two fairy tales and one fairy tale of your choice, it can also be a folk tale from your area. Three fairy tales are a condition for a successfully completed project.

Project participants will be offered four fairy tales. For successful participation, it is necessary to choose two fairy tales and one fairy tale of your choice, it can also be a folk tale from your area. Three fairy tales are a condition for a successfully completed project.

Our main goal is to work on fairy tales using the STEM method.

We will use different methods, materials, animations, computer..

Along with all activities we will create on the twinspace different pages to share pictures and videos about all the work process of the project. In addition, we will share ideas and activities on the meetings by ZOOM,WhatsApp. We will have a resources’ bank and each centre has ideas to complement this project if they want. Finally, we will create a common book created with our students inventions and with the activities pictures. We can also make a common dictionary with the name of our works and memory cards.

We expect improve the motivation and the curricular results using different strategies and activities based in these tales.

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Silvana Krsteska, N.Macedonia - Save the energy

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Silvana Krsteska, N.Macedonia - Save the energy

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eTwinning project in which students creatively explore the importance of saving energy and in a practical way make models of vehicles, windmills, etc. that save energy. In this way, we encourage students to think creatively, be innovative and at the same time develop their environmental awareness to protect the planet Earth.

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ONLY AT THE IDEA STAGE
Aims and Objectives of the Project | -Recognize traditional children's games
Being aware of individual differences in games and activities
-Using different communication ways in games and activities
-Learning to develop strategy in games and activities
-To teach our students that the feelings of losing and winning are in every aspect of their lives by having fun,
Making school fun and desirable
- To explain the effects of the physical activities he participates in, on a healthy life.
- To develop the ability to take responsibility, act together, use time
-Contributing to children's mental, problem solving and development with games
-Participating in physical activities to develop healthy living skills and have a positive outlook on life.
-Learning the unifying effect of cultural and other countries' games, interacting together
-To teach our students many values ​​such as tolerance, respect, patience, cooperation, love, responsibility and to support the development of foreign languages.
How to communicate between partner schools and students? | Our project that will start in November 2023; It will expire in March 2024.
• Finding project partners, developing ideas with project partners and preparing a common game plan.
• Meetings on online platforms with the start of the project
• Collection of parent permission petitions
• Preparation of project boards
• Opening the social media accounts of the project
• Making poster-logo-word cloud studies of the project
• Teacher-student and parent pre-test
• Project assignment distribution
• Conducting the teacher-student post-test
• Joint collaborative product studies
• Event planning will be decided during meetings with our partners. Associating the games to be played within the scope of the project with other activities

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I am new in etwinning. I am thinking in a project with greek partners. My subject has to do with meeting the locals who trying to make a change in our community.

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My project deals with the topic of sustainable development, namely SDG 12, Responsible production and consumption.
Subjects involved: English, ICT, Geography, Social Science
Objectives:
-get students acquainted with SDG 12
-develop students' vocabulary related to SDG 12
-improve students' competence in sustainable consumption
Activities:
-getting to know each other
-facilitation activity- SDG 12
-reading Mystery at the Mill (graded reader, level B1) and reacting to the text

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eTwinning project: "Anyone can program"
Pupils: 9-10 years old
Work in pairs and groups
Implementation: September-June
Aids: e.g. Dash robot, Photon robot, mat
Time: 45min-90min
Objectives and tasks from the core curriculum:
Student:
creates a command or sequence of commands for a specific plan of action leading to the achievement of a goal;
solves tasks, riddles and puzzles leading to the discovery of algorithms.
visually programs: simple situations or stories according to own ideas and ideas developed together with other students, single commands, as well as their sequences controlling an object on a computer screen or other digital device;
works with students, exchanges ideas and experiences with them, using technology;

Learning to program - teaches, among other things, logical thinking, analyzing information, following from cause to effect, looking for non-standard solutions, as well as cooperation with others, i.e. skills useful in everyday life.
Classes will be held at least once a month.
Through games, plays, competition and cooperation in pairs or threes, students will code (program) their robots to perform a specific task.

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Iuliana (RO): The digital revolution in the world of work

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Iuliana (RO): The digital revolution in the world of work

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Age range: 11-18
Key competence: communication in one's mother tongue; foreign languages; digital skills; basic skills in maths and science; learning to learn; social and civic responsibility; initiative and entrepreneurship; and cultural awareness and creativity.
Subjects: Cross-curricular, Technology, Foreign language, ICT, Media education, Environmental education etc.
The objectives of the project can be:
1- educating the student about digital transformation
2- evaluating the impact of digital transformation on people
3-evaluation of the impact of digital transformation on society
4-The impact of digital transformation on education
5- exploring and discovering the professions of the future
Activity plan:
1. Introduction activity
Present the eTwinning project to students and colleagues at school.
Explain the importance of digital transformation in modern society and its impact on jobs.

2. Research and analysis
Divide students into teams and assign them specific research areas, such as artificial intelligence, automation, robotics, the Internet of Things, etc.
Requirement: Teams must dig deep into their assigned domain and identify how it impacts the jobs of tomorrow.
Students should compile research findings and create presentations, handouts, or short reports to share with the rest of the class.

3.Debates and discussions
Organize classroom debate sessions where students can discuss and argue their views on the impact of digital transformation on workplaces.
Discuss issues such as the pros and cons of digital transformation for jobs, the challenges associated with adapting to change and how education should adapt.

4. Virtual visit to relevant companies and institutions
Organize virtual visits to companies and institutions that are at the forefront of digital transformation and offer insights into the jobs of tomorrow.
You can hold question and answer sessions with representatives of these organizations to allow students to learn more about future job needs and requirements.

5. Research and innovation projects
Stimulate creativity and innovative thinking by guiding students in developing projects based on digital transformation.
Encourage teams to identify problems in their areas of interest and propose innovative solutions that can be implemented in the future of work.
6. Final presentation of the project
Ask each team to present the results of their research and the projects developed within the project.
Students should share their learning and conclusions with peers and encourage further discussion and questioning.
Evaluation and feedback

The assessment should focus on the active participation of the students, the quality of their research and presentations, the contribution to debates and the quality of the projects developed.
Provide constructive feedback to students to encourage them to improve their skills and understanding of the subject.

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Since it's going to be my first attempt developing a project, I suppose it has to be something simple and easy.
I am a foreign language teacher and the idea would be to encourage interaktion between students from different countries. They will get to know each other and talk about their interests, favorite things, friends, school etc

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My idea of Project is a school year project based on cultural heritage and digital citizenship. It can be named as a digital cultural project. I would like to attract a considerable attention to cultural heritage in the world. I aim at enhancing digital and cooperative skills and fostering intercultural understanding while stressing the importance of cultural diversities.
Thanks to the project the students involved can be more responsive to the cultural heritage and have stronger collaboration across a wide range of cultural groups and tasks.

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CURRICULUM BASED PLANNING OF AN ETWINNING PROJECT

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CURRICULUM BASED PLANNING OF AN ETWINNING PROJECT

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We will make a joint project plan according to the curriculum and curriculum. We will provide the necessary materials. Each teacher from partner schools will propose one activity (simulation or experiment)
Aida Petrovska

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a cross-curricular eTwinning project that seeks to investigate the linkages between civic engagement, sustainability, and personal well-being. Together, the students will research and consider a variety of well-being-related topics, such as physical, emotional, social, and environmental well-being. They will improve their English language abilities, deepen their grasp of civic principles, investigate scientific elements of wellbeing, and advocate for sustainable practices through interesting activities and conversations.

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exploring cultures of the countries. the food, their dances, their customs etc. students will have to explore their culture, decide and then present some distingive points of it. they create videos of dancing, cooking (if possible), playing etc Students read their stories and picture them (physical or digital). participants try partners food and dances...

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GAMES in our education- with this project, we will show the easy and fun aspects of teaching the achievements to children with games. Age range: 11 - 15
Key competences: Digital, Entrepreneurship, Literacy, Multilingual, Personal,Social and learning to learn, Technology and engineering . Subjects of teaching: Cross Curricular, Design & Technology, Environmental Education, Ethics, Foreign Languages, Health Studies, Informatics / ICT, Language & Literature, Media Education, Music, Physical Education, Technology. The game influences the social and emotional development in general,being an activity that can be easily used in the education process and the education brought to children through the game is an important element in the assimilation of information and helps to involve them in complex activities.
The expected results:  to bring the relaxing, funny spirit,to influence mathematical thinking,intellectual education,knowing the world through the senses, because digital games,physical games,stories,puppet games,improve games,that is,any form of play will develop students'creativity and personality.
All students will take part of this with great enthusiast. Trust me! 😉🤗

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Our world is suffering from so many problems. In this project , we are going to discuss these problems and suggest solutions . We are going to use different activities including discussions, drama, songs , drawings, games, recycling activities, posters, poems and real life activities.
Age range:

10-18

Subjects of teaching:

Technology, Social Studies / Sociology, Religion, Physical Education, Music, Media Education, Geography, Foreign Languages, Ethics, Environmental Education, Drama, Citizenship, Citizenship, Citizenship, Art, Art

Vocational subjects of teaching: Agriculture

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It is a project that is easily integrated with the curriculum. Students can work in English but also in History, Geography, ICT , Physical Education. Playing games is an important part of the projct.

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We are 3 schools from Spain and Italy. Our project is related to the main objectives of our schools’ Erasmus plan: Inclusion and Diversity, Digital Transformation, Participation in democratic life, common values and civic engagement and Common cultural heritage. Our students will make a digital journey from Spain to Italy following the Roman footprints of Julius Caesar and discovering our common cultural heritage and its origin in classical culture (natural parks, archaeological remains, legends, folklore, the Mediterranean diet, traditional jobs, art and literature…) Through the study of Julius Caesar´s life the students will reflect on the rhetoric of politics, the nature of “ambition” and the problem of “ goodness and honesty in people having public roles”, as well as on the role of the European union as regards democracy and strong power. This virtual journey will be the perfect support for the physical Erasmus mobilities.

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Hi everyone. This is a simple plan for a project about cultural heritage I'd like to do with my classes next school year. I think it will be interesting for my students to discover historical and cultural sites in their town and I believe the project will help building a sense of legality and responsability towards their environment

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CONTENTS AND OBJECTIVES ART IN MY POCKET

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Curriculum's goal: The study of the environmental human being impact on landscape. Project plan: Students will create a route around the 5 continents by analyzing the most relevant natural and human landscapes that will be represented in a digital portfolio. This plan, allow students to discover relief features, climate and other aspects related to natural and humanized landscapes and discover human's being impact.

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Juan Camón Spain EU heritage as a teaching resource in adult education

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Juan Camón Spain EU heritage as a teaching resource in adult education

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This draft is geared at brainstorming ideas on how to implement EU heritage artifacts and resources as a valid and efficient tool to be eventually implemented among adult education learners (>16 onwards).
Broadly speaking this project may have 3 differentiated stages, namely:
First, we map availlable resources already at hand
Second we test these resources against our adult learners and their personal learning styles
Third we design new resources according to the experience and know how gained thereof.

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I'm a french teacher in a primary school. This project is aimed for students aged 11-12 years old(2nd year of french learning, A1.1)It's very simple, but efficient and follows the topics(curriculum integration) and the pupils' interests. A good way to exchange with partners, and of course, it could be adapted to any level according to the language proficiency.

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M.Isabel Vila_Skills for students success

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M.Isabel Vila_Skills for students success

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This is a simple project that aims to practice with students the skills needed to get a job. It would start with a previous work in which the students would be made aware of the skills that are necessary for the job. Discussions would be held in international teams to build, as a final product, online or board games in which colleagues from other teams could work on some of the skills needed to get and keep a job.

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Through the history of objects and people, we propose actions aimed at achieving in our schools the full inclusion of students with fewer opportunities. "Leave No One Behind" a cross-curricular project with these aims:
1. Instill empathy in students and teachers through knowledge of the obstacles that students with fewer opportunities have to deal with in their daily routine and in the educational school.
2. Promote the self-esteem and autonomy of students with fewer opportunities to promote their inclusion.
3. Provoke changes in attitude that favour the inclusion of students with fewer opportunities identified in the project description.
4. Reinforce the learning of the study languages in each school (mother tongue and foreign).
5. Promote active civic and democratic attitudes and behaviours.
Encourage teamwork and online collaboration at a European level.
6. Investigate the history of everyday objects (and people) in different European environments.
7. Raise awareness of the idea that we are part of Europe and that we all contribute to a single cause even though we come from different places.

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Let's get to know each other

With this project, the planets will build a bridge between Romania and Turkey.
 We will transfer our culture and values

SOCIO-EMOTIONAL DEVELOPMENT

Development dimensions:

1.Interactions with adults and children of appropriate age

1.1.Demonstrates confidence in known adults by interacting with them;

1.2.Initiates / participates in positive interactions with close children.

3.The concept of self

3.2. It promotes its self-image, through its manifestation as a single person, with specific characteristics.

CAPACITIES AND ATTITUINES IN LEARNING

Development dimensions:

1.Curiosity, interest and learning initiative

1.1. Manifest curiosity and interest in experimenting and learning in new situations.

3.Activation and manifestation of creative potential

3.1. Manifest creativity in various activities

3.2. Demonstrates creativity through artistic-plastic, musical and practical activities, in conversations and creative stories

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Massimiliana from Italy - project towards Bilingualism

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Massimiliana from Italy - project towards Bilingualism

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One of the aim of our curriculum is to improve significantly the competence in the English language of our students. Basing our project on a new scientific sudy of the University of Washington we would like to share practivies and eperiences relating the development of fluency of English in our students, aiming to become fluent bilingual in a few years.

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This is a project about coding for kindergarten. I have worked on it this year. This is a presentation about the goals connected to the Greek curriculum

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Patrizia Dinoi from Lecce ( Italy) - Everyday Heroes between the Past and the Present

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Patrizia Dinoi from Lecce ( Italy) - Everyday Heroes between the Past and the Present

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This project integrates different curricular subjects as Literature, History and Citizenship, Social Studies, IT.
Target Students: 15+

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Everyday Heroes between the Past and the Present

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A project plan for Eco Tales: Nurturing Reading Culture and Environmental Awareness among Primary School Students"

1. Curriculum Development: Research and identify appropriate books and reading materials related to environmental topics.           Develop a comprehensive curriculum that integrates reading and environmental education.Create lesson plans and activities for each grade level. Provide guidance on facilitating reading sessions and delivering environmental lessons effectively.

2. School Engagement: Organize meetings with school administrators and teachers to introduce the project and its benefits. Collaborate with schools to integrate the Eco Tales curriculum into their existing programs. Coordinate with schools to schedule regular reading sessions and environmental activities.

3. Student Engagement: Conduct interactive storytelling sessions in participating schools using the selected books. Organize field trips to local parks, nature reserves, or environmental centers to expose students to real-world environmental settings. Facilitate hands-on activities such as recycling workshops, gardening, and tree planting.

4. Assessments and Evaluation: Develop assessment tools to measure students' reading progress and environmental knowledge. Regularly evaluate the effectiveness of the program through surveys and feedback from teachers, students, and parents. Analyze assessment results to identify areas for improvement and make necessary adjustments to the curriculum.

5. Community Outreach:    Collaborate with local libraries, environmental organizations, and community centers to promote the project.                         Organize community events, such as eco fairs or reading sessions in public spaces, to raise awareness about the project and its goals.

6. Project Conclusion:               Conduct a final evaluation of the project's outcomes and impact. Organize a closing ceremony to celebrate students' achievements and distribute certificates of participation. Develop a sustainability plan to ensure the continuity of the project or its integration into the school curriculum.

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Nuclear energy or alternative energy !?
Learning objectives (smart):

At the end of April, the student will be able to:

- Classify the types of energies (renewable and non-renewable)

-Compare these two types.

- specify the beneficial uses of nuclear energy

- specify the beneficial uses of alternative energy

- Identify the harmful uses of nuclear energy

- Identify the harmful uses of alternative energy

+++ engage in conversation

+++ reinforce their knowledge

+++strengthen the foreign language

+++use e-learning tools/ develop digital competences

+++team work

(student-centred approach/ continuous coordination with peers)

Short description of the activity:

*conduct research on :

- types of energy with examples.

- Use of nuclear energy :   advantages and disadvantages .

- Use of alternative energy :   advantages and disadvantages.

*create a logo/ e-book …(use e-learning tools)

*organizing a symposium (parents and students of school participate) on the importance of renewable energy .

*a general evaluation of the project (strengths, weaknesses, challenges..)

*documentation and publication.

Student centred-approach description

-Explore knowledge .

-Use creative and critical problem solving skills .

-Express themselves / their opinion .

-work in collaboration with peers.

Age group: 16 – 18 years

Duration:  5 months

Tools to be used  :

zoom , padlet , pp/Prezi , canva,video, google classform, quizlet , socrative , ebook, virtual museum…

Preparation of the activity :

1-Teacher :

-coordination with: the school administration/// teachers of other materiels and subjects : sciences, chemistry, arts , history… (multi and interdisciplinary)

-mentor and guide for students’ experiences.

-guide students to choose a project that will be part of the curriculum.

-obtaining the consent of the parent to publish the pictures of the students.

2. Students:

-communication and coordination with peers from other countries/partners communicate with peers to discuss, develop a plan of action (goal, time, cost, activities, tools, meetings…)

-participate in searching for information.

-provide, discuss and sharing information.

-exchange opinions.

-role/task distribution.

-tools selection / voting to choose a logo…

-express their feelings.

Implementation of the activity:

the teacher should do to implement the activity:

1. support and encourage the students

2. provide facilities

3- copy rights issues

4- guide students to produce common work/product with partners

5- constant coordination and communication with partners.

Follow-up activities /Reflection, evaluation:

-Students’ satisfaction questionnaire and self evaluation, acquired skills, impact , elaborate and comment results.

-Teachers’ satisfaction questionnaire and self evaluation, acquired skills , impact , elaborate and comment results.

-Self reflection on difficulties , weak and strong points.

-Publishing of the Twinspace

-Inviting visitors in twinspace

-publishing project results in schools’ websites

-documentation

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This project is entirely based on the curriculum of the class. The teacher's task is to promote all the activities of the project in an innovative way. This is a project I have already started with amazing partners and I feel that my students are enjoying the activities with great enthusiasm.

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Think Positive, Feel Positive. (Diana, Georgia)

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Think Positive, Feel Positive. (Diana, Georgia)

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Project aim: to acquire lifelong skills in creative and positive environment inside and outside the classroom; show others how thinking and doing positive things change the world.

Students will be able to:

- develop their collaborative skills.

- develop creativity and presentation skills

- write their thought on paper

- care for others

- improve their mindset and well-being

- prepare for real life situations
(click to see the project details)

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This project is entirely based on the curriculum and in accordance with the curriculum of all subjects. The teacher's task is to decide how to repeat the teaching content in a fun, innovative, interesting way. When designing, it is desirable to use ICT, social games, all tools. Students would use it to repeat what they learned during the school year in a fun way. The project is designed to create fun and effective ways for students to repeat all material provided by the curriculum last 5 to 7 days of the school year.

Goals:
Create written and spoken texts of different contents, develop an active vocabulary, acquire the habit and need for reading and writing.
Apply mathematical language in oral and written expression, understanding and evaluation of information using different ways of presenting mathematical ideas, processes and results in a mathematical context and in real life.
Develop self-confidence and awareness of one's own mathematical abilities, persistence, enterprise, responsibility.
He knows the complexity of the world that surrounds him, the connection of man, society and nature in time and space highlighted by curiosity.
Form a positive attitude towards oneself, others, nature and society as a whole. Develop research competencies important for knowing the world around you. Respect and respect differences, know your own and respect the rights of others, develop responsibility and empathy. Use technology safely and responsibly in your everyday life.
Express creative thinking through production ideas and problem solving. Develop critical thinking, attitudes and values by establishing an active relationship with the environment and artistic creativity.
To acquire kinesiology theoretical and motor skills with the aim of independent application in daily physical exercise. Adopt the habits of regular physical exercise in order to raise the level of health and quality of life.
To facilitate the social-emotional development of all students, including gifted and students with disabilities. Encourage the development of musical abilities of all students in accordance with the individual abilities of the individual. Encourage students to actively engage in music and participate in the cultural life of the community. Encourage the development of musical taste and critical thinking.
WORKING PROCEDURE
1. Involvement of participants in the project
2. On TwinSpace, you need to open the page of your school and class and set the plan and elaboration of the activity up to 5 days before the activity (so that you can also use the ideas of your colleagues if you like them).
3. During the duration of the project, photos, picture books, workshops, quizzes, posters, presentations, or videos and used ICT will be published.
4. Involve parents or the local community in an activity.
5. Create a board game.
6. Design games outside the classroom, on the playground or in the park, all with the aim of repeating the learned material through the game.

EXPECTED RESULTS
- a satisfied and happy student
-students will repeat the teaching content provided by the curriculum in a fun and innovative way.
- all activities will be published on TwinSpace.
- by exchanging good practices of different schools, teachers will be encouraged to start new projects on the eTwinning platform with their students and partners in the project.
-at TwinSpace, teachers will present a series of ideas and activities that will be used by other teachers as an idea and incentive for working with their students.

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This project is about Global Warming. Students will have to think about this phenomenon. they will watch some videos and image about it. They will be invited to express their thought and to create a Presentation in cooperation.  They will analyse the goals and  of the Agenda 2030 to understand what we can do for our planet and how we can use our renewable energy sources. They will improve their language skills and become aware of the situation of our planet. They will improve digital skills.

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Children experience different feelings and emotions: from joy and excitement to anger and frustration. The project “A mix of colours and emotions” is designed to support the young learners’ emotional development by helping them realize that we all experience different mental states and there are different ways of dealing with them. The children are going to explore the topic of emotions and feelings through different activities such as workshops, drama, songs, arts and craft, coding, STEAM activities and games.
Maria Mortato, Italy

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Focusing on the topic of the International System of Units, students have a look at the way in which science establishes relationships with the rest of the human sciences, in order to make Europe more intelligible.

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"Schools are looking for their history" is a program which is aimed at students from 10 - 12 years old. Through cooperative activities students will explore the local history of their school and compare it with the history of other schools. In addition, students will have to create their own videos. In terms of curriculum, it emphasizes to skills such as cooperation, communication, creativity and social skills. 

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"Schools are looking for their history" is a program which is aimed at students from 10 - 12 years old. Through cooperative activities students will explore the local history of their school and compare it with the history of other schools. In addition, students will have to create their own videos. In terms of curriculum, it emphasizes to skills such as cooperation, communication, creativity and social skills. 

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lino is an online web sticky note service that can be used to post memos, to-do lists, ideas, and photos anywhere on an online web canvas. lino is a completely free service that runs on all popular web browsers.

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The project aims to foster a sense of belonging, interconnectedness, and appreciation for the diverse cultures and countries within Europe. Through collaborative activities, students will explore and celebrate their shared European identity while recognizing the unique characteristics of their own countries.
Simonetta, Italy

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A Project about the urgency of PEACE

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This is a plan about WATER AND LIFE. The project for primary school.

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My project is: priorities for teenagers. The objectif is to encourage pupils to think about theirs priorities. They will collaborate in intenrantional groups on different topics. Every two weeks they will meet in international groups and they discuss and prepare their reflections on diverse subjects. Results of every discussion will be a presentstion, an article, a video or a blog. I think it could be indicated for every topic. Teams will comunicate in English or in Italian (it depends on countries involved in the project). Students could work in groups of 4 people. The final result can be an e-book with their ideas, videos, works like articles or presentations. Every group can present thei work on forum in the school during ERASMUSDAYS. The project can teach students to collaborate, to communicate in foreign language and to be sensible to other's ideas.

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Shared mind map by LALALINGUA Agnieszka Kasprzycka

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eTwinning project "Our Footprint" is an international project from which young and old students (between 6 and 18 years old) can learn about environmental protection, according to the 2030 Agenda for Sustainable Development. One of its goals is to protect the planet from degradation, including through sustainable consumption and production, sustainably managing its natural resources and taking urgent action on climate change, so that it can support the needs of the present and future generations. Therefore, through our project we want to help young people to be aware that their actions can have negative effects on the planet, but there are ways to reduce the impact on the environment and to save the planet.

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FoodSTEAM eTwinning Project Plan for VET students, aged 15-19, Tourism and catering field.
Curricular integration, communication, collaboration in transnational teams, digital skills.

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This is a short eTw project abouy sustainability. Students age is: 5-6 years old.
The main goals are the following:
-Connect with their natural surroundings and detect how humans affect them.
-Propose solutions and make reality at least one of them.
-Talk about healthy nutrition & exercise, focusing on how the food production and distribution affect climate change.

You can find more information in the canva created.

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lino is an online web sticky note service that can be used to post memos, to-do lists, ideas, and photos anywhere on an online web canvas. lino is a completely free service that runs on all popular web browsers.

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In this project the main goal is to research different human rights issues in literary works. Through digital competences students will present their works and through their joint activities they will develop collaborative competences.

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This eTwinning project calls students to explore the importance of any form of water heritage, both natural and cultural, tangible and intangible, creatively. Also, toghether we must look for new solutions and foster the green recovery of our planet and what daily actions can we make to protect the increasingly scarce water resources we depend upon.

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This is a short project about sustainability and helping the planet we (me and a colleague of mine) are thinking for next year. To be developed collaboratively with primary teacher. My aim is to help them learn English through stories and songs and at the same time raise awareness about environmental issues while they are learning the same topics with the other teacher.
According to Portuguese Aprendizagens Essenciais they should be able to:
-Relate knowledge in order to develop creativity in context: sing, play rhymes, participate in dramatic activities, read/listen to stories, develop and participate in interdisciplinary projects and activities;
- Develop their collaborative competencies.
- Subtitle image sequences or fill gaps in very simple text with given words;
write in a very elementary way;
- Develop interdisciplinary activities with Maths and Science (Estudo do Meio)

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Short project where students learn to know skills needed in worklife now and in the future. Students create videos about topic.
Curriculum: Communication and interaction in foreign language English, Operating in digital environment, operating in the world of work, study and career
Project is for VET students age 15+

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Title: "Sustainable Solutions: Empowering Communities for a Greener Future"

Project Overview:
The "Sustainable Solutions" project aims to educate and empower students to become active agents of change in promoting sustainability within their communities. Through this interdisciplinary curriculum-based project, students will explore various environmental issues, develop critical thinking skills, and collaborate to design and implement practical solutions.

Grade Level: Middle School (ages 12-14)

Subjects: Science, Social Studies, Language Arts, Mathematics, Technology

Project Duration: 10-12 weeks

Key Objectives:

1. Understand key environmental challenges facing local and global communities.

2. Develop knowledge and skills related to sustainable practices, renewable energy, waste management, and conservation.

3. Foster critical thinking, problem-solving, and collaboration skills.

4. Encourage community engagement and active participation in promoting sustainable solutions.

Project Phases:

1. Introduction to Sustainability (2 weeks):

Conduct research on environmental challenges (e.g., climate change, pollution, deforestation).

Explore the concept of sustainability and its importance.

Introduce the United Nations Sustainable Development Goals (SDGs).

Engage in discussions and reflection on personal responsibility and the role of individuals in creating change.

2. Investigation and Analysis (3 weeks):

Form small teams to focus on specific environmental issues.

Conduct investigations, collect data, and analyze the local impact of chosen issues.

Utilize scientific methods, research skills, and mathematical analysis to understand the data.

3. Solution Design and Planning (3 weeks):

Collaborate within teams to brainstorm and develop innovative, sustainable solutions.

Consider factors such as feasibility, cost-effectiveness, and community impact.

Utilize technology to design prototypes, create presentations, and communicate ideas effectively.

4. Implementation and Outreach (2-3 weeks):

Implement the chosen solutions within the school or local community.

Collaborate with community stakeholders, local organizations, or government entities.

Organize awareness campaigns, workshops, or events to educate others about sustainability.

5. Reflection and Evaluation (1 week):

Reflect on the project's successes, challenges, and lessons learned.

Evaluate the effectiveness of the implemented solutions and their impact on the community.

Share findings, experiences, and recommendations through presentations or reports.

Assessment:
The assessment will be multifaceted and include the following components:

Individual and group participation and collaboration.

Research reports, data analysis, and reflections.

Solution design presentations and prototypes.

Community impact evaluation.

Self and peer assessments.

Resources and Support:

Access to relevant online platforms, educational websites, and databases.

Guest speakers from local environmental organizations or government agencies.

Field trips to sustainable initiatives or renewable energy facilities.

Collaboration with eTwinning partners for global perspectives and knowledge exchange.

Conclusion:
The "Sustainable Solutions" project engages students in an active learning experience that connects multiple disciplines while addressing real-world environmental challenges. By empowering students to become agents of change, the project fosters a sense of responsibility, critical thinking, and community engagement, ultimately contributing to a greener and more sustainable future.

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This project is all about Good deeds and instilling in the children the sense of belonging to a loving community where people  serve and help each other. The children within the classroom will be' Angel agents' helping the Angels to give a helping hand to instil Hope ,love and peace in people, this year Travelling angels will dive in the beautiful world of inclusive education .A wide spread yet easy to do set of activities where classrooms will be collaborating and sharing activities together

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Mind map and brainstorm online with Bubbl.us! Create colorful mind maps to print or share with others. Millions of people are using Bubbl.us worldwide to generate ideas, map out processes and create presentations.

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Anna Maria Sganga Forero, Italy.  eSkills for learning languages

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Anna Maria Sganga Forero, Italy.  eSkills for learning languages

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Our idea was very simple. The Objectives language learning through digital competences.

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Exploring the English Language Together: Let's link in English  

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Exploring the English Language Together: Let's link in English  

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In this project, my aim is to enhance English Language learning and encourage the exchange of cultural awareness among learners from different countries. Students will be given the opportunity to collaborate, communicate, work in teams, and engage in different activities to develop language skills using interactive digital tools

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In this project we plan to elaborate a blog in which we would share teaching methologies, activities, photos and videos of our life at school. This would allow us to compare our school systems and the way we are teaching in different countries. Students will learn to discuss different matter freely and connect them to their own lives. Teachers will share practices among colleagues.

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HEALTHY LIFESTYLE

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A journey to English culture and literature

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This is a quick idea about "Sustainable cities" in our countries! The project would be about becoming aware of how our cities are sustainable and what is actually done to make them so.  What would come next  the comparison between partner teachers and countries. The project, for 18_19 y.o. students, aims at  raising awareness among  them about the environmental  goals of agenda 2030 and acquire and trigger their critical thinking.

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This is plan about a project where students talk about their countries and schools and it is fitted in the curiculum of my 5th grade students.

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Mind map and brainstorm online with Bubbl.us! Create colorful mind maps to print or share with others. Millions of people are using Bubbl.us worldwide to generate ideas, map out processes and create presentations.

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Hello. My first Miro mind map. Short plan :)