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Here's how to make a 360 Degree Scene which follows similar steps
https://youtu.be/rodY0YmPGkc

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Once you've created your animation, you can preview it by pressing the play button in the timeline.

To render your animation, go to the Render Settings tab on the right and adjust the output settings as desired. Then, select Render Animation from the Render menu and render it.

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Here are some links for animation Tutorials 

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Here are some links for animation Tutorials 

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https://youtu.be/CBJp82tlR3M
https://youtu.be/_C2ClFO3FAY

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Then simply press render Animation at the top and let it do it's thing!

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Then simply press render Animation at the top and let it do it's thing!

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In Output Properties scroll to Output and make sure to set where the video should be saved to.
Then change the File Format to FFmpeg Video and the Container to MPEG-4

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Note: If your render takes too long you can also disable the Denoise

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Note: You can also adjust the resolution of your video in the Output Properties (below the Render Properties)

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To make sure it is exportet as a 360 Degree Video select the camera and go to the green Camera Properties Icon on the right.

There change the Type to Panoramic and the Panorama Type to Equirectangular

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If you do not know if your computer can switch to GPU compute go to edit in the top right and under Preferences look under System and then CUDA

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Go to Render Properties on the right and make sure that your render engine is set to Cycles and if your computer allows it the Device to GPU Compute.

Under the Render tab you can disable the Noise threshold and lower the samples for a faster render.

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Then animate your camera around your scene like you would an object, with Keyframes.
You can see what your camera will see by pressing Numberpad 0 or the camera icon on the right of your 3D Viewport.

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By clicking Open and you can add your Background.
If you change the Viewport Shading to the rendered preview you can see your background now.

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Here you can find some backgrounds:

https://polyhaven.com/hdris

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Hundreds of free HDRI environments, ready to use for any purpose.

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To do this you can add a 360 Degree Background .
On the right go to the red World properties Icon and click on the yellow dot next to "color"
There you are able to add Enviroment textures.

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You can also animate your camera and create shots through it’s view, including 360 Degree Videos

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Note: Once you've added keyframes, you can use animation curves to fine-tune your animation. In the Graph Editor window, you can view and edit the animation curves for each property of the selected object.

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Once you have added one keyframe, you can drag the playhead to the point where you want to add the next keyframe, and then adjust the object's properties to create the desired animation effect.

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Keyframes are used to define the object's position, rotation, and scale at specific points in time. To add a keyframe, select the object and rightclick or press the 'I' key on your keyboard. This will bring up a menu where you can select the type of keyframe you want to add (location, rotation, scale, etc.).

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To do this in Object mode simply pull up the timeline at the bottom of your screen.

Select your object and add a keyframe on the timeline.

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You can also animate an Object in Blender and create fantastic videos with your Objects
I myself am not yet very good at it so here are some of my notes on the Basics and Tutorials if you want to go further