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The word games we played in class today were great games to have in a classroom. The two I played supported literacy development while still being fun. Playing games like these help keep students engaged. The games practiced vocabulary and decoding words. I could see using these games in small groups, and having different stations with different games.

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During class, I played Word A Round and Go Fish, which were two very fun games. I liked the word around because it focused on decoding words, spelling, and oral language. Go Fish worked a lot with sight words, and it was fun to have to use the fishing pole to grab the words. Games support literacy development by allowing kids to have fun and enjoy them while practicing words, decoding, and building confidence. Games are a low pressure way for studnets to practice and get better with different literacy skills.

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Today, our group played Splat and Spelligator. I liked both games and wished that we had more time to mess with them. The first game that we played was Splat, which supports literacy development for students with vocab, sight words, oral language, and SEL development. This game to me feels like BINGO in word form, one person calls out words and the other players flip their cards over until one person has all of their cards flipped over. I would really like to use this as a game that we add to throughout the year with specific vocab we go over in class. This way, students have the opportunity to build upon their knowledge rather than forgetting about the words after they are out of sight. I really liked Spelligator, which could support literacy development through vocab, sight words, oral language, and SEL development. This game takes much longer than Splat, but builds words upon each other like word ladders. Both games support motivation and engagement through competition, bright colors, and require participants to pay attention if they want to win or gain points.

I would like to use these in my classroom to support motivation and engagement, and may adapt the games so that each student must make a sentence out of each word before they get points. Or, I would have students create a story or poem out of the words that they chose.

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Today in class, I played Word A Round and Spelligator. Games like these support literacy development because they focus on skills that include fluency, morphemic awareness, phonics, vocabulary, and oral language. All of these are important to literacy development because they work together in different ways to support full literacy. These games attend to motivation and engagement as well because they offer rewards and collaboration amongst peers. These games can help build students confidence as well because they offer challenges. Students may become excited when they hear they are getting to play a game because it adds something different to their typical routine in the classroom. In my classroom, I might use these games during center time, indoor recess, free choice time, or for a warm-up. I think games would be a great way to support motivation and engagement in my classroom. I could modify the games by having students write the words on whiteboards or having them write them in a sentence. I could also have the students pair up into teams for the games.

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I played Spelligator and Word A Round during class. I think that games like this support literacy development by improving fluency and word recognition. It is doing so by practicing making words and reading them. I specifically liked Word A Round as you had to recognize the word based off of the letters you saw, as it was not in a format that we usually see. It also helped students practice oral skills. It engages them as they are games and competitive.

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Word games like Spelligator and Splat help me support students’ literacy by letting them practice spelling, phonics, and word recognition in a fun and active way. These games keep students motivated and engaged because they involve movement, teamwork, and a little friendly competition. I would use games like these during centers, small groups, or review time to make literacy practice more enjoyable while still building important reading and spelling skills.

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In today’s class, we played Fishing for Sight Words and Spelligator. I saw how these games make literacy practice both engaging and effective. I noticed how everyone was actively participating and having fun while still focusing on important reading and spelling skills. Fishing for Sight Words helped us recognize sight words quickly in a playful way, while Spelligator encouraged us to listen to sounds, form words, and think critically about spelling patterns. I realized how games like these build confidence and motivation because they make learning feel enjoyable instead of repetitive. In my own classroom, I would use similar games during literacy centers or small group time to keep students excited about reading and spelling while reinforcing essential literacy skills.

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Games can help with literacy development because then can work on skills like vocabulary, spelling, letter recognition, and more all while being fun and engaging. I played Boggle Jr. and Upwords. With Boggle Jr. Its looking at a picture and either seeing the word or hiding it then spelling it with the dice with letters on them. With Upwords, its spelling and working with word patterns and structures because you can turn the word cat into bat, sat, mat, fat, pat, etc. I would use these in my class as an option during free play and an option during centers. We might even do a Fun Friday or something similar and have the whole class playing games.

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During class, I played the Alligator spelling game and the fishing spelled game. Both of these games were for learning short words. The fishing game was for sight words and the alligator game was for forming 3-6 letter words using different game pieces. I think both of these games can be beneficial in the classroom if they are played correctly and can be adapted to work better. One way my group discussed adapting the sight word fishing game was to have students find the sight words and use them in a sentence. This would help students to get more context with the words. I could see these games be used during indoor recess or reading stations.

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The games that I played were Spelligator and Word A Round. I really enjoyed these and they challenged me to think of how to create, segment, and create words. Games like these support literacy development because they are engaging which in turn increases confidence and repetition. They help students decode, practice picking skills out (segmenting, blending, sounds, etc.), and they enhance fluency and vocabulary. I might use these games in my classroom during center time or small groups. Kind of like we did in class, I think they're beneficial in many ways and engages students while also focusing on literacy aspects.

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Though I was absent from class, I have experience with word games from different classroom experiences and as being a mom. A word game I play with my two youngest is "Swat A Sight Word," and is fun for the whole family. The cards are double-sided with sight words for one group and uppercase and lowercase letters in another group. This works well for my TK and second-grader because they are at different learning levels, yet get good exposure to new words or can help one another.

Games are a fun, interactive tool to use within the classroom and at home! Children almost forget about the learning or educational aspect as they are immersed in game-playing.

I have a collection of different games my children have loved and learned from over the years, and I also plan to collect more to use in my future classroom. Learning should be fun!

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Playing literacy development games can be engaging to students because they see it as play rather than learning. One of the games I played was Boggle Jr., it focuses on spelling and vocabulary. I would use games like this in my classroom during centers rotations, where students practice on literacy skills. I also think that it would be a good idea to have them in the classroom when there is indoors recess. Games like Boggle Jr. can be modified to vocab words that are being used in the classroom.

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Games support literacy development for students because they are engaging and reinforce student knowledge. My group played two different games that used our literacy knowledge, but it didn't really feel like it was furthering our understanding, we were just having fun playing. They are hands-on, interactive games that would great to use for review for students. There could be stations set up with each game on "review day" where groups rotate between each game. Or, these games could be used in small groups to target specific skills.

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Playing literacy games like Spelligator and Splat in class, showed me how word games can make literacy practice both fun and effective for students. Even though these games were very different from each other, they had the same impact on my learning. The Splat game was fast paced and you had to pay attention to when the words were called for you to get points, I missed mine a few times so I did not win the game. Compared to the Spelligator game where we had time to think about and piece together the sounds, in a certain way, to make real words. Both of these games had me thinking and paying attention to the letters around me. I think this is an important aspect when it comes to teaching and keeping students engaged in literacy practices. In my classroom, I plan to use things like these to review spelling or vocabulary and encourage cooperative learning in small groups. I believe word games provide repeated exposure to language skills while making the classroom engaging and enjoyable for all students!

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I played two games in class on 10/20. The games I played were Spelligator, and the game where you fish for words. These games support literacy development by allowing students to practice spelling and reading words while also keeping them engaged and motivated by having a objective to play and win the game. These games could be used in my classroom during inside recess to give an educational option to my students. I could also use these games in my classroom for literacy game stations similar to what we did in class.

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The word games that we played were great opportunities for students to engage with literacy through an approach that doesn't feel as intimidating as worksheets or quizzes. These can be beneficial when working with sight words, spelling, etc. By playing games this can make literacy more engaging! Overall, these were very fun, and I would like to incorporate them into my future classroom.

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My group played boggle jr. This game supports all different kinds of vocabulary and spelling. I think games are great for learning. Students often need a break from things that feel like learning. And with a limited amount of time in the school day learning needs to take place at all times so giving students a chance to earn game time is a great idea. It is also a great thing to do during indoor recess.

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I think that word games are beneficial to literacy development. They definitely motivate and engage students by giving them something fun to work on with their friends. They also touch upon academic topics in a less stressful way. If a student is playing a ryming game, they might be able to understand the topic without even knowing that they are learning a new skill.