# data[].attributes.headline
Lucy Castro - "Toothbot: An AI Robotic Brushing Companion"

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Lucy Castro - "Toothbot: An AI Robotic Brushing Companion"

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A robotic companion that helps kids build healthy brushing habits through play,guidance, and consistent routines, making brushing easier for families.

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Lucy Castro | Toothbot: An AI Robotic Brushing Companion

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PulseStudio combines wearable data, reflection, and AI to deliver personalized insights that support stress, recovery, and cognitive readiness.

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Abby Cleary  - "MotionCare: Game-Based Stroke Rehabilitation"

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Abby Cleary  - "MotionCare: Game-Based Stroke Rehabilitation"

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A motion-sensor tool that guides stroke patients through at-home motor recovery exercises with real-time feedback and clinician progress tracking.

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Abby Cleary | MotionCare: Game-Based Stroke Rehabilitation

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Sherry Gao - "Bloom: Speak to Grow — Language Anxiety Relief"

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Sherry Gao - "Bloom: Speak to Grow — Language Anxiety Relief"

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An emotional support app helping learners conquer foreign language anxiety with an AI companion, personalized chats, and a garden growing with you.

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Sherry Gao | Bloom: Speak to Grow — Language Anxiety Relief

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The ECT Video Showcase: Commenting from May 4-12th.

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The ECT Video Showcase: Commenting from May 4-12th.

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❤️ Show Some Love — Upvote your favorite projects for public choice awards.

💬 Drop a Comment! Add comments to earn entries in our audience prize draw.

🎁 Winners will be announced at EXPO Celebration on the 12th!

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re:craft helps users turn everyday materials into creative projects using AI-guided ideas, promoting hands-on making and sustainable reuse.

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Olivia Brown - "Interline: An Interactive Media Literacy Magazine"

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Olivia Brown - "Interline: An Interactive Media Literacy Magazine"

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A self-directed magazine-style platform for adolescents exploring media literacy, online safety, and their own digital lives.

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Olivia Brown | Interline: An Interactive Media Literacy Magazine

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Learning Your Lore is a game-based and situated narrative game where you learn a language through a story.

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Boran Chen & Wang Liao - "Project Village"

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Boran Chen & Wang Liao - "Project Village"

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Project Village is a 2D pixel-art open-world simulation and role-playing game. Players will explore and learn through emergent gamplay.

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Boran Chen & Wang Liao | Project Village

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Melody Hammer - "Real-Time Feedback for Handwriting Development"

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Melody Hammer - "Real-Time Feedback for Handwriting Development"

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My thesis explores how real-time sensor data can support handwriting development and fine motor skill assessment.

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Melody Hammer | Real-Time Feedback for Handwriting Development

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Ricca Lan - ""NYU International Student Healthcare Navigation"

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Ricca Lan - ""NYU International Student Healthcare Navigation"

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Designing a digital tool to help NYU international students better understand and navigate U.S. healthcare.

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Ricca Lan | NYU International Student Healthcare Navigation

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Sixin Liang - ""Echo: AI-Empowered Emotional Support Tool"

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Sixin Liang - ""Echo: AI-Empowered Emotional Support Tool"

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An AI-empowered app offering low-burden expression, guided reflection, and anonymous peer connection for international grad students.

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Sixing Liang | Echo: AI-Empowered Emotional Support Tool

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Yuting Liu - "The Biomineral Garden as a Digital Somatic Mirror"

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Yuting Liu - "The Biomineral Garden as a Digital Somatic Mirror"

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BioMineral Garden replaces health app gamification with a digital somatic mirror, transforming daily dental hygiene into the polishing of "minerals".

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Yuting Liu | The Biomineral Garden as a Digital Somatic Mirror

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Yesenia Peregrina - "Improving NYC Transit for Deaf & Hard of Hearing"

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Yesenia Peregrina - "Improving NYC Transit for Deaf & Hard of Hearing"

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Tackling the emotional and social friction that Deaf and hard of hearing passengers face when communicating on transit through an awareness campaign.

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Yesenia Peregrina | Improving NYC Transit for Deaf & Hard of Hearing

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George Wang - "Touvigation: Assistive Guidance for BLV Users"

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George Wang - "Touvigation: Assistive Guidance for BLV Users"

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Touvigation is a wearable system that translates AI perception into actionable, body-centered guidance for BLV navigation.

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George Wang | Touvigation: Assistive Guidance for BLV Users

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Xuanlin Chen - "Doppel AI: An AI UX Workplace Simulation"

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Xuanlin Chen - "Doppel AI: An AI UX Workplace Simulation"

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An AI-driven simulation where UX students collaborate with AI stakeholders in realistic workplace scenarios to complete product design tasks.

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Sherin Chen | Doppel AI: An AI UX Workplace Simulation

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Merry Cui & Kaixiang Lin Zhang - "MetriLearn"

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Merry Cui & Kaixiang Lin Zhang - "MetriLearn"

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Turn learning behavior into actionable insight

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Merry Cui & Kaixiang Lin Zhang | MetriLearn

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Haiyue Cai - "NBA 2K:Limits and Promise for Basketball Learning"

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Haiyue Cai - "NBA 2K:Limits and Promise for Basketball Learning"

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This thesis analyzes the educational potential and limits of using sports video games - the NBA 2k series as a learning tool for basketball learning

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Haiyue Cai | NBA 2K:Limits and Promise for Basketball Learning

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Xiaoxiao Deng - "Cultural Friction in LMS Environments"

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Xiaoxiao Deng - "Cultural Friction in LMS Environments"

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Cultural Friction in LMS Environments: Instructor Configuration as Cultural Translation for Chinese International Students

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Xiaoxiao Deng | Cultural Friction in LMS Environments

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A narrative, choice-based game exploring protest and political resistance, allowing the player to navigate a scenario inspired by real-world movements

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A puzzle videogame designed to teach high school and college level chemistry students to make and understand Lewis Structures.

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A single player simulation game teaching the structure, experience, and importance of archaeology in the United States.

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Exploring Philosophical Concepts through Interactive Narrative

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Penny Hays - "Things Are What We Make Of Them"

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Penny Hays - "Things Are What We Make Of Them"

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What can aphantasia - inability to mentally visualize - reveal about diversity of mental representation and bias in cognitive theory?

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Penny Hays | Things Are What We Make Of Them

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Lourdes Keochgerien - "How do you say AI in English Language Learning? "

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Lourdes Keochgerien - "How do you say AI in English Language Learning? "

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This research paper explores how artificial intelligence is currently applied in English Language Learning, its implications, and its future.

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Ranjani "Ranju" Krishna - "Koothu: Bridging Tamil American Cultural Gaps "

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Ranjani "Ranju" Krishna - "Koothu: Bridging Tamil American Cultural Gaps "

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An event tracking and learning app empowering Tamil diaspora adults to reclaim South Indian celebrations — so culture feels like joy, not pressure.

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Ranjani Ranju Krishna | Koothu: Bridging Tamil American Cultural Gaps

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Emotion-aware platform improving scam detection through behavioral learning and AI guidance

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Chi Wen (Michelle) Lo - "Glossary: A Streaming Language-Learning Extension"

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Chi Wen (Michelle) Lo - "Glossary: A Streaming Language-Learning Extension"

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From Classroom Proficiency to Real-World Competence:

Designing a Language-Learning Chrome Extension for Slang, Culture, Authentic Use, and Motivation

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Chi Wen (Michelle) Lo | Glossary: A Streaming Language-Learning Extension

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Joshita Manohar - "Productive Failure in Early Childhood Puzzle Play"

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Joshita Manohar - "Productive Failure in Early Childhood Puzzle Play"

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A within-subjects study examining how analog, digital, and hybrid puzzle play shapes frustration, recovery, and persistence in children ages 4–6.

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Joshita Manohar | Productive Failure in Early Childhood Puzzle Play

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Jessica Masciovecchio - "StoryBuddy: AI-Powered Social Story Generator"

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Jessica Masciovecchio - "StoryBuddy: AI-Powered Social Story Generator"

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StoryBuddy is an AI-powered, web-based tool designed to help educators create high-quality Social Stories.

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Jessica Masciovecchio | StoryBuddy: AI-Powered Social Story Generator

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Maitreyi N - "Dishlore: Celebrating Family Recipes"

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Maitreyi N - "Dishlore: Celebrating Family Recipes"

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Dishlore is a mobile app that helps families capture, preserve, and celebrate recipes as living heirlooms, in the voices of the people who made them.

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Maitreyi Nandhakumar | Dishlore: Celebrating Family Recipes

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Ashish Noble - "Phono-Tactics: The IPA card game"

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Ashish Noble - "Phono-Tactics: The IPA card game"

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Phono-Tactics is a strategic game where players build words, score combos and learn about human speech through play.

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Ashish Noble | Phono-Tactics: The IPA card game

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Silvia Ramírez Granados - "Tiny Turns: Game for Caregivers & Little Explorers"

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Silvia Ramírez Granados - "Tiny Turns: Game for Caregivers & Little Explorers"

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Tiny Turns is a game app that turns public spaces into learning opportunities, sparking caregiver–child engagement through guided interactions daily.

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Silvia Ramírez Granados | Tiny Turns: Game for Caregivers & Little Explorers

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Qadira Razman-Hafidz - "Roots & Routes: A Guide to Remembering"

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Qadira Razman-Hafidz - "Roots & Routes: A Guide to Remembering"

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A decolonial learning framework for diasporic communities exploring cultural history, used to inform a food packaging design project.

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Qadira Razman Hafidz | Roots & Routes: A Guide to Remembering

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Farong Ren - "AI-Driven Restaurant Training System"

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Farong Ren - "AI-Driven Restaurant Training System"

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AI-driven microlearning for restaurant staff, embedding short training, practice, and feedback into daily workflows for faster, smarter onboarding.

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Farong Ren | AI-Driven Restaurant Training System

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Tori Stroud - "Living Score: Personalized Music Pathways"

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Tori Stroud - "Living Score: Personalized Music Pathways"

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Collaborative platform where music students interact with concert repertoire through personalized pathways, supported by adaptive AI tools.

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Tori Stroud | Living Score: Personalized Music Pathways

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A home cocktail experience that helps users decide what to make, explore their taste, and reflect on their preferences.

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Tiffany Wang - "Augmented Reality Experience in Physics"

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Tiffany Wang - "Augmented Reality Experience in Physics"

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My thesis explores how AR can create interactive tools that let students experience and learn scientific concepts in physical space.

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Tiffany Wang | Augmented Reality Experience in Physics

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An ear-training puzzle game where players listen to bebop melodies and assemble the correct melodic pieces.

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Rachel Xu - "Signal Residue: The Afterlife of Digital Use"

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Rachel Xu - "Signal Residue: The Afterlife of Digital Use"

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An everyday gesture activates a system where devices gradually dissolve, making the material consequences of digital convenience visible.

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Rachel Xu | Signal Residue: The Afterlife of Digital Use

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Shengkai Xu - "AI Debugging Coach for beginner programmers"

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Shengkai Xu - "AI Debugging Coach for beginner programmers"

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This AI-powered debugging coach is integrated into VS Code to help beginner programmers learn to debug.

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Shengkai Xu | AI Debugging Coach for beginner programmers

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A voice-based conversation game for adult English learners, using low-pressure talks with AI passengers to support confidence and longer speaking.

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Zhengyang Xie & Zhaonan Xu & Zichong Xu - "ARC---Exotics Care And Learning"

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Zhengyang Xie & Zhaonan Xu & Zichong Xu - "ARC---Exotics Care And Learning"

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ARC is a learning game that teaches exotic animal care through interactive tasks, addressing misconceptions and promoting safe, responsible behavior.

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Zichong Xu & Zhengyang Xie & Zhaonan Xu | Arc--Exotics Care And Learning

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Ruolin Zhang - "PIVOT: a Progressive In-View Overlay for Text"

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Ruolin Zhang - "PIVOT: a Progressive In-View Overlay for Text"

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PIVOT places AI help next to what you're reading, like your own sticky notes, so you stay focused instead of jumping between tabs.

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Ruolin Zhang | PIVOT: a Progressive In-View Overlay for Text

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Roll. Reflect. Level up. Feedforward-opoly makes learning to give great feedback competitive, collaborative, and actually fun.