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🎯 Demystify an emerging technology that impacts education

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Example: TSTM/SkillBlox (Activity Curation + Eval)

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Example: TSTM/SkillBlox (Activity Curation + Eval)

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🎯 Support teachers in integrating relevant topic and skills into regular instruction.

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Join our monthly EdTech Strategy Sessions. Each session includes two lightning talks from people who are doing interesting things with technology and digital equity. Even if you don't want to join live, you can see every recording when you click this link. We include a lot of these recordings in our PD!

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Every month, our virtual strategy sessions convene two lightning talk speakers to share innovative edtech and digital equity strategies.

Join our bi-weekly mailing list to get regular updates about the speakers and topics for each session, along with other resources and news.

Access and share recorded lightning talks from nearly 100 EdTech Strategy Sessions in our YouTube playlist.

Explore Past EdTech Strategy Sessions

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EdTech Strategy Sessions - EdTech Center @ World Education

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Since March 2020, the EdTech Center has hosted EdTech Strategy Sessions on a weekly to monthly basis. The virtual strategy sessions convene leaders, practitioners, educators and more to share and discuss your distance learning questions.

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This list from the EdTech Center is a curated set of resources that includes everything from YouTube videos to full reports. A great place to start if you want to learn more about Generative AI in education.

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These principles define four qualities of an accessible experience: perceivable, operable, understandable, and robust.

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Want to ensure the materials you create are accessible to all your learners? The POUR principles are a great place to start. These principles define four qualities of an accessible experience and they are at the foundation of the Web Content Accessibility Guidelines (WCAG) an international standard for making web content accessible.

Perceivable

Perceivable content will make it possible for all your learners to see and hear the information.
Learn how to make your content perceivable.

Operable

Operable content will help all your learners navigate the information independently using their preferred tools.
Learn how to make your content operable.

Understandable

Understandable content will support your learners' understanding through a consistent and predictable design.
Learn how to make your content understandable.

Robust

Robust content will work for your learners on a range of current and future technologies, including assistive technologies.
Learn how to make your content robust.

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Protocol for Creating Accessible OER is to provide detailed yet easily implemented techniques for creating accessible OER with Microsoft Office and Google Workspace.

AEM Center at CAST
2022

With the tips in this one-page document, you will create high-quality, accessible videos that also engage learners and promote understanding.

AEM Center at CAST
2020

Learn five practices for creating accessible documents and slide decks.

Top of Page

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Designing for Accessibility - AEM Center

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Learn how to create an accessible experience with the POUR principles.

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💭 How do you provide PD when you don't have all the answers? 

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💭 How do you provide PD when you don't have all the answers? 

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💭 How do you support teachers in putting theory into meaningful practice?

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💭 How do you support teachers in putting theory into meaningful practice?

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Many sources you will want to use for curricular purposes have bias in them. While bias is a normal part of our existence within societies, some biases are harmful. Biases that are harmful present social norms that exclude historically and widely marginalized people. One way to identify if a sourc…

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Example: Building an EdTech Strategy Toolkit

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Example: Building an EdTech Strategy Toolkit

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Teachers worked in subject area teams for Financial Literacy, Health Literacy, Civics Education, and Workforce Preparation. In these teams they:
Examined Frameworks: Reviewed draft subject area frameworks and provided input on key topics and missing topics.
Curated / Aligned Activities: Drawing from a list of known, high-quality OER, subject area teams aligned activities to the skills within the finalized subject-area frameworks.

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These aggregate frameworks provide a structure to support learning in five subjects relevant to adult learners: Civics Education, Digital Literacy, Financial Literacy, Health Literacy, and Workforce Preparation. They include domains, topics, and subtopics in each subject. The frameworks were developed by aggregating existing curricula, assessments, and frameworks used in adult education and compiling insights from organizations and individual instructors. Use them to support Teaching Skills That Matter-aligned instruction, to locate and use resources in SkillBlox, or as a checklist for planning instruction and assessment. This resource was developed under the Teaching Skills That Matter (TSTM)-SkillBlox Instructional Support Pilot.

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Subject Area Frameworks for Adult Learners - EdTech Center @ World Education

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These aggregate frameworks provide a structure to support learning in five subjects relevant to adult learners: Civics Education, Digital Literacy, Financial Literacy, Health Literacy, and Workforce Preparation.

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Drawing from a variety of research-based frameworks for resource evaluation, an evaluation guide was developed specifically for TSTM and OER. Participants:
Gave Input on the Guide: Teachers identified which criteria were most important to them as they consider resources for their learners.
Evaluated OER: Using the finalized guide, teachers applied use of the guide by evaluating a new set of resources that have subject matter related to TSTM topics.

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Use this guide to evaluate open education resources (OER) according to five criteria: credibility, relevance, learning and support features, accessibility, and openness. The guide will help curriculum developers and teachers think through important considerations when using OER. It was developed through a process of literature review, aggregation of similar tools, and direct input from educators in an EdTech Maker Space, under the Teaching Skills That Matter (TSTM)-SkillBlox Instructional Support Pilot.

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Resource Evaluation Guide - EdTech Center @ World Education

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Use this Resource Evaluation Guide to evaluate open education resources (OER) according to five criteria: credibility, relevance, learning and support features, accessibility, and openness.

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In addition to the Subject-area Frameworks and the Resource Evaluation Guide, participant curation efforts resulted in a library of nearly 500 free and/or open education resources within the TSTM subject areas. These activities will soon be added to SkillBlox.

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💭 How do you engage teachers in developing strategies for their daily practice? 

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💭 How do you engage teachers in developing strategies for their daily practice? 

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from TSTM-SkillBlox project

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Use this guide to evaluate open education resources (OER) according to five criteria: credibility, relevance, learning and support features, accessibility, and openness. The guide will help curriculum developers and teachers think through important considerations when using OER. It was developed through a process of literature review, aggregation of similar tools, and direct input from educators in an EdTech Maker Space, under the Teaching Skills That Matter (TSTM)-SkillBlox Instructional Support Pilot.

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Resource Evaluation Guide - EdTech Center @ World Education

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Use this Resource Evaluation Guide to evaluate open education resources (OER) according to five criteria: credibility, relevance, learning and support features, accessibility, and openness.

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from TSTM-SkillBlox project

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This resource is used in EdTech Maker Spaces to guide educators as they design activities with credibility, relevance, learning and support features, accessibility, and openness in mind. These are the same criteria that are included in the Resource Evaluation Guide, this time applied through the lens of design to ensure the creation of quality, reusable open education resources (OER). The guide includes a concise checklist, throughout explanations of the criteria within the checklist, and a list of sources that shaped its development.

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OER Design and Evaluation Guide - EdTech Center @ World Education

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This resource is used in EdTech Maker Spaces to guide educators as they design activities with credibility, relevance, learning and support features, accessibility, and openness in mind. These are the same criteria that are included in the Resource Evaluation Guide, this time applied through the lens of design to ensure the creation of quality, reusable open education resources (OER).

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by CrowdED Learning

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Session 1: Understand Your Learners
The focus of synchronous Session 1 is to consider learner factors such as goals, motivations, deterrents, and skills, to ensure learners are the focus of the edtech routines teachers design. Included within this is understanding learners access to technology and their digital skills. The SDEI Framework is used as the basis for discussing digital skills.

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Seattle Digital Equity Initiative Skills Framework

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Session 2: Evidence-based Strategies
The second session has participants take the factors they identified as being most present for their learners and considering effective strategies to support these learners. A key resource used for this section is the Adult Learner Variability Navigator from Digital Promise. This tool allows educators to identify factors that impact their learners and then explore suitable evidence-based strategies based on these factors.

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Adult Learner : Factors | Learner Variability Project

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Session 3: EdTech Tool Exploration
The third synchronous session engages participants in taking the strategies identified from Session 2 and considering effective classroom routines the incorporate these strategies. They then start to consider what edtech tools would be best suited for supporting edtech-based versions of these routines. One resource they begin to examine during this session is the Digital Learning Selector from New South Wales Department of Education, which contains ready-to-go templates for edtech-based classroom routines.

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State of New South Wales, Department of Education, Australia

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The Digital learning selector helps you make fast decisions about a technology you can use for learning with your class. Find support to get started, contribute new tools and share them with your colleagues.

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Session 4: Strategy Implementation and Evaluation
The final session has teachers begin the process of designing their routines. They have 1 month to design two routine "templates" - in hopes of designing routines that others can draw from. During a "Show-and-Tell", they present their routines and receive feedback from fellow participants as they present. They also are encouraged to gather student input after having implemented at least one their routines. The three EdTech Routines linked here were developed by teachers in the Fall 2021 cohort of the Building an EdTech Strategy Toolkit (BEST) course.

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In CampGPT, campers were offered four activity types, similar in process but distinct in focus:
After learning about chatbots, they could do either
Arts & Crafts: GenAI to create teacher-facing materials OR
Cooking Class: GenAI to create student-facing materials
After learning about tools that produce others types of media, they could do either
Field Day: GenAI tools to produce a creative final product
Bug Check: examining the pitfalls of GenAI
🤔 All end with reflection and the opportunity to share out

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From Digital Promise, this tool allows educators to identify factors that impact their learners and then explore suitable evidence-based strategies based on these factors.

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Adult Learner : Factors | Learner Variability Project

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Want to learn more about this research study? Check out the project page!

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Welcome to our Teaching Skills that Matter - SkillBlox research home base. Here you can keep up to date on The EdTech Center @ World Education's contribution to a multi-year study which aims to better understand the use of free and open educational resources (OER) and how such resources can help teachers use the Teaching Skills That Matter (TSTM) framework. TSTM was developed by the U.S. Department of Education's Office of Career, Technical, and Adult Education (OCTAE). Our research activities are part of a larger research initiative led by our partners, the American Institutes for Research and one of six studies that make up the CREATE Adult Skills Network funded by the Institute of Educational Sciences.

Jayme Adelson Goldstein, ETMS Participant

New Publication on the EdTech Maker Space as Service Learning in Adult Education

EdTech Maker Space Service-Learning Experiences

The work of the TSTM-SkillBlox project is supported by the Institute of Education Sciences at the U.S. Department of Education through AWARD R305N210014 to the American Institutes for Research (AIR). The work of the Network member projects is supported by the Institute. The opinions expressed are those of the authors and do not represent the views of the Institute or the U.S. Department of Education.

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Teaching Skills that Matter - SkillBlox - EdTech Center @ World Education

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Welcome to our Teaching Skills that Matter - SkillBlox research home base. Here you can keep up to date on The EdTech Center @ World Education's contribution to a multi-year study which aims to better understand the use of free and open educational resources (OER) and how such resources can help teachers use the Teaching Skills That Matter (TSTM) framework .

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This toolkit contains guidance for integrating technology into a wide range of evidence-based instructional routines and guidance. Read this blog article to learn more about the toolkit. https://edtech.worlded.org/digital-skill-building-by-design-the-edtech-integration-strategy-toolkit/

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This app is designed to help you find strategies, resources, and activities to support meaningful edtech integration and digital skill development.

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ETMS Project Design + Facilitation Guide

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💭 Which elements of effective PD do you see demonstrated in this approach?

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💭 Which elements of effective PD do you see demonstrated in this approach?

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Share the element and your rationale. Example: Collaboration because teachers worked in groups.

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💭 Which elements of effective PD do you see demonstrated in this approach?

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💭 Which elements of effective PD do you see demonstrated in this approach?

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Share the element and your rationale. Example: Collaboration because teachers worked in groups.

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Want to learn more about World Ed's open education initiative? Check out the CrowdED Learning website and subscribe to the newsletter.

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💭 Which elements of effective PD do you see demonstrated in this approach?

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💭 Which elements of effective PD do you see demonstrated in this approach?

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Share the element and your rationale. Example: Collaboration because teachers worked in groups.