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1. Visual Imagery: frequent use of juxtaposition between the foreground and the background -> highlights the absurd usage of smartphones in the modern age. Use of vivid, over-saturated colours with bright yellow, and green -> mirrors the addictive glare of smartphones.

2. Text and stylised diction: Imperative phrases such as 'join the hive mind', written in bold yellow letters, underscores the social pressure to use smartphones. Oxymoron and irony in phrases such as 'authentic fake camera sound' -> fundamentally engineered to be flawed and artificial.

3. Symbols: Evidenced in the last panel -> large eyeball floating in the sky, surreal imagery that reinforces the constant surveillance and lack of privacy on modern technology. This is juxtaposed with the punchline 'now I'll always know the weather' -> sarcastic statement that emphasises how the drawbacks to using a phone far outweighs the benefits. Another symbol is the character walking off a cliff-edge, which again reinforces the addictive blinding nature of modern media devices.

4. Panel Size and structure -> Initially the panels are regular, neat squares with no gutters in between them. However, the last few panels do not follow this pattern, as they vary in length and gutter size. This gradual fragmentation mirrors the journey of the protagonist: from living a 'pure', illusion-free life to the haphazard confusion and chaos after becoming addicted to a smartphone. Additionally, the fact that the last panel is borderless, with the thought bubble from the previous panel spilling over, again reinforces the punchline and the messy, filtered reality the protagonist now lives in.

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There are no gutters between the panels indicating a fast transition between panels: Similar to the fast-acting effects of a smartphone

Smartphone - Dumbphone → Comedic effect

Irony: The protagonist has turned into what he once mocked

“In the forest tweeting”- Effects of a smartphone

Change in the protagonist's face as he obsesses over this new technology

Change in background from a pleasant one in the first panel to a dark and grim one in the final panel

Introspection as the readers know the protagonist’s thoughts

M- The effects of a smartphone and what it can do to an individual

A- Primary audience: Those who may spend extended periods of time on their smartphones to educate them about what being dependent on a smartphone looks like

Secondary audience: The general public

P- To show people what it looks like to rely heavily on a smartphone as it causes a disconnection from reality

S- Comedic effects, change in illustration (background as well as the expressions of the protagonist), absence of gutters and introspection

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M: Excessive use of mobile phones is leading to our downfall

A: Primary is people who read webcomics secondary is people who use mobile phones

P: To highlight the problem of phone addiction in the 21st century

S: Two-page multimodal webcomic, colored

Color:

®    First page: Warmer colors (initial usefulness of the phone)

®    Second page: Cooler colors (sense of gloom and spiraling into addiction)

®    First panel, everyone has black-colored phones. In the second panel, the protagonist gets a phone that is red in color, so he still has his own autonomy. In the third panel, he receives a black-colored phone which could indicate that he is doomed to have the same fate as the others.

®    Phone emits yellow light all the time - gives a sense of happiness but because its common to everyone – a sense of conformity

®    Negative space and gutters are not there: Fast paced-mirrors how easy it is to get addicted to your phone

®    Text boxes start as white and eventually become red, contrast

Language:

®    Casual, mainly uses narration

®    Highlights his progression into the phone addiction: starts as special and having experienced unfragmented reality to curious about the device and eventually accepting it into his life.

®     Text in box when he takes a photo ‘Authentic fake camera shutter sound’ oxymoron

®    Radio emissions, blanket surveillance are distorted: underlying side effects that he agreed to

®    Undergoes an internal conflict of his identity because of his new use of smartphone, compensates by something trivial like knowing the weather forecast (ironic because it is raining)

®    He is self-aware about his spiral into phone addiction but he ignores it

Symbolism:

®    Skull: As soon as he gets the phone, shows the effect of the phone on people’s lives

®    The ‘Trust us’ emoji, green color, ironic because he is not smiling

®    Forest: he is nature and yet using his phone (bird sounds like tweet and chirp contrast the technology in his hand)

®    Eye ball: Shows the surveillance he is under due to his online presence

®    Fire: Hell, the path he is walking on is leading him to hell because of the phone addiction

Even the senator of his town/city is addicted to his phone

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-the comic strip uses a range of colors to visually appeal the reader.

-The yellow color has been used to symbolize the dawn of the 21st century which is - irony

-Yellow signifies a new beginning and positivity or optimism which is very ironic as a smartphone is also making people very anxious. It has been used in words like '21st century', 'join the hive' and even the background color changes to yellow when the character holds the 'smart phone'

-Having a smartphone is depicted as a symbol of being normal or being a human. The character thinks that he is abnormal if in today's world he does not own a smartphone.

-The comic strip does not use any gutter spaces and has excessive text. This is done to keep the reader engrossed in the comic.

-Some pauses have been given between words like "bit......excessive" and "eternal new dawn...." to let the readers anticipate about what is going to happen further. It also helps to slow down the pace of the text

-The use of colloquial words like 'dumbphone' brings a sense of humor which makes the reader enthusiastic. Humour makes the audience want to keep reading the comic

-Vocabulary from other languages has been used to increase the curiosity of the readers.

-the eye and the dark clouds show how dull and depressive life is when one has a smartphone.

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M - phone users, with enough phone usage, may end up like the man in the comic

A - phone, technology users

P - to warn the audience to be more wary of how they use their phone

S - color, text, negative space

Color:

black in 2nd panel emphasizes on loss of the dumb phone, but it also foreshadows the move towards the new phone

pale green in 3rd panel is sickening to the reader, but is inviting to the man and paints the phone in a bad light

Text:

"ominously....smartphone" signifies that consumers and the audience don't know who made the phone and that they should be skeptical.

"JOIN THE HIVE" panel is very ironic as the consumer did the exact same thing, but over here, it is presented like a indoctrinating or ominous choice from the big corporations that made the phone as well as the government

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the top of the page says no littering but we can see that theres a bottle thrown right next to it

the arrows help give context of whats happening in the box

colours filled in the negative space such as dark blue, neon yellow, grey and dirty brown helps the readers understand the emotion the comic box is trying to depict

for example neon yellow: it is first used in the very first box, coming from the phones and illuminating the faces of the people while it also appears in the 3rd box illuminating the face of the main character

the language used here is persuasive language - "join the hive" "trust us :D" making the mc more inclined to join the rest of the smartphone users

the font of 2 words is highlighted in the 4th box - "else" and "normal"

blue speech box from the phone in blue and in a box

sent to the authorities - this is emphasised by the lack of a black line seperating the box from eveything else

the next page first box has birds chirping along with his phone "tweeting" the image hes taken (contrast[?])

next box his eyes seem to be bulged out as he mocks the senator who has also become a part of the "hive"

last 2 boxes have red speech bubbles with more bold parts

his eyes seem to be swollen again like the senator before

we can also see he is less expressive compared tot he first page

last box he is tweeting his way to hell, without knwoing where hes walking to

again there isnt any black line to box the last part which could show how this is end of the comic [?]

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Imagery

The illustrations portray how the character and his world change as he becomes addicted to his phone.

At the beginning of the comic, the main character is seen to be smiling with rosy cheeks. However, in the comic's last panel, we see him frowning with sagging cheeks and dark under eyes.

In the beginning, the background is painted with bright colors but in the last panel, the background of the comic is very dull and gray.

Humor and Sarcasm

The thought bubble saying "trust us" is sarcastic. Both the main character and the friends sending the message know that what he is doing will harm him in the long run.

The sarcasm in "authentic fake camera shutter sound" shows that much of what happens on smartphones is not real and shows how it is harmful.

Symbol of the Hive

The main character receives a message that says "Join the Hive". The hive symbolizes society's collective addiction to smartphones.

In the last panel, the main character says that he is stuck in the hive where he is addicted to his phone.

Symbol of Surviellance

The text states that what pictures are taken on the phone are sent to the government.

The eye is surveilling him in the end.

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use of very monotonous colours(yellow, brown, grey) creates a very dull mood and sets the tone for the rest of the comic

no gutter space - shows that there's nothing for the reader to reflect about, as the comic is about the protagonist - eventually there is a small gutter space(allowing readers to reflect about the smartphones)

panel 1 - 'reality' in bold - emphasis on what he thinks being in reality is, arrows pointing towards him(jobless, special) shows that he thinks that having no gadget means he's special(characterize his own reality). Background of the panel is all the same, very lifeless creatures looking at their phone(same colour). Highlights the protagonist, and how everyone around him is dull

panel 3: panel is fully yellow(symbol of betrayal - foreshadowing), protagonist's face shocked/ The smiley face is green(symbol of materialism), use of contrasting colours. Phone colour is black, similar to all the phones in panel 1. In panel 4 - 'else' and 'normal' in bold, shows he wants to be the same as everyone else(normal)

panel 10 - 'weather forecast' - quite ironical because he cannot see the big eyeball watching him - symbol of cooperate and state interest

# data[].attributes.headline
Plan: The 21st Century- Gabby's Playhouse

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Plan: The 21st Century- Gabby's Playhouse

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ntroduction: MAPS (Somebody engrossed in smartphones and technology/young people and author's readers/show people the adverse effects of advances in technology (smartphone)/uses images, text and language)

I. Image:

Visual narrative: Weaves a story using images to create a strong visual impact on the reader. Uses protagonist's emotions/caricatures to convey character's story/journey with smartphones.

Visual Irony: Panel 7- walking into the forest while texting, looking at the phone in the storm, conveying the reality of how phones impact people's lives.

Colour: As the protagonist starts off sans phone- saturated, neon, bold colours. As he's sucked into the phone world- natural elements and colours. Shows how protagonist initially feels out of place and then becomes detached from the world. Neon yellow- light of the phone symbolizes fakeness/ artificial which is sth protagonist falls into. Use of blues/grays give "doomsday" effect

II. Text:

Colloquial language- resembles one's thoughts/casual parlance of people today

Voice overs and text featured in panels are in first person. It gives an insight into protagonist's, thoughts experiences and ideas.

Satire- highlights the harmful effects of smartphone by using humour and satire. "smartphone- dumbphone", "take pictures-send them straight to the authorities", "weather forecast".

Speech bubbles and thought bubbles: They add context to visual grammar "hey why not", "tentative curiosity", "so here I am now...".

III. Layout

Comic strip on a web page.

Smaller panels with barely any gutter space accelerates pace, larger panels with gutter space wind down the comic book and give audiences time for reflection and digestion (of the content of the comic book)

No voiceover in the last panel- until then, voiceovers were his observations into the 'digital world', now he has become too absorbed in that world that he cannot reflect or observe.

Features a combination of styles- hand drawn animations supported by technological features- showing a dichotomy of two worlds and how one is being lost in favour of the other.