# data[].attributes.body
By the end of the lesson, students will be able to:

Apply basic mathematical algorithm to invent games.

# data[].attributes.body
By the end of the lesson, students will be able to:

Apply basic mathematical algorithm to invent games.

# data[].attributes.body
By the end of the lesson, students will be able to:

Apply basic mathematical algorithm to invent games.

# data[].attributes.body
By the end of the lesson, students will be able to:

Apply basic mathematical algorithm to invent games.

# data[].attributes.body
By the end of the lesson, students will be able to:

Apply basic mathematical algorithm to invent games.

# data[].attributes.body
By the end of the lesson, students will be able to:

Apply basic mathematical algorithm to invent games.

# data[].attributes.body
By the end of the lesson, students will be able to:

Apply basic mathematical algorithm to invent games.

# data[].attributes.body
By the end of the lesson, students will be able to:

Apply basic mathematical algorithm to invent games.

# data[].attributes.body
By the end of the lesson, students will be able to:

Apply basic mathematical algorithm to invent games.

# data[].attributes.body
By the end of the lesson, students will be able to:

Apply basic mathematical algorithm to invent games.

# data[].attributes.body
1. Overview of algorithm specific for game desigining

2. comparison of the algorithm

3. selecting the optima; algoritham for designing a game

4. Designing the different modules different games

# data[].attributes.body
2. Brushing the concepts in class.

3. Brainstorming on how algorithms could be added to develop games.

4. Active learning -Divided the students into groups for the activity

5. Give the

# data[].attributes.body
1.

# data[].attributes.body
Lesson plan

# data[].attributes.body
1) the instructor will take case study to explain the algorithm (20 mins) used in a particular game.

2) Practice algorithm for formative assessment (10 mins)

3) Collaborative exercise (15 mins)

4) Reflective activity (5 mins)

# data[].attributes.body
1) Practice algorithm through instructor-initiated cases.

2) Analyse Games in groups to develop ideas about games with different features.

3) Students will Brainstorm for a new game (for new ideas in a group)

4) Based on the features decided during brainstorming students will Design Prototype

5) Peer feedback on designs of other groups

# data[].attributes.body
For Formative assessment- Design based assessment is suggested. As designing a game, requires one to follow basic principles of designing a particular kind of game.

Summative- It is PROJECT based assessment/

# data[].attributes.body
For the correct assessment of students who are entitled to invent games using algorithms design based or problem based assessment is fine

# data[].attributes.body
For the correct assessment of students who are entitled to invent games using algorithms design based or problem based assessment is fine

# data[].attributes.body
1) Formative assessment through MCQ to give feedback on understanding the use of algorithms for game design.

2) Formative assessment through group discussion on identification of algorithm and finalization of features though analysis of other games.

3) Summative assessment on application of algorithm to innovate a game through demo of design based problem.

4) Formative assessment on the design of the game through peer evaluation

# data[].attributes.headline
What teaching strategies did you learn from the microteaching yesterday? 

# data[].attributes.subject
What teaching strategies did you learn from the microteaching yesterday? 