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Early computers were utilized for mathematical calculations.

They were limited to large universities or government facilities.

Used as a tool for language teachers.

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Skinner's behavioristic theories dominate.

The computers worked as teachers with repetitive lessons.

Provided feedback to students.

Students could learn in their own steps.

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Shift from drill-and-practice to authentic communication in language teaching.

Computer programs accept varied responses, focus on student-created sentences and natural learning environments.

Introduction og language-oriented computer games(Sleuth, Carmen San Diego, Slim City).

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Move towards project-based learning integrating various skills.

Technological advancements in multimedia and the World Wide Web.

Multimedia and the Internet; CD ROMS enable multimedia programs with text, images, animations, videos, and sounds.

Hypermedia allows navigation within educational programs or on the internet.

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Since the 2000's to Today was an emergence of diverse digital language learning platforms, offering interactive lessons, adaptive assessmeents, and real-time feedback.

Integration of artificial intelligence(AI) in language learning apps, providing personalized learning experiences.

Increased accessibility through mobile applications, enabling learners to practice languages anytime.

Expansion of online language courses and virtual classrooms.