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Lighting's somewhat like this, but not as harsh. Supposed to be more orangey to give a warm feeling

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Story behind the scene:
Garage of an old race car championship person who has retired

Inspiration:
Cars- Doc Hudson's garage/storage room

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Feedback
1) Lighting
Garage door being half open, thus lighting iwll be half bright half dark

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Feedback
1) Give the scene a story
Create a juxtaposition with interior and exterior of cafe
Scene Suggestions

A couple broke up

Cafe's in a mess, outside's all cleaned up

2) Lighting

Lighting could either leak in or out of the cafe, create contrast in lighting

3) Compositing

Zoom out

Add more items for theme (Vines)

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Not a fan of this one tbvh, prefer either scene 1 or scene 2

Feedback
1) Add more torture items

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Lighting Idea 3: Lighting leaking out/main source from interior

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Lighting Idea 3: Lighting leaking out/main source from interior

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Changes Made:
1. Added lighting
2. Added car racing posters, champion cups, picture frames

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Story:
The garage of an old race car championship person who has retired

Mood to Achieve:
Warm feeling, Old-ish, a little run down/messy

Materials:

[Metal, Glass, Plastic] Old Car

[Metal] Toolbox

[Wooden Tool] Wall Shelf

[Cardboard] boxes

[Rubber] Tires

[Metal] Screws

[Wood] Workbench

[Paper] Posters

[Metal/Plastic] Trophies

[Plastic/Glass/] Picture Frames

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[WEEK 3 SUBMISSION]

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Contemplating whether or not to keep the ceiling because of smoothing problems

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Render was desaturated due to some weird coloring from some of the assets
Definitely not happy with the lighting, doesn't feel sunsetty

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Walls & Ceiling will now be wooden
I found having a mix of a metallic ceiling and wooden walls odd.
Ceiling + Wall design reference: Rick & Morty Garage

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only 1 light, no 3 point lightings

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Car UVs incomplete

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To combine all into one box once car, layered groupings & stitching is completed

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car 80% completed

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only 1 light, no 3 point lightings

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All UVs Completed

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Will be stitching & putting all UVs into one box soon

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Draft 2: Keylight + Back Light + Fill Light

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Draft 2: Keylight + Back Light + Fill Light

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1) Make light softer/Create fog to have more of a sunbeam look
2) Scene still feels too bright (?), decrease back light

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Draft 3: Keylight + Fill Light + Back Light

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Draft 3: Keylight + Fill Light + Back Light

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Changes to make:
1) Depth of Field
2) Backlight on toolbox
3) Positioning of Toolbox

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All original textures/materials of objects that I got online were replaced

Lambert for objects that are not textured
aiStandardSurface for objects that are textured

Draft 5 Submitted as Interim Submission

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Transferred all UVs to positive spaces

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Would probably add some tapes on the boxes & increase the transmission weight on Maya for the jug

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Camera adjustments not created yet
Texturing feedback:
1) Create oil spillage/dried up oil on floor, make floor dirty
2) Create wood texture wear & tear, wood looks too perfect
3) If there's time: fix headlights
4) Car to increase base color value, decrease white color value
5) Add dirt to the bottom of the car

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Camera distortion fixed

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Couldn't create the license plate because i had some errors in substance painter (I'm guessing it's UV problems, so I decided not to go back to fix it because I was running out of time)

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Texture of Car Plate (Without Garage Door)

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Texture of Car Plate (Without Garage Door)

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Car plate becomes complete black with the garage door

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Camera Animation after Interim Submission Feedback

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Camera Animation after Interim Submission Feedback

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Since I had a time extension, I wanted to improve my work by fixing the car plate and adding in the picture frames, and ended up with 2 renders.
In my updated render, the car plate was flickering black and white in the beauty render pass, so I had to rotoscope it away and replace the car plate with the old render through premiere pro