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Theories and Principles in the Use and Design of Technology-Driven Lessons

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Theories and Principles in the Use and Design of Technology-Driven Lessons

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This framework shows the interconnectedness in making teaching more engaging, relevant and effective.

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This framework shows the interconnectedness in making teaching more engaging, relevant and effective.

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TPACK Model

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The assure model is an Instructional Systems Design process that was modified to be used by teachers in the regular classroom

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''THE ASSURE MODEL'' Technology for Teaching and Learning 1

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"The cone is a visual analogy, and like all analogies, it does not bear an exact and detailed relationship to the complex elements is represents" -Edgar Dale’s

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The Eight M's of Teaching
1.  Milieu - the learning environment
2. Matter - the content of learning
3. Method - teaching and learning activities
4. Material - the resources of learning
5. Media - communication system
6. Motivation - arousing and sustaining interest in learning
7. Mastery - internalization of learning

8. Measurement - evidence that learning took place

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It is another tool that can be accessed online and suited for sharing information or content that allow engagement of students.

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Theories and Principles of Technology-driven Lesson identifies teaching practices, policies, and institutional conditions that result in a powerful and enduring undergraduate education highlighting the use of technology in education.
The processes that are technology-driven refer to processes that are driven by the potentials of available technology. For instance, a new scientific development can result in new technological advancements.

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It is a framework that combines the teacher's three knowledge areas: technological knowledge, content knowledge, and pedagogical knowledge.

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The Padagogy Wheel is all about mindsets; it’s a way of thinking about digital-age education that meshes together concerns about mobile app features, learning transformation, motivation, cognitive development and long-term learning objectives.