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Explore the CITIZEN-A Game-Based Toolkit

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Explore the CITIZEN-A Game-Based Toolkit

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This collection of activities is designed to promote digital citizenship through engaging, game-based learning.

Key Features:

Gamified learning experiences to enhance leraner's engagement.

Comprehensive instructions and handouts for educators, ensuring ease of implementation.

Inclusive design to accommodate learners with disabilities, providing adaptable resources and alternative formats for diverse needs.

Your feedback matters!

Which activities do you find most useful? Share your thoughts in the comments

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Our 5-module curriculum covers essential topics for digital citizenship:

1️⃣ Introduction to Digital Citizenship

2️⃣ Digital Literacy Skills

3️⃣ Responsible Online Behavior

4️⃣ Privacy and Security

5️⃣ Engaging in E-Democracy

Each module includes learning objectives, activities, and handouts for both face-to-face and online teaching.

Your feedback is important!

What do you like most about the curriculum? Let us know in the comments.

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FINAL_Curriculum & activity chart with handouts

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Explore Our Toolkit & Curriculum for Digital Citizenship! 

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Explore Our Toolkit & Curriculum for Digital Citizenship! 

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We’re excited to present the final versions of our two ready-to-use resources, designed to support educators in teaching digital citizenship and e-democracy to adult learners with intellectual disabilities.

After conducting a focus group meeting with experts in gamification and inclusion, we’ve incorporated their feedback to refine and enhance these materials.

Curriculum: A 5-module program covering digital literacy, online safety, responsible behavior, privacy, and e-democracy. Each module includes clear learning objectives, engaging activities, and practical handouts for face-to-face and online teaching.

Toolkit: A collection of 21 interactive, game-based activities (10 integrated into the curriculum) to make learning fun, dynamic, and effective. These activities help educators deliver inclusive and engaging lessons tailored to diverse learning needs.

We’d love to hear your feedback!

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You’re one of our top five winners in the Digital Citizenship Erasmus Challenge!
Congratulations on winning your Digital Citizenship Badge! 🏅💫

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You’re one of our top five winners in the Digital Citizenship Erasmus Challenge!
Congratulations on winning your Digital Citizenship Badge! 🏅💫

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You’re one of our top five winners in the Digital Citizenship Erasmus Challenge!
Congratulations on winning your Digital Citizenship Badge! 🏅💫

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You’re one of our top five winners in the Digital Citizenship Erasmus Challenge!
Congratulations on winning your Digital Citizenship Badge! 🏅💫

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You’re one of our top five winners in the Digital Citizenship Erasmus Challenge!
Congratulations on winning your Digital Citizenship Badge! 🏅💫

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🎉 Congratulations to Our Digital Citizenship Champions! 🏅

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🎉 Congratulations to Our Digital Citizenship Champions! 🏅

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We are excited to celebrate the top 5 players of our Digital Citizenship Blooket Challenge! 🏅
Each of you has shown great knowledge and enthusiasm in exploring what it means to be a responsible digital citizen.

👏 Thank you for your participation and dedication! You’ve earned your Digital Citizenship Badge! 🌍💻

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Overall, how useful and relevant do you find the materials shared here (presentations, handouts, training program)?

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💬 Does the draft program reflect the priorities and challenges of educators? Please comment below with your thoughts, ideas, or additional needs.

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💬 Try to imagine using these activities with your learners.

Do you find them clear and practical? Share your suggestions or improvements in the comments!

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💬 After reviewing this module, please share your feedback below.

Does the content meet the needs of educators working with adults with intellectual disabilities? Please comment below with your thoughts.

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MODULE 5_ Promoting Ethical and Responsible Behavior Online

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💬 After reviewing this module, please share your feedback below.

Does the content meet the needs of educators working with adults with intellectual disabilities? Please comment below with your thoughts.

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MODULE 4_ Digital Literacy Skills Development

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💬 After reviewing this module, please share your feedback below.

Does the content meet the needs of educators working with adults with intellectual disabilities? Please comment below with your thoughts.

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MODULE 3_ Inclusive Participatory Approach to Digital Citizenship Education

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💬 After reviewing this module, please share your feedback below.

Does the content meet the needs of educators working with adults with intellectual disabilities? Please comment below with your thoughts.

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MODULE 2_ Pedagogical Approaches in Inclusive Education

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💬 After reviewing this module, please share your feedback below.

Does the content meet the needs of educators working with adults with intellectual disabilities? Please comment below with your thoughts.

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MODULE 1_ Foundations of Digital Citizenship in Adult Education

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💬 Contribute to the Training Course!

The course “Empowering Educators: Digital Citizenship Training for Adult Learners with Disabilities” aims to equip adult educators with practical tools, methods, and activities to teach digital citizenship in inclusive and engaging ways.

📂 On this platform you will find:

- Presentations of each module

- Handouts and activity guides

- The draft training program

👉 What to do:

- Review the materials

- Leave your comments and feedback under each post

Your input will directly shape the final version of the course and ensure it responds to the real needs of educators working with adults with intellectual disabilities.

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Inclusive education means to me that all students, regardless of their abilities or disabilities, can learn together in the same environment, while getting the assistance that each of them needs. This can be achieved through, for example, support teachers or creating lessons that use different methods to teach the same concept, so all students can access the material in a way that works for them. In my opinion, inclusive education has a lot of benefits, not only for students with disabilities, but also for all the other ones that can develop a greater sense of empathy, respect and diversity in the classroom.

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When teaching adults with intellectual disabilities, I focus on clear, practical, and hands-on approaches. Visual supports, repetition, and step-by-step tasks help reinforce learning. I prioritize creating a supportive, respectful environment that values each person's pace and strengths. Personalization and patience are key to meaningful learning experiences.

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Gamification makes learning more engaging and dynamic. I use quizzes, badges, and team challenges to boost motivation and participation. It fosters a positive competitive spirit and helps students retain content more effectively. Tools like Kahoot!, ClassDojo, and Genially are my go-to resources to bring game elements into the classroom.

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I integrate digital literacy by combining technical skills with critical thinking. Students learn to research, evaluate sources, and use digital tools for collaboration and creativity. I use platforms like Padlet, Canva, and Google Workspace, along with discussions on online safety and digital ethics, to build responsible and informed digital citizens.

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Inclusive education means recognizing and valuing the uniqueness of every student. It has shaped my teaching by encouraging flexible methods, differentiated activities, and a strong focus on empathy and cooperation. I use personalized learning tools, peer support, and universal design strategies to create a classroom where everyone can thrive.

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For me, digital citizenship means educating students to use the web consciously, safely, and respectfully. It's essential to integrate these topics into daily teaching to develop critical thinking and a sense of responsibility. I use videos, simulations, and real-life cases to encourage reflection and dialogue.

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For adults with intellectual disabilities, I focus on clear routines, visual aids, and hands-on activities. Repetition and real-life examples help build confidence and understanding. I also use simple language and give extra time when needed. Creating a supportive and patient environment makes all the difference.

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I use gamification to make lessons more fun and interactive. I include points, badges, and small challenges to keep students motivated and engaged. It really helps boost participation and creates a positive learning atmosphere. I often use tools like Kahoot, Classcraft, and Quizizz to support this approach.

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In my classes, I help students build digital literacy by teaching them how to use online tools safely and responsibly. I focus on evaluating sources, protecting personal data, and using technology ethically. I use tools like Google Workspace, Canva, and collaborative activities to encourage critical thinking and digital responsibility.

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To me, inclusive education means creating a space where every student feels seen, supported, and able to succeed, no matter their background or abilities. It has shaped my teaching by pushing me to adapt lessons, use differentiated instruction, and build stronger relationships with students. I use tools like Universal Design for Learning (UDL), visual aids, and collaborative activities to make learning accessible and meaningful for all.

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To me, digital citizenship means teaching students to be respectful, safe, and responsible online. It’s about helping them understand how their actions in the digital world have real consequences. It impacts my teaching by making me more aware of integrating lessons on online behavior and safety. I often use resources like Common Sense Education and interactive discussions to guide students.

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Assistive methods and tools for reading impairements and learning disorders

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Assistive methods and tools for reading impairements and learning disorders

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The primary goal of assistive technology is to enhance the functional independence and quality of life for individuals with disabilities and learning learning disorders such as dyslexia or ADHD. These are some assistive tools that are easy to implement during lessons:

Text to speech

Screen readers

Optical Character Recognition

Audio books

Variable-speed tape recorders

On page translation tools

By providing students with these tools they can keep up with the lesson and we ensure they are included in the classroom activities.

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Gamification can make a big difference in the classroom: it helps students to see learning more like something they "want" to do rather than something they "have" to do, and gives them a break from the usual routine.

Some digital tools for gamifying your lessons:

Blooket

LearningApps

Socrative

Genially

Actionbound

Kahoot

Baamboozle

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An interesting tool to explore and to show especially to students is Google’s Be Internet Awesome: it's an educational program created to help kids with digital safety and citizenship skills. It teaches how to protect personal information, recognize scams, being kind online, and thinking critically about what you see on the internet. It also includes teacher resources (!!!) and a fun game called Interland, where students can practice what they’ve learned.

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To me, inclusive education means making sure everyone feels like they belong and have a real chance to succeed, no matter their background or needs. It’s about being flexible and adapting teaching and learning so it works well for everyone.

I’m not a teacher, but I know how important it is to have welcoming and supportive spaces. Things like group work, visual activities and clear instructions are what works best in my opinion. There’s no one-size-fits-all, and that’s kind of the whole point. I also think digital tools or even AI could be really useful for adapting homework/exams to different learning styles. It might be something worth exploring for teachers :)

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Real-time crossword puzzle generator for creating your own interactive crossword puzzles with ease

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Crossword Puzzle Maker: Create Crosswords Your Solvers Love

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Create crosswords with PuzzleMe, the crossword platform trusted by publishers and educators across the world.

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Kahoot! | Learning games | Make learning awesome!

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Kahoot! is a game-based learning platform that brings engagement and fun to 1+ billion players every year at school, at work, and at home.

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Plaform to create games and interactive activities

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Easier and more flexible so you can make it with the letter of the topic, with the name of your company, and with any alphabet The new version of Educaplay&#39;s Alphabet Game breaks the structure with each letter arranged alphabetically and allows you to do it your way. You can create a game with the letters you want: the topic of your game (for example, "MARKETING"), the name of your organization, that of your favorite person, or with whatever comes to your mind. The update accepts charact...

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Educaplay: Free educational games generator

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Create your own educational resources from scratch, or from one of our 5 million+ games.

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Gamification techniques for adults with intellectual disabilities

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Gamification techniques for adults with intellectual disabilities

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Gamification is a powerful tool and by integrating elements of games into educational or daily activities, we can create an environment that is not only fun and motivating but also encouraging and accessible.

It’s important to remember that while gamification can help in skill development, the ultimate goal is not always to focus solely on results/outcomes. Sometimes, simply engaging in the activity, feeling the joy of achievement, having fun is just as valuable.

Playing in groups: games can enhance collaboration with their peers, it can help build self-confidence and social interaction skills.

It’s also important to consider that games can help reduce anxiety or frustration, which are common barriers for adults with intellectual disabilities in traditional learning environments. When playing games, the atmosphere tends to be less formal and less focused on perfection.

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Learning with games is fun, engaging, easier, it takes off the preassure of performace for the students

create games related to the topic that we want to address with our students to make learning more relevant

it can be a short activities to do at the beginning/end of the lesson, not always a long and difficult game

Good and important to have different levels to adapt to different needs and for each learner to achieve something

Assign badges also for soft skills to improve motivation

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Start from basic use of the computer, Internet, how to use doc, pdf, pptx, email...

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It's a Google extension that can be used on websites. A free tool which implements techniques to improve  reading and writing, for all ages and stages:

-TTS Assistive Technology (Text-to-Speech)

-Comprehension of the text

-Text grammatical/logical analysis

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Learning by doing is key concept in our work. It's not enough to just show something, describe and explain it. People (especially with intellectual difficulties) need to try it themselves and practice over and over again, until a skill is formed (and also maintained over time). Games and fun online exercises seem to be an interesting option.

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Learning by doing is key concept in our work. It's not enough to just show something, describe and explain it. People (especially with intellectual difficulties) need to try it themselves and practice over and over again, until a skill is formed (and also maintained over time). Games and fun online exercises seem to be an interesting option.

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Employ Me project: gamified enhancement of employability skills

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Employ Me project: gamified enhancement of employability skills

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This project is about enhancing the most important soft skills in employability. The target group is young migrants. It is split into two parts: the Employability Toolkit, which introduces the user into the skills, and the Virtual Academy, which uses game-based learning to give users an opportunity to practice those skills.

https://employme-ehub.eu/

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The main result will be the development of EMPLOY ME Toolkit for Youth Workers that will include, the EMPLOY ME Toolkit for Young 2nd Generation Migrants, tools that youth workers, the evidence and data, Instructions and guidelines.

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We found out through the Link project that games are a great way for people with ID to develop their skills. They like fun games and it is much easier to address a topic in a way that is amusing and exciting. They remembered things better when they experienced games related to this content. They liked both digital games and real time games in person.

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Environmental awareness through game-based learning: You(TH) Play's Virtual Planet

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Environmental awareness through game-based learning: You(TH) Play's Virtual Planet

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This is a project targeted towards teenagers, teaching them about their impact on the environment, so they can make more informed decisions. The virtual game is a question-and-answer game that gives you feedback after completing it, which makes it a great educational tool. There is also a board game version that can be played with multiple people.

https://virtual-planet.eu/game/

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You(th) Play is a project that aims to teach young people about their impact on the environment through game-based learning.

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Using of ICT tool helps educators to be more critical, recognise the resourss, search for information.

It is a bridge to cope with distance and difficulties.

Although not all the tools will work for the Project target group. The educators should have it in mind.

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Use AI (it can be a good assistant for our job) --> let's not fight the enemy but let's integrate it in our lessons ;)

Activity: divide students based on their knowledge of technology and assign tasks based on their level of understanding (for ex: showing a video about a job interview and then ask the students some questions and they can answer with colours(red wrong, green correct), not only words!)

the level of knowledge may be very different in the group but we can propose activities and tools with real life scenarios (more relatable to our lifes so we can recognise in these situations) so that knowledge can be more engaging and easy to approach ("what should I do in this specific situation?")

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In our Digital Skills Bootcamp training course, we teach youth workers how to create a digital campaign. The aim of the TC is to enhance their digital skills through the use of:

Trello - for storing information and digital project management

Miro - for collaborative boards and interactive elements

Google Forms - to collect feedback (surprisingly, not a lot of people know how to create a good feedback form!)

Meta Business Suite - for hard skills on how to manage social media profiles as admins

Genially - for interactive presentations and gamified resources

Canva - for visual design and AI generated images

ChatGPT - for copywriting

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Share basic computer and device use, how to use devices (computers, tablets, smartphones) and basic functions like turning them on/off, adjusting volume, and using a mouse or touchscreen.

Navigating the Internet, using communication tools like messaging apps or video calls, using apps to write emails like Gmail.

Teach online safety and privacy, like recognizing phishing attempts and keeping personal information private.

Understanding accessibility features on their devices, like screen readers, voice commands, closed captions, enabling large text on a website to improve readability.

ChatGPT: for example it can help them when generating emails

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People with ID need someone at home to support them in using the online resources and practicing. Without an appropriate training in basic computer usage, opening internet and other basic skills, for many of them would be impossible to benefit from any digital resources about more "advanced" topics.

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People with ID need someone at home to support them in using the online resources and practicing. Without an appropriate training in basic computer usage, opening internet and other basic skills, for many of them would be impossible to benefit from any digital resources about more "advanced" topics.

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Foster inclusion with everyone in the group

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Foster inclusion with everyone in the group

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Include in the curriculum activities that foster empathy and inclusion, in order to let learners put themselves in other people's shoes.

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It is important to have basic skills for working with computer and smartphone. 

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It is important to have basic skills for working with computer and smartphone. 

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In our distance program during the Covid crises we managed to teach 30 people basic digital skills and using computer, skype etc. It was very important to start with basics - every button and each tool one by one.

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The Italian model can be an inspiration for Inclusive education

●Guaranteed by Italian Constitution

●Italy is, so far, the only European country which has reached 99.99% inclusion of learners with disabilities in mainstream education.

●Almost none special schools or classes in the Italian school system.

●Some 0.01% of pupils with disabilities attend rehabilitation centres financed by the local health services.

●Support teachers: are part of the team of regular teachers and participate in all the activities, planning and assessment

●Educators: additional staff that are not teachers and that cater for specific social and healthcare needs

●SEN reference: teacher that coordinate, supervise and evaluate the inclusive actions

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It means helping everyone to reach the same result, enhancing the potential of the student, using different instructions and activitites tailored to the needs and the learning styles of the students.

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Blended Adult Education Course On Digital and Employability Skills

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Blended Adult Education Course On Digital and Employability Skills

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R1: LINK Blended Adult Education Course on digital and employability skills

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Click below to download the Curriculum Scheme and the whole Course .

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It is about cultural diversity, multicultural communication, integration

Whatever the topic, we have to adapt the teaching methods to different needs (the potential for learning is different in every student!). To be sure that we provide knowledge we need to know the student very well. Learning process in adults with disabilities should be individual or in very small groups

Not everyone learns in the same way --> use different methods

Ask students what they learned and explain it to other (peer / cooperative education) --> helping for self confidence

Give roles to students to carry out activities

difficult to find strategies for inclusion when there are many different disabilities in the same group --> important to have in mind the different disabilities and their impact

We need more tecniques, methods...

everything should be adapted!

improve accessibility of the content (for ex: make the content more accessible by simplify language)

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It certainly is very important to teach people with ID skills, related to online behaviour. We often meet clients who have no idea how to behave online, how to use social media safely, how to protect their privacy; what to share and what not; with whom and when. These are not trivial things for many people with ID and they really would benefit from such training. Rules are very important and rules in the digital realm often work a little bit differently.

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It certainly is very important to teach people with ID skills, related to online behaviour. We often meet clients who have no idea how to behave online, how to use social media safely, how to protect their privacy; what to share and what not; with whom and when. These are not trivial things for many people with ID and they really would benefit from such training. Rules are very important and rules in the digital realm often work a little bit differently.

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As a trainer, inclusive education has shaped the way I teach. I mainly teach through non-formal learning methods, but those are also adjusted by the needs of participants. I give them a choice of different learning styles (individual/group work, extra support from trainer(s), voluntary contribution, etc.) according to the needs of the group. Inclusivity starts in the designing process when setting up the training, and it is always a point of evaluation for the workshops and sessions I design. It's important to me to have multiple ways or methods of teaching, so everyone in the classroom can get the same opportunity.

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We have in mind that everyone is different even though they all have intellectual difficulties. We are using different difficulty levels for different tasks. We devide tasks by the difficulty level. We use pictures, videos, showing and explaining so we cover more people with their specifics.

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We need to talk and teach others not to disturb people in their private time. It'a okay to send message, but not to send 20 of the same messages because the person didn't respond right away. What do you think that?

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Guide in different languages

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It means using a variety of teaching strategies and resources to accommodate the different needs of learners. This can include:

differentiated instruction,

step-by-step instructions,

visual aids,

assistive technology,

hands-on learning activities.

Adapting digital tools to people with intellectual disabilities:

using easy-to-read material and layouts,

using tools with audio and voice support,

platforms with customizable settings for individual needs.

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One of the main 21st century skills 😎

Erasmus+ LINK project has some activities about Digital safety:

https://eulinkproject.weebly.com/

Learning Outcome: The learner is able to browse websites, sign up and log in in websites with safe passwords

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LINK is a KA2 Erasmus+ Strategic Partnership project with the aim of allowing Adults with intellectual disabilities aged 19-24 to develop their digital and employability skills , actively participate…

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Hanbook on Digital Citizenship Education created by the Council of Europe

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Hanbook on Digital Citizenship Education created by the Council of Europe

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This topic is a part of the Alliance for Green Entrepreneurship project - it is targeted towards green entrepreneurs, but the topics covered could be useful for the toolkit. It covers data protection, passwords, and how to stay safe online.

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Cyber in Entrepreneurship Welcome to our Cyber Green page, a digital platform dedicated to promoting sustainable and eco-friendly practices in the online world. In this virtual space, we explore the…

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It's important to give ''simple advices'':

what to do when you go online (be respectful and polite, find information from trustworthy sources),

what to avoid doing (for example do not post or give personal information,

do not post hurtful comments or engage in arguments, use strong passwords),

talk to your mentor or family if something bothers you.

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Using real games for learning (ex. Monopoli for learning about budget).

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Non formal activities to learn about fake news (fakebook)

Working in group to do activities and share personal experience (positive & negative) and later learn how to react and what do do + learn new skills

Use games (practical experience is better than boring theory!!)

More tools and research are needed to approach the topic

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Give certificate, badges when you complete an activity instead of grades.

You can create the badges/certificates on Canva.

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Canva is a free-to-use online graphic design tool. Use it to create social media posts, presentations, posters, videos, logos and more.

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It fosters motivation, engagement, collaboration, communication skills, problem solving while providing and strengthen knowledge

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We needed to start communicate on this topic because of the COVID crises when we started online distant program of the Daycare center. The main topics were how to behave well in the internet, how to respect and know the rules in online communication and how to be safe in the internet.

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Combine games with real life elements.

It can be done either digitally or offline.

For the digital version we can use Genially, Google form, Curipod, Thinglink

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Gamification can be combined with other elements

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Gamification can be combined with other elements

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Example: They watch a video and each one focuses on a different element.

They find a puzzle and solve the puzzle, at the end answer a question.

Combine online and offline elements

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Millions of free jigsaw puzzles created by a large community. Create, play, share jigsaw puzzles and compete with other users.

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Let’s test gamification dynamics and your knowledge about the topic!🎮🧩 

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Let’s test gamification dynamics and your knowledge about the topic!🎮🧩 

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🔥 Ready to put your gamification and digital literacy skills to the test?🎮📚

💡 Challenge yourself, explore game dynamics, and see how much you really know!✨

🏆 Will you be among the lucky winners to earn a badge? There’s only one way to find out… Join the game now!🎯🥇

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Write your comment in this post!

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What else do you want to know about the topic of digital citizenship education? 🤔

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What else do you want to know about the topic of digital citizenship education? 🤔

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Write your comment in this post!

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Let's explore Educational Methodologies for Adults with Intellectual Disabilities! 📚💡 

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Let's explore Educational Methodologies for Adults with Intellectual Disabilities! 📚💡 

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What approaches work best for you? How do they shape your teaching? Share your experiences, strategies, and resources—let’s inspire each other, post in this section! 🚀

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The importance of Gamification in the classroom! 🎲📚

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The importance of Gamification in the classroom! 🎲📚

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Gamification is the process of incorporating game elements, such as points, rewards, challenges, and competition, into non-game contexts (like education, business, or marketing) to engage and motivate people. The goal is to make tasks or activities more enjoyable and interactive, encouraging participants to achieve goals, improve performance, or learn in a fun and engaging way. By using game mechanics, gamification aims to increase motivation, boost participation, and enhance learning or productivity.

How do you use game elements in teaching? What impact does it have on learning? Share your strategies, experiences, and favorite resources—join the discussion, post in this section! 🚀

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How do you implement Digital Literacy Skills in your class? 📱💡

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How do you implement Digital Literacy Skills in your class? 📱💡

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Digital literacy skills refer to the ability to effectively and critically navigate, evaluate, and create information using a range of digital technologies. These skills go beyond basic computer usage and involve understanding how to use digital tools, such as computers, smartphones, software applications, and the internet, to solve problems, communicate, collaborate, and access information. Digital literacy also includes understanding online safety, privacy, digital ethics, and being able to evaluate the credibility of digital sources.

How do they shape your teaching? What tools or strategies do you use? Share your insights, experiences, and resources! Post them in this section!

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Let's talk about Inclusive Education! 🌍📚

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Let's talk about Inclusive Education! 🌍📚

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Inclusive education is an approach that aims to ensure all students, regardless of their physical, intellectual, social, or emotional differences, can learn together in the same educational environment. It focuses on providing equal opportunities by adapting teaching methods, resources, and assessments to meet each student’s individual needs. It promotes diversity, equity, and collaboration, creating an environment where all students feel valued, respected, and capable of reaching their full potential.

How do you define it? How has it shaped your teaching? What strategies or resources do you use? Share your insights, experiences, and best practices posting in this section! 🎉

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Share your thoughts on Digital Citizenship! 🌍💻

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Share your thoughts on Digital Citizenship! 🌍💻

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Digital citizenship refers to the responsible and ethical use of technology and the internet. It involves understanding how to behave appropriately online, respecting others' rights and privacy, and using digital tools in ways that contribute positively to the online community. Key aspects of digital citizenship include online safety, protecting personal information, engaging in respectful communication, and understanding the consequences of one's digital actions. Essentially, digital citizenship is about being a good, responsible, and informed member of the digital world.

What does it mean to you? How does it impact your teaching experience? What resources do you use? Post in this section your ideas, experiences, or examples and join the conversation! 🚀

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POLL: Do you talk about Digital Citizenship with your class?

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A co-creation platform is a digital or physical space where various stakeholders—such as educators, researchers, and organizations—work together to develop innovative solutions, exchange knowledge, and create resources collaboratively.

In the Citizen-A project, the co-creation platform plays a central role in advancing digital citizenship education. It allows educators to co-create resources, share best practices, and engage in discussions about digital inclusion. By facilitating direct involvement of educators, the platform ensures that the resources are both accessible and relevant, while encouraging active participation in e-democracy initiatives.

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Citizen-A is an Erasmus+ KA2 project co-funded by the European Union. This initiative aims to enhance digital citizenship education for adults, particularly those with intellectual disabilities. The project provides comprehensive training and practical resources for adult educators, fostering innovation in digital education. By promoting active participation in e-democracy initiatives, Citizen-A empowers learners with disabilities to engage in digital society. Additionally, the project raises awareness about the importance of digital inclusion, ensuring equal opportunities for all in the digital world.

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CITIZEN-A is a KA2 Erasmus+ Strategic Partnership project which aims to promote Digital Citizenship among adult learners with intellectual disabilities. ​