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Playing strategy games can provide many benefits for people of all ages, including improving critical thinking skills, enhancing problem-solving abilities, developing patience and concentration, boosting creativity, and providing a fun and challenging mental exercise.

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The purpose of this Padlet is to provide a useful place with links to Strategy Games, puzzles, and more. Also shared are links to methods of improving play - Strategies to Success!!

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Chess.com - Play Chess Online - Free Games

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Play chess online for free on Chess.com with over 100 million members from around the world. Have fun playing with friends or challenging the computer!

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Checkers is a classic board game that comes to life online with 24/7 Games' first checkers game 24/7 Checkers. You can now play checkers versus the computer or with a friend whenever you want! Play today immediately on all of your devices using your favorite internet browser - with no app download required! Just launch 247checkers.com in any browser and play Checkers to your heart's content!

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Checkers is a classic board game that comes to life online with 24/7 Games' first checkers game 24/7 Checkers. You can now play checkers versus the computer or with a friend whenever you want! Play today immediately on all of your devices using your favorite internet browser - with no app download required!

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Tic-Tac-Toe - Play retro Tic-Tac-Toe online for free

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Play the classic Tic-Tac-Toe game (also called Noughts and Crosses) for free online with one or two players.

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eOthello is an online Othello community where you can play this strategy game against other players from around the world. At eOthello you can play multiple Othello games online simultaneously and increase your score as you win. Try to reach the top of the leaderboard!

If you haven't played Othello before, take a quick look at the Othello game rules, and you will be ready to go!

Othello is a strategy board game for two players (Black and White), played on an 8 by 8 board. The game traditionally begins with four discs placed in the middle of the board as shown below. Black moves first.

Black must place a black disc on the board, in such a way that there is at least one straight (horizontal, vertical, or diagonal) occupied line between the new disc and another black disc, with one or more contiguous white pieces between them. In the starting position, Black has the following 4 options indicated by translucent discs:

After placing the disc, Black flips all white discs lying on a straight line between the new disc and any existing black discs. All flipped discs are now black. If Black decides to place a disc in the topmost location, one white disc gets flipped, and the board now looks like this:

Now White plays. This player operates under the same rules, with the roles reversed: White lays down a white disc, causing black discs to flip. Possibilities at this time would be:

If White plays the bottom left option and flips one disc:

Players alternate taking turns. If a player does not have any valid moves, play passes back to the other player. When neither player can move, the game ends. A game of Othello may end before the board is completely filled.

The player with the most discs on the board at the end of the game wins. If both players have the same number of discs, then the game is a draw.

Although the rules of Othello are very simple, mastering the game is not easy. Below you will find a brief guide with concepts that will help you get started.

Corners and stable discs

According to the rules of Othello, once a disc is placed in a corner, that disc can never be flipped back (it is "stable"). Because of that, corners are the most valuable squares on the board. Once you have a corner, you can often build more adjacent stable discs around it. In the example below, Black has the corner at h8, and stable discs next to it.

Danger squares

Within the Othello board there are squares that are safer than others. When starting a game, it is recommended to play within the 4x4 central area (marked by white translucent discs in the diagram below) when possible. It is often not recommended to move on the squares next to corners (marked by black translucent discs). Moving in these squares could give the opponent access to the adjacent corner.

A common beginner mistake is to try to get as many discs as possible from the beginning. This is not a good strategy in Othello. A better strategy is to focus on limiting your opponent's options, while having many possible moves yourself. This is usually easier to achieve by having fewer discs. In the example below, White, with only one disc, can easily win the game in four moves.

If you enjoy learning Othello and want to get better at the game, we recommend Brian Rose's book "Othello: a minute to learn... a lifetime to master". Brian is the 2001 World Othello Champion and his is the most comprehensive book on Othello strategy ever published in English.

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eOthello is an online Othello community where you can play this strategy game against other players from around the world. At eOthello you can play multiple Othello games online simultaneously and increase your score as you win. Try to reach the top of the leaderboard!

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15 Puzzle: Classic Mystic Square Sliding Puzzle game. Solve the puzzle by arranging the squares in numerical order from 1 to 15. You can move a square only to an adjacent empty spot. A Slide game.

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You can help support the creation of content, tutorials & projects with a small donation via Paypal and by using affiliate links on Shop Pages.
Thanks for your support!

3 Year Old Beginner Method to Solve the Rubik's Cube 3×3 Tutorial.
This is our version that combines standard Beginner and Intermediate Layer by Layer Methods of solving the Rubik's Cube made easier by utilizing critical thinking and intuition in place of following long chains of sequences, very little memorization is necessary.

In this video tutorial we will learn an easy beginner method to solve the Rubik's Cube in 7 easy steps.
This is the same method that Emily used to solve the Rubik's Cube when she was 3 years old ( video).

For lack of a better name we will call this the "3 Year Old Beginner Method"
3yo Beginner Method for short. #3yoBeginnerMethod

How To Solve Rubik's Cube Step by Step Instructional Video Tutorial with Full Explanation.

Once you have watched the Full Rubik's Tutorial and are familiar with Rubik's Cube basics & cube notation, for a reference see our shortened RECAP Rubik's video focusing on the 7 Easy Steps to Solve a Rubik's Cube.

https://www.youtube.com/user/KGittemeier
Subscribe to our Youtube Channel: http://goo.gl/DDfVab

Also check out the 2×2 Tutorial. Separate web post about Rubik's 2×2 coming soon.

How To Solve 2×2 Rubik's Cube: So Easy A 3 Year Old Can Do It:

2×2 Cube Intermediate Method https://youtu.be/fDfpjC-GPBM

The Rubik's Cube instructions below are meant as a supplement and reference for the tutorial video above. Without watching the video the instructions may be difficult to follow at some points. (I plan to update so this post can stand alone as instructions but will take some time due to graphics or photos needed)

I believe this is the easiest method to learn to solve the Rubik's Cube because it focuses primarily on understanding the Rubik's Cube, how it works and what is necessary to solve it with very little memorization, only a few easy algorithms.

Website of the iconic Rubik's Cube: https://www.rubiks.com

Thanks to the following companies for donations towards this project:

The Cubicle
https://thecubicle.us
MoFang MF3RS2 Speed Cube: https://www.thecubicle.com/products/mofang-jiaoshi-mf3rs2

GAN Cube
https://www.gancube.com
Gan Magnetic Speed Cube:
https://shop.gancube.com/product/ganinfinity-354m

Magnetic Cube
https://magneticcube.com
Blue Translucent Magnetic Dice Cube:
https://magneticcube.com/home/olie-atz2q8

Understanding the Rubik's Cube

First, we need to understand that the Rubik's Cube has 6 sides of different colors determined by the Center pieces. For the most part the colors are standardized* and will match from Cube to Cube with the Yellow opposite White, Blue opposite Green and Red opposite Orange. This is important for familiarity and recognition.
The Edges & Corners can be manipulated and moved but the Centers cannot, they can only rotate.

Below is a layout view of the standard Western Color Scheme for 3×3 Cubes

For illustrative purposes, I will use 3×3 Cubes with some of the stickers removed for step by step instructions.

Here we have the Centers & Core of a disassembled Rubik's Cube along with the Edge and Corner Pieces.

So the trick is to place the Edges & Corners in position relative to the Centers.
The Centers have only 1 sticker or color.
The Edges have 2 colors & the Corners have 3 colors.

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Solving the Rubik's Cube With the Layer by Layer Method

To solve the Rubik's Cube we are going to use the Layer by Layer Method.
For simplicity and familiarity we will always use Yellow for the Top Color which will make the Bottom White.

First we solve the First Layer, the Bottom Layer. Notice this isn't just one side but an entire Face and the 4 sides of the Layer corresponding to the Centers.

Next, we solve the Second Layer, the Middle Layer which is really just inserting 4 Edges, since the Centers are stationary.

Then we solve the Last Layer the Top Layer.

Rubik's Cube Terminology and Notation

Before we begin we need to learn Cube terminology and notation.

Faces

Each of the six sides has a name.
Whichever side is facing you is the Front with the other sides relative to it.
From here we have the Right, Left, & Back.
The top is called Up and the bottom D own.

A CW and CCW turn is always as if facing the side being turned.
A CCW turn is called Prime or Inverted but you may hear us call it "back," as that made more sense to a 3-year-old than the words Prime or Inverted. Be careful not to confuse this with the Back side of the cube.

CCW can be represented with an apostrophe ( ' ) or an ( i ) for inverted.

Notation of Turns

R = clockwise turn of the Right side.
R' = counterclockwise turn.
L = clockwise turn of the Left side.
L' = counterclockwise turn.
U = clockwise turn of the Up or top side.
U' = counterclockwise turn.
D = clockwise turn of the Down or bottom side.
D' = counter clockwise turn.
B = clockwise turn of the Back side while facing it.
B' = counterclockwise turn.

2 means turn twice CW or CCW, whichever you prefer. This is a 180 turn, so direction doesn't matter.
Therefore R2 means turn the Right side twice.

A lower case letter means we turn that side and the Center layer with it, whether it be the Right, Left, Front, Back, Up, or Down.

Axis Rotations

Now we have Axis rotations of the entire Cube, meaning you rotate the entire Cube in your hands to change which side is facing you.
An x rotation turns the Bottom towards you and it now becomes the Front.
An x' rotation turns the Top towards you and it now becomes the Front.
A y rotation turns the Right side towards you as it becomes the Front.
A y' rotation turns the Left side towards you as it now becomes the Front.

Don't get too hung up on this notation though as most of what we are going to do is visual and intuitive, with very little memorizing.

To solve the Cube we have to pick a color to make the Bottom. Beginners should always use the same color for simplicity and familiarity.
We will use White as the Bottom, which will make Yellow the Top.

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Now to solve the cube:

LAYER 1
Slap
We must first form a White Cross on the Bottom by placing the 4 White Edge pieces in the Bottom Layer with the adjacent Edge stickers matching their Centers.

The beginner method to do this is to first place the White Edge pieces on Top with the Yellow Center. This may take 1 turn or 2.

Then turn the Up Layer to orient the Edges one at a time so that the adjacent sticker matches the side Center, then spin it down to the Bottom Layer (R2) slap the side.
Slap the White
Once we have the White Cross on Bottom we now need only the four Corners to finish the First Layer.

To do this, we find a Corner on the Top Layer with a White sticker facing to the side (not facing up), then place it above the intended location. If we have a Corner with Red/Green in needs to go between the Red & Green Centers. A quick shortcut is to notice the color adjacent to the White sticker and place it touching its colors Center.

We want to insert this into the corner without knocking out our Bottom Layer Edge piece (show knock out). An easy way to do that is if the White sticker is on the Right side perform R U R' to insert the Corner. ( Slap the white)

If it's on the Left perform (L' U' L) (kick the same piece out insert left)

It's not important to try to memorize this. The first 2 Layers are visual and only require understanding, critical thinking and practice. If you make a mistake inserting a Corner it will be obvious and easy to correct. Soon you will be inserting Corners and Edges intuitively, without thought.

If the White Corner sticker is on top, bring it down from the top to the side then insert as before using (R U2 R' U') insert (R U R') or (L' U2 L U) insert (L' U' L)
If a White Corner is already in the Bottom Layer but incorrect, just kick it out however you like with something like (R U R' or R U' R') and then insert Corner in the correct location.
Remember, don't get hung up on notations and following directions, just think about what you're trying to do and find a way to do it logically.

LAYER 2
Special Rabbits
In order to solve the Second Layer, we need to locate and place the 4 Middle Layer Edge pieces relative to their corresponding Centers.

First, we look on the Top for an Edge that does not have a Yellow sticker. Yellow is the Top color so no Middle Layer Edges can have a Yellow.

Once you have located an Edge, notice the color on the side (not on the Top Face of the Edge piece) and turn the Top so that color rests above the same color Center. This is Blue (or any color) so we turn the top so the edge is over the Blue (same color) Center.

Now notice its intended location, we need to place it here without disturbing the First Layer.
(Show disturbing the first layer in video) Insert pic here.

So, what we want to do is remove this Corner, pair it up with this Edge, and reinsert them together like this (show corner solved same cube) insert pic here .

One simple way to do this is to look at the Top sticker of this Edge piece and turn the Top 1 turn away from that color's Center so that it is on the opposite side from that Center color.
(insert picture)
Now take the Corner piece beneath where the Edge piece goes and move it up and towards the Edge piece, chase it (R U R') then put the corner over the empty spot (U') and solve as you normally would for the Corner piece (Slap the White Side).

The entire sequence is (R U R' U' y L' U' L).

We call this sequence " Special Rabbit " because you kick out the Corner, chase the Edge, but the Edge ran away because its a Special Rabbit. So we go back to the starting point. How do you catch a special rabbit? Unique up on it... pairing the Edge and Corner before reinserting both.

Now if the Edge piece is on the other side we do the same only using the Left side this time (L' U' L U y' R U R').

Be sure to notice, as we solve this Corner it connects with the Edge piece.
Make sure you actually see and understand this and don't just follow a sequence of instructions, noticing only the result.

If an Edge is already in the Second Layer but in the wrong location or reversed, just kick it out (R U R' U') and re-insert the Corner (x L' U' L), now find the Edge piece on Top and solve it.

Again, it's not important to memorize the turns but rather understand the principal of connecting the Corners and Edges before reinserting them. Try to understand what it is we are doing in this step... we are catching Special Rabbits.

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LAST LAYER

Now for the Last Layer we will have to memorize some Algorithms. The more you know, the faster you will solve the Cube, but to start with we are only going to use a few. We will go over more in Part 2 " How to Solve a Rubik's Cube So easy... Intermediate Method ".
Line/12-9
The first step to solving the Last Layer is to place the 4 Yellow Edges on Top forming the Yellow Cross.

To do this we perform one easy Algorithm (F R U R' U' F') 1 - 3 times depending on the situation.

If we have 2 Yellow Edges forming a horizontal Line on Top we only need to perform the Algorithm once. Disregard any Corner Yellow pieces for these steps, we are only looking for Yellow Edge piece positions.

If we have 2 Edges in the 12 o'clock 9 o'clock positions we do the Algorithm twice. 12-9 can also be considered a backwards L. Clocks hands may be a difficult concept for a child if you only have digital clocks. At 3 years old, Emily just knew the orientation as 12-9 and had no idea what 12 o'clock 9 o'clock meant.

If we have no Yellow Edges on Top we will have to do the Algorithm 3 times.

Download Yellow Cross PDF here: Rubik's Cube 3yo Slap Method Beginner Algorithms
Fish
Now, we must orient all the Corner pieces so that the Yellow sticker is on top. This is called Orient Last Layer, OLL.

Once you have the Yellow Cross there can only be 7 possible arrangements, each with its own Algorithm to get all the Yellows on Top.
We are only going to use two Algorithms: 1 forward and backward, and 1 variation of another we already learned (Line 12-9).
- Fish Patterns
We start with the Fish patterns, which get their name because someone thought this looked like fish.
Notice that, although these 2 patterns look the same from the Top, they are different because of the way the Yellow stickers are oriented on the sides.

My children called this first one Little Fish and the other Big Fish for no other reason than they like the song "Down by the Water" by PJ Harvey.

To solve Little Fish we hold the Cube so that the Yellow Top Corner sticker is at the Front Left side with a Yellow Corner sticker facing us Right Front side and perform (R U R' U R U2 R') which places all the Yellows on Top. Performing these simple Algorithms is much easier than it may seem after just a few times practicing it in a row. This is actually the very first step Emily learned when she was 3 and she learned by watching her brothers practice. See video of fish practice here: https://youtu.be/y_uwaxcReEI

To solve Big Fish we place the Yellow Top Corner sticker at the Back Right side with a Yellow Corner sticker facing us Left Front side and perform the inverse of the Little Fish Algorithm (R U'2 R' U' R U' R').

Once you know an Algorithm well it becomes intuitive to perform it backwards without much thought or effort. Performing the Algorithms forward then reverse is a great way to practice the muscle memory. See our "Beginner Practice Steps & Strategies" video here:

Now we look at two Yellow Crosses with no Corners on Top.
The first, which we call " Double Fish " has 2 Yellows on the Left side and two on the Right.

The second which we call " No Fish " has 2 Yellows on the Left side, 1 on the Front Right, and 1 on the Back Right.

To solve Double Fish, place the Yellow Corners on the Left and Right sides and perform the Little Fish Algorithm twice (R U R' U R U2 R') (R U R' U R U2 R').
Now as you can see, you do some unnecessary moves by performing this two full times, namely the R' R, but as a beginner its best to just do them fully for now.

To Solve No Fish, place the two Yellow Corners that are on the same side to the Left side and perform a slight variation of the "Yellow Cross" Algorithm "Line": instead of Front Right Up, it's Double front Right Up (f R U R' U' f'), then standard Yellow Cross "Line" Algorithm (F R U R' U' F').

At one time for No Fish we used the Algorithm (R U'2 R2 U' R2 U' R2 U'2 R) but we stopped because it takes more moves and it's one less Algorithm to memorize by ditching it. However, you will see Emily using it in some of her Youtube videos from when she was three.

This allows us to solve 4 of the 7 possible OLL arrangements for the Yellow Cross with only two Algorithms, one of which we already learned and use.

If we get one of the 3 OLLs we haven't gone over simply perform the Little Fish Algorithm 1 or more times until we get one of the OLL arrangements we are familiar with.

These 3 OLL cases we haven't learned yet we call Bug Eyes, Chameleon and Chameleon's Ugly Brother.
We will learn these in our "Intermediate" video once we understand and can solve the cube with beginner method.

Download PDF of Fish OLLs here: 4 Fish Algorithms PDF

Now we have our first 2 Layers complete and all the Yellows on Top.
We just need to position the Top correctly relative to the Centers.
We will correct the Corners first then the Edges which will solve the entire Cube.
- Last Layer Corners
A quick and simple short cut to correct the Corners is to find a side that has 2 Corners the same color.

Place these to the Back and perform (x R' U R' D2 R U' R' D2 R2 x').
This will move the Corner pieces as seen in diagram below.

If no side has 2 Corners with the same color, just perform the Algorithm once and then one side will, then repeat which will solve all the Corners.

Now, turn the Top to line up the Corners with their respective Centers.

- Last Layer Edges

We will now have 3 or all 4 Top Edges out of place.
We are looking for 3 Edges out of place and one solved side placed to the Back.

If the Edge piece on the Left side needs to move to the Right side we perform the following Algorithm once (R2 U R U R' U' R' U' R' U R'). Emily voice "So... this one goes here, I do it once"

It the Left side Edge piece needs to move to the Front side rather than the Right side we perform the Algorithm twice.

If all 4 Edges are wrong, perform the Algorithm then place the solved side to the Back and perform 1-2 more times.

Emily at 3 years old "I'm done solving the whole thing"
Me "Wow Emmy thats pretty good"

While this may seem difficult at first, with a little practice it becomes quite easy. We learned the principle by which we plan to solve the cube and we only had to memorize a few easy Algorithms, the rest is just patience and practice. With this method my children were able to solve the Rubik's Cube in less than 1 minute. Emily in as little as 42 seconds.

Rubik's Algorithms

Big Fish (LF Backwards)
- R U'2 R' U' R U' R'

Double Fish (LF twice)
- (R U R' U R U2 R') (R U R' U R U2 R)

No Fish
- (f R U R' U' f') (F R U R' U' F')

Last layer Corners
- x R' U R' D2 R U' R' D2 R2 x'

Last layer 3 Edges
- R2 U R U R' U' R' U' R' U R'

General Notes:

White sticker on Right: R U R' Insert First Layer Corner

White sticker on Left: L' U' L
(Slap the White side)

Second Layer Edges
Align Edge to Center
Move it away
Remove Corner (kick out)
& Chase the Edge (chase Rabbit)
Pair Edge & Corner (Unique Up on it)
Re-Insert Corner (Slap the White side)

Second Layer Edges
If an Edge is in wrong
Kick it out (put another in)
Re-insert Corner
Find Edge then insert

Last Layer Yellow Cross
F R U R' U' F'
Repeat 1 - 3 Times
Until Yellow Cross
Rubik's Cube 3yo Slap Method Algorithms PDF download Rubik's Cube OLL Fish Algorithms PDF download
Edit 2022_02_03 Intermediate Method algs

I have added a few "Intermediate Method" algorithms that have been heavily requested since I have yet to make the "Intermediate Method" video and web post. Sorry for the delay but it is on the to do list.

I recommend only using these algorithms after you have become proficient at the beginner method taught above and in the video.

Double Fish (more efficient method)

(R U R' U R) U' (R' U R U2 R')

Bug Eyes

(R2' D) (R' U2) (R D') (R' U2 R')

Note "l" is lower case "L" not capital i.Rewatch Terminology & Notation if needed
5:35

(l' U') (L U) (R U') (r' F)Or(l' U') (L U) (R U') (L' U) x' Chameleon

Note that (L' U) x' is = to (r' F) due to relative position (Einstein was correct)

Chameleon's Ugly Brother

(l' U') (L' U) (R U') (L U) x'

Last Layer Corners no 2 Corners matching on the same side.Perform Cams Ugly Brother then Cam to fix all corners.

Last Layer Edges CCW is just the mirror alg (from opposite side) LL Edges CW (Beginner Method)

(L2' U') (L' U') (L U) (L U) (L U' L)

Last Layer Edges 4 wrong opposite of each other:
M = Middle Slice (M2 = r2 R2)
(M2 U) (M2 U2) (M2 U M2)
Diagrams and PDFs (along with full tutorial) to come soon.
The term "soon" is relative though, my soon may not be equal to your soon.
Rubik's Cube Color Schemes

* The two primary Twisty Cube Color Schemes are:
Western Color Scheme as described in our tutorial
&
Japanese Color Scheme - White opposite Blue, Red opposite Orange, Green opposite Yellow.
I have only seen this in pictures as I live in the USA.

How To Solve Rubik's Cube RECAP Video of 7 Easy Steps to Solve Rubik's Cube

Video of Emily solving the Rubik's Cube her second time ever.
2008 Video of 3 Year Old Emily Gittemeier solving the Rubik's Cube 3x3x3
We didn't know she could solve it so once she solved it we got the camcorder and recorded the second solve.

We didn't think is was possible for her to solve the Rubik's Cube at such a young age but she learned the FISH algorithms so easily and wanted to solve it so she practiced the steps for weeks before putting all the steps together and solved the whole thing. Now we realize anyone can solve the Rubik's Cube with this easy step by step full tutorial.
2008 Video of 3 Year Old Emily Gittemeier Solving the Rubik's Cube 2x2x2 and getting a lucky skip.
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Kids practicing Rubik's Cube Youtube Playlist: https://youtu.be/DUdq2vqybpU

See our "3 year old Intermediate Method" video coming soon.

A few weeks after solving with our beginner method Emily learned more intermediate methods including.

White Cross intermediate method.

"12/9" algorithm in addition to "Line" alg.

All 7 OLL algorithms from Yellow Cross.

One additional Last Layer Edges algorithm.

One addition Last Layer Corners algorithm.

All of which were easy and fun Algorithms to learn but really should only be learned after fully understanding the Cube and being able to solve it easily with the Layer by Layer Beginner Method to solve the Rubik's Cube.

Intermediate Method will discuss Slice Turns M E S and go over some patterns.

Check out this awesome Magnetic Dice Cube Video

From https://magneticcube.com

3x3x3 Blue Translucent as seen in the Video: https://magneticcube.com/home/olie-atz2q8

Sub 1 minute example solves with this 3yo Beginner Method (Magnetic Speed Cube)

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Solve Rubik's Cube in less than a minute with easy 3yo Beginner Method (Budget Speed Cube)

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In this Easy Rubik's Cube Solving for Kids video Tutorial and step by step Rubik's instruction we saw a simple easy to follow Kids Guide to Solving the Rubik's Cube. This is a How to Solve Rubik's Cube Easy for Kids Tutorial or Rubik's Cube for Beginners Guide that anyone can use to solve the cube as a brain exercise for children. We learned How to the Solve Rubik's Cube with Pictures to follow along with step by step instructions and the How to Solve Rubik's Cube Video tutorial to see how to solve the speed cube along with Rubik's Algorithm PDF Downloads. Anyone can solve the Rubik's Cube which means you can solve the rubix cube with this Rubiks step by step tutorial.

Also see our 2×2 Cube Intermediate Method Tutorial: 2×2 IM

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See our latest Tutorial

Easiest Megaminx Last Layer Tutorial

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How to Solve a Rubik's Cube Easy Beginner Method

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You can help support the creation of content, tutorials & projects with a small donation via Paypal and by using affiliate links on Shop Pages.Thanks for your support!

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How To Solve 2x2 Rubik's Cube: So Easy A 3 Year Old Can Do It (Full Tutorial)

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Rubik's solved (3.63) seconds World Record 2 #shorts

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shortsWorld Record #2 Rubik's Cube solved in 3.63 seconds#rubiks #spinmaster #thecubicle

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Rubik's Cube Blindfolded World Record - 16.22 seconds (Former)

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Can you solve the Lox in box puzzle? #shorts

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Lox in Box puzzle - https://www.puzzlemaster.ca/browse/wood/woodpacking/6714-lox-in-box?a=709294As a thank you for all those who are coming from my videos Pu...

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Tic Tac Toe (Noughts & Crosses, X's and O's) Never Lose - Usually Win!