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Name: Zinnia - indecisive  and naive fairy nobility
Wants: To retrieve a magical orb to restore the lost magic of her kingdom
Obstacle: It is being kept in the Dragon's Hoarde, guarded by the Dragon King miles away from her home.
Stakes: Her people could lose their magic or even perish.
Change: Zinnia needs to gain independence, confidence and bravery in order to retrieve the magic orb.

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A simple, young and ignorant yet elegant princess dancing alone at a banquet, might be waiting for a chance, or having a ponder

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A simple, young and ignorant yet elegant princess dancing alone at a banquet, might be waiting for a chance, or having a ponder

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Name: Marianne
She will have more work than just being a quiet, loving princess, such as being a bridge between countries. It's her business, her birth right, but she wants to find more of her potential.
Identity is her biggest obstacle, "Who else can I be", this may be an idea that should not exist, because it is meaningless, and a bold attempt may lead to serious consequences: damage to the image of the princess.
But if she want to change. She needs to catch the chance with her own hands, and some determination

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Name: Angelica (A young girl)
Wants: To become the greatest ballerina
Obstacle: Age, skill, competitors.
Stakes: Unfulfilled dreams/failed goals, a lifetime of settling for less. Sadness.
Change: Practice, learn, dedication.

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a cheerful kid with a lot of dram and hopes for the world around them. positive mindset, sees the best in everything

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The music sounds relaxed, would maybe be used in a scene of relief/ safety.
The character name would be princess something.
They want to be free/ loved, and this music suggests that everything has been fixed, so it is likely that they have gotten what they want.
Their happiness was at stake.
They need to push back against the kingdom's oppressive ruling and find their own path

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A young graceful princess who feel in love with the wrong person
Her name would be Alice
Wants to become a great ruler for her people
Their family lineage is at stake
She needs to find someone else who would love her better

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a dog (something like buddy) from a feel good family movie, has been accidentally taken by the dog catchers and after eventually escaping has finally been reunited with his family

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A young princess called Lilly that wants to bring peace to her kingdom, she is quiet but confident with what she wants to do, and has to overcome her shyness to achieve her goal. If her kingdom goes to war with others like the generals want the land will be ruined, so she needs to step up and be their brave leader, and show them that peace can be an option.

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name: ???
wants: to return home after escaping her tower
obstacle: the difficult terrain, being lost, monsters, her own naivety
stakes: not getting home/perishing
change: to become physically and mentally resilient, to learn to fend and advocate for herself.

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two people meeting at a fancy event such as a ball or a garden party and they slowly fall in love with each other

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Literally any disney princess or child protagonist in an animated film

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Literally any disney princess or child protagonist in an animated film

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Name: A lonely and desperate Victorian child, Gerald.
Goal: He wants to find a friend. The oppressive force and uncaring nature of adults forcing him to go to school.
Stakes: If he doesn't find a friend, he will become just as bitter as the adults above him.
Change: He needs to talk more and meet more people, coming out of his shell.

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story statement: the lone survivor will always perish and succumb to their circumstances.

story question: will the lone survivor perish and succumb to their circumstances?

answer: no

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Adventure into the unknown will always lead to a loss of innocence.

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Adventure into the unknown will always lead to a loss of innocence.

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Is it a negative thing to loose innocence?
No.

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The grey streets with smog, the cigarette butts buried in the cracks of the big road, the stains on the park benches. black and white newspaper on old man's hand. People who are under too much pressure are overwhelmed by life, and what they long for is a little comfort, a sweet short melody, or a little liberation

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Story statement: The master criminal will never be caught.
Story question: Will the criminal be caught?
Answer: Yes.

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darkness will prevail over light
Will darkness prevail over light? No. Structure: potential for no, yes, no

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late night, a looming sense of danger, slowly investigating woodland with monster in it.
Clock tower in distant echoes, adds the ticking of the characters time left.

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someone slowly moving around dead old looking streets. Trying not to be notice by the person they are following. Mystery on what is going to happened next

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childhood dreams become true
do childhood dreams become true?
Answer would be no
structure: Potential for yes - potential for no - no
Reminds me of horror games were little kids are the protagonists, sounds very dreamy but the last noise breaks the illusion of something nice

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Dark rooms, hiding away from the windows as a bright beam of light searches for you. You run out, believing you've escaped, only to look up to be presented by whatever was looking for you.
The piece invokes fear and a steady tension

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walking through a city in a daze after an emotional event
There's almost like church bells in the background

possibly the aftermath of a characters death

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very mysterious and dark, maybe like an abandoned old town, but something small and bright exploring the town ( the piano part). The bell chiming can be very gothic, ending part could be character discovering something horrible.

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The "final girl" will always escape the monster. 

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The "final girl" will always escape the monster. 

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Is the monster always the villain?
No.

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haunting graveyard, with something watching from the distance, old 🤬 doo cartoons

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Isolation. Barren. Air of mystery. Or a dark adventure.
Plinky plonky piano = young or innocent.
Ending strings = looming threat or mystery.
Black and white or at least very muted colours.

Opening to a film, small character walking through a blizzard, leaving tracks in the snow. As the wind subsides a little, the character can see the shadow of a menacing village with a bell tower appears.

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post apocalyptic, devastated city, vultures/crows circling, lone survivor emerges and slowly walks through the rubble and waste.

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90's detective vibe, very desaturated colour palette in the scene, close up to the protagonist devastated face

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naturalistic setting, huge hills, mountainous terrain.

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Desaturated colour palette complimented with a very saturated red
Gothic buildings
Stained glass and silhouettes

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makes me think of redemption, a hero coming back after the fall

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The strings and how they have a slight tremolo sounds like its from an opera. Reminds me slightly of Phantom of the Opera?

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There's a scene in my mind that Hamlet's emptiness after successful revenge and the great collapse that followed

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Rising action and tension
Sounds climactic- end of story, possibly a reprised version of an earlier song
Sounds as though it would fit in a drama/ adventure

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String instruments are just hanging there from the start to the end

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String instruments are just hanging there from the start to the end

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The notes hanging there at that pitch creates tension. That in combination with the build-up with the percussion makes it sound dramatic. A reveal of a villain or antagonistic force?

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sounds very grand, like your walking into a castle, brass instruments give the grand feeling.

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dramatic and ethereal feeling, discovering tragic news

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Intensity
Slow-mo
Sepia tones
A protagonist escaping from something, or being chased.

An exposition shot of a large field, tall grass, at dusk or nightfall.

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made me think of an establishing shot/introduction to an epic setting

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Rising tension, possibly a climax or ending.

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Rising tension, possibly a climax or ending.

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Sadness or the coming of the end to something.
On a grand scale.

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Isha Gidda Story Fundamentals SOUNDSCAPE 2

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Listen to soundscape 3. What character does this music evoke? What would their name be? What do they want? What's in their way? What's at stake if they don't get what they want? What needs to change?

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Listen to Soundscape 2. What story statement might this soundscape conjure? What story question would this then ask? How would you answer that question?

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Listen to soundscape 1. Think about themes or ideas that the sound evokes - how might it be expressing an 'aboutness'? Type this in a padlet and connect to the soundscape.
Under that, think about what moods it evokes in terms of visual elements.