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WEB 2 ARAÇLARINI KONUYA PARALEL ŞEKİLDE SEÇİYORUM GÖRSEL EFETKLETE DİKKAT EDİYORUM BÖYLECE TÜM SINIFIN İLGİSİ DERS İÇİNDE ARTIYOR ÖĞRENCİLERİM DAHA ÇOK KAHOOT VE WEORDWALL PLATFORMLARINDA YARIŞMA TARZI OYUNLARI TERCİH EDERKEN YARATICILIKLARINI PİXTON VE BİTMOJİ UYGULAMALARIYLA GELİŞTİRDİKLERİNİ FARK EDİYORLAR.

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When I choose a digital tool to use in my classroom, I take into account my students' age and IT skills. For my elementary students I choose the tools that are easy to use, with lots of images and fun. For secondary students I choose various tools in order to be involving and engaging.

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I use se digital tools base on the age and subject I teach. Tools should be functional,  easy to use, entertaining, interactive and safe.

My students like to play, have fun and compete. They like quizzes, puzzles and surveyes. They prefer Kahoot.

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Öğrencilerim daha çok basit ve uygulanabilir ve işbirlikçi çalışmaları seviyorlar.En çok canva ve padleti seviyorlar. Heyecan verici olarak qizziz ve kahotu seviyorlar. Clasdojo ile  grup etkileşimi kuruyorlar ve işbirlikçi çalışmaları canva ile yapıyorlar.

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I try to choose tools that are not extremely repetitive and tools that provide necessary ways to boost motivation, fun and learning.

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Using relavant tool makes lesson enjoyable,boost students higher levent,has a voice in their learning.

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Tuğba Nur Karaşahin Derinkuyu 15 Temmuz Şehitleri İlkokulu

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Tuğba Nur Karaşahin Derinkuyu 15 Temmuz Şehitleri İlkokulu

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I use web2 tools to attract attention before starting the lesson, mostly to reinforce lesson activities and for homework.

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I think a tool should be easy to use and attractive.
The students prefer tools for online quizzes.

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When we choose a tool to use in or out of the classroom, it is important for us to attract students' attention and keep them focused.
Our school students like puzzles, riddles, games and timed questions.

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First of all, the tool I use must meet my course achievement.
Permanent learning should be provided to my students with pleasure.
My students love digital game creation tools. Together they design games suitable for course topics

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Digital tools should be appropriate according to students age and it should be suitable dor the activity that we will do. My students love Khoot tool.

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Tools need to be functional, fun, interesting and interactive. Students enjoy tools when communication and interaction is involved

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I chosse the tools according to thier accessibilit.It is also important to be easy to use and realted to the activity.There should be privacy for my students.It is very important for me.My students like Kahoot most.Every lesson they want to play:)

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When I have to choose a digital tool: I prefer tools that are easily accessible, tools that are easy to use, tools that are high in security.

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It is important to me that the chosen tool is easy to use, attractive, engaging and relevant for activity.

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Voicu Corina, Romania-I use some tools to teach and others to evaluate. I teach with Livresq and evaluate with Kahoot and Google Forms.

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Voicu Corina, Romania-I use some tools to teach and others to evaluate. I teach with Livresq and evaluate with Kahoot and Google Forms.

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It is important that it is easy to use. It's important to me that it's fun and fits our educational purpose.

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When I choose a tool to use in or out of the classroom, it is important for me to attract students' attention and keep them focused.
My students like puzzles, riddles, games and timed questions.

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should be easy to understand and applicable, appropriate to the age and goals of the students

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1 It should be appropriate for students level,enjoyable and instructive.
2 Because our aim is both learning actively and enjoying.
3.I use Web 2 tools like wordsearch,wordart,kahoot,learning apps,etc.

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Tools

Tools should be accesible online or offline, easy to use, they can be visible in any type of device.

Students like

Those tools that let them "play", that are interactive, fun, creative.

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I think that a very important thing for the success of the lesson is that the chosen tool is easy to use, attractive, engaging and relevant to the activity.

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The tool I will use should primarily be in a structure that I can relate to the subject. It is important that it is suitable for the readiness of the students. I choose the tools that they can learn simply and have fun at the same time. Kahoot is a favorite tool for my students. I give information about the vehicle by meeting with my online students via Zoom. It is possible to work online. For students who do not have internet access, the smart board is effective in the classroom.

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Lacivert Fotoğraf Modern Tıbbi Üç Katlı Broşür

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1.The digital tools must be easy-to-use.
2. They must support the creativity of my Ss.
3. They must be suitable for my teaching needs.
My Ss like working on a digital tool more if there is a lot of competition among them.

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the tools I will use should be easy,understandable,instructive and fun

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My students need simple tools easy to use, so this is the first requirement for me.
Tools should also be free and accessible.
Fun factor is very important too.

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The tools must be appropriate to exploration contents,
the tools must be easily access and friendly for students; adjust to their age;

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The tools I use are always being dependent on the activity or the specific topic I have to teach. In any case, they must be attractive, amusing and challenging. They must offer more than one way of communication and interaction, they must be easily accessible to both students and teachers, easy to be used by the participants, without interruptions during its function, to encourage collaboration and creativity. Generally, students prefer tools that have “strong sense” of  playing or gaming. They enjoy communicating with their peers for choosing the right answer in online quizzes that demand no pencil, no paper, no writing! They are also “cutely” anxious about their scores during the e-assessment and the badges they are going to receive for their success.

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We use digital tools for eTwinning with my students and in the computer-aided design unit to design my course. When choosing a tool, I choose tools that are suitable for my students' level, which are free, can be entered without registering, and are easy to use. To be useful, easy and fun.
My students find collaborative, playstyle, and illustrated tools fun. For example, they liked the tools woi, wrd art, zumpad, canva and kahoot.

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I choose tools that are easy for my young students, funny and have some action as for example toontastic. It's a great tool to enhance language skills and creativity of your students.

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When I choose a tool, I take its usability and accessibility into consideration. I want all my students to be able to access the tool. I also want the tool to be fun because I believe that having fun while learning makes learning more natural. My students enjoy using the tools which boost collaborative and creative skills.

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When I choose a digital tool to use in the classroom, I look at whether it is easy to use and whether students need a digital tool. The simplicity of logging into that rac saves me time.

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Of course, I attach great importance to the ease of accessibility of the tools I have chosen, the fact that they are fun and contribute to the creativity of my students.H

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I usually choose tools that are consistent with the tasks and activities involved. It all depends also where you are , either in the class or in the lab or if you are face to face or having and online lesson. Students usually like videos and images,, though most of them also like quizzes and games.

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When I choose a tool to use in or out of the classroom, it depends on the activity is aimed at. Searching information (Symbaloo), displaying information (Canva, Genially, Piktochart), checking knowledge (genially, slido), sharing opinions and thoughts (mentimeter, slido, answergarden...)
My students like thise ones that make their task easier and fun.
and the best for them are the online meetings like Zoom or Google Meet.

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I take care to choose safe sites that can be accessed without logging in, have language options. And of course, it should be appropriate for the subject and the outcome.

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I try to use tools that : be easy , funny and    encourage my students collaborative work.

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As I work with students with special needs I try to use tools that make it possible:
- allow audio recording of my voice or the student's voice
- allow me to include images from my gallery or images that the student has produced;
-be easy for the student to use without help.

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Usually I choose a tooleasy to be used,
without registration in same cases, that
can be compatible with platform we use in school. It must be also nice and pleasant, amusing and challenging

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I choose the tool  which encourage students collaborative work and It shouldn't  take time to learn.When  I choose the right tools,I can  help boost my students' learning effectively .The tools which 🤬 'Gamify skills ' can also motivate them.

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I usually choose the tool which will be better for learning according to the topic.I like to try new tools and to show my students them.My students mostly like the creative and interactive tools.

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i think the most important factor, when we are choosing a tool, is which devices do we have in the classroom and which devices do the students have in their houses. Except this, usability and fun factor is important for me.

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I choose the web tools which students have fun by using them. for example; chatterpix, word wall.

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Factors that are important to me:
- easy to use
- accessible for everyone
- simple but still good looking layout (motivation, less distraction, focus on what do to)
- collaborative

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Fun, collaborative, creative

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It should be Easy to use, collaborative and includes Fun activities

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It should be Easy to use, collaborative and includes Fun activities

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Banu K., Manavgat

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First of all, I'm interested in using digital tools according to the age and needs of my pupils. I also prefer tools that are simple to use, fun and don't demand any registration. It is very important to use tools that serve the lesson objectives and offer space for collaboration and creativity!

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The factors that are important for me are:
Easy to use
Students enjoy it
Boost collaboration, communication, creativity
It is appropriate for the activity,

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motivating,easy to use,supporting collaborativity and enjoyable

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Factors to consider when selecting digital tools for me:
1-Classroom conditions
2- Sustainability
3-Student Achievement Goals
4-Accessibility
5-Ease of use/integrate
6-Practical-Fun
Most of my students like video creation tools,animation tools,gamifi cation tools,content creation tools

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My students always ask me to choose the tools which include fun. They want to play games like kahoot blooket. I choose the tools depending on my activitiy and the aim of the learning procedure. If I want to present a topic and collect students ideas and opinions related with the topic ı choose a mindmap

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Easy, practitical, free and fun tools are appropriate for me. I also choose the tools which has English or Turkish language support.

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DEPENDS ON MY NEEDS. MY STUDENTS LOVE WEB 2.0 TOOLS WITH SURVEY, PUZZLE AND PUZZLES.

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Digital tools should be easy to use. They should be suitable for privacy. They should be creative and useful to the student.

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I choose tools easy to use, easy to collaborative and easy for creativity.

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When I choose a tool to use, it must be easy to use, to encourage collaborative work and creativity and to protect personal information

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I choose tools suitable for gains. My students love the kahoot tool I use for assessment.

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I prefer web tools that we can work with interactively. I also choose web tools easy to use .

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I choose digital tools which are easy to use and access. In addition, while students use digital tools, teachers should inform students about e-safety.

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I choose the tool to use according to:

free plan
possible collaborative activity
easy to share
interactivity

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My students perform works such as puzzles, sequencing events, and interpreting images very effectively, which are created with visuals instead of text.
They compete very excitedly in time-bound digital games. They like to play visually supported digital games such as quizziz, learning apps, wordart, digital story, digital painting.

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Correct Concept Game- My Answers:
Great:Collaborative, Accessible, Easy to use
Boring:No privacy, No fun factor, A lot of workload

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The tools must be easy to use. They must allow to gain the necessay information at the students`own pace. Second, a combination of tools must allow my students to collaborate and present and discuss their results.

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The factors that are important for me and for my students are the usability, privacy and intellectual property, accessibility, fun factor.
My students (4-6 aged) prefer the interractive tools and they are enthusiastic for their scores! We use digital tools for colloborative painting and digital tools to share their output with their parents and relatives. It's so fantastic when grandparents tell us how nice is to see children's work in our schoolblog.

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Easy to use, quick product delivery, funny, engaging.