# data[].attributes.body
In our group,the theory we chose is Behaviorism and we also chose Mathematics as the subject we will be using.

So since we chose behaviorism,in our classrooms we will use Quizzlet, where we will be designing multiple choice quizzes for learners to answer after a certain lesson.

# data[].attributes.body
In my group we chose connectivism, we have decided to do a math lesson whereby we will be testing the learners on how one sum can have different formulas or ways to get to the answer. We will achieve that by grouping them on virtual breakout rooms and allowing them to discuss the different possible ways, this also allows them to discover learner-learner relationship. Thereafter they will all go back to the bigger room to discuss how they got to their answers.

# data[].attributes.body
Behaviourism because learners learn through experience and practicing so we will be using educational games in the mathematics class in a form of quizzes so learners will choose the answers and also provide answers in the game this initiative will keep students interested and foster love for the subject since most people have a problem with maths

# data[].attributes.body
In connectivism learners connect to each other in form of groups using different digital learning networks.

In Mathematics we would use multimedia, whereby learners will watch videos on YouTube to learn different methods of calculating which would be easy for them to understand.

# data[].attributes.body
Behaviorism, I would choose google classroom for my classroom so I can be able to manage my learners individually especially learners that struggle with that particular subject tend to be more chaotic because they believe what is hard for them is also hard for other learners and making it hard for not struggling learners to focus

# data[].attributes.body
We chose Connectivism, because Connectivism is based on online learning, where learners can have access to connect with others and get information via online classes. We would use YouTube to allow learners to take responsibility of their own learning, engage themselves with new topics and exploring new knowledge and at their own pace.

# data[].attributes.body
I can use connectivism where we going to use technology and networks to enhance learning. For example when we talking about water cycling in NSTECH, I can provide students with link which is going to take them to videos on YouTube that give more information about water cycling and how water particles are formed in the air.

# data[].attributes.body
In connectivism, connection and networking is important. A digital platform that can be used in the classroom is word press. Learners can use this blogging website to share experiences and thoughts. For example, in a PSW class learners would write on their blog sharing their experiences on what it is like going through puberty.

# data[].attributes.body
The learning theory that I’ll choose is the behaviourism theory.I’m going to use kahoot for Mathematics,after giving the learners a lesson I will then give the quizzes to do which will then somehow lead to the learners focusing on the lesson because they know that at the end they will have an interesting quiz to do.I’ll create a kahoot game that will be a bit challenging but appropriate for them and it will be a quizz that requires them to work in groups .So that I can see how well they can work together and what they understand.

# data[].attributes.body
Learning theory: BEHAVIORISM

IP subject: Mathematics

The media tool we are going to use is educational games which is online quiz. In behaviorism they learn through practice so we have decided to create an online quiz which we are going to pose a question with four options to choose from. Then there will be a space provided for them to give their responses by ticking and the correct option.

# data[].attributes.body
In our group, we decided to choose a connectivism whereby learners will learn mathematics best through social interaction. During online learning, we would create a group where learners will discuss number patterns given a certain time.

# data[].attributes.body
Constructivism, because when we are teaching Natural science learners should be capable or able to access pictures and short videos on online platforms . Also learners will find deep information about particular subject and they will upgrade their visual learning experience . All that will make them to integrate and participate more within the classroom during certain subject .

# data[].attributes.body
Behaviorism:Using Google classroom in English giving 3 hints so that a learner can respond with one word. That's the way of reinforcing information, so that they can use their cognitives to respond to the given hints.

# data[].attributes.body
the theory my group and I have chosen is connectivism as group work is a very vital part or vital skill that one needs to learn. We are living in a very tech savy generation and we need to move with the times . to enhance student learning in my subject area i would encourage them to use Zoom when doing assignments . for example when given a research project we would give them links of which websites to use then encourage them to dicuss the assignment on zoom as most research assignments are given while on school holiday. In that way we am promoting collaborative learning , the use of technology and the use of digital gadgets

# data[].attributes.body
Connectivism includes using digital collaborations, social media and learning networks, I would use YouTube to make a lesson presentation on Mathematics:Number patterns. Number patterns can be demonstrated by drawings or GIFs. Even by videos because they are all about addition or subtraction, multiplication and division. I might even used the learners to demonstrate this.

# data[].attributes.body
My learning theory is Constructivism and the subject I chose is Social Sciences (Geography)

I would use VR goggles to show my learners a specific area I covered in my lesson so they can see a visual simulation of the area and they'll be able to describe the area as if they have been there in person.

# data[].attributes.body
I will choose Constructivism, which emphasises active learning and knowledge construction through experience. I will use Padlet as the digital tool. Padlet's collaborative nature aligns perfectly with constructivist principles allowing students to actively participate in knowledge creation and sharing. In a primary school science class focusing on the life cycle of a butterfly, students can use Padlet to collaboratively create a digital "butterfly lifecycle book." Each student can contribute images and text explaining a stage of the butterfly's life.

# data[].attributes.body
Connectivism where learners can form group online and share information which is peer to peer learning. Make YouTube videos and share amongst themselves experiences and knowledge.

# data[].attributes.body
In our group we decided to do a EMS lesson, and at the end of the term we would do a fun class quizz on kahoot testing the learners knowledge on the basic level understanding of the work covered in the term. This Kahoot quiz also serves as a revision lesson. This falls under behaviorism.

# data[].attributes.body
In behaviorism students learn through practice and experience. I would use VR in Natural sciences to show them how plants grow and photosynthesise. Because in VR you see an illustration of a particular thing. So this can help them to understand more about plants and photosynthesis