# data[].attributes.body
A STEM Mindset is using critical thinking and knowledge to come up with a solution, utilizing teamwork, science skills, etc.

# data[].attributes.body
Equitable computing is where all students can learn computer science and when they can receive access to it and apply what they learned. Equitable computing allows diverse students to learn computer science in a certain structure that allows students to feel heard.

# data[].attributes.headline
Culturally Relevant, Responsive and Sustaining Computing 

# data[].attributes.subject
Culturally Relevant, Responsive and Sustaining Computing 

# data[].attributes.body
Also known as CRSP, it is practicing the use of students' culture and prior experiences to allow learning to be more effective and relevant. It also consists of cognitive routines to allow students to be able to learn problem-solving. It doesn't only focus on the cultural aspect.

# data[].attributes.body
ISTE Standards relate to students being able to learn, work, and play in a technology-influenced environment. It prepares students for the global world and gives them a voice and puts student's learning first to help develop lifelong learners.

# data[].attributes.attachment_link.title
Introducing the ISTE Standards for Students

# data[].attributes.body
The design process is similar to a experiment or an observational study in the way that there is a problem that there is a problem and students gather research and try to find ways to come up with a solution for that specific problem. There are 5 significant steps regarding the design process that include empathizing with the problem, imagining and conducting research, designing ideas, creating a solution, and evaluating the solution for improvement.

# data[].attributes.attachment_link.title
The Design Process for Students - Design and Technology / STEM classroom lessons

# data[].attributes.body
Iteration is seen as testing an experiment multiple times and being able to understand where you went wrong and how you can improve.

# data[].attributes.attachment_link.title
Iteration in the Engineering Design Process

# data[].attributes.body
Prototyping is making different samples of a product to see which one works best.

# data[].attributes.body
Remixing relates to reorganizing and remaking something new. It makes something that is already existing into something different and new.

# data[].attributes.body
Tinkering is the ability to be hands-on and trial and error to explore what works and doesn't work.

# data[].attributes.body
Simulations are hands-on motivators/influencers for learning.

# data[].attributes.body
Computational thinking is defined as breaking down a process into very simple terms to be understood. Computational thinking consists of four key skills such as decomposition, pattern recognition, pattern abstraction, and algorithm design.

# data[].attributes.body
Decomposition is defined as breaking down problems into simpler and easier-to-manage problems.

# data[].attributes.body
Abstraction is defined as a tool to help problem solve by removing less important information.

# data[].attributes.body
Digital Identity is defined as anything on the Internet/online associated with your name or identity. This allows people to make assumptions about you based on what they see online.

# data[].attributes.body
Intellectual Property refers to the person who came up with ideas to create something and does all the logical thinking behind an invention.