# data[].attributes.body
VR stands for virtual reality. Virtual reality is a simulation that is computer generated.

# data[].attributes.body
Understand that shapes in different categories (e.g., rhombuses, rectangles, and others) may share attributes (e.g., having four sides), and that the shared attributes can define a larger category (e.g., quadrilaterals). Recognize rhombuses, rectangles, and squares as examples of quadrilaterals, and draw examples of quadrilaterals that do not belong to any of these subcategories.

# data[].attributes.body
The lesson will start by the student's vr screen showing a review for the names of the shapes we will be covering in the lesson. These shapes include squares, rectangles, rhombuses, trapezoids, parallelograms, and kites.

# data[].attributes.body
The students will be asked the name of the shapes. To answer they click and drag the answers at the bottom of their screen by using their remote controls that are connected to their vr headset.
The next part of the review will be them counting the amount of sides in each of these shapes!
They will then hopefully notice that all of these shapes have something in common - 4 sides.

# data[].attributes.body
The introduction to quadrilaterals will include examples of all of the quadrilaterals.

# data[].attributes.body
1. Shape is incorrectly identified due to a focus on non defining characteristics such as orientation, size, or color.
2. Students misidentify three-dimensional shapes by focusing on the two-dimensional face. (Students call a cube “a square”, a right rectangular prism “a rectangle,” or a sphere “a circle.”)
3. Unsure of definitions that involve inclusion relations of quadrilaterals- is a rectangle a square? Rectangle a parallelogram? Square a parallelogram?