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Understanding the concept of limits and how they are used in calculus.

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Students will learn how to determine the limit of a function at a point.

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Understanding how limits work when approaching infinity.

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Necessary for taking notes and solving exercises.

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A selection of instructional videos to aid in understanding the topic. Links will be provided.

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Potentials and Limitations of Educational Videos on YouTube for Science Communication

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YouTube has become a complement learning platform which fosters learning on demand with educational videos. Educational videos are understood as a fruitful strategy to enhance the user’s knowledge and are applied in schools, as well as in science communication, e.g., to inform about climate change. This paper discusses two perspectives which become visible in the current research literature on educational videos on YouTube. First, studies assume that watching educational videos changes the attitude or behavior of the recipients. Second, studies question whether educational videos have a higher impact than other information materials such as texts. We frame both perspectives with regard to theories from media effect studies and learning concepts from education science and discuss their conclusions for educational videos on YouTube. We will first focus on students as a target group for educational videos, but in the further course, we will discuss the results for the public as targeted group of science communication as well. In the final section we will summarize which potentials and limitations educational videos have for educational purposes in science communication.

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Use Padlet for collaborative exercises on finding limits.

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Discussion and demonstration on what a limit is and its significance in calculus.

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Students will solve limit problems in pairs to encourage collaboration.

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Students will use online platforms to engage in interactive limit exercises.

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Variant: Limits delivers a personalized learning experience that rivals its entertainment game counterparts in sophistication and imagination, yet maintains strict learning efficacy supported by research. An impressive 79 percent of students agreed that Variant: Limits increased their knowledge of limits and 83 percent of students reported they were able to apply their knowledge from the game in class.

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Students will create presentations on different limit problems using Padlet.

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In groups, students will analyze and discuss solutions to provided limit problems.

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A written test to assess the understanding of limits.

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A group project to explore a particular limit problem in depth.

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Discussion on what was learned about limits and its applications.

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Additional exercises to reinforce the lesson's learning objectives.