# data[].attributes.body
Bottom

# data[].attributes.body
Turtle Shell Serving Tray

# data[].attributes.attachment_caption
Markings on the outside for coconut texture

# data[].attributes.attachment_caption
Attached second slab to work towards creating headshape.

# data[].attributes.attachment_caption
Created teeth to put on but did not get to attaching them.

# data[].attributes.body
Created eyes and nose

# data[].attributes.body
Attached the lower jaw to the head today. going to make it larger and work on creating more space between my the eye line and the mouth.

# data[].attributes.body
Shaped around the mask attached another smaller triangle on back to create nose. focusing on head shape first

# data[].attributes.body
Turning into a mug, need to focus on making handles

# data[].attributes.body
Dipped the double bubble in mystery bucket and sprayed cream on top

# data[].attributes.body
Gauged out holes in mug to give it a look of volcanic rock

# data[].attributes.headline
One cappuccino shape and one barrel shape

# data[].attributes.subject
One cappuccino shape and one barrel shape

# data[].attributes.body
Flattened the eye line more and rounded out the inside of the mouth more. On Friday. I will focus on starting the lower jaw.

# data[].attributes.body
Flat bottom because of elephants foot at the bottom. Uneven trim

# data[].attributes.body
Too much weight left at the bottom, a more intentional pull would also create a better latte shape

# data[].attributes.attachment_caption
Not enough of a bubble here slightly wobbly on top

# data[].attributes.attachment_caption
Almost entirely even thickness. Could have pulled a bit more up

# data[].attributes.body
Needed to pinch at the bottom for a few more seconds to really pull up that weight, and second bubble needed to be more inside.

# data[].attributes.body
Pushing down to much on undercut, could’ve gotten another pull or 2

# data[].attributes.body
Better picture of how much was left on the bottom

# data[].attributes.body
Too much left on the bottom

# data[].attributes.body
Walls were decent, I just made it slightly uneven on a pull

# data[].attributes.body
Better shape on this one pulls we’re more even

# data[].attributes.body
Uneven pulls on this one