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                                                       SAMR Model

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                                                       SAMR Model

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Substitution Augmentation Modification Redefinition

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S-Substitution
Substitution is when technology-based methods of teaching replace traditional methods. This stage requires thinking about what benefits come from using technology to replace traditional tools.

A-Augmentation
Augmentation is the process of enhancing substitution. Some sort of functional change occurs and the initial substitution is made better and from there taken to the next level.

M-Modification
Modification is the process of actually changing the lesson; it is the transforming of the enhancements. This is the step in which tasks in the classroom are beginning to be done by using the technology.

R-Redefinition
Redefinition occurs when the task is completed in such a way that it would not be possible without the use of technology.

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Who created SAMR and what is its purpose? 

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Who created SAMR and what is its purpose? 

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The SAMR model was created and popularized by Dr. Ruben Puentedura. Dr. Puentedura thought of the concept in the mid 1980s when asking himself "how can we make teaching better".  He began researching the idea when he realized that learning was not a naturally given tool and that there were different types of practice. The purpose of SAMR is to integrate technology into teaching. The model is a spectrum made to enhance students learning through creating new student strategies and experiences.

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As a future educators, we believe that incorporating the SAMR model into teaching is very beneficial for students learning. For students in the 21st century, it will be crucial that we, as teachers, educate them on all that we can and technology will allow us to teach them more than ever before. Implementing technology expands lessons. Using technology forces students to use a larger range of skills and the lessons can be more engaging and collaborative. We believe that using this model can help push students learning farther than previously possible.
It is important for our future students to have life experience with technology. Using the SAMR model will help to better implement technology in the classroom that will help our students throughout the courses of their lives. Learning how to use technology at a young age will help them learn and discover many skills that they can use as they age into adulthood.

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http://www.dec.ny.gov/docs/administration_pdf/lptooth.pdf
Grade Level- Third Grade
Topic- Science
Learning Objectives- Students will determine a mammal’s diet by analyzing pictures of their skulls and teeth.
Students will understand the differences between carnivores, omnivores and herbaviores.
Procedure-
1. Students will be drawing conclusions about a mammal’s diet by looking at its
skull. After providing students with needed background information, this activity
can be done as a problem solving activity where students make decisions based
on what they see.
2. Place students in cooperative groups. Assign each group a picture and have
them talk about what they think the mammal would eat. They should be able to
explain their choice by pointing to certain parts of the skull such as the teeth or
the location of the eyes.
3. After groups have organized their thoughts, they will share their ideas with the
class. Have them guess which animal their skull belongs to, and whether it is a
carnivore, herbivore, or omnivore.
4. The instructor will help identify the skulls and diet for each mammal after the
student presentations.

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                            Examples of SAMR...

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                            Examples of SAMR...

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Substitution- Instead of reading a physical paper book, students may read e-books.
Augmentation- A word processor such as Microsoft Word is used to improve an essay by using the spell check function.
Modification-  An student's essay is shared through Google Docs so that peers can critique it. From there, the writer can then edit and improve his or her essay based on the comments of their fellow peers.
Redefinition- Instead of writing an essay, students use multimedia tools such as iMovie or Adobe to create a movie to convey their ideas.

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                             SAMR Model Incorporated Into Lesson Plan

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                             SAMR Model Incorporated Into Lesson Plan

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Substitution- Students will have the opportunity to view images of various skulls on an iPad.
Augmentation- Students will be able to manipulate three dimensional images of the skull on a iPad, such as zooming in and viewing from different angles. This will allow students to receive a more hands on, dynamic approach to the lesson which will almost make them feel as if the physical artifact was actually present.
Modification- Students will watch a YouTube video about carnivores, omnivores and herbivores. They will then comment on a discussion board about something new that they learned or found to be interesting. This will give students the opportunity to share their new knowledge as well as one to gain more knowledge from their fellow peers.
Redefinition- Students will create a PowerPoint or Prezi about three new animals that they will present to the class. There will be a slide for one carnivore, one omnivore and one herbivore. Each slide will have a name, picture, definition and examples of what food they eat. Students will also create haiku's based on the information learned about mammals. They will type on Google Docs and then submit to Dropbox so that students can view the final products created by their peers. They will also have the option to submit their haiku's to the school website to showcase their work.