# data[].attributes.body
quick cuts - flicking between a zoom shot of his daydream and a mid shot angled from above of his desperation in losing her

# data[].attributes.body
soft focus - when going into daydream/close ups of her face

# data[].attributes.body
close ups - of video game girls face, and of the real life version of her to show the emphasis on her importance. additionally close ups of the boys face to express his disbelief

# data[].attributes.body
location - his bedroom, outdoors in london, perhaps a busy train station (any sort of crowd will do), a cafe with a large shop window

# data[].attributes.body
props - computer for playing the game, phone perhaps, bag which he will drop out of shock and not run back for

# data[].attributes.body
colour - slightly greyed palette to emphasise the colour of the girls hair; she's his escape from real life so she must stand out

# data[].attributes.body
costume - boy in generic clothing, jeans/t-shirt, for an everyman feel, the average person can relate to his escapism. girl will be in lara croft style clothing, sexualised but not too an extreme; just to emulate the typical female video game character. real girl at the end will be in similar yet normal costume

# data[].attributes.body
lighting - low key at the beginning, high key once he plays the game and begins to pursue the girl

# data[].attributes.body
16-25 year old AB audience. culturally sophisticated. going to be aimed at an audience who are experienced with many forms of media; such as video games and music videos. predominantly male as its a male's pursual of a female, and thus it'll be aimed at a heterosexual audience

# data[].attributes.body
Selena Gomez's video for Hands to Myself gave me the inspiration to have my character become obsessed with the video game character. In her video, she becomes obsessed with the celebrity.

# data[].attributes.body
The Playtest episode of Black Mirror gave me inspiration for transposing video game characters into real life. It happens through a VR chip in his head, but in my video it'll be a manifestation of his obsession.

# data[].attributes.body
male representation
- appears nerdy, geekish. lanky; will not adhere to van zoonen's idea of a typically masculine male

# data[].attributes.body
female representation
- applies to the male gaze theory; she will be chased after by a male and appear sexualised
- however, also applies to van zoonen's theory because she will appear physically strong and capable (due to her status as a video game character