# data[].attributes.body
invoke frustration with the current state of our land and resources as well as frustration with the current methods being used to address the problem

# data[].attributes.body
Example: Create a game where the player experiences frustration with no end in sight. Each level progressively throws more trash at the player, making it impossible to pick them all up as an individual.

The end of the game is when the player decides to exit. There is no achievement, we only hope to provoke a feeling of frustration with the real-world counterpart of the problem, including it's current real-world solutions.

# data[].attributes.body
A seed is the beginnings of a story. Some seeds are just an idea jotted on paper. This exercise uses 5 steps to create a seed.

You can keep the answers simple and do the steps over and over to populate an array of different stories to tell or if you are set on a single story, you can flesh out the answers a bit more.

After finishing, you have a seed to nurture and grow your actual story out of.

# data[].attributes.body
Example: Create comic with various installments that each address a different value for the main character to learn or different obstacle for the main character to overcome.

In the end, the main character does overcome the obstacles and the lesson is imparted through a feeling of relief, joy and celebration.

# data[].attributes.body
Example: Write a book in chapter format with each chapter putting the reader through a different trial and tribulation (through the eyes of the main character).

In the end, the reader (and main character) do not overcome the trials and the lesson is learned through morbidity.

# data[].attributes.headline
5. Identify a Plan *with* a story ending

# data[].attributes.subject
5. Identify a Plan *with* a story ending

# data[].attributes.body
For your chosen medium, what is a basic plan for how this story will be told?

What does the end of the story look like? This helps to keep in mind what you are writing toward.

# data[].attributes.body
Grow! With this seed now created, you can grow a story--all the details are up to you, this seed is only meant to be a base guide. Depending on the project, you may need to flesh out your plan with details for each chapter, or, some people prefer to just write as the story comes to their mind. Not having a pre-planned novel & chapters can be okay, while projects like video games may require intense details for every character, level, game-play mechanic, etc. (Click for examples)

# data[].attributes.headline
Interactive Media: video games, choose your own story, interactive graphic e-novel

# data[].attributes.subject
Interactive Media: video games, choose your own story, interactive graphic e-novel

# data[].attributes.body
What is the medium for your story? Consider your goal and what might be best; consider your resources or your strengths--what method are you best at?

# data[].attributes.body
conversely, evoke happiness or fondness for the solution or an ideal (use first person to put the reader through relieving/joyful situations where the land is beautiful, abundant and in balance)

# data[].attributes.body
incite fear in the reader to scare them into making better sustainability choices (use first person to push the reader through uncomfortable and disconcerting situations)

# data[].attributes.body
portray those consequences in an impacting manner

# data[].attributes.body
Example: simply inform the audience of the consequences of unsustainable living

# data[].attributes.body
What is it you need to do to achieve the above solution? Some common devices are on the right.

# data[].attributes.body
Example: People becoming more aware of the importance of keeping nature in balance, and giving back to the land.

# data[].attributes.body
What is the desired solution, outcome or change to this problem?

# data[].attributes.body
Example: People taking our land and resources for granted

# data[].attributes.body
What is the problem, need or important concept you want to address?

# data[].attributes.body
A driver is the inspiration or the point of your story.

Noting the driver of your story helps to keep sight of the main goal of writing/storytelling. It tells the experience you ultimately want your audience to come away with.

When you craft your story, you may go off track and lose sight of the goal, resulting in a story that makes the reader confused as to what the point was.

Keeping your driver in mind at all times helps to keep your entire story cohesive and helps to end your story with clear point. (Just keep in mind on some occasions, some people prefer not to have a clear point; that's up to you.).

# data[].attributes.body
Reaction/Emotion Driven - main goal above all else is to evoke a certain emotion (sadness, love, happiness, drama)

Education Driven - main goal above all else is to educate the audience of a new or unknown concept, event, idea, etc.

Experience Driven - maybe there's no end goal or point but there's a specific experience you want the audience to have. Maybe the experience is the point in and of itself.

Abstract - story itself may have no driver or it's really unclear to the audience. They take away what they want or each see the point differently depending on their own experiences.

# data[].attributes.body
Creating a story with the aim of solving a problem or addressing a need. Starts with identifying a problem you are passionate about.