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Examples

Screen recording software allow people to create video tutorials with anything from how to fix a computer to how to use various illustration or animation programmes. This is done by creating an image by image sequence that can then be uploaded to YouTube or a similar website for viewing by another person at another time, no matter where they are.

VR projects will soon be able to simulate multiplayer situations within a single environment, thus making human interaction possible without the need to be physically with another person. This is done with tracking software that would plot the location and movements of the other player.

Advertising new technology and software has become much easier, with YouTubers making videos constantly and showing off new games that are available to a totally open environment. This makes accessing said software much easier and usually draws a larger audience. These videos are made much like the first, though contain links to the games or other software so that the viewer can access them directly.

Use for future- preserve and study documents so they aren't lost. See them without losing quality through ageing

-Hannah

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these will have been modified and improved to be more accessible to the public.

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these will have been modified and improved to be more accessible to the public.

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https://www.google.co.uk/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0ahUKEwiNrsbu5rfRAhVGWhoKHY-zCTMQjRwIBw&url=http%3A%2F%2Fwww.information-age.com%2Fgoogle-glass-workplace-business-potential-123458282%2F&psig=AFQjCNEWv7WDAhYpqwsas3mM6G6hf3434w&ust=1484145468390143

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Droptop

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some you tubers now use a 360 camera for videos so that then when you're watching it on your phone it's a lot more interactive and you can look around while listening to what they're saying e.g. a channel that explores abandoned places took a 360 camera with them so you could look around and see what they might have missed when they were actually there

- Ellie G

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we will have VR security cameras

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moving words

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VR job interviews in 20 years

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Today we can use VR to put ourself inside of videos and games, to experience a new level of 3D and change how we view things. This gives us the chance to see things that we could never see before, such as things from other cultures, or completely made up things.

In 20 years:
In 2037 we could be inside high definition simulations of anything ranging from movies to games, where we can experience everything first hand.

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Medical Research: for those who are bed ridden or with terminal illnesses, or with a mental disability to escape the confines of there pain/disadvantages. examples of this would be cancer patients who are unable to travel alone or in pain.

Entertainment: different ways to play games, including immersive Virtual reality,

Travel:

Education: VR classes so you can learn from home

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Jobs, some jobs can be done using screens, for example the touch screen check outs at Mac Ds. In Japan they have a prerecorded person on the screen that you can talk at and they respond.
Safety, cars have started to implement cameras on the the back that allow the driver to see video footage when reversing.
Medical, x rays are used to scan your bod and a 3D version of the insides can be displayed.
In a couple years we wont have to eat, instead we just look at some food on a screen and chips inside our heads will alter our brain patterns tricking us into thinking we're full

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you can have classes online where you would get taught what you would in the real world, you can also to exams online that are interactive ಠ_ಠ
- Ellie G

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Pokemon Go- places digital world into real life world
Skype- real time conversations with people across the world
20 years - ??? who knows...

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online video games, being able to play and fight with other people from across the world in a game at the same time?? (basically just interacting with other people online through games)
- Ellie G

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education- videos can educate us in our own time and it can help us to understand more than reading.Learning how to use oil paint
virtual reality (nerve gear SAO) - 3 dimensional image or environment that can be interact with which seems real by using technology.

entertainment such as video games lets you interact with other people around the world.
For the future technologies, I predict that technologies will be better than today in 20 years time. I believe that people will rely on technology more.

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- To create documentaries that give us in depth looks at animals, nature and space.
- To help train people when they are preparing for carriers that are hard to simulate in real life (i.e. astronauts and soldiers)
- To make more immersive films and games, using AR they can be more independently lead.

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Be able to relive/recreate moments in history and civilisations of the past for people to experience. Recreate the Battle of Hastings as accurately as we know it for people to experience, or a representation of London in the 12th Century.

Preservation of art and literature: Higher and higher resolution images allow us to scan and preserve art, statues, literature before they can deteriorate permanently. By storing digitally we can share and upload these online for the world to view.

Alternate displays: Ways to display digital video constantly evolve/change, from TV to smartphones to 3DTV, to 4KTV. Flexible screens and holographic displays are in development for future release, their uses will be greatly more variable than just displaying movies and TV.

In 20 years, I reckon a potential use of video technology will be for video-advertising on things like bags and clothes, if not just having video-capable clothing in the first place.

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-Business Marketing
-Medical Analysis
-Property Development and Management

Uses for the future:

-Create a risk free method through digital visualisation, which would other wise prove costly for one time procedures, which require accurate and flaw free presentation.

Example:

-Road Maintenance systems.
-Organ transplants and High risk Medical Procedures
-High Value and High manufacturing cost products.

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Augmented reality:connecting reality to digital world (Pokemon go) you can experience games in the real world through a camera, so looking on the screen you will see things that aren't there but feel like they are .

Education: learn to draw,things, cook, videos that will teach you new skills and you will become better at that subject that you want to learn about
Virtual reality: interacting with the digital world. you can experience film and games in a different perspective, you will not see the story as a player you will feel a part of the story and game/film

20 years in da future there will be :
Robots that have ai

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Entertainment

-- Alex, whose brain isn't working today lmao

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Education:
It can be used by mechanics or surgeons to learn about the processes and procedures they need to know how to carry out by placing them in an augmented reality, or a real video of it being carried out by a professional.

Space:
NASA has been using Virtual reality for years to simulate and train their astronauts in order to improve their mental health and behaviour once they actually make it into space- this is because they become familiar with the isolated environments.

Entertainment:
In 2016 it was made possible to upload and view 360 degree videos on video streaming platform Youtube. Also, theme park Thorpe Park now has a virtual reality horror ride for amusement purposes.

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Virtual Reality-> brings virtual things to life, can change everything about how you see stuff, for example many games nowadays are heading into VR Super-Hot is a good one because it uses the persons whole body to move to dodge bullets and fight back.
Weather on google maps-> find out whats happening in the world. and what the weather is around you so it can help you determine what you want to do that day.
Traffic on google maps-> See if the route you want to take is blocked so you can find a different route. it can also help to track what areas are good to avoid.
Calling: a pad that is put on your wrist to see a screen like an I-pad
(Circuits Travel up your fingers t control it with a flick of the finger).
George Norris