# data[].attributes.body
i have always had trouble making a good glass texture so i used the unreal base glass as reference

# data[].attributes.body
Along with the written part we started to look into the layout of the level and looking into the idea of the Fire bird. along with this i had created a mood board for the Fire bird.

# data[].attributes.headline
Today i plan to start the  FMP   but after starting unreal i found i needed a refresher  so used today as a refresher  of unreal.with jack i also research into Slavic folklore finding the  fire bird  

# data[].attributes.subject
Today i plan to start the  FMP   but after starting unreal i found i needed a refresher  so used today as a refresher  of unreal.with jack i also research into Slavic folklore finding the  fire bird  

# data[].attributes.body
I created a basic level within Unreal Engine 4 and watched a tutorial on how to create light shafts, this enabled me to create a lighthouse which rotates around. I also watched a tutorial on sky boxes and managed to create a night time sky box. The next step will be to add a moon, and adjust the stars.

# data[].attributes.body
Started the Written side on the anatomy and characteristics.

Overall i think the results are good so far.

# data[].attributes.body
My attempt of anatomy on a human and bird. My weakness is keeping my hand steady as it is really shaky, but i learned how to make silhouette images better

# data[].attributes.body
Started practicing anatomy with characters, mostly worked on males, had some help from Jason to learn new techniques of quick and rough sketching and then also started using geometric shapes to start building a female anatomy body.