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1.1) There was plenty of tools to choose from, so it was a bit overwhelming trying to learn all the new tools at once. It got easier after we chose one tool and sticked to it.
1.2) Taking everyone's ideas into account when designing the prototype.
2.1) Figma. First there was a bit of a learning curve, but after that it went fine.
2.2) Figma. Used it during the project work in bachelor's degree, so it was easy.
2.3 Mockplus Classic. Firstly I had some challenges.

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1) Easy. After the interviews we had quite clear view of the expected features and the user scenario gave us a good insight of the real scenarios.
2) Easy. The interviews almost wrote the UX goals by themselves. Just needed to look at what the interviewees wanted.

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1.1) Conducting the evaluation face-to-face during the pandemic
1.2) I used Maze for over the internet testing and it provided me with good statistics regarding the tests. Evaluation was easy to do based on that information.
2.1) I found design more interesting
2.2) Design phase was better, because it allows for more freeform innovation. Evaluation was not bad, but it is more statistical analysis
2.3 Designing is out of my comfort zone, but after all both phases were ok.
3.1) Figma prototype
3.2) Maze.

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1.1) I worked with a pair. Having another person was valuable especially in the brainstorming phase and figuring out the design
1.2) Did my work alone, just because I had so many courses to do during the period.
2.1) We did evaluations separately and that was a good solution.
2.2) Did work alone, but it wasn't a problem. Look at 1.2 for more information.
1.3/2.3 I did phases alone and it was ok, but I missed discussion.

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1) Questionnaire was easy to distribute as an online form, and prototype evaluation was done face-to-face. It was hard to get test users because of the pandemic.
2) Interviews were easy to do over the internet, but the testing phase was a little bit harder, because some of the participants were not that tech-savvy, so it would've helped to be present there to help with the technical side of

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1) Learning how to design in general or with a new tool
2) Powerpoint: Quite inflexible tool :-) but easy to adopt
Figma: Took some time and youtube tutorials to learn, but in the end it was quite fun and useful

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1) To find users from the target group, to agree on a time and date for the evaluation
2) Design because you get to work independently
3) Google Docs for the questionnaire, Discord for interviews, laptop presentation and live interview

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It was a bit difficult to find UX goals different from usability goals. With a simple prototype it was not so easy to study if the UX goals were met and the user was satisfied. Otherwise it was easy to study through interviews.

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1 & 2) Doing alone was a bit lonely as there was no one to share the workload with. Also using another person's knowledge and experiences would have been nice. Doing with a pair was nice because we could divide the work (designing the prototype & user tests) and discuss both phases.

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Some interviews had to be held online.

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1.1) With a group, the tool we were using, it wasn't suitable for a group of three
1.2) Making alone, the view might have been a little limited
1.3) Technical issues

2.1) Mockflow, ok, but it was limited to three pages
2.2) Figma. Free version was limited.
2.3) Affinity Photo and Affinity Designer. Maybe a little overkill

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1.1) Questionnaire could have been better. Feedback would have been netter.
1.2) Working remotely brought its' own challenges.

2.1) Design, since you can make stuff. Evaluation felt more like work, designing is more fun.

3.1) Interviews, remotely.

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Somewhat, yeah, since it was difficult to draw the line, what should be included.

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1) Alone: you have the call on everything, but it also means, that it is your point of view, alone.
- This applied to groups as well.
2) Alone: Not that different. Doing alone, you can be more efficient.

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1.1) How the dynamics with a group is going. Especially, when the members were literaly from all around whe world, so no chanse to meet.
1.2) Interviews were a little challenging due to remote work, bot nothing special.

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1) Creativity - come up with alterative designs. To understand what users actually need.

2) Figma, paper and pen.

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1) To ask the right questions to get actually useful feedback.

2) 2 of us liked the design part more and 1 liked the evaluation part more. Design part because it was more interesting and evaluation was more interesting because there was possibility to learn from users perspective and improve the design.

3) Saving the screen with Google Meets and letting the users test the prototype. Also interviews were used.

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Some goals were easy and some were very difficult to evaluate.

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1) Pleasing. Also easy to do alone because did not have to do consult with others.

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Making the users tests were more difficult. Also it was not possible to meet the team.
Good was that there was more time to do the design.

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1) What were the most challenging issues on the design phase?

2) What design tools you used? Experiences of using the tools?

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1) What were the most challenging issues on the evaluation phase?

2) Which one you liked more design or evaluation or both? Why?

3) What tools you used for evaluation? Experiences?

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Was is easy/difficult to study user experience goals of your design?

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1) How did you experience doing design phase alone, with a pair or in a group?

2) How did you experience doing evaluation phase alone, with a pair or in a group?

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What possible influences pandemic restrictions had on your design and evaluation processes if any?