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Questions and Considerations in my work at the moment

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Questions and Considerations in my work at the moment

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- Making Alternative narrative of a space
- Constructing a series of encounters through image, text, installation and video
- Echo of one time in another
- Producing a different way to read space - little points of microdystopia
-- Levels of representation and misrepresentations
- What is a park you cant get too? Journeys and questions of a space you cant visit.
- Possibly interpreting flows of information through code/ already existing digital information.

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I am currently trying to learn Python with the hopes of being able to experiment with creative coding. My aim is to be able to use input from the environment to create artworks. For example, perhaps a range of co-ordinates from a space could be used to make algorithmic art. I am still not sure about the scope of this but I am keen to learn how to create responses depending on the input i give, eg Lisa Chang-Lee's Serenade of the Woods.

Image below: beginner excersises in creating a chatbot thats responds to user input.

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Ideas Going Forward - Looking at digital information found online about a space 

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Ideas Going Forward - Looking at digital information found online about a space 

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My approach is usually to visit specific spaces take photographs and then use these to create digital prints which are installed in situ. However for the booklet or possible exhibition at SPG gallery, I was thinking to make responses purely by digital information that can be found about the space as opposed to visual information in situ. For example in the "Blendr Experiments" Ive used information from google maps to make a similar kind of response with the material draping.

Other ideas I had about using online information could also come from reviews people leave of the space, GPS information, google street view. This could be used to inform the publication we make for the Bothy space at SPG.
These ideas were inspired by Rachel Povey's "Envelope" video for the publication project a few years ago.

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Interested in the possibilities of using data inputted into code to make responses. In this piece Lisa Chang Lee used the sounds of breeze through the woods as a way of making a music score through coding.

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Simulation and Simulacra, John Baudrillard pg 108.
interested in the idea of representations/misrepresentations and what they do to the original.

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Works from "Augmented Encounters" in colour with video's from QR codes

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Works from "Augmented Encounters" in colour with video's from QR codes

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These works below are all site-specific installations at The Level, Brighton. They are a network of pieces that are "hidden encounters" in the park.
This project will hopefully be part of Brighton Artists Network outdoor project. My plan is to have a dispenser of the "augmented encounters" booklets by the notice board of the park that are free to take. And if I cant get permission I will be putting QR codes in more permanent materials around the park in these locations where the work can be revealed.

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 "AUGMENTED ENCOUNTERS" Booklet for Publication Project

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 "AUGMENTED ENCOUNTERS" Booklet for Publication Project

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This booklet is a series of augmented encounters and microdystopias in an everyday public space, a city park. After making these misrepresentations/installations in the space I used these to create a narrative, thinking about their relationship to one another. Which inspired by to think of them as being interconnected, a series of unobserved sightlines that augment and multiply into parrelel life forms and realities existing in our familiar everyday.

I still need to add the rest of the QR codes as they are currently linked to 1 video.

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1.3 x 1m Digitally printed vinyl on Aluminium

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Digitally printed fabric 1.7 x 1.3m

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This video is linked to the QR code in the booklet

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Blendr Experiments with Cloth Simulation

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Blendr Experiments with Cloth Simulation

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Experimenting with making site-specific responses mimicking my material interventions with digital equivalent.