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We believe that learning technology offers the possibility for creating uniquely valuable learning experiences.

We also believe, with a sense of sadness and profound frustration, that most elearning fails to live up to its promise.

We further believe that current trends evoke a future of only negligible improvement in elearning design-unless something radical is done to bend the curve.

Finally, we have concluded that in order to elevate elearning to the height of its promise, we need to begin with a personal commitment to a new set of standards.

Through continuous assessment of learner performance, the elearning experience can optimize use of the learner's time, individualize the experience for full engagement, address needs, optimize practice, and prepare for transfer of learning to performance proficiency.

Through our work in developing elearning experiences and helping others do the same, we believe that we need to go beyond typical elearning to the values and characteristics of Serious eLearning:

Supporting Principles

1. Do Not Assume that Learning is the Solution

We do not assume that a learning intervention is always the best means to helping people perform better.

2. Do Not Assume that eLearning is the Answer

When learning is required, we do not assume that elearning is the only (or the best) solution.

3. Tie Learning to Performance Goals

We will couple the skills we are developing to the goals of organizations, individuals, or both.

4. Target Improved Performance

We will help our learners achieve performance excellence; enabling them to have improved abilities, skills, confidence, and readiness to perform.

5. Provide Realistic Practice

We will provide learners sufficient levels of realistic practice; for example, simulations, scenario-based decision making, case-based evaluations, and authentic exercises.

6. Enlist Authentic Contexts

We will provide learners with sufficient experience in making decisions in authentic contexts.

7. Provide Guidance and Feedback

We will provide learners with guidance and feedback to correct their misconceptions, reinforce their comprehension, and build effective performance skills.

8. Provide Realistic Consequences

When providing performance feedback during learning, we will provide learners with a sense of the real-world consequences.

9. Adapt to Learner Needs

We can and should utilize elearning's capability to create learning environments that are flexible or adaptive to learner needs.

10. Motivate Meaningful Involvement

We will provide learners with learning experiences that are relevant to their current goals and/or that motivate them to engage deeply in the process of learning.

11. Aim for Long-term Impact

We will create learning experiences that have long-term impact-well beyond the end of instructional events-to times when the learning is needed for performance.

12. Use Interactivity to Prompt Deep Engagement

We will use elearning's unique interactive capabilities to support reflection, application, rehearsal, elaboration, contextualization, debate, evaluation, synthesization, et cetera-not just in navigation, page turning, rollovers, and information search.

13. Provide Support for Post-Training Follow-Through

We will support instruction with the appropriate mix of after-training follow-through, providing learning events that: reinforce key learning points, marshal supervisory and management support for learning application, and create mechanisms that enable further on-the-job learning.

14. Diagnose Root Causes

When given training requests, we will determine whether training is likely to produce benefits and whether other factors should be targeted for improvement. We will also endeavor to be proactive in assessing organizational performance factors-not waiting for requests from organizational stakeholders.

15. Use Performance Support

We will consider providing job aids, checklists, wizards, sidekicks, planners, and other performance support tools in addition to-and as a potential replacement for-standard elearning interactions.

16. Measure Effectiveness

Good learning cannot be assured without measurement, which includes the following:

1. a. Measure Outcomes
Ideally, we will measure whether the learning has led to benefits for the individual and/or the
organization.

2. b. Measure Actual Performance Results
Ideally, an appropriate time after the learning (for example, two to six weeks later), we will measure whether the learner has applied the learning, the level of success, the success factors and obstacles encountered, and the level of supervisor support where warranted.

3. c. Measure Learning Comprehension and Decision Making During Learning
At a minimum, during the learning, we will measure both learner comprehension and decision-making ability. Ideally, we would also measure these at least a week after the learning.

4. d. Measure Meaningful Learner Perceptions
When we measure learners' perceptions, we will measure their perceptions of the following: their ability to apply what they've learned, their level of motivation, and the support they will receive in implementing the learning.

17. Iterate in Design, Development, and Deployment

We won't assume that our first pass is right, but we will evaluate and refine until we have achieved our design goals.

18. Support Performance Preparation

We will prepare learners during the elearning event to be motivated to apply what they've learned, inoculated against obstacles, and prepared to deal with specific situations.

19. Support Learner Understanding with Conceptual Models

We believe that performance should be based upon conceptual models to guide decisions, and that such models should be presented, linked to steps in examples, practiced with, and used in feedback.

20. Use Rich Examples and Counterexamples

We will present examples and counterexamples, together with the underlying thinking.

21. Enable Learners to Learn from Mistakes

Failure is an option. We will, where appropriate, let learners make mistakes so they can learn from them. In addition, where appropriate, we will model mistake-making and mistake-fixing.

22. Respect Learners

We will acknowledge and leverage the knowledge and skills learners bring to the learning environment through their past experience and individual contexts.

We acknowledge that this is an important but not exhaustive list, and further, that the ideas embedded in this list were drawn from, and inspired by, the work and research of many.

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We believe that learning technology offers the possibility for creating uniquely valuable learning experiences. We also believe, with a sense of sadness and profound frustration, that most elearning fails to live up to its promise. We further believe that current trends evoke a future of only negligible improvement in elearning design-unless something radical is done to bend the curve.

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The 50 Most-Read Authors Share The Most Popular eLearning Industry Articles

All of you, our companions in this quest for knowledge and devoted readers, know well by now that we only give you the cream of the crop through our pages. We publish articles that offer insight on the latest eLearning developments by authors that strive ceaselessly to stay up to date in an ever-changing environment. To sum up a list of the best readings that we hosted in 2017 is surely a strenuous task, and that is why we looked for popularity rates to compile this list of the 50 most popular eLearning Industry articles for 2017.

By popular, we mean that these 50 authors peaked in readability among the eLearning Industry website's audience of 635.000 active users per month. These articles were distributed, among others, to the 96.000 subscribers of eLearning Industry's newsletter, and what is equally impressive is that they topped in shareability throughout the largest, by far, eLearning social community: 401.730 fans in Facebook, 390.309 followers in Twitter, 138.440 followers in Google+, and 99.818 LinkedIn members.

What follows is a list of the top 50 most popular articles that our top authors have published in 2017. The ranking you will see is user-generated, based of the following 3 criteria:

1. The number of unique referring domains

2. The organic traffic

3. The social shares from Twitter, LinkedIn, Facebook, and Pinterest.

It would be fair to say that the above numbers are trustworthy and qualitative indicators for shaping the Top 50 Most Popular eLearning Industry's Articles for 2017, a list definitely worth the read or even re-read.

There is a popular belief that the human attention span has shrunk because of the expanding uses of technology. Some L&D professionals are saying that instruction must adapt to this much-lowered attention span. Here's the problem: The evidence for a lowered attention span is fiction. In this article, you'll explore what attention is and how it relates to organizational learning.
By Patti Shank, PhD
Founder of Learning Peaks LLC., Patti Shank is listed as one of the top 10 most influential people in eLearning internationally. She has written numerous books, while her articles are found all over the internet. As a designer, analyst, author, and facilitator who writes about evidence-based organizational learning, she coaches trainers, Instructional Designers, instructors, and experts to build valuable instruction. Read her new book, Write and Organize for Deeper Learning, and find out more about her at www.pattishank.com.

Interested in learning just how much can creating effective Virtual Reality learning experiences be crucial? As the field of instructional technology pivots quickly to Virtual Reality, online learning developers must chose the correct strategy for creating an effective VR learning experience. Otherwise learners will have a "cool" experience in the Virtual Reality environment, but not have tangible learning results. In this article, you'll learn 3 strategies one should consider when creating Virtual Reality learning.
By Karl Kapp
Gamification analyst, consultant, designer, professor, Instructional Designer. Karl Kapp helps people understand the convergence of learning, technology, games, and gamification through fun, laughter, and insight (all based on a healthy dose of evidence-based practices). He is a professional in the field of learning and eLearning with a focus on interactive learning, games, and gamification, and the author of the book Gamification of Learning and Instruction. He is an Instructional Technology Graduate Professor at Bloomsburg University in Bloomsburg, PA., and the Director of Bloomsburg's Institute for Interactive Technologies.

A huge global industry has built up around the approach "learn first, then work". But we are coming to the realization that in the context of organizational learning and learning organizations this is not the only, or necessarily the best, way to create high performing people and teams. The fact that learn-then-work is still the standard approach is clearly demonstrated in the behemoth that is the global corporate training market. In this article, you'll learn what if we want to build agile, responsive, and high-performance workforces, we need to shift from learn-then-work to learning from work.
By Charles Jennings
Co Founder of the 70:20:10 Institute, Charles is recognized as one of the world's leading experts on building and implementing 70:20:10 learning strategies. Charles has led learning and performance improvement projects for multinational corporations, government agencies, non-profits, and other organizations for more than 35 years. His career includes roles as Chief Learning Officer at Reuters and Thomson Reuters, Consultant with global companies working at the forefront of the "new learning and performance" world, Director of Strategic Technology for the transactions division of Dow Jones Markets, and several academic positions, including that of Professor at Southampton Business School and the Director of CECOMM.

Something's deadly serious in us publishing an article about eLearning being dead. Well, Ajay is making his case emphatically on why eLearning fails and what learning practitioners must do with eLearning to deliver business value. He takes a stand for Lean Learning, calling it the rebirth of eLearning, and a better version of it. Before building a defense against this new notion or embracing it gladly, read carefully this article that still holds eLearning as the one innovative tool that stands out among the rest and has the capability of "saving" learning practitioners.
By Ajay Pangarkar, CTDP, CPA, CMA
Award-winning workplace author ( The Trainer's Balanced Scorecard), performance strategist, and President of CentralKnowledge, Ajay has started a "Workplace Revolution" (blog.centralknowledge.com). Check his Twitter account: @BizLearningDude

70:20:10 appears to be the new gold standard for Learning and Development. However, it is creating its own jargon in which services are referred to as numbers: "Is this a 70 activity, a 20, or a 10+ activity?" It looks suspiciously like a code - so a key question is what is the code of 70:20:10? What do the numbers really signify? Is it a new service with business impact, or are we still stuck with the old 10 and 10+? It's time to crack the code...
By Jos Arets
Co Founder at 702010 Institute (702010institute.com), 70:20:10 expert, and performance architect, Jos designs 70:20:10 solutions to support high performance. Passionate author, he's also living contemporary art, jazz, and Avant Garde. As a Performance Architect he is developing and designing new concepts and innovative solutions to improve the performance of people and organizations. Jos has written over 40 books, a bunch of articles, and many blogs posts.

Angel has chosen to deal with a matter that once was considered as "future", but every day is coming closer to our present reality, especially in eLearning. Instructional Designers face a very real threat from the advances in Artificial Intelligence and Machine Learning. In this four-part article series, learn how Design Thinking techniques can improve our instructional product by utilizing the uniquely human characteristics that separate man from machine.
By Angel Green
Award-winning, motivated, strategic learning and organizational development professional with vast experience in learning consulting, performance management, and instructional strategy. Angel is a learner advocate and passionate about driving business results through innovative solutions in organizational design, performance management, and learning programs. She's an industry-thought leader providing guidance and insight through the authoring of the Leaving ADDIE for SAM Field Guide, webinars, blogs, white papers, and industry conference engagements.

Can you think of anyone that doesn't want to future proof his/her career? Arun has hit a nerve here, attracting the attention of L&D professionals like bees to honey, simply by calling them to be relevant and take the leadership role that is being demanded of them, embrace the change, and invest in their own learning and performance ecosystems. The conclusion of the article is that the professions focused on L&D are needed now more than ever, but not in their current form.
By Arun Pradhan
Digital & blended learning geek, Arun creates performance boosting ecosystems in DeakinCo. With over 18 years experience in blended learning, he has designed performance solutions for some of Australia's largest telcos, insurers, and banks. At the heart of his approach lies a dedication to empower participants as pro-active and continuous learners by leveraging the latest understanding of neuroscience, technology, and evidence-based learning techniques.

The writing of this article is based on the principal that innovation comes when information is readily and seamlessly shared. Reflecting on this, Melissa decided to share 5 creative project examples, looking beyond the traditional eLearning module, to keep in your toolkit for when they match your needs. They are meant to bring you inspiration when you run out of it. Along with each example are resources on how you can create similar projects.
By Melissa Milloway, MSIT
Melissa is Senior Learning Experience Designer at Amazon for the last two years. She loves developing online learning and blogging about testing out new tech for that purpose. She specializes in designing and developing digital learning letting other Instructional Designers and learning professionals on best practices in the field, speaking in conferences and roadshows. All this adds up to 7+ full years experience in the field of corporate learning.

Now here's an article addressing to one of the most common and demanding issues of corporate learning: The motivation and engagement of corporate learners. If you are in Learning and Development, part of HR, you have already faced it or eventually will have to. Zsolt's article is taking it from the start and, through these 5 design steps, gives fundamental advices. Grab attention, relate, challenge, engage, motivate, and inspire is what it boils down to, for a solid basis before you start looking at gamification, microlearning, mobile learning, Augmented Reality / Virtual Reality, and other hot trends. Emphasizing a bit on the inspiring step, one of the article's focal points highlights that you can't rely solely on the teaching procedure, but must try and activate the whole workplace ecosystem.
By Zsolt Olah
Zsolt has a career in Innovation and Learning Solutions, being responsible for teams delivering innovative learning and performance solutions that drive business results. He's an expert in eLearning systems design, workforce curriculum development, and business analysis. All About Gamification: Engage The WORL&D! is the title of his book and his motto, as he is a frequent speaker at learning conferences, active on social media, often blogging on game thinking and learner engagement. He has just released Vizipoke Press.

Knowing the foundational principles behind Instructional Design can help you create more effective eLearning experiences. Here are the top 7 Instructional Design theories and models that you should consider for your next eLearning course. You will find researching them to be helpful in your way to reach expertise in the field of Instructional Design. Theories like Bloom's Taxonomy, the SAM and ADDIE models, situated cognition, and socio-cultural learning theories will help you have a firm grasp on how the human mind absorbs, assimilates, and retains information. Thus, you will be able to create eLearning experiences that offer real-world value.
By Christopher Pappas
Christopher Pappas is the Founder of the eLearning Industry's network, which is the largest online community of professionals involved in the eLearning field. Christopher holds an MBA and an MEd (Learning Design) from BGSU. Furthermore, he is an eLearning analyst and blogger, with great knowledge and experience in Inbound Marketing. Through the knowledge-sharing platform functioning under the name of eLearning Industry he is giving learning facilitators and all others interested the information needed to stay up to date with the latest industry news and technologies, and find projects or jobs.

Better is the enemy of good said Voltaire back then, and Juliette seems to agree, suggesting that traditional training methods have had their day and now it's time to move on to something new, something that fits with the way people learn, something that actually works! This is a call to the learning community, about the need for taking it back to the basics, reminding us all that learning is the journey and not the destination. Read and be inspired, in case you have forgotten that as a learning facilitator you must help bring the behavioral change set as a goal by each training program and its learners.
By Juliette Denny
Managing Director of Growth Engineering, an award-winning learning technologies company whose mission is to make learning fun with gamification and engaging content, Juliette is an engagement strategist who has dedicated her life to waging war on dull online learning, always innovating in the direction that entertainment will always beat education.

Almost a year has passed since Tim was was giving his predictions for the year we are now saying goodbye to. Judging from the number of those reading and sharing this article, he was accurate enough. Just to be sure, and even readier for 2018, you can always give another look at Instructional Design trends for 2017 - they could still be what clients and learners might be expecting. And there's more! Included are links for further reading so that you can embrace and employ these 2017 Instructional Design trends for your learners, getting your appetite up for the trends of 2018.
By Tim Coffey
Instructional Designer with a passion for moving the needle (SweetRush). In his 10 years as an Instructional Designer, Tim has helped Fortune 50 companies and startups with learning assets they needed to engage employees and delight customers. In his free time, you'll find him chilling with his wife and two children. An expert with Photoshop, Articulate Presenter, Storyline, and PowerPoint, and happy to help if you're stuck with something, he is always interested in interacting with interesting people bringing fresh ideas.

In contrast to formal learning, structured, training developed and deployed by Learning and Development (L&D) teams, informal learning is driven by passion and motivation, enabling learners to pick the learning content they're interested in, and learn at their own pace. This article shows you how to use microlearning to promote informal learning at the workplace. Apart from that, it gives definitions of informal learning and the 70:20:10 model, making it a popular read among eLearning facilitators.
By Asha Pandey
Asha Pandey is the Chief Learning Strategist at EI Design. She brings her rich 15 years' experience into play to help EI Design customers transform their learning and keep pace with the changing dynamics in the learning industry. Her roots lie firmly in Instructional Design, but she has been playing a pivotal role in supervising the company's business teams as well. She has strategized a number of ground-breaking learning initiatives to fulfill the learning needs of EI Design's customers worldwide, spanning across 20 different verticals.

Storytelling is natural part of human history that's evident from cave paintings to today's mass-produced novels. Storytelling for eLearning is important, because it has the power to motivate, engage, and spark behavioral changes and performance improvements. Steve bases his article on the axiom that information becomes more memorable when you combine emotions and information, and goes on analyzing what makes a good story, referring to digital storytelling strategies.
By Steve Penfold
Describing his work as empowering organizations to author more effective eLearning faster, Steve is currently Chief Revenue Officer at Elucidat. Serving over 2.5 million learners, the Elucidat authoring platform is used by hundreds of customers, solving the challenges organizations face when creating digital learning at scale, with software and services that enable them to create highly effective courses in the shortest time and at the lowest cost.

Rapid eLearning authoring tools have radically altered the way organizations can manage eLearning development. Doing that, they are one of the hot topics among all that is published through eLearning Industry. Reflecting our readers interest, this article made it in the most popular for 2017 justifying Mike's decision to delve into the pros and cons of the 3 different types of eLearning authoring tools. This is a detailed comparison and review of PowerPoint add-ons, installed desktop tools, and cloud-based eLearning software that is a valuable reading for most eLearning facilitators. After all, we live in a time when you don't need to be an Instructional Designer with a wealth of knowledge and experience to create online courses. Subject-Matter Experts (SMEs) are now able to easily create high-quality online courses thanks to modern, easy-to-use, rapid authoring tools.
By Mike Alcock
As Managing Director of gomo learning, Mike is leading another exciting, innovative, and dynamic online software company, and is hugely excited about it, stating that the authoring tool market has been waiting for a product like gomo. The world has changed in the last couple of years from desktop eLearning to multi-device delivery: Being in the industry for over twenty years, Mike has a rounded comprehension of how new developments such as cloud-based solutions and SaaS delivery lead users expecting to be up and running in minutes, collaborate, build their content online and not have to install software, and acts correspondingly.

Machine learning on a day to day basis is becoming bigger, and it is knowingly or unknowingly part of our life; so it is important to know what it is. With this in mind, Akhil set forth for a series of articles, this here being the first, that answer the most common questions around the topic. Based on its popularity, a successful attempt to cover the topic: An article that serves as an introduction for machine learning concepts, including terminology, that could be followed by understanding it in detail with how it works, so that you know what it is and what could be achieved with it.
By Akhil Mittal
A Microsoft MVP, C# Corner MVP, a CodeProject MVP, blogger, programmer by heart, currently working as a Sr. Analyst at Magic Software Inc. and with an experience of more than 9 years in C# and .Net, Akhil is a B.Tech in Computer Science and holds a diploma in Information Security and Application Development. His work experience includes development of enterprise applications using C#, .Net, and SQL, analysis, as well as research and development. He is a MCP in web applications (MCTS-70-528,MCTS-70-515) and .Net Framework 2.0 (MCTS-70-536), and runs the personal blog CodeTeddy (https://codeteddy.com).

A very informative article on how to support learners through their mobile devices. Like all technologies, mobile learning comes with its own affordances, possibilities, and limitations. With some thought and planning, we can successfully support learners through their mobile devices. Srividya shares her valuable experience, shedding light on some of the myriad ways available to leverage mobile technologies for learning and performance development.
By Srividya Kumar
Co-Founder of Learnnovators, a multiple-award winning organization that specializes in the design and development of innovative and effective eLearning solutions for the workplace. Srividya has been in the eLearning industry for over a decade and a half, having worked her way up from being an Instructional Designer to project manager and onto an entrepreneur. She has expertise in various phases of learning design and development including Instructional Design, solution design, technology-based learning, mobile learning, project management, and Learning Management Systems.

Greg has a passion for microlearning and what is best about it. He reaches deep into the topic and, in this case, he explores the benefits of the 'pull' model of contemporary microlearning techniques. Agreeing upon that our workplaces are changing almost as fast as the technology that often causes much change, the future of corporate Learning and Development is changing in response, taking advantage of new innovative technologies; here is some great insight on all these.
By Greg Blackburn
Greg is a General Manager for IMC (UK) Learning Ltd. advising a range of national and international corporate clients with multi-site operations on complex multi stakeholder cloud-based eLearning engagements (mainly LMS roll-out and migration projects). He specializes in transformative L&D, recognizing the real potential of technology, and he is also an eLearning researcher and writer having worked as a senior consultant in global eLearning technology implementation. He has worked for a major university and consulted the academic staff on the integration of technology in university settings.

In this piece, the author is giving us a very precise and detailed guide to improve our eLearning courses by integrating words and graphics in ways that will help our learners stay on track. Ann not only names 4 great tips (keep labels close to their parts, integrate descriptive text when describing an activity with a graphic, be careful how you link content and use popups, and minimize the need for your learners to go back to a previous screen), but also explains how effective they can be.

Learning and Enablement Leader in Intuition Building LLC., Ann is a Learning and Development consultant. She has nearly 20 years of experience in the field, working in a variety of roles including trainer, Instructional Designer, and learning leader. Her expertise overs the fields of training leadership, Instructional Design, sales enablement and training coaching human performance improvement, program management, project management, people management, training management, and training ROI.

This article brings critical analysis of gamification research data onto your dashboard since much of it tends to get buried in academic journals and conferences. These data have enormous utility in gamification. All data provided here is from peer referred journals or ongoing work in the field. Most specifically, an update on neuroscience, that put mindfulness in action. Gamification mechanics affect the human nervous system by cross referencing some of it to work on video game fMRI (functional magnetic resonance imaging), functional and electro-physiological studies, and gamification test systems. A really interesting reading by Dr. David Chandross, giving us the essence and the data of scientific research altogether.

Training and Development specialist, David currently teaches at Ryerson University. He also serves as Outreach Program Coordinator and the lead game designer/researcher at Game and Train, and he works closely with Sim-ONE, Canada's healthcare simulation network. He is proud to have contributed to the gamification of addiction medicine, funded by the College of Family Physicians of Ontario. He expertises in the conversion of course content into games, simulations, and advanced gaming environments.

Predictive Learning Analytics can help make your online learning programs better at changing job behaviors and reduce ineffective learning. You will surely want to read more about it, once you learn that there are studies results indicating that one out of four learners never apply their training to their job, or nearly half of the content of training is never applied. All these have serious effects on an eLearning budget, making it difficult to get positive figures on ROI. To reverse a situation of this kind, you must first find out the possible causes of ineffective learning. Then you have a good chance of improving your numbers, and this is where this article comes in.

Jim is a founding partner of Lambda Solutions. He has worked with Fortune 500 firms, multi-organizational committees, and small-to-medium-sized businesses pushing the frontiers of eLearning technology. With over 15 years of experience as a learning designer, Jim understands how people learn and engage with content online, and the potential of eLearning. Today, he helps private companies and other organizations by getting to understand their unique needs and proposing solutions to help them achieve what they want. He knows that while no two clients are the same, business constraints act as a catalyst for creative solutions.

The modern retail workspace is characterized by relatively young employees who are impatient, overwhelmed, and distracted. The industry itself is rapidly evolving. Are your employees able to keep up with the current trend? Amit suggests that, in order to feel empowered in their challenging roles, employees need to gain knowledge on a regular basis, and the information should be easily accessible in the moment. While traditional classroom training still continue to have its place, the retail sector should consider learning solutions for their employees that give them the ability to access information at the point of need and are just right sized to fit their downtimes. Microlearning doesn't necessarily refer to breaking down classroom training manuals into short nugget-sized modules; it offers the learners focused and practical information to help them achieve a specific and actionable objective.

Founder & Director of Upside Learning Solutions, Amit improves business performance through better eLearning. He helps creating and delivering custom learning solutions that meet organization's business needs, solutions that include eLearning, mobile learning, ILT, games/gamification, etc. Other key roles he holds are providing strategic guidance, business development, overseeing operations, finance, and marketing.

For better or worse, students in our times are driven towards using a mobile phone for every purpose. The world is at the fingertips and a student can get access to any information from anywhere. A mobile phone hence can be used for searching data, which can be done easily with mobile applications. Every mobile app has a unique feature which offers its own set of services. Mobile apps for educational institutions have done a great thing for the students, making the learning process fun and easy. Also, the various app features boost engagement through knowledge-oriented activities. Learn more about these advantages in this article.

Samual has attended Prof. Ram Meghe Institute of Technology & Research Badnera Rly. He is an Education Technology Consultant at MasterSoft ERP Solutions Private Limited, and with 7+ years of working experience in education landscape, Samual has learned how fast the education sector is growing and moving towards digitalization. He is also a passionate writer, writing about latest inventions in education, technologies, ERPs, etc. You can read more blogs on education technology from him at http://www.iitms.co.in/blog/.

To impart engaging compliance training, we need to transform "lifeless" compliance courses into immersive, engaging online learning resources. How do we do this? Game-based learning (GBL) uses game elements to teach specific skills or achieve specific learning outcomes. Game-based learning is an Instructional Design strategy, which facilitates the exploration of game aspects in a learning context. The game is an integral part of the learning process. Read this article to know how game-based learning can enliven things and increase the impact of compliance training.
By Ayesha Habeeb Omer, Ph.D
Dr. Ayesha Habeeb Omer is the co-founder and Chief Operating Officer of CommLab India, a custom learning solutions provider serving customers across the globe. Ayesha has 20 years of hand-on experience as an entrepreneur, manager, and leader in the eLearning industry, though she started from financial services. She is a university rank holder in MBA and a PhD in eLearning. She also holds an Advanced eLarning Instructional Design Certificate from ATD.

An ever-growing tribe of learners consumes content in a way that is typical to their smartphone usage patterns. They expect content to be short and personalized, and are more committed to their learning goals. These trends indicate the need for change for both content and technology in the learning space, to blend modern learning with traditional and personalized learning experiences. The 5 technology-enabled learning trends that this article is referring to are expected to help shape learning across industries in the coming years. Suman bases this on research and experience of working with Fortune 100 companies in Pharma, Healthcare, Retail, Banking, and Manufacturing, and that is why this article is worth the read.
By Suman Basu
Founder of DelphianLogic Technologies Pvt Ltd, Suman has over 14 years' experience in the learning industry across various leadership roles, spanning across Service Delivery, Organization Development, Consulting, and Key Account Management. He has co-founded DelphianLogic, a learning and performance solutions organization, and has been instrumental in building the service delivery organization along with the consulting and design practice. He is also an alumnus of Symbiosis Centre for Management and Human Resource Development (SCMHRD), Pune, and Calcutta University, Kolkata.

Managers across the world seem to be asking the same questions: How can we efficiently train up our employees, matching the consumption habits of the increasingly millennial workforce? In the last decade or more, people have been turning to eLearning to answer these concerns. Moreover, multiple studies have shown that microlearning is proving to be most efficient way to effectively impart up to date information to your team. There are probably a lot more than 10 reasons for it, but Adam here narrows it down to the top 10, and that is always a must-read. It will get you too on the route of digital microlearning, if you are not already.
By Adam Maunder
Adam Maunder is the Head of Learning at Ed Mobile LMS. As an eLearning specialist, he has worked with industry giants in a number of verticals including Pandora, MARS, and Commbank. Adam has been creating micro lessons since he began his eLearning career, and is passionate about its efficacy. In his current position he is managing a content development team, design and production of eLearning software, and working with clients to produce quality eLearning solutions with a global team.

Quoting one of the masterminds of modern science is, to say the least, inspiring. In the case of Albert Einstein, he did more than re-write the laws of physics. His personal philosophies are fascinating, and many of his ideas are directly relevant to the practice of online teaching. More than 60 years after his death, here are 6 online teaching lessons from him to have in mind. These online teaching lessons from Albert Einstein offer inspiration for how we, too, can leave a lasting legacy - on the lives of our students.
By Dr. Liz Hardy
Founder of SimpliTeach.com, Twitter marketing expert, with a community of 22,000 leaders and educators , who helps teachers, coaches, and education businesses be more visible, Liz offers personal support for online teachers who need a little backup, is herself a facilitator of online education in Southern Institute of Technology, and happily states that she is involved in a highly rewarding industry - if you approach it the right way!

Bloom's Taxonomy provides a framework for developing strong learning objectives. Being something more of a benchmark than just a tool, it is really valuable to adapt for the same use in eLearning, despite being created in 1956 and intended for in-class style training. This is where Ravinder's article comes in, focusing on how a relatively old concept can be applied to something new, to help you in designing your eLearning lesson plans. It goes through the six known stages, keeping in mind of the differentiated environment set by new technology and that is one main reason that marks it as a must-read.
By Ravinder Tulsiani
Learning and Development Professional. Training EDGE. Ravinder is a Leadership Expert and #1 bestselling author of Your Leadership Edge, a management training guide. He has 14+ years of experience in Training & Development in various industries including, but not limited to, the banking, insurance, brokerage, real estate, and post-secondary sector. He has worked with small to large organizations and stakeholders of all levels to creatively develop various effective training curriculums. He has designed training programs to engage learners on a broad range of topics including technical training, soft skills (CSR), management training, process development, regulatory compliance, change management, and procedural training.

While an increasing number of students are opting for online courses and online degree programs, the retention and completion rate for such courses is extremely low. While most people have accepted the value and usability of eLearning, there are still those that take the procedure lightly or not wholeheartedly, and as a result they cannot finish what they started. Urvi focuses here on the top 10 mistakes that learners commit while signing up for an online course. Reading them will help Instructional Designers and eLearning understand the most common mistakes among online students.

Currently, Uvri is working as an eLearning consultant with AssignmentHelpNet, an e-tutoring website for students all over the world. After completing a masters degree in Economics, she worked with the eLearning division of Augment Systems Pvt Ltd on projects of education technology and eLearning. Urvi is also a supporter of STEM eLearning for kids, especially for girls, worldwide.

Digital learning has evolved from the phase of using standalone devices to deliver content to a more integrated virtual learning environment. With the introduction of cloud-based Learning Management Systems, eLearning is gaining huge popularity in academic learning as well as in workplace training. Also, with the increasing use of the internet in the corporate sector, data analytics also play a crucial role in imparting successful eLearning experiences. Sayan is taking the time to analyze social learning and the help learning analytics give, especially with automating content.
By Sayan Guha
Senior Technology Consultant at G-Cube, Sayan Guha is a Software Engineer and a specialist in LMS-based solutions. He is enthusiastic about exploring the newest in the field of technology and delve into the ways of aligning them to create innovative eLearning. Currently working on Just In Time Learning, Extended Audience, and Learning Analytics. As he likes to call it, he helps redefine the way learning is created and consumed, and impacts professionals in today's corporate world.

The internet abounds with technology tools for teaching and learning in all ages, and Mary took on the demanding task of picking and presenting the ones she believes to be of most use. She is being just by stating that she only gives a fair sample of tools that will help you through audio and video instruction, safe searches, video note taking, and content curation. On the other hand, it should be mentioned that this is a very, very assisting read and, furthermore, there is a part 2 that you should study if you want more information.
By Mary Burns
Mary Burns ([email protected]) is a senior technology specialist at Education Development Center. She develops educational technology plans and online learning strategies for schools, school districts, states, universities, and ministries of education in the US, Asia, Africa, South America, and the Caribbean. She is also an author, invited speaker, Iinstructional Designer, online instructor, curriculum development specialist, and evaluator and researcher on effective eLearning programs. Mary is currently based at the International School of Panama.

For many Neuroscience may sound something of an odd field, but when the subject is the Neuroscience of Storytelling every eLearning professional should pay close attention. Peter's academic involvement and curiosity has resulted in a very useful, and popular, article on how to use your storytelling powers wisely, so that you'll watch your students flourish. Successful consumers of stories love to talk about them, so use your new storytelling skills to create student ambassadors for your online school.
By Peter Schroeder
Customer Acquisition Specialist for the Digital Marketing Department of SchoolKeep, Peter is an eLearning Expert. In other words the guy you'll want to contact whether you're looking to launch your first training initiative with a few users, or scale a proven program to thousands worldwide, has all the knowledge and ideas on the tools and expertise to help you achieve your goals.

Opinions are divided between which of the two popular Instructional Design models is ideal for developing an online course. Both have their pros and cons, and it is quite likely that one of the two is better than the other in a specific situation. Ιn this article, Partha explores the ADDIE vs. Backward Design dilemma not trying to take a diplomatic stand, but to point out the model that is best suited depending on the circumstance. All in all, the article is definitely worth reading and contemplating on.
By Partha Bhattacharya
eLearning Website Developer and Consultant, Founder and Content Specialist at HubSkills.Com, Partha assists in launching education websites powered by LMS & WooCommerce. He offers hands-on consultancy through video conferencing to get clients top-class eLearning solutions to sell online courses from their own website. Note that 29,000+ students from 163 countries learn from Partha's online courses.

Despite the buzz and potential of gamification, many companies are not gamifying. In a world of "Cost-Optimization" and "Return on Investment Maximization", how do you justify the cost of gamification? At the heart of gamification lies the drive to reach a certain level of satisfaction. This could mean both achieving the goals set and receiving reward for it. This is what Sharbori sees as the key for gamification that enterprises and organizations design. Based on that, she ponders on the gamification-generated enthusiasm that brings motivation and leads to improved performance to produce arguments for justifying the cost of gamification.
By Sharbori Chakraborty
Senior Instuctional Designer with InfoPro Learning, Sharbori has a Postgraduate degree in Mass Communication, PGDBA in HR, and eleven years of experience in eLearning/Instructional Design. She is an avid learner, observer, traveler, and art enthusiast with a passion for social work. She is specialized in learning theories, training needs analysis and requirements, design and creativity, and she's a solution provider, articulate in learning theories.

Every educator faces a dilemma when deciding to launch an eLearning website: What tool/tech to use to build it? How much of coding skills are needed? How the options compare in features and cost? How much customization is possible? What similar sites are using? This is a brief guide on all the options available when building eLearning websites, that Siddhant has compiled from analyzing and answering the above questions, putting you in a place to take the right decisions.
By Siddhant Jain
CEO at VdoCipher, Siddhant has worked with eLearning businesses across 6 continents to help them deliver videos to learners in a smooth and secure manner. He has hands on experience with technologies involving course streaming, monetization, and protection from piracy. He's an expert in business development, digital marketing, Sales, market research, customer relationship management, and product development, with good experience of programming and mathematical modelling.

An insight into the Cone of Experience, that most take for granted. Lubos looked around and writes to inform us that about the percentage of truth, folklore, and exaggeration that is found in this famous cognitive model. In this article you will find results of detailed research, examples, and even exercises. All these do not aim at reducing the role of experience in the process of learning; they are more of an effort to restore the true recipe of it. Nonetheless, a fascinating read.
By Lubos Janoska
A project analyst/Instructional Designer at Obsidian Edge Technical Communication, with 10 years of solid business-process improvement and marketing experience, Lubos has worked with multicultural international teams on 4 different continents. His specialties include marketing, marketing materials, consulting, business consulting, process improvement, learning, eLearning, new product development, process engineering, project management, quality control, training programs, etc.

Here are 5 lessons on Virtual Reality in eLearning that you need to know. You may think that "need" is a strong word, but the truth is that there is a lot we don't know about Virtual Reality that could turn its application the other way from what we planned or expected. Emil raises our caution in being well prepared, having a plan-b, and having in mind what your learner wants, because tastes differ; lastly, he advises that if you have decided to do it, move quick while VR still creates a shock-effect.
By Emil Reisser-Weston
Emil has been active in the field of computer-based training and eLearning since 1993, during which time he has been head of design for both eLearning development and associated Content and Learning Management systems. He holds a masters in Work Design and Ergonomics and puts usability at the forefront of all his work. He's a qualified psychologist as well!

Gamification deals with the concept of using game mechanics in non-gaming activities. It has become popular in corporate training and is here to stay for a long, long time. Gamified learning adds the competitive and entertaining element that keeps learners engaged. Andrew endorses adding a fun and competitive element that boosts learner engagement and keeps them involved. But he also gives notice that gamified learning solutions need to be developed after much thought in order to truly deliver a Return On Investment.
By Andrew Hughes
President of Designing Digitally Inc., Professor at the University of Cincinnati, ACICS Accreditation Evaluator, Fortune 1000 Business Consultant, and Tech Camp Instructor, Andrew is also an entrepreneur, business strategist, course developer, conference presenter, faculty development specialist, instructional technology specialist, online curriculum expert, serious game author, gamification and game-based learning expert, and a father.

If we want to get time and attention from our learners, let's start by recognizing how important these are for them and how we can tap into their motivations for sustained and enduring learning. Once we start to think of our learning experiences this way, gamification can help make this come true. Roberto considers progress, social influence, and storytelling to be the three keys for engagement, and suggests that if we shift our focus from just delivering the content that is necessary into how can we deliver the content so the participants will engage with it and learn, we have taken perhaps the most important step in using gamification for learning: thinking of our users first.
By Roberto Alvarez Bucholska
As a learner experience designer at IE Business School for three years, Roberto has had first hand experience creating engaging learning materials and courses. Because of this practice he decided to start sharing his and others' experiences through professorgame.com. He is leading the publication of paper-based and interactive eLearning materials as well as the management of relations with other schools, universities, and firms. The materials include tutorials, management simulations, interactive case studies, and gamified learning experiences.

The eLearning industry has grown over the traditional approach and employed modernized learning methodologies to facilitate educational materials to learners and professionals worldwide, while Instructional Designers are using the latest trends to deliver high-end learning experiences to users. A useful look on trends that characterized eLearning for 2017, before we set our eyes on 2018.
By Judy Alex
Currently being a Research Writer at Ingic, Judy has working experience also as a Senior Content Writer. She is skilled in online and social media marketing, blogging, public speaking, management, web content writing, creative writing, and proposal writing.

Content curation becomes more and more important. Or at least it should be. It is not just about separating and handing over information to others, it is based on a process. Diego is here to tell you how you can master the art of content curation and find the right information in 7 steps. Curation deals with identifying the most relevant information for a specific group or target audience and contextualizing and organizing it before presenting it to them. In this article you'll find out why you must always have in mind to find, filter, grade, synthesize, contribute, and signpost.
By Diego Lainez Jamieson
Senior Learning Advisor, organizational specialist, intrapreneur, and innovation hunter, Diego aims always for learning and, most importantly, always sharing to improve all together. He has successfully collaborated with companies such as Cemex, Heineken, Amway, C&A, British American Tobacco, Atlatec, Autofin, Home Depot, Oxxo, Cotemar, Dimex, MARY KAY, Nemak, Whirpool, GIS, SIGMA, Proeza, and Pesca Azteca, to mention some of them.

This article aims to encourage you in enhancing your learning experience by utilizing gamification and rewards like certificates, badges, or points, because after all, who doesn't like to be rewarded for putting in hard work? Emily tells it as it is in the online learning realm, where incentivizing learning for specific tasks often motivates individuals to reach their end goal faster, and feel more satisfied when they get there. Gamification can create an improved, more engaging learning experience, and here are 6 reasons that really make the case.
By Emily McLaughlin
A University of Massachusetts Amherst graduate with a Bachelors in journalism and communication, Emily is currently Content Marketing Manager at Thought Industries, the founder of the first Learning Business Platform™. Her working experience includes lead content marketing initiatives, developing a content calendar, and writing or sourcing content to populate the blog and drive inbound leads. Outside of social sharing, writing, and content strategy, she is a group fitness instructor and wellness enthusiast.

Managerial positions are highly influential and can potentially contribute to the increase of employee engagement in corporate eLearning. However, there are certain principles you need to follow if you want your managers to be able to engage employees. In this article, Erin writes to demonstrate how to train managers to achieve employee engagement in corporate eLearning, using the best practices.
By Erin Boettge
Erin is a content marketer for BizLibrary, freelance writer, and eLearning expert. At BizLibrary, she is responsible for all aspects of content development, including development of eBooks, how-to guides, infographics, webinars, and more. She expertises in diverse marketing and communications, focused on meeting tight deadlines, and managing multiple projects concurrently with ﬂawless execution. She has experience managing both marketing projects and the projects of other departments ensuring brand integrity and cohesive messaging, and she enjoys integrating her journalism experience into her marketing for a polished ﬁnal product.

Are you new to eLearning teaching, or looking for strategies to improve your online teaching methods? Scott has prepared an article for the circumstance, and it was bound to gain popularity, as online courses have become an incredibly popular way for learners to advance their education or professional development. Teaching an online course requires different methods from the traditional classroom, so it's important that teachers adapt or develop their skills to the online learning environment, to make their materials effective and engaging for learners.
By Scott Cooper
VP Marketing for Online Learning Platform GO1, Scott has the ability to think of new and innovative ways to promote brands while telling a story and engaging new clients. He is an ex Civil Engineer, with analytical and determined nature that has allowed him to turn ideas into effective marketing strategies that have helped to push emerging brands into the spotlight. He has more than 10 years of experience managing remote teams and understanding the importance of a target market - along with a true test-and-learn perspective, he is an accomplished marketing professional, thriving at building teams and creating experiences that drive results.

There's a lot of discussion and debate over millennial learning needs. Do Millennials really need to be treated differently than other generations? The answer is yes - here's why. Victoria deals here with the largest working generation in the United States, people that came of age in the early 2000s, and have proven to have a very different set of motivations and workplace expectations than previous generations, and different learning needs that are subject of debate among Learning and Development (L&D) professionals. What exactly are these needs? Are they really that different than the demands of older generations? Do organizations really need to adapt to meet Gen Y's specific needs? An article that gives answers to crucial questions.
By Victoria Hoffman
Content Marketing Manager at Hubdoc, Victoria is creating and publishing content marketing materials (blog posts, webinars, white papers, industry-specific business cases, etc.) to meet targets related to SEO, lead generation, lead qualification, and outbound sales. She cntributs guest blogs to partner sites and popular industry publications to increase traffic and build domain authority.

A good portion of the world's population plays games on a regular basis. Whatever shape they take, games appeal to our competitive nature and this is what makes them such an influential tool in eLearning, as eLearning badges, leaderboards, points, and leveling up can be powerful motivators for your online learners. What Nipun offers in this article is a 7-step guide that Instructional Designers can use to gamify the eLearning experiences they design for their audience without losing sight of the subject matter.
By Nipun Sharma
Head of Global Marketing for SAAS/Cloud (Learning Platform) at Adobe, Nipun has working experience around strategic marketing, driving revenue, growth and demand for Adobe Products, consumer marketing, and discovering and interacting with today's consumer. With 50+ integrated campaigns under his belt, he is ensuring that the right message, medium, and method is chosen to reach to the customer including search, social, RM, display, content, PR, webinars, industry events, web experience, in-product and trial communication, sales, and channels.

The Internet Of Things is changing everything, and eLearning is no exception. As the world continues to change and become more interconnected, watch out and plan for the following 6 changes, so you can stay at the top of the eLearning industry. Alec is setting the scene by reminding us that nearly 6 million students across America are enrolled in online courses, and thanks to the Internet of Things (IoT), the frontier for eLearning is expanding and changing once again. Be sure that whether you're an educator, professional on the job hunt, or entrepreneur looking to profit on this groundbreaking industry, the IoT will reshape the eLearning of tomorrow.
By Alec Sears
Digital Marketing Freelance Writer, with a focus on AI/IoT (https://alecsears.contently.com/), Alec also worked as a feature writer, PR specialist, and Administrative Assistant at BYU Center for Teaching and Learning. Has working experience in using communication tools such as Microsoft Outlook and Qualtrics to manage HR (recruitment interviews, training, payroll, employee relations, policy/handbook enforcement, etc.). He is also an expert in business management, to handle the calendaring, track budgeting, and organizing of travels and events.

What goes hand-in-hand with delivering an effective learner experience in the 21st century is how we deliver essential information and lessons to our users effectively, through technology. Jacopo writes about how learning professionals can deliver effective LX in online learning, through connectivity, mobility, microlearning, gamification, Virtual Reality / Augmented Reality, online and offline. Bottom line is effective learning experiences and technology cannot be separated in the 21st century, since any Learning Management System worth its salt uses technology to achieve its aims.
By Jacopo Mauri
Natural born communicator. In love with everything related to writing and tech, with a huge expertise as freelance journalist (technologies and videogames-related topics). Jacopo is an experienced marketer, has worked for big companies like Nintendo Italy and the Italian Microsoft's official street marketing agency. Now established in a disruptive IT company, he owns a small editorial-related company.

Vivek here urges us to bid farewell to traditional learning methods, as eLearning is the new buzz in town. In this article, the talk is about how data analytics is bringing a variety of changes in the mechanism of online education, and for good. Following the recent trends, several old and new educational institutes and universities has initiated their eLearning course modules, and the driving factor behind their increasing popularity is the mass-acceptance of these courses by the learners.
By Vivek Debuka
Currently chief Marketing Officer of DexLab Analytics, a leading data science online training platform in India, Vivek has previously worked as Regional Manager in Orangetree Business Solutions Ltd. He has expertise in Big Data Analytics, considering it to be the disrupting technology trend in the last few years, fueled by the sheer voluminous growth in both unstructured and structured data.

Are you looking for ways to externally promote training resources from within your LMS? Joy has written this article wanting to share 6 tips on how to use LMS widgets to make your learning programs even more effective. What follows is a fresh approach to these integrated apps or plug-ins that allow learners to easily find and explore LMS-based training courses, activities, and support resources, pointing them in the right direction and showcasing their key training opportunities.
By Joy Church Millard
Currently the Sr. Editor for Expertus, Joy has more than 20 years of experience covering key and trending issues within the software and technology industries. Happily stating that she loves what she does, she justifies it by clarifying she has been immersed in the publishing and communications industry since being a child. So it is what she knows and does best. To her, editing is not work, but fulfillment.

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Top 50 Most Popular eLearning Industry Articles For 2017 - eLearning Industry

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All of you, our companions in this quest for knowledge and devoted readers, know well by now that we only give you the cream of the crop through our pages. We publish articles that offer insight on the latest eLearning developments by authors that strive ceaselessly to stay up to date in an ever-changing environment.

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by Saga Briggs

Regardless of whether you think every infant needs an iPad, I think we can all agree that technology has changed education for the better. Today's learners now enjoy easier, more efficient access to information; opportunities for extended and mobile learning; the ability to give and receive immediate feedback; and greater motivation to learn and engage.

We now have programs and platforms that can transform learners into globally active citizens, opening up countless avenues for communication and impact. Thousands of educational apps have been designed to enhance interest and participation. Course management systems and learning analytics have streamlined the education process and allowed for quality online delivery.

But if we had to pick the top ten, most influential ways technology has transformed education, what would the list look like? The following things have been identified by educational researchers and teachers alike as the most powerful uses of technology for learning. Take a look.

1. Critical Thinking

In Meaningful Learning With Technology, David H. Jonassen and his co-authors argue that students do not learn from teachers or from technologies. Rather, students learn from thinking-thinking about what they are doing or what they did, thinking about what they believe, thinking about what others have done and believe, thinking about the thinking processes they use-just thinking and reasoning. Thinking mediates learning.
So what kinds of thinking are fostered when learning with technologies?
Analogical

If you distill cognitive psychology into a single principle, it would be to use analogies to convey and understand new ideas. That is, understanding a new idea is best accomplished by comparing and contrasting it to an idea that is already understood. In an analogy, the properties or attributes of one idea (the analogue) are mapped or transferred to another (the source or target). Single analogies are also known as synonyms or metaphors.

In using technologies to represent their understanding, students consistently are required to engage in the comparison and contrast reasoning required to structurally map the attributes of one or more idea to others-that is, to draw an analogy.

Expressive

Using technologies as tools to learn with entails learners representing what they know-that is, teaching the computer. To do so, learners must express what they know. Using different tools requires learners to express what they know in different ways. Technologies can be used to help learners express themselves in writing. Learners can express themselves using a variety of tools, such as databases, spreadsheets, and expert systems, each tool requiring different forms of expression.

Technologies can support verbal and visual expressions as well. Contrast these varieties of expressions to those required by state-mandated tests, where students' only form of expressions is the selection of answer a, b, c, or d.

Experiential

Experiences result in the most meaningful and resistant memories. We can recall with clarity experiences that we have had many years before. The primary medium for expressing experiences is the story. Stories are the oldest and most natural form of sense making. Cultures have maintained their existence through different types of stories, including myths, fairy tales, and histories. Humans appear to have an innate ability and predisposition to organise and represent their experiences in the form of stories. Learning with technologies engages stories in a couple ways.

First, the experiences that students have while using technologies to represent their understanding are meaningful and memorable. Second, students may seek out stories and use technologies to convey them.

Problem Solving

Using technologies to express and convey learner knowledge all entail different kinds of problem solving. Learning with technologies requires that students make myriad decisions while constructing their representations. Deciding what information to include and exclude, how to structure the information, and what form it should take are all complex decision-making processes.

Students also engage in a lot of design problem solving while constructing their interpretations. They also must solve rule-using problems in how to use software. When learners are solving problems, they are thinking deeply and are engaged in meaningful learning. What they learn while doing so will be so much better understood and remembered than continuously preparing to answer multiple-choice test questions.

2. Mobile Learning

True mobile learning has been around for close to a decade, right around the time when the first smartphone and tablet (Apple) were introduced and opened up a new world of possibilities for training and education. Enough time has gone by where today's youth are exposed to mobile devices from the day that they are born, and as such they are very much accustomed to using it for both learning and entertainment.

Adapting to the needs of 21st century learners, countries like Turkey aim to supply all of their students with 10 million tablets by the end of 2015. Thailand's government is planning to supply 13 million mobile devices to students within the same time-frame. Tablets aren't the only piece of technology driving mobile learning, though. In one survey, 73% of teachers said that they and their students use smartphones for educational purposes.

With tools like MOOCs, e-learning tools, blogs and wikis, and social media, supporting students' informal learning (as well as formal learning) can be a key to helping them become lifelong learners.

3. Access to Education

The United Nations estimates 58 million children from ages 6 to 11 don't attend school, a number that has remained stubbornly stagnant since the middle of the last decade. One nonprofit believes it has the solution: Create software so exciting to use that kids will want to teach themselves.

X-Prize is challenging entrepreneurs to develop open-source software that children can use to acquire basic literacy and arithmetic skills on their own.

"It's based on the supposition, still unproven, that kids can teach themselves how to read and write," says Matt Keller, director of the Global Learning X-Prize.

The five best submissions will receive $1-million each to test their software in 100 villages in an English-speaking part of sub-Saharan Africa. The best of those five will receive a $10-million prize so long as the software improves learning.

"My guess is the team that wins is going to be the team that develops something so sticky, so dynamic, so engaging that kids are enthralled by it," says Mr. Keller. "They're going to learn in spite of themselves."

4. Deeper Learning

"The most powerful uses are where people are producing," says Karen Cator, president and CEO of Digital Promise and former head of the Office of Technology at the US Department of Education, in a recent Mind/Shift interview. "They're answering questions that they are intimately involved with." She gave an example of one social studies assignment to create a narrative for the Mississippi river. Students started at the headwaters in Bemidji, Minnesota and told stories of the people and places all the way down the river's banks to the Gulf of Mexico. They used publishing tools to create multimedia presentations: "It's something you couldn't do very well without technology," Cator said.

5. Continuous Feedback

There are countless studies that illustrate the benefit of using technology-based continuous feedback methods to improve student engagement. At Utah State University, for example, researchers conducted a study to examine the use of frequent, anonymous student course surveys as a tool in supporting continuous quality improvement (CQI) principles in online instruction.

The study used a qualitative, multiple-case design involving four separate online courses. Findings suggested that instructors used student feedback to make course changes that alleviated technical difficulties, added and clarified content, and contributed to future course changes. Students and instructors responded positively to the opportunity to give and receive anonymous feedback and felt that it helped improve the course.

The study also found that students like to be asked to help improve their learning experience, as long as the instructor listens and responds to their feedback.

6. Unlimited and Immediate Learning

It is easier than ever to learn anything you want, as quickly as you can. Some experts have argued that this reliance on technology is making us less intelligent, but this simply isn't true. If anything, the Internet has opened up more opportunities for us to think more deeply. For comparison's sake, imagine two people, one of whom can't write very fast by hand and the other of whom writes at a normal speed. Because we think as we write, the person who writes slowly will be forced to think slowly as well, since part of his brain is focusing on the writing.

But the person who writes normally will be able to think more quickly, since the action is more routine, requiring less brain power. Now imagine two people writing a research paper, one of whom gets his facts quickly online and the other of whom gets his facts slowly, at a library. The person who gets the information he needs more quickly will be able to move on with his writing more quickly, thereby conserving brain power.

The person who flips through several books in order to find the information he's looking for will be slightly more exhausted by the time he thinks about incorporating that fact into the argument he's making.

7. Creation and Contribution

Countless programs and platforms now allow us to create and share material in a way that was not possible before the rise of technology. Blogs, for example, are a great way to develop creative thinking and writing in students. They provide freedom to students to post whatever they want and comment upon or share each other's material. They can openly write on topics that intrigue them and give vent to their ideas without having to worry about grading or grammatical errors.

Similarly, games have proven to be one of the best ways of promoting co-operation and creativity. Educational games keep students engaged with their study, ignite the interactive and imaginative element in their thinking and mold it towards creativity.

8. Social Connectedness

To examine the effectiveness of smart technologies in improving or maintaining the social connectedness of older people living at home, researchers at La Trobe University in Melbourne conducted a literature review to determine how effective smart technologies can be in improving or maintaining the social connectedness of older people living at home. Eighteen publications were identified that evaluated the effect of smart technologies on dimensions of social connectedness. Fourteen studies reported positive outcomes in aspects such as social support, isolation and loneliness.

There was emerging evidence that some technologies augmented the beneficial effects of more traditional aged-care services.

In another recent study, researchers at the University of North Texas found that university students who used text messaging to communicate with other students during group projects felt more socially connected and communicated more often with questions and ideas.

9. Global Awareness

Marcel Proust, the French novelist, once wrote, "The real voyage of discovery consists not in seeing new lands but in seeing with new eyes." He realised that by working with people from different backgrounds and cultures, we become better able to explore new ideas and possibilities for improvement.

"Options that would not have occurred to us before stand out as obvious if we understand how other people experience the world," writes José Picardo, head of modern foreign languages at Nottingham High School, in a recent article for the Guardian. "This is why it is so important for students to have a deeper global awareness and understanding of other cultures."

Fortunately, in today's increasingly interconnected and globalised world, tradition is being supplemented with new and exciting ways to bring the world into a formal learning setting. Modern means of communication such as social networks and video conferencing can ensure that our students experience foreign cultures with unprecedented ease.

"Course Twitter accounts link students in real time across the face of the planet with projects devised around common academic subjects and cross-cultural understanding," Picardo says. "Skype allows us to converse face-to-face with people from other countries, allowing us to hear it directly from the source. Google Maps lets our pupils take a walk down the streets of every major town and city in the world, allowing them to sight-see and get a sense of other cultures."

Blogs, he adds, provide geographically distant schools with the means to partner together so that their pupils can interact in a safe virtual environment, contributing a valuable international dimension to peer assessment.

10. Understanding Learning

A Washington State University professor has figured out a dramatically easier and more cost-effective way to do research on science curriculum: through video games.

Called "computational modeling," it involves a computer "learning" student behavior and then "thinking" as students would. Rich Lamb, who teaches science education at WSU's College of Education, said the process could revolutionise the way educational research is done.

"Traditionally, we'd be confined to a [course setting] to study student learning for virtually every potential theory we have about science education and curriculum implementation," Lamb said. "But now, instead of taking a shotgun approach, we can test the initial interventions on a computer and see which ones make the most sense to then study in a [course setting]."

This means that in-person research becomes more finely targeted and requires fewer student subjects. It also requires less time from researchers and costs less money.

"In the current model of research, we go into a [course setting] and spend months observing, giving tests and trying to see if changes to a specific model work and how to best implement them," Lamb said. "It will still be necessary for researchers to go into an [actual course setting]; hopefully that never goes away. This just gives us more flexibility."

Lamb and his fellow researchers have been using an artificial neural network they named the Student Task and Cognition Model.

Students are given tasks to complete in an electronic game. The tasks are scientific in nature and require students to make a choice. The researchers use statistical techniques to track everything and assign each task as a success or failure.

"The computer is able to see what constitutes success, but it's also able to see how students approach science," Lamb said.

Because the computer is learning an approach to science, rather than just how to do a specific task, it will later try to solve a different problem the same way a student might.

"The computer is learning to solve novel or new problems, which means we can test different educational interventions before ever getting to a [course setting]," he says. Those initial tests will not only tell researchers if a specific educational model will work, but will give a specific percentage of success.
"Even with a large research team, it's usually too difficult to test more than one intervention at a time. Now we can run multiple interventions, choose the one that looks like it will work the best and then just test that one." previously posted on informED
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Saga has built her writing and editing career at Tin House Books, Night Owls Press, and Dancing Moon Press. Along the way, writing education and education reform have become two of her primary interests. She earned a B.A. in Creative Writing from Oberlin College and lives in Portland, OR. @sagamilena

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10 Most Powerful Uses of Technology for Learning

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by Saga Briggs Regardless of whether you think every infant needs an iPad, I think we can all agree that technology has changed education for the better. Today's learners now enjoy easier, more efficient access to information; opportunities for extended and mobile learning; the ability to give and receive immediate feedback; and greater motivation to learn and engage.

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The most compelling topics among educators who embrace technology to transform teaching and learning are not about the tech at all, but about the students.

Here's a list of the hottest trends in edtech right now.

1. Computational thinking

Computational thinking (CT) is no longer a concept discussed only in computer science or coding classes. Educators are finding that computation thinking is a cross-disciplinary skill and is just as relevant in language arts and math classes. Educators are becoming skilled at incorporating CT components like decomposition, generalizing, algorithmic thinking, evaluation and abstraction - no matter the subject area. Together, these steps teach students the foundations of how to approach a problem and solve it using reasoning, creativity and expression, as well as providing a new way to demonstrate content knowledge.

2. Professional learning

Professional development (PD) is out. Professional learning (PL) is in. What's the difference? Instead of developing people via PD (collective eye roll for the sit-and-get of the past), PL focuses on providing ongoing, embedded opportunities for growth using active methods. Professional learning is differentiated, personalized and workday friendly for busy educators.

Look for an added focus on professional learning for instructional technology coaches, helping them up their game as they guide staff integrating technology in their classrooms.

3. AR, VR and mixed reality

In the past, discussions about artificial reality (AR), virtual reality (VR) and mixed reality in schools focused on using what others had developed. Now, both educators and students are moving into creation mode with these technologies. Students are harnessing their creativity to develop artifacts of their learning in all curricular areas using these tools.

4. Artificial intelligence

How can we take advantage of artificial intelligence (AI) in learning environments? Digital voice assistants like Alexa and Echo have made their way into classrooms, but educators are just uncovering ways to use them. Look for AI to explode in schools in the near future, predicts ISTE board member Hall Davidson, senior director, global learning initiatives for Discovery Education. He sees the potential of AI to support students in reaching higher levels of learning and thinking as they use the devices to practice asking questions and thinking out loud.

5. Global learning

The concept of global learning isn't new. What's fresh about the topic now is the level of maturity it will reach as more and more educators understand the value of learning in a global context. The excitement around students participating in global collaboration is only going to increase. Why? Because, as educator Mali Bickley puts it, global learning enables students and teachers to harness the power of technology to develop relationships with their global peers while addressing complex and important global issues. Students who have participated in global learning provide the proof - their discussions and collaborative projects have addressed worldwide problems like food scarcity, climate change, refugee crises and child labor.

6. Learner profiles

Both the ISTE Standards for Students and the ISTE Standards for Educators include specific profiles of learners. The Student Standards provide a framework for helping students become Empowered Learners, Digital Citizens, Knowledge Constructors, Innovative Designers, Computational Thinkers, Creative Communicators and Global Collaborators, while the Educator Standards are a road map for becoming Learners, Leaders, Citizens, Collaborators, Designers, Facilitators and Analysts. Both students and educators are embracing their new roles, moving from adoption of learner profiles to successful implementation.

7. Learning sciences

Advances in technology and rigorous scientific experimentation mean scientists know more than ever before about how the brain functions. Increasingly, they're disseminating that information to educators and education leaders in the hope of optimizing teaching and learning. Informed by neuroscience, cognitive psychology, development psychology, sociology and computer science, the learning sciences speak to the heart of education - how to best help humans learn. Look for a focus on updating educators' knowledge of the learning sciences and bringing students to the table to help them understand how they learn.

8. Digital citizenship

Digital citizenship is being redefined. The focus is moving away from warning students about online risks or trying to curtail their activities and toward helping them leverage the power of digital media to work toward creation, social justice and equity. The new digital citizenship, also reflected in the ISTE Standards for Students, is about being in community with others and creating digital citizenship curricula that shows students possibilities over problems, opportunities over risks and community successes over personal gain.

9. Student-centered learning

Student-centered learning environments have been called "the schools of the future." Truth be told, at many schools, the future is here. That's because the benefits of student-centered learning and the student agency that comes with it are being proven out.

Chris Lehmann, founding principal of the Science Leadership Academy in Philadelphia, Pennsylvania, says student-driven learning isn't a lofty ideal. It's a moral imperative. And by almost any measure, from test scores to graduation rates, next-generation schools that have put students at the center of their learning are outperforming their neighbors.

"There are enough examples out there now that you have to work hard to say that this stuff doesn't work," Lehmann says.
This list of hot edtech topics emerged from a review of thousands of educator-created sessions submitted for the 2018 ISTE Conference & Expo. Curious how the topics change from year to year? Here were the hottest topics for 2017.

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The most compelling topics among educators who embrace technology to transform teaching and learning are not about the tech at all, but about the students. Here's a list of the hottest trends in edtech right now.

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Effective Professional Development for Teachers

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Effective Professional Development for Teachers

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Twenty-first-century learning requires sophisticated forms of teaching to develop student competencies, such as deep mastery of challenging content, critical thinking, complex problem-solving, effective communication and collaboration, and self-direction. In turn, effective professional development is needed to help teachers learn and refine the pedagogies required to teach these skills. However, research has noted that many professional development initiatives appear ineffective in supporting changes in teachers' practices and student learning. This leads to the question: What are the features of effective professional development?

The Learning Policy Institute conducted a review of 35 methodologically rigorous studies that have demonstrated a positive link among teacher professional development, teaching practices, and student outcomes. Through that review, researchers identified seven widely shared features of effective professional development. Specifically, we found that effective professional development

1. Is content focused: Professional development that focuses on teaching strategies associated with specific curriculum content supports teachers' learning within their classroom contexts. This element includes an intentional focus on discipline-specific curriculum development and pedagogies in areas such as mathematics, science, or literacy.

2. Incorporates active learning: Active learning engages teachers directly in designing and trying out teaching strategies, providing them an opportunity to engage in the same style of learning they are designing for their students. Such professional development uses authentic artifacts, interactive activities, and other strategies to provide deeply embedded, highly contextualized professional learning. This approach moves away from traditional learning models and environments that are lecture based and have no direct connection to teachers' classrooms and students.

3. Supports collaboration: High-quality professional development creates space for teachers to share ideas and collaborate in their learning, often in job-embedded contexts. By working collaboratively, teachers can create communities that positively change the culture and instruction of their entire grade level, department, school, and/or district.

4. Uses models of effective practice: Curricular models and modeling of instruction provide teachers with a clear vision of what best practices look like. Teachers may view models that include lesson plans, unit plans, sample student work, observations of peer teachers, and video or written cases of teaching.

5. Provides coaching and expert support: Coaching and expert support involve the one-on-one sharing of expertise about content and evidence-based practices, focused directly on teachers' individual needs.

6. Offers feedback and reflection: High-quality professional learning frequently provides built-in time for teachers to intentionally think about, receive input on, and make changes to their practice by facilitating reflection and soliciting feedback. Feedback and reflection both help teachers to thoughtfully move toward the expert visions of practice.

7. Is of sustained duration: Effective professional development provides teachers with adequate time to learn, practice, implement, and reflect upon new strategies that facilitate changes in their practice.

Implications for Policy and Practice

Examples of professional development that have been successful at raising student achievement can help policymakers and practitioners better understand what quality teacher professional learning looks like. While effective professional development has the potential to support powerful teaching and learning, investing in the careful design and implementation of professional development models that are likely to be effective is essential. Professional development should be linked to identified teacher needs and should ensure teachers have a say in the type of learning they require to best support their students.

Policymakers can support and incentivize these types of evidence-based professional development models by providing more personalized models of professional development that move beyond teachers' "seat time" to models that promote active learning and that take place within teachers' classrooms, considering the context of one's students, classroom, and school. Additionally:

Policymakers could adopt standards for professional development to guide the design, evaluation, and funding of professional learning provided to educators. These standards might reflect the features of effective professional learning outlined in this report, as well as standards for implementation.

Policymakers and administrators could evaluate and redesign the use of time and school schedules to increase opportunities for professional learning and collaboration, including participation in professional learning communities, peer coaching and observations across classrooms, and collaborative planning.

States, districts, and schools could regularly conduct needs assessments using data from staff surveys to identify areas of professional learning most needed and desired by educators. Data from these sources can help ensure that professional learning is not disconnected from practice and supports the areas of knowledge and skills educators want to develop.

State and district administrators could identify and develop expert teachers as mentors and coaches to support learning in their particular area(s) of expertise for other educators.

States and districts can integrate professional learning into Every Student Succeeds Act (ESSA) school improvement initiatives, such as efforts to implement new learning standards, use student data to inform instruction, improve student literacy, increase student access to advanced coursework, and create a positive and inclusive learning environment.

States and districts can provide technology-facilitated opportunities for professional learning and coaching, using funding available under Titles II and IV of ESSA to address the needs of rural communities and provide opportunities for intradistrict and intraschool collaboration.

Policymakers can provide flexible funding and continuing education units for learning opportunities that include sustained engagement in collaboration, mentoring, and coaching, as well as institutes, workshops, and seminars.

This fact sheet was prepared with the assistance of Danny Espinoza.

Effective Teacher Professional Development (fact sheet) by Linda Darling-Hammond, Maria E. Hyler, and Madelyn Gardner is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

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Twenty-first-century learning requires sophisticated forms of teaching to develop student competencies, such as deep mastery of challenging content, critical thinking, complex problem-solving, effective communication and collaboration, and self-direction. In turn, effective professional development is needed to help teachers learn and refine the pedagogies required to teach these skills.

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Reflecting on our first NZTC Online graduates -10 years ago...

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Reflecting on our first NZTC Online graduates -10 years ago...

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In 2007 we launched our first pilot group of students in NZTC Online. In 2008 these first students graduated with their Degree.  They were the trailblazers of all we do today... here are come of the comments they shared as first NZTC Online students... Selena

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10 best practices to be an effective online teacher

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10 best practices to be an effective online teacher

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K.Lee

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The digital classroom brings with it a range of unknown and unexplored territory, mostly in part to its relative newness when compared to traditional teaching methods. To be an effective online teacher, there are 10 simple but effective practices you can follow. When coupled with a comprehensive course load and the right resources, there's no reason why online learning can't be even more effective than a traditional classroom setting.

1. Be Present

Sure, you might not be physically present in a classroom, but there are many ways to make yourself known in the digital realm. Achieving this online means utilizing a range of different communication methods and ensuring that you check in on them daily or hourly if needed. Discussion boards, emails, announcements, and forums, are just some of the ways you can be present each day in your online classroom. When the course begins, set clear guidelines for your students about when you'll be present.

2. Set The Expectations

As the online classroom can often feel a little free-form, you'll need to provide students with a very clear set of expectations before they commence their studies. These expectations should include everything from what they can expect from you as their teacher, as well as what will be required of them. The expectations can outline due dates for assessments, your communication frequency, how much online participation you require of them, and the conduct they will be expected to display throughout the course.

3. Let The Students Do The Work

The aim of learning is to have students engaged in the content for as long as possible, so you need to create the opportunity for this to happen. Professor of Psychology Bill Pelz discussed in his "Principles of Effective Online Pedagogy" report that the more time the students spend engaged in the content, the more they'll learn.

To give your students plenty of opportunity to engage with the content and each other you can ask them to find and discuss resources, grade their own assignments, and hold student-led discussions in the online forums.

4. Nurture A Supportive Online Community

Since this online space is their classroom, you want students to feel as supported as possible when they're here. By using a variety of dialogue formats, you'll ensure your coursework caters to all learning types and allows students to flourish.

Encourage students to use the general forum for discussion, but also set up small groups within the class so that students can engage in feedback and support with their fellow classmates. Some students may sit back and learn from the sidelines, whereas others will benefit greatly from actively engaging in this type of communication.

5. Think Before You Write

Not only is this an important principle for teaching staff to follow, but one that should be communicated from the very beginning to all students. As it's well known that written text can be left open to interpretation or misinterpretation at any time, it's crucial to craft well thought out responses and posts to others.

When crafting responses to assignments and other evaluations, the best tone to use is a simple, clear, and polite one. As these responses are all your students have to go off in regards to feedback, you need to leave nothing open for interpretation.

6. Ask For Feedback

Sometime around the 2nd or 3rd week, you should ask your students for direct and honest feedback on how things are going. This feedback should cover everything from content to teaching methods, and request any areas requiring improvement. The best way to achieve this is in a somewhat formal tone, so post something on the discussion board and see what pops up.

7. Foster Personal Relationships With Each Student

Getting some one on one time with each student is just as important as effective group communication. Students studying online can sometimes feel deserted and alone in the digital classroom, so it's up to you to make an effort and reach out.

Use a blend of different communication methods, including personalized responses to their discussion boards posts and emails addressed to only one student. At the start of the course, you should set out in your expectations the best communication methods, but never give out your personal email address or contact details to a student.

8. Make Use Of Group And Individual Projects

A healthy mix of group and individual projects is the best way to ensure success with online learning. Giving students this variety of learning styles will enhance their learning capabilities, and teach them the importance of both group work and individual achievements.

9. Use Resources That Are Readily Available

Since your students will already be engaged on their computers and use the internet to log onto the learning portal, the best resources for them are going to be online. By using an assortment of relevant and easily accessible resources such as digital publications, news sites, and online videos, your students are going to be far more engaged than if they had to refer to an outdated textbook. Where possible, mobile content is ideal so don't forget to incorporate anything that can be accessed on their smartphone or mobile device.

10. Have A Closing Activity

Finally, you want to end the course with a bang. The best way to achieve this is with a final summary or assessment that helps students to reflect on everything they've learned. Allow students to reflect on the content and the experiences shared so that everyone is made aware of what they're taking away from the course.

Incorporating these principles into your online teaching methods will not only ensure a supportive community for your students, but will make your job ultimately easier too. As online learning is still in its building stages when compared to other methods of teaching, the most effective principles will continue to grow and adapt to the new world of digital classrooms.

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10 Best Practices To Be An Effective Online Teacher - eLearning Industry

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The digital classroom brings with it a range of unknown and unexplored territory, mostly in part to its relative newness when compared to traditional teaching methods. To be an effective online teacher, there are 10 simple but effective practices you can follow.

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Towards Best Practices in Online Learning and Teaching in Higher Education

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Towards Best Practices in Online Learning and Teaching in Higher Education

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JOLT - Journal of Online Learning and Teaching

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The Journal of Online Learning and Teaching

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http://www.cdtl.nus.edu.sg/success/sl37.htm

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Here we are in 2018. I look around and it seems that many adults admit to lacking mindfulness and seek it through apps and books. What can be done differently in early childhood education so as to support children to remain connected to their natural state of mindfulness?

- Julie

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Together we are stronger.

Marjolein

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"In order to create an engaging learning experience, the role of instructor is optional, but the role of learner is essential" - Bernard Bull

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Why discussion forums for distance learning

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Why discussion forums for distance learning

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The most important thing in early childhood care is the health and well-being of the child...

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The most important thing in early childhood care is the health and well-being of the child...

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Putting all the pieces together to make something  wonderful.
Oriel

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Online learning communities can be educationally and personally fulfilling when students approach their courses with a commitment to initiate, respect, value, and fully engage in the curriculum, and dialogue of the forums Donovan (2015).
Alicia

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Any teacher who thinks they can be replaced by technology probably should be.
Oriel (with credit to A.C. Clarke)

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Active learning
Maxine

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Kath

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Sherideen

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Food for thought...

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Offered by UNSW Sydney (The University of New South Wales). Are you an educator? Have you ever wanted to understand more about how to design ... Enroll for free.